Showing Posts For GlobalSwag.8034:

for all of you who ask for a trinity

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Posted by: GlobalSwag.8034

GlobalSwag.8034

cool story bro.

15chars

omg, you posted cool story bro, how original and witty. I am just so kitten right now

If you had explained your reasoning with backup links, theory’s, etc. that would be one thing. But to make a thread with a couple sentences saying if you want a trinity then gtfo, well, thats a cool story bro.

Is there going to be a balance patch today?

in Guild Wars 2 Discussion

Posted by: GlobalSwag.8034

GlobalSwag.8034

Every two weeks on a Monday is the pattern they have been following. (scheduled maintenance) Now the time is going to be longer and longer eh…

Is there going to be a balance patch today?

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Posted by: GlobalSwag.8034

GlobalSwag.8034

Message Body length must at least be 15.

Engineer Next. Starter tips please

in Engineer

Posted by: GlobalSwag.8034

GlobalSwag.8034

@Lifelike Yeah i’m used to the weird hitboxes similar to firegrab

@BurnWeed Wow that sounds great having swiftness so easy with simple kit swapping

@Crows thanks for the tips

@Casia Sounds great, i’ll aim for discharge first.

@KirinDave A lot of people have said flamethrower hits as hard as a regular weapon set, why is it not good? Just curious. And my first 80 was Ele back when everyone qq’ed about them, i leveled with scepter dagger before D\D got buffed so i’m not worried in that department xD

@HenryAu So if i use a rifle i have to pretty much be in melee range and face tank trash mobs?

Engineer Next. Starter tips please

in Engineer

Posted by: GlobalSwag.8034

GlobalSwag.8034

Wow thanks alot. I bookmarked both of those builds. I think i’m gonna gear towards the flamethrower one at start, unless it is really bad until i get the Juggernaut trait? +1’d btw, very helpful.

Engineer Next. Starter tips please

in Engineer

Posted by: GlobalSwag.8034

GlobalSwag.8034

Hello I have a level 80 Thief, Warrior, and Elementalist. The fun for me in this game comes from leveling and I was looking towards engineer next. I know they have a lot of swapping involved but I main ele so that seems fun to me. I see alot of people in fractals and dungeons using flamethrower the whole time so im wondering if it is truly effective? If I were to use flamethrower what stats in gear do i want, Condi? If not what would you guys say is the safest/fastest way of general leveling/doing dungeons. (I usually level to 35 then repeat dungeons for levels with guild) Starter tips on what to trait for a build would be cool too.
P.S. Please no QQ engineer sucks in this thread

Connection error../Retrying

in Wintersday

Posted by: GlobalSwag.8034

GlobalSwag.8034

“Because everyone is downloading at once, be patient”

Screw that dev. We shouldnt have to be patient. It’s not our fault for all downloading at once, it’s arena net’s for having crappy servers. Like seriously? Was cheerful awaiting a nice event, and nope. Can NEVER go smooth. Always has to be a screw up. Frickin arena net, continuously showing us their incompetence.

I'm dying super easy with d/d?

in Elementalist

Posted by: GlobalSwag.8034

GlobalSwag.8034

play and get more experience with the class, all will be revealed. ele is my fave over 700+ hours and rank 34 pvp and i can tell you you will never have to reroll

Returning player.... Questions about PvE...

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Posted by: GlobalSwag.8034

GlobalSwag.8034

Save yourself the time and dont play this pos game for another month or two, check in later see if they improved it. Good luck cya

Returning player.... Questions about PvE...

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Posted by: GlobalSwag.8034

GlobalSwag.8034

Ummm they added ascended gear which has higher stats than exotics.

Sooooooo yeah they did.

You mean ascended rings and back pieces which are really only beneficial if your gonna grind fractals dungeon over and over which is mind numbing and dumb as hell. Also non rewarding, you get gold for doing fotm but whats there to do with the gold then? Nothing

Returning player.... Questions about PvE...

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Posted by: GlobalSwag.8034

GlobalSwag.8034

Yeah…fact of the matter is..once you hit 80 and grind money for 2-3 days you have your full exotic set. Then what? Continue…grinding…for cosmetic reasons only..hey im not a chick maybe my girl would like this game. I have two 80’s at that, and theres no way im gonna level like that again especially when all the zones are dead as hell. Good aspects, failed game overall. Hell, even doing spvp is useless since it benefits you 0% in pve. Zzzz

Returning player.... Questions about PvE...

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Posted by: GlobalSwag.8034

GlobalSwag.8034

Nope. I just came back as well around a week ago. I have 2 level 80’s with nothing to do. TPvP is dead. Grinding for hours for a useless cosmetic legendary to boost nerd ego is dumb. Quitting again today.

S/D + SB Thief Dungeon Build - "Acrobat"

in Thief

Posted by: GlobalSwag.8034

GlobalSwag.8034

Sword/Dagger is absolute trash after the huge nerf to dancing dagger. This build has crap damage, all of it would come from sword auto attacks and dazing/blinding bosses is useless. Sword 3 is also crap considering it will only hit like 50% of the time. Nice try with being unique, but next time dont pick S/D

You’re completely wrong.

- Entirely Stunlock everything up to Vets (AC explo Necromancers for example)
- Sword Auto Attack is very high damaging + AoE
- Signet of Malice + Sword Auto Attack = awesome (when fighting groups)
- Flanking Strike = Evade for Initiative
- Initiative based Stunbreaker + Condition removal

+ Everything the Dagger offhand has to offer (Blind when using CnD, etc.)

P/D is completely crap in PvE. D/D is nothing but Burst and to be honest the damage is not even that much more than S/D, while S/D offers much much more Utility.

S/P is very good in PvE too but doesnt synergize as much kitten D with certain traits. (Heal when stealthed, Conditon removal when stealthed) because you dont have nearly as much stealth uptime. Same goes for D/P.

So your only argument to the damage was “Sword Auto Attack is very high damaging + AoE” like i said, your basing all your damage off an auto attack…lol..
Go Sword/Pistol with full glass cannon gear and spam pistol whip 6x for 7-8k damage per use, as well as being invulnerable + aoe heavy dps’ing and dazing, and then back away and spam shortbow safely untill your are high initiative again. Rinse and repeat. This build does absolutely nothing special and is lackluster in every aspect, especially damage, and has absolutely no burst either. /thread

Pistol Whip’s STUN lasts 0.5 seconds, which is nothing. A Tactical Strike DAZE lasts up to ~3 seconds. Pistol Whip roots yourself which means you cannot even dodge once you started the attack. Pistol whip does not do more damage than the 3 Auto attacks from sword main hand. Yes its a bit faster but it also costs 5 Initiative to use. The auto attack costs none. Also, going S/P you have no way to use Stealth beside your Utility, which means the only way to reset aggro (and you have to do that a lot going glass cannon, which you say you do) is by using Utility that stealths you. (Blinding Powder, SR, Hide in Shadows etc.)

Not trying to diss S/P it definetly has its place but so does S/D.

1. No damage is bad. Slower mob killing.
2. Focusing a build around dazing is bad. Vets/bosses take a piss on daze.
3. Sword/Dagger’s 3 skill Evasive Strike is bad. Especially compared to Pistol Whip. If you want a dodge for initiative then swap to shortbow.
4. No advantage for using CnD with Sword just for a daze, because again, useless on the only monsters you guys will actually have to try and kill in a dungeon.

PROTIP Thief Guide: Use your burst skills as fast as you can, burn the mobs down, retreat/stealth away, spam shortbow, gain initiative rinse and repeat. Saying “Acrobat” is dumb, as the only difference is the sword 3 which is crap . And if your worried about condi’s, just use Sword 2 and spam condi removal. I’ve voiced my opinions, and you have yours. At that note, good luck buddy

1. I already mentioned, Sword auto attacks do the same damage as pistol whip.
2. Vets can be perma dazed. (The 4 Robo bosses on the Asura Fractal can all be perma dazed, for example)
3. Flanking Strike is used because of the Initiative based evade and for the boon removal. Theres a CD on switching weapons, switching to shortbow whenever you need a dodge and have no endurance left is silly, very very silly. It doesnt work, at all.
4. Blind when Stealthing, Heal when stealthed, Condition removal when stealthed, aggro reset.

PROTIP Thief Guide: Actually survive more than 2 seconds.

I respect your weapon choice, if it works for you then fine, but claiming that other players dont know how to play because they choose S/D is very ignorant.

Thieves are meant to be slippery. In this game there is no tanking. Expecially as a thief, with lowest base hp. You have numerous stealths, tons of endurance, as well as highest mobility including shadow step utilities as well. A good thief will remain very mobile and indeed last longer than other classes who are not as slippery. Trying to stay in the middle of fight and spamming 3/dancing around is stupid. Learn to play your class.

S/D + SB Thief Dungeon Build - "Acrobat"

in Thief

Posted by: GlobalSwag.8034

GlobalSwag.8034

Sword/Dagger is absolute trash after the huge nerf to dancing dagger. This build has crap damage, all of it would come from sword auto attacks and dazing/blinding bosses is useless. Sword 3 is also crap considering it will only hit like 50% of the time. Nice try with being unique, but next time dont pick S/D

You’re completely wrong.

- Entirely Stunlock everything up to Vets (AC explo Necromancers for example)
- Sword Auto Attack is very high damaging + AoE
- Signet of Malice + Sword Auto Attack = awesome (when fighting groups)
- Flanking Strike = Evade for Initiative
- Initiative based Stunbreaker + Condition removal

+ Everything the Dagger offhand has to offer (Blind when using CnD, etc.)

P/D is completely crap in PvE. D/D is nothing but Burst and to be honest the damage is not even that much more than S/D, while S/D offers much much more Utility.

S/P is very good in PvE too but doesnt synergize as much kitten D with certain traits. (Heal when stealthed, Conditon removal when stealthed) because you dont have nearly as much stealth uptime. Same goes for D/P.

So your only argument to the damage was “Sword Auto Attack is very high damaging + AoE” like i said, your basing all your damage off an auto attack…lol..
Go Sword/Pistol with full glass cannon gear and spam pistol whip 6x for 7-8k damage per use, as well as being invulnerable + aoe heavy dps’ing and dazing, and then back away and spam shortbow safely untill your are high initiative again. Rinse and repeat. This build does absolutely nothing special and is lackluster in every aspect, especially damage, and has absolutely no burst either. /thread

Pistol Whip’s STUN lasts 0.5 seconds, which is nothing. A Tactical Strike DAZE lasts up to ~3 seconds. Pistol Whip roots yourself which means you cannot even dodge once you started the attack. Pistol whip does not do more damage than the 3 Auto attacks from sword main hand. Yes its a bit faster but it also costs 5 Initiative to use. The auto attack costs none. Also, going S/P you have no way to use Stealth beside your Utility, which means the only way to reset aggro (and you have to do that a lot going glass cannon, which you say you do) is by using Utility that stealths you. (Blinding Powder, SR, Hide in Shadows etc.)

Not trying to diss S/P it definetly has its place but so does S/D.

1. No damage is bad. Slower mob killing.
2. Focusing a build around dazing is bad. Vets/bosses take a piss on daze.
3. Sword/Dagger’s 3 skill Evasive Strike is bad. Especially compared to Pistol Whip. If you want a dodge for initiative then swap to shortbow.
4. No advantage for using CnD with Sword just for a daze, because again, useless on the only monsters you guys will actually have to try and kill in a dungeon.

PROTIP Thief Guide: Use your burst skills as fast as you can, burn the mobs down, retreat/stealth away, spam shortbow, gain initiative rinse and repeat. Saying “Acrobat” is dumb, as the only difference is the sword 3 which is crap . And if your worried about condi’s, just use Sword 2 and spam condi removal. I’ve voiced my opinions, and you have yours. At that note, good luck buddy

S/D + SB Thief Dungeon Build - "Acrobat"

in Thief

Posted by: GlobalSwag.8034

GlobalSwag.8034

Sword/Dagger is absolute trash after the huge nerf to dancing dagger. This build has crap damage, all of it would come from sword auto attacks and dazing/blinding bosses is useless. Sword 3 is also crap considering it will only hit like 50% of the time. Nice try with being unique, but next time dont pick S/D

You’re completely wrong.

- Entirely Stunlock everything up to Vets (AC explo Necromancers for example)
- Sword Auto Attack is very high damaging + AoE
- Signet of Malice + Sword Auto Attack = awesome (when fighting groups)
- Flanking Strike = Evade for Initiative
- Initiative based Stunbreaker + Condition removal

+ Everything the Dagger offhand has to offer (Blind when using CnD, etc.)

P/D is completely crap in PvE. D/D is nothing but Burst and to be honest the damage is not even that much more than S/D, while S/D offers much much more Utility.

S/P is very good in PvE too but doesnt synergize as much kitten D with certain traits. (Heal when stealthed, Conditon removal when stealthed) because you dont have nearly as much stealth uptime. Same goes for D/P.

So your only argument to the damage was “Sword Auto Attack is very high damaging + AoE” like i said, your basing all your damage off an auto attack…lol..
Go Sword/Pistol with full glass cannon gear and spam pistol whip 6x for 7-8k damage per use, as well as being invulnerable + aoe heavy dps’ing and dazing, and then back away and spam shortbow safely untill your are high initiative again. Rinse and repeat. This build does absolutely nothing special and is lackluster in every aspect, especially damage, and has absolutely no burst either. /thread

S/D + SB Thief Dungeon Build - "Acrobat"

in Thief

Posted by: GlobalSwag.8034

GlobalSwag.8034

Sword/Dagger is absolute trash after the huge nerf to dancing dagger. This build has crap damage, all of it would come from sword auto attacks and dazing/blinding bosses is useless. Sword 3 is also crap considering it will only hit like 50% of the time. Nice try with being unique, but next time dont pick S/D

Why does TP take so much of your profit away?

in Guild Wars 2 Discussion

Posted by: GlobalSwag.8034

GlobalSwag.8034

Bro we are getting taxed. Jon Peters collects and buys all ascended items and legendarys then buffs warrior underwater combat so he can use his spear better

Rangers are fun. Looking for advice

in Ranger

Posted by: GlobalSwag.8034

GlobalSwag.8034

What did you use to level personally Dahkeus?
Also, what stats should I aim for as I build towards my exotic set? Power/Vit/Tough or should I have some type of condi dmg? That is, since I plan on sticking with shortbow and sword/warhorn

(edited by GlobalSwag.8034)

Rangers are fun. Looking for advice

in Ranger

Posted by: GlobalSwag.8034

GlobalSwag.8034

So it seems Shortbow with Sword/Warhorn would be ideal, but then your pretty much lacking aoe which is pretty key for tagging mobs in events…guess i could always just swap to an axe when i’m in one. Thanks for all the explanations.

Rangers are fun. Looking for advice

in Ranger

Posted by: GlobalSwag.8034

GlobalSwag.8034

Hello all, after leveling a thief and elementalist to 80 I have moved on to my ranger. I really like the idea of having atleast one melee weapon in my kit. Not too sure build/trait wise though, as I am still pretty new with them.

At the moment I am using Axe/Torch for the aoe + burning spam, with a sword/warhorn offhand for basic travel as well as single target DPS. Curious if maybe GS is better than sword? I’m not using shortbow because i rather have a melee for single target, I love all the evasive movements. So if you guys have any input, much would be appreciated.

BTW not looking for any QQ rangers suck type of stuff please, i’m rank 32 pvp and I have sure run across some beastly rangers that when played right were ridiculous 1v1. And this is for pve anyways so yeah…

Global Swag's General PvE / WvW / Dungeon Axe Build

in Warrior

Posted by: GlobalSwag.8034

GlobalSwag.8034

What’s up man. I use Knight’s armor with this, so your spot on with the power precision and toughness. For gem slotting you should put Vitality and Toughness in the slots. I personally use the Rune of the Dolyak. As for variations with the rifle, if your focused to simply stay frontline then Mace/Shield would be great. Nice cc from your attacks to mitigate damage from mobs as well as the adrenaline skill, works well since your built to gain it pretty kitten fast. Shield blocking would definetly help with your staying power. Cheers

(edited by GlobalSwag.8034)

Global Swag's General PvE / WvW / Dungeon Axe Build

in Warrior

Posted by: GlobalSwag.8034

GlobalSwag.8034

tl;dr All in one adrenaline heavy build spamming Eviscerate, with killing power, sustain, and endurance regain.

Tired of using a boring greatsword, being a signet glass cannon?
Greatswords feel clunky when you have to stand still to channel 100 blades, your 5 rush is buggy as hell, bladetrail hardly ever hits twice, so meh. And everyone knows signet warriors are terrible in dungeons.

Tired of using crappy support shouts and swords with no damage?
Hey…i’m a freaking warrior. I actually like to pump out big numbers, and to kill quickly. Traiting for all the shouts reduces your damage severely, as well as using a sword which does terrible damage and has no AoE. Pretty bad.

Well this is my personal axe build that I have used for leveling, doing dungeons, and world vs world. It’s a great all-around build. You will be pumping out a lot of damage while also having survivability.

http://www.guildhead.com/skill-calc#ccRzzo0MzmRFnmmRFnmGff0GVaVMVs08kiH7kil7kiG707kil7kuW70V7ofD70z

You should wear full Power, Precision, and Toughness armor (Knight’s) with toughness and vitality gem slot fillers. I personally use Superior Rune of the Dolyak.

I will now explain successful dungeon usage. You can pop your rage signet, as well as FGJ for some nice buffs before the fight. You can either initiate after using Endure Pain as soon as you pull the aggro as well as using Frenzy, or you can save them for different situations. (Don’t save them too long, it’s best to be using your skills rather than waiting half the battle when they could have already been off cooldown.) Frenzy when your not focused to greatly increase your DPS or Endure Pain for defensive reasons. Go in the middle of the mob and use whirlwind axe to build up your adrenaline very quickly. Use Eviscerate as much as possible for it’s raw damage, it should be used as soon as it’s off cooldown. ( You will always have full adrenaline by the time it’s ready.) Don’t forget about the AoE vulnerability from Cyclone Axe as well. If your taking a little too much damage you can retreat and nail some mobs with your rifle. While your adrenaline is building up with it, you will start to gain health regeneration thanks to the 15 Defense trait. If you manage to get stunlocked, you can use Endure Pain. Turtle’s Defense will help you out as well when it’s on cooldown, so you can maneuver yourself better. Don’t be fooled, a tank in this game does not exist. If you have a few mobs on you consistently then you should be dodge rolling and maneuvering yourself. Your burst skills (Eviscerate) restore endurance, so you have more room to play with.

In WvW if your in a zerg, you have strong pokes with the rifle and burst power for when the fights are initiated. In one on one fights, your capable of killing anyone (including the annoying mesmers, whirling axe takes care of that). Remember, your using arguably the strongest warrior weapon. Greatswords might seem the best, but what happens when you miss your 100b/bulls charge? Eviscerate is the strongest adrenaline skill dealing atleast 70% damage of a full 100b, and the Axe auto attack is unmatched as well. It provides steady hard hitting attacks to take your opponent down, rather than relying on a gimmicky one trick pony weapon. To gap close, you have two cripples and additional endurance regain to dodge roll into them. (Not to mention you also have faster weapon swap, as well as adrenaline gain on swap.)

For general leveling you have more than enough damage to melt things quickly as well as enough defense. You can use your rage signet for the swiftness to travel. If you REALLY need perma-swiftness you can swap out Frenzy for a banner to carry for the 3 skill, but I usually am at (or almost at) my next destination before the rage signet swiftness wears off. So, up to you

VARIATION: You could swap out Frenzy for Shake it Off if you really wanted to be a little safer with the stuns in WvW. However, I really feel as though Endure Pain more than makes up for it. The thing here is, you can use it with Frenzy to safely destroy your enemies in WvW, but you can also use Endure Pain to cover your kitten if your being hard cc’ed.

Give it a try, hope it helps some.

(edited by GlobalSwag.8034)