Showing Posts For Gnashor.9287:
Hello everyone.I am making this post to suggest making the Commander’s Tag account bound and usuable by all account characters.For people that enjoy doing wvw with all their chars why not be able to commanding with all their chars? Buying 4-5 commander’s tag’s for each any of the characters is huge waste of money,money that could use for something else.And we allready have bought one Tag why buy more?
Thank you in advance.
Is just a mini pet.Shouldn’t be so hard indeed.Whole queen’s jenna celebration patch is broke and full of bugs.As more people said why the hell they designed the arenas on the top of crown pavillion when it supposed they will be there alot of people doing the events for their achieves.Huge zergs on top of non stoping spawning mobs makes it worst playing circumstances even from wvw.Also the dome design of the arena and the camera issues + the fight mechanics makes it impossible to kill and also had the time to presure you.And not everyone has a mesmer that can run around and pantasms doing all the job for him.And so far I’ve seen a video that the mesmer was down and for 1 sec took the kill cause the phantasm killed liadri.On top of that we have the cosmic orbs too pulling us and we can kill them only with melee attacks.Thats great indeed and allways taking my hat off on tough fights that need skills.But this fight isn’t about skills or anything else.Is about luck,good computer,not so crowed server and to have a mesmer in your disposal.
If they designed the arenas as mini dungeons like the kiel/evon trials would have being alot better.And I am not saying to nerf the boss abilites just make it without bugs,in an open arena,with no time presure and no orbs spawning in p2.After all as I said it’s only an achieve granding you a mini pet that is account bound and its only for your self.You are not doing any hard quest chain or a hard dungeon path to get your legendary to brag about.So why the ridiculus difficulty and the unplayable circumastances?
I hope they will fix all the problems and fustration that liadri boss fight has.
Guardian doesnt have anything common with monk from GW 1.Except from the you might call it something spiritual.Nothing else remind a tradinional Monk.First Monks use cloth robes and they are mainly casters.Not 2 handers swords/mace wielders.The only think that mind remind for a monk is that a guardian can use a staff and heal a bit and support the group as many other classes can do the same in GW 2 if they equip a staff.That doesnt make them a monk.And still cant understand why you are upagainst to the Monk class.It served well the GW 1 purpose in the game.And when I say we,I mean the people that I know and I have talk with them in game about that matter.Friends of mine and guildes.Now if someone doesnt like the monk dont play him if they add him after all.People that have play GW 1, I think they find it akward that the monk isnt in the game anymore.And if you remember most classes in GW1 they added after 1-2 years in later expansions.The Assasin that you know now was introduce in a later expansion called “Guild Wars Factions” along with Dervish class.
And I was playing GW 1 why to play it again? And all this I am saying atm is they should make a Monk class that fits the roles and the purpose of GW2.And not making him so supportive and inbalanced as it was in GW1.And why everyone will asked about a Monk for a faceroll dungeon run? What peoples asking to make a run easier doesnt concern me atm.Since even now I have see bunch of people asking a specific class for the group.They want a Mesmer for hes buffs,they want a Guardian for all hes goodies that brings,and they want a Warrior for hes high dps.Those are options and choices that each one does.So the argument that yea dont add monk cause everyone will asking for a monk doesnt exist.
Pliz add the monk class again in the game from Guild Wars 1.I know alot of people were playing monk in GW1 back then.So I think you should add the class again in GW2.Make him from the scratch and now make him more offensive insteed of supporting.I am talking with alot of players inside the game and most of them didn’t like monk in GW1 cause was weak in pvp and in general.Should be balanced now around all hes abilites as you trying to do with every other class the game has atm.Other people I was talking with they didnt like monk and the healer role.Ok thats fine since GW 2 all classes have offensive/defensive and supporting abilites to help the group out in tough situations.Monk should do the same but better.
Please consider to add the monk class in next expansion.
Thank for reading
PS.Please dont answer on this post asking a Kungfu panda monk or Diablo 3 monk or any martial arts monk.If you want to play a panda that can kick and punch then go play wow.And if you want to play the diablo 3 monk then play Diablo,its simple.We want the GW 1 Monk to come back again,more awesome than before and alot more improved.We want a new idea of a Monk based on Guild wars 1 monk class.
(edited by Gnashor.9287)
I noticed that the races as they are now,some of them they lack in some cosmetics futures.I’ll explain my self sortly.
I think Human race have so few modifications insteed of char for example or sylvari.Add more pliz.
I’ll make a list on what i think you should add.
1)More hair looks for all races.
2)More Cosmetic futures and modifications for Human and Nord races.
3)More color skins (not sure if they missing to all races but i am sure you can improve it)
4)Add 5 different voice samples for each race so we can choose which one we like during the character screen.
5)Male sex lacks more of faces and body siluette insteed of female sex in all races.So add more faces and body siluettes for male characters.
6)Add more eye colors and add black eye color too since I dont think the game has black eye color atm in any race.
7)I noticed also that with the patch few days ago beside all other changes,you also added more lines for each race that can speak and now also we are seeing a bubble with the text in the head of the character.Cool… Add more of that if you can.
Ok so far with the cosmetics and small changes.
Another thing that will improve the playing style is to make the buff icons a bit bigger but also descreet.And also a way so we can see when a boss casting a huge attack so we can avoid it.Since some bosses doesnt have a mark in the ground and they hit you so hard that is most of the times overkill would be nice to at least be warned on that and trying to avoid it if we can,insteed of a certain death.And one more think that would be awesome is to add a system that would be easily say a hello to of our friend list insteed of whisper to each one of them.Or if we want to ask for a player to join our group and we are looking to our friends list we should be able to do that easily and not with whispers.Or maybe we just want to make fun eachother and tease some friends :P .Make a system that will give us access to our friend list so we can chat with our friends even if we arent in a group.
Thank you in advance.
Ye is it a choice as everything in life is a choice.we do choices in our life daily.So choose not to do the dailys if you only have 30 mins or so.Leave them for when you will have time.I am also a casual gamer now I dont burn my mind cells anymore and even if I wanted I dont have the time to do it so I playing only 2 hours a day and more hours on weekends.
I think it would be helpful yea.For many reasons beside inspecting.
I would like to request from Arena Net for the next expansion to add a new race and a class similar to Druid.That will tranform into animals and fight in that form.Druids from mythology they were protectors of forests.Mystical beings with white long hair and beard’s.Something like that.In human form they use arcane powers,they can heal others and the trees and when they tranform into wild animals they can deal really serious damage to enemys.Feed for the mind.But would be nice to see that in the game in next expansion or something.
ye I knew about twinks in wow but didnt stoped my leveling progress just to made a twink char.So I dont have play one.But Still I dont understand why not putting any new armor sets in the game that will be better from the one that game has now as a start pvping gear.They could do it by spending Tournaments tokens for example to one vendor for rank 30 till rank 60.But something that will be really difficult to get.I didnt said should be easy to get better gear just to add it.Or something else as i said that will not be gear but something that maybe can put your gear that you have allready and some unique tokens or mats and create a new set of armor in mystic forge or somewhere else.With new look and stats and maybe somekind of bonus that will overpower some of your abilites for each class. Just throwing ideas.Dunno if that will happend. Propably will not cause as i see most people want to pvp for ever with the same gear and same stats.Dunno
KrisV even in wow I wasnt killing low level people why to do that now?And spvp isnt fine.And I am not saying to add only stats in pvp gear as the only solution.Thay can do something different as I said the enchants scrolls that will be totaly random and every player will be able to add something unique on hes armor and weapons.With some nice glow around.Now that I speaked about glow.I dont have see weapons to have any glow in the game so far.except some weapons from NPC’s.Would be nice we also can add enchants with glow in our weapons.
First I ’am also agree with you Aggresive teapot,but for just being truly honest they should add something that will make us different from eachother in pvp.I dont mind if that will be stats in pvp or some awesome unique gear as reward when you achieve something hard in pvp.But for me to be equal in every aspect with someone else isnt right.And they should spend more time to fix that.Cosmetics isnt goal in pvp.The goal in pvp is how to make your character more deadly and to be able to can handle more hits before he die.
True.But is the same in pve world.People with more time also have better gear cause they farm more or do more dungeons.I dont see the reason why that not happening in pvp too.Upgrades is the way and not just cosmetics.Thats the point.Now if someone that will have play 24/7 grinding gear and get an advandage over me in pvp I will not have a problem.I remember some ages back when I was playing Lineage 2 we didnt have pvp gear and nothing we were pvping and dueling with our normal armor and I was trying to enchant my weapons to +100 and it was braking at 98 pissing me off all the time.At least if they dont want to give stats in pvp gear,then lets give enchants scrolls to upgrade your armor and weapons like in L2.Something that will give you an edge and make you more unique among croud.Why everyone should be equal? That is I dont understand.Each class have same or similar abilites/spells,and everyone have same gear with same stats.
Then what defines a win? How many people that will attack you? Cause as far I have seen so far there is no strategy no meaningful teamwork we just run around and killing the other team.And if someone wants to play decent and stay and defend a capturing point there is no way to survive in such situations with other 8 players hiting him.
Add stats in pvp gear from 30 rank and up till 60 rank.Divide it by every 10 levels.
Would be nice to add more pvp gear that have different stats from the current gear that pvp has atm.I dont mind from where that gear would be.Arena/Tournaments or just grind.Is just I think we need a reason to continue pvp to reach rank 60 and that reason the game doesnt give it to the player atm.I dont pvp for fun.I pvp to get better gear.And not just cosmetics.
As I do pve to get also better gear with better stats.Beyond that,everything else is meaningless if nothing changes.And allways have same stats.Most of those that allways you were playing GW all your life you will disagree with me and I know it but we are in 2012 and not in 2004 anymore and players have some standards since then.And since PvE part of the game so far is flawless why you dont spend more time in PvP part?Bring more meaning in sPvP,more accessorizes,different objectives and not allways capture and defend the point,bring Arena’s 2vs2 and 3vs3 brackets with ranks and titles.Why to play if you dont upgrade your character in every aspect?
Greatsword size I think is just fine as it is atm.No need to change anything.And sword hilt supposed to be that big cause character need to grab it with the two hands to attack.But I’ll agree with you about the hammers.Not all of them but only some seems to have small Top.One handed weapons are just fine as they are and as far I have noticed.
I tryed to puted everything in one post with paragraphs but system didnt let me.Was saying text is too big and should be under 5021 something.But anyway I dont see the points on what you are disagree since everything I wrote was well puted and big improvents for the game.Also poison isn’t dark arts for the necromancer and if class-es should be balanced again then ArenaNet should do it.Also stealth might be a part of an illussion but also could be replacing with something else that fits more to the Mesmer class.And I totaly disagree with you about the Norn’s that can fulfill the ranger class even as beast master or traper or anything.And yes I see things from the realistic point of view and not making assumptions.Games is virtual reality and to make you forgot that you playing a game should be realistic as every single player game is or atleast try to be.Now as far for Pvp gear ye I want better stats on high ranks and more accessories.Character should get improvements with everything that does in the game.And also I made an example compared the gear that game gives in pve world and that is scaled and become better and better depends on what dungeon difficulty you are running and not every pve gear is the same isnt it?So why the pvp gear stats should be allways the same dispite if you are rank 1 or rank 60? I know ArenaNet disagree with that and have different approach over this matter cause I have read their announcements about the pvp part is just I dont understand the reason.And why not invest more time in pvp part insteed of pve.Since your characters getting better gear (legendary) in Pve and you are farming karma over a month to get those and not do the same for Pvp gear.As I see it the game should have given you a basic Pvp gear at the start with low stats and increasing your ranks and investing more time in Pvp and leveling ranks or doing Tournaments or Arena’s 2vs2 or 3vs3 to getting better Pvp gear with way better stats.Pvp shouldn’t reward you with only cosmetic changes thats just stupid.I like to Pvp and I dont like everyone to have same gear statwise.Those that spend more time in Pvp should have better gear and those that spend more time in Pve should have there better gear and if someone doesn’t have a real life and play’s 24/7 should be able to be awesome in both parts of the game.Everything is all about to having the options and after that you are deciding how you will spend your time and how you will play the game.And final yea I want to see more battlegrounds with different objectives that somehow have a little strategy on it and use your brain insteed of 5-8 people running around like madman’s and attacking like bee’s.
This is the part 3 of my suggestions continue from previous.
I wouldnt mind if I might loose from one that has better gear in pvp if he has spend alot of hours to accomplish that.That gives me the motive to become more good and spend more time in pvp to reach he’s level.Its the same as farming karma all week to buy or create legendary weapons and armor.Is still grinding isnt it?So if someone wants to grind pvp gear why not giving him the chance? Or the legendary have the same stats as a lv 80 blue item?Cause if it was like that people wouldnt waste their time to grind all that karma and stuff or running dungeons all the time.Rpg means Role Playing Game and we are creating a character we bear with him and we are trying to make him better and better everyday.So everyone of us we need a little more recognition for our accomplishments.A personal legacy or story about our character and our name character.
So lets summarize:
1)All races shouldn’t become all classes.
2)All classes shouldnt have same or similar spells/abilitys.
3)Races should have unique passive or active abilitys that fits on 1 class and not to all classes.
4)Pvp needs more battleground with different objectives dispite capturing points.
5)Pvp gear needs more accesories items like rings and backs insteed of only the one amulet that game gives atm.
6)Pvp gear shouldn’t have same stats from all ranks and the only that change is the cosmetic look.
7)Adding arena’s,2vs2 and 3vs3 brackets for more pvp gear stats improvements and pvp titles.
I think we are one step closer to perfection now
Also dont tell me the stereotype “Go play World of Warcraft” kinda thing.Cause I was playing WoW for several years.From the early start of BC and I dont comparing the games niether I want to make Guild Wars 2 same as wow.I stoped the wow for some reasons and then I found Guild Wars 2 that is something new and fresh with different things and does things with a different point of view.But to have typical futures in one game in 2012 I get it for granted even if I dont paying a subscription…
Thank you all for the reading and I hope all together we will make Guild Wars 2 better and better.Since we will playing it for the next years.
This is the second part of my suggestions so now I want to talk about the PVP part of the game cause I think the pvp part keep the game back and doesnt let it show its shiny.First I believe the game needs more battlegrounds with different objectives dispite capturing points.Should have a little strategy on those battleground and team work and not just 5-8 people running around and killing other team.Defenders should earn more glory when they defend a point with their lives insteed of running around all the time as groups and try capturing each point and then run back to defend and run again to capture and so on.Strategy and Team work is allways a good add in pvp.I didnt find almost nowhere 1vs1 or 2vs2 fight so far when I was defending a capturing point.Allways running on me all the enemy team and I was trying at least to kill one of them till I die. I know many of you have feel that.Now when I heard about GW2 and that pvp needs skills I was really enthusiastic to see that work.But as many people believe dodge in a good timing isn’t skill niether to clicking 1,2,3,4,5,your elits spells and utilitys.So I think you need to work on that and make it a little bit more competitive.I dont know if I am asking too much but I would like to see those futures.Now about pvp gear I dont like that all ranks gear have the same stats and not improvents at all.Having cosmetics is allways nice to see your character how kitten hes looks but would be more awesome to see that hes stats also are awesome.So yea I think specialy that part need alot more improvent.Cause not having that takes the mood to pvping.Why to reach rank 60 in pvp or do tournaments only for cosmetics changes?gear shouldnt be allways the same.I know this is a casual game for casual players but why if someone wants to do more pvp insteed of pve ? And since in the pve world the gear scale by the level or the dungeons difficulty you are running or in wvwvw why not doing the same in pvp?Somehow the game should reward someone for the time and his skills that have and what he has done to complete several goals in pvp and that rewards shouldn’t be cosmetics but stats that will help that player to be more effective in pvp.Also I would like to see pvp rings,backs and other accessories insteed of only an amulet.Why those exist only in pve world?Should be the same in pvp world too.Big improvements for our characters. Also the items with deer tokens for example that you can use and craft pvp items in mystic forge is way to random cause last night I puted same mats and same tokens and 3 of the 5 pieces were same and 2 were not the same. I think that is an issue.Also would be nice to see for the game itself that have arena’s.2vs2 3vs3 brackets and pvp titles.I know the game is still new and you still making changes but if you add those now would be awesome.
Ok guys hi.I wanted to suggest some things that I dont like so far in the game.First lets talk about a small PVE part of the game.That is racials,classes and spells/abilitys.I dont believe every race should fulfill all roles/classes.Each racial should have something unique to give to each class.And players should have to make choices when they create a character.Should ask they self why to pick this over that.What that race gives to my elementalist class.Does somehow overpowered my abilitys.Criteria shouldn’t be only what racial is prettier and what racial looks better for my elementalist.Each racial should have specific and unique passive or active abilitys that fit with specific classes and not to all of them.For example Norn’s meant to be rangers/hunters by their story.For the female model its fine.But for the male model its not.cause a ranger should be flexible,small,can become one with the enviroment.can run fast and alot more that norn dont have.So norns by a realistic view cant be an effective ranger/hunter.So shouldn’t have the option to becoming one.I think you got the point.Now lets talk about Abilitys and spells.I dont believe every class should have same or similar spells and somehow each class should have something unique that can undercount other abilitys.Not all classes should blind or make bleeds for example.I think you need to seperate or spread the abilitys better to each class and what each class can do.For example I dont feel it right for a necromancer to having abilitys that poison or bleed someone,I can accept the chill effect cause death himself chilling you when you die.And that is the Necromancer,a small peek to the underworld!!!.Necro should sacrifice more of his blood to deal damage to others or raise minions from the grave.Making rituals that will spread a plague on hes foes and dissorient them for x second for example or make them weaker or slower,supposed is the master of dark arts so should playing more with shadow and dark magic insteed of poisons and bleeds.I dont have think that yet very much just an idea.But certainly some spells/abilitys should distribute better among classes.And not all classes should stealth or turn invissible.So far I have seeing that to a mesmer,thief and ranger. mesmer shouldn’t turn invissible could do something else but not turn invissible.Thief and ranger can adupt that playing style with more gravity on thief cause that hes nature.Anyway I think you understand.