Showing Posts For Gladen.2075:
Albeit that it is still early in the story, but the latest Living World story development already feels like a typical political campaign unfolding—the candidates will tear each other up, spending most of their time discrediting one another instead of developing their own repertoire.
Many will enjoy the content, and I still highly regard Anet’s team for their commitment to their fans, but for someone who play GW2 to be momentarily distracted from RL, this particular installment may not be my cup of tea, since bad politicians already exist in reality, I don’t want them to be in my fantasy world =).
If a 3rd candidate appears who truly wants to work for the people of LA and challenge the status quo, instead of working to bolster their greed or ego, then I will truly admire Anet for pushing the boundaries of not only game making, but also story telling.
Hey folks, if you have a good song for the new flute, please submit it for the less musically inclined to enjoy this cool instrument as well, thanks =).
Ah, thank you for the clarification. The PH tooltip wasn’t clear for me then.
Hello,
Mesmer’s Illusionist Celerity (Illusion-summoning skills recharge 20% faster) renders Phantasmal Haste (Phantasm recharge 20% faster) obsolete. When choosing PH, it does not stack with IC. I hope Anet address this sometime in the future. Thanks.
+1. Glad I am not the only one with this issue, but it’s annoying nonetheless.
Dear Overworked and Underappreciated Developers,
I shamelessly request that you review the party leaving feature in fractals, where it kicks everyone out to Lion’s Arch if one person leaves at Maw.
The incident that led me to this request is as follow: 2 persons in our group started arguing with one another on the third fractal. 1 of them decided to be “wise” and waited until we almost kill Maw at the bonus stage and leave. Fun.
I understand that this may not be a high priority on your to do list, but if you can work it into the game in the future, I thank you.
GW2 fan,
Gladen
Additional info: Near Stone of Hazaan (Sparkly Fen), the sharks are beached, killed them but no reward.