Showing Posts For Gnash.9214:
Why is the cost for changing crafts so high relative to the almost negligible amount of time it takes to switch characters? 80s to switch to and back from a craft vs a few seconds to logout and log back in.
I believe this has to be looked at, as there is almost no reason not to level crafts on multiple characters as opposed to one character.
As of now, each dungeon has its unique skins and different stats attached to each piece of gear. If someone wanted say stat x/y/z, yet wanted skin A which did not have stat x/y/z, he’d have to either craft it or grind another dungeon (if uncraftable) for said stats. Is this intended?
I myself want the CM medium skin yet do not particularly like the stats attached to them. Am I and others like me SOL? IMO, all dungeons should have access to the same stats, maybe make some stat combinations exclusive to non-dungeon activities.
Also, I would like to question why accessories are unavailable through dungeons yet are available through WvW. I understand if this is to maintain the relevance of Jewelers, but it seems like currently, unlike other gears, the only way to attain accessories is through crafting/random drops/WvW vendor (only for 1 stat combination). Maybe allow jewelers to make back slot gear to maintain relevance through endgame for skins and add accessories to dungeon vendors?