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10/12 ET/IOJ/CD

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Posted by: Gofr.5794

Gofr.5794

Score update as of 3:12 pm EST. So far it’s a very tight competition, which is nice. I was worried ET’s night crew would strike hard last night, and while they did come back, it didn’t propel them out as far as I feared it would. Good job all.

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Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

10/12 ET/IOJ/CD

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Posted by: Gofr.5794

Gofr.5794

Just wanted to say thanks to everyone for the fun night in ET Borderlands. It was a gruelling 6 hours of 2v1 defending Dreadfall, and continued still after I logged. Solid defense fellow CD mates, keep it up. ET and IoJ, thanks for the massive karma, money, exp, and just downright fun time. The best for me though was early in the night when all 3 sides were in a massive ffa in front of brightvale camp. Oh the pandemonium when I saw those ET golems!!! Fun times, hope everyone else had fun too.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

10/5: Crystal Desert/Dragonbrand/Tarnished Coast

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Posted by: Gofr.5794

Gofr.5794

I, for one, welcome the challenge. CD has been needing a big morale boost due to the poor performance these past 2 weeks, so a hard earned victory is just what we need. Plus anything to make this whole week a challenge until the end is just fun for everyone. It’s a win-win really.

I still think our server has more potential than has been shown the past couple of weeks. Hopefully we learned and improved enough then to be able to better apply ourselves not only this week, but in all the coming weeks.

Your team has some talented players – not just zergs. I’ve had some great small battles with groups that I usually win more often than not. This time, however, has been a lot harder on our small group. You live and learn I guess.

Yeah, I’ve noticed an increase in (good) commanders so far this week actually leading our zergs around to objectives and and people (for the most part) listening. This is in EB, I havn’t entered the BL so far so I’m not sure there.

As for the smaller groups, I can’t judge much. CC only has the Friday night as our WvW night (we’re not a 100% WvW guild), but on that one night, our small 15 man group alone did manage to keep Klovan safe from DB and even pushed into Quentin and Danelon a few times. I can’t recall now if we managed even to get as far as Langor, but Quentin and Danelon for sure. Our main focus ofc was to not let Klovan and Golanta and hence everything past it, fall. Most fun I’ve ever had in some time.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

(edited by Gofr.5794)

10/5: Crystal Desert/Dragonbrand/Tarnished Coast

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Posted by: Gofr.5794

Gofr.5794

I, for one, welcome the challenge. CD has been needing a big morale boost due to the poor performance these past 2 weeks, so a hard earned victory is just what we need. Plus anything to make this whole week a challenge until the end is just fun for everyone. It’s a win-win really.

I still think our server has more potential than has been shown the past couple of weeks. Hopefully we learned and improved enough then to be able to better apply ourselves not only this week, but in all the coming weeks.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Tanks to canadians to ruin EU server experience!

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Posted by: Gofr.5794

Gofr.5794

Us English speaking Canadians are suffering your very same problem on the U.S. servers if that makes you feel better.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

10/5: Crystal Desert/Dragonbrand/Tarnished Coast

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Posted by: Gofr.5794

Gofr.5794

Score update time. CD been working hard all day to cut down DB’s lead. Not too bad considering they were up by over 3k this morning.

Edit: score is as of roughly 2:45pm EDT.

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Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

(edited by Gofr.5794)

Titan Alliance

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Posted by: Gofr.5794

Gofr.5794

Huh….so it seems Anet’s naivety of thinking people will balance the servers out pulled through after all. That is, this seems to be an initial sign of that happening anyway.

Well if this is indeed true, I encourage all potential transfers to check out good ol’ Crystal Desert as a home. We’re very eager to get going hard again. Many of us are still on the server fighting the good fight and haven’t given up, despite many posts that may make their way around here.

There is also a new initiative forming to get better server cooperation going in order to improve our ability. If anyone is looking for a fun challenge, lower queue times, and being part of an awesome big time come back, then Crystal Desert is the place for you!!!

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

(edited by Gofr.5794)

Free transfers has permanently ruined WvW

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Posted by: Gofr.5794

Gofr.5794

Moving servers is, simply put, not an option for some guilds. The guild I’m in I know wouldn’t dare dream of it, having rank 3 upgrades in everything and currently having a rank 4 going. I’m not willing to leave it to travel away on another server on my own either. To top it off, yeah, I DO have server pride. I just love CD. Loved it since day 1. I want nothing but the best for it. Not everyone is a bandwagoning mercenary that cares only about winning, but nobody likes to get constantly pummeled.

Anyway, back to the point. I truly think they should lock transfers to the bandwagon servers and offer some kind of incentive to transfers off to all the other servers. Server merging would potentially be something to consider, but I would say only after trying to get the numbers more spread out.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

(edited by Gofr.5794)

Disappointed in Crystal Desert

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Posted by: Gofr.5794

Gofr.5794

The problem with CD is that our presence in WvWvW greatly diminishes in the morning hours, and any gain we make during typical US prime-time hours disappears in the morning. We gave it a good push in the beginning and took the lead briefly and then slipped as we inevitably lagged behind due to morning losses. Last night we made another push and got two orbs, and then lost them in the morning (no surprise). People are not interested in continually dishing out gold and karma to bolster keeps that cannot be defended by our sparsely populated morning crew (no offense to them, they tried). Many people have left to other servers that have 24/7 representation, and, yes, Anet is to blame for this trend (that shouldn’t have been allowed, and hopefully they are seeing the repercussion of that mistake). The same thing happened to us last week, and we simply cannot keep up with constant representation (and lost more people back then, as well). I honestly don’t blame the people who leave; Anet should have had the foresight to anticipate what would happen due to WvWvW population disparity. CD will continue to fall in rank until we can be matched with other servers that share the same issue.

On another note, the game is still young and more people are interested in saving their gold to equip their characters in exquisite gear; a brief upgrade to a keep is not worth the gold when your side is obviously in last place. The exploits, consumable issues, supply dumping (the general supply design is poor and has fundamental flaws), and constant need for individuals (and not the entire server) to pay for keep maintenance with gold (and not a WvWvW only currency), are only some of the problems that need to be addressed before WvWvW really takes off. For now, the winning servers will be the ones that can constantly deploy players 24/7 and are willing to pay the gold to constantly upgrade keeps and buy blueprints. I certainly wouldn’t leave CD and my guild just because we aren’t able to compete in a broken WvWvW environment; there’s always real PvP in sPvP. Hopefully Anet will address the issues plaguing WvWvW soon because it has great potential.

Agreed, it’s why I’ve been calling lately for some kind of a limit on the free transfers. Until that issue is addressed, WvWvW has no chance of balancing.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

What's So Hard About WvW?

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Posted by: Gofr.5794

Gofr.5794

The system would work if they didn’t let people freely transfer hither and yon. I mean if a server tanks because they’re all baddies, and then all the baddies leave it to another server the next week, well the standings don’t really reflect reality anymore now do they?

This is my main gripe with the current state of WvWvW. Allowing people to jump around to bandwagon to the winners or even having baddies jump around, the server rankings will never truly stabalize. Until the transfers are cut or just more limited in some way than they are now, the rankings will not stabalize. You’ll have top servers increasing more with the influx of bandwagoners while all the lower servers suffer harder for it. Even those that don’t’ jump on the bandwagon but have a different server every week still make it difficult for the system to work since the number of players and skilled leaders varies widely every time (barring the bandwagon servers, which is part of the reason they stay up there).

The quicker free transfers are limited (not outright cut right away as I think the numbers need to shift around to balance out better before the transfers end), the better off WvWvW will find itself.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Disappointed in Crystal Desert

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Posted by: Gofr.5794

Gofr.5794

Much if this thread echos my sentiments, but unlike the others that jumped ship, I’m staying. I love the guild I’m in and I have a tremendous amount of pride in our server despite the less than stellar performance we’ve been putting up.

It has been my belief for a while now that our server did lose much of it’s WvW playerbase through free transfers, and as such that’s why we find ourselves in this predicament. None the less, I will tough it out and believe our server can rally back.

Anyone thinking of leaving, don’t! Lets do the opposite, lets do what other servers have been doing in other threads and even this one, lets get more people to come over. Easier said than done of course, bit moping about it on the forums certainly isn’t going to attract any hopefuls.

CD is an amazing server with a great community. Sure our WvWvW power has shrunk from what it was before, but that should only be more reason to try harder to get more folks to come over.

Anyway, I really do hope our current population does tough it out and maybe get more people to come back to our server. CD certainly has potential, our smaller numbers put up some amazing fights, imagine what a larger properly organized number ofp layers could do for us.

C’mon CD, lets rally back and get this train moving again!!! It won’t happen over night, but I trust in our ability to get back. Anyone that isn’t happy where they are now on their server, feel free to come over to CD. Nothing better than a grand story of having a great force, falling down to a beat state, and rallying back to be a force to be reckoned with once again! Wait, no I lie, there is something better than that, BEING A PART OF THAT STORY!

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

(edited by Gofr.5794)

ET/CD/IOJ

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Posted by: Gofr.5794

Gofr.5794

The problem with CD is that several players fled to servers that are in better positions…And now…We don´t have problem with the queue…AND…Basically not a single life in the maps in most times, especially at dawn. This sunday we take redlake, Shadaran Hills and and orb from ET borderland…But this monday morning we have nothing ¬¬
Anyway…The fight this week is fun as hell XD

Yea, while I have no actual proof, I do believe what go us to a T2 level is no longer there to keep us up at T2. I imagine the JQ beating last week emptied our server a fair bit. I remember we always had people running around before, but unfortunately it seems the free server transfers screwed us, like many other servers.

Again no proof that that is the actual case, but compared to past performance, that makes me believe to be the case.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

ET/CD/IOJ

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Posted by: Gofr.5794

Gofr.5794

Ah ya beat me to it, but yes it seems ET has been taking a bite out of IOJ today. Their score has been slowly going down since mid day. Don’t know the details of what’s going on though as I spent my play time today on pve.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

ET/CD/IOJ

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Posted by: Gofr.5794

Gofr.5794

Well, I guess this will be the new thread for our wuvwuv group this week. Lets keep it clean fellas, we’re all just trying to have fun here.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

If you don't put in [effective] anti-snowball/zerg mechanics...

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Posted by: Gofr.5794

Gofr.5794

Basically the point is, Anet will have to do something on their end. The players in general have already proven to be too shortsighted to level the server population on their own.

This. I think the fact that people are flocking to the “winning” servers and even going as far to be going to enemy servers in order to sabotage them shows that the free transfers are doing nothing to help the situation, but in fact hampering it more. There needs to be some kind of restriction put into place. Maybe not a full lock up just yet, but as mentioned before a week long wuvwuv ban on the new server or maybe closing some server transfers while keeping others still open would probably help.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

ET/CD/IoJ

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Posted by: Gofr.5794

Gofr.5794

actually sisho, they have enough people to retake their stuff… we took the whole map in 1 hour and had it all turned because of a massive coordination and group effort from the people on the server. combine 10 golems with a coordinated rush and we moved from spot to spot, taking things before the other two servers could get a coordinated defense up.

after taking everything, we moved back from the way we came to retake things that were lost, and eventually lost our momentum at the CD overlook keep with the second outer door at 10% again.

but, in reality, in about 30 minutes, both ioj and CD recaptured their points because they finally recoordinated.

yes, they seemed to have fewer players on at that exact moment, but in reality we were moving extremely quick with that large force.

in the end, it is going to be our advantage that we destroyed the keeps and towers across the map, took away all the upgrades, and now its going to be a hard time re-upgrading before the day crews log back on for the sunday brawls.

its been a fun night, and the tides didnt turn in EB until that point.

I can’t speak for IoJ but I already knew that we were capable of getting stuff back on CD. The night crew of our alliance was on a bit after that score screenshot was taken. The score had actually gotten worse before better. The thing is that it doesn’t matter if our guys roll in behind and claim some stuff, because damage is already done when the incoming points have been sitting like that for a couple hours already. I’m just saying ET’s night crew outweighs our own, and IoJ’s too it seems. Not complaining, I actually understand nightcapping is part of the game, I was just explaining the guy’s screenshot. It’s been a pretty good fight so far, but unfortunately half the time nobody outside our alliance during NA times will actually listen, and nobody seems to care to come into the TS3 server and actually coordinate as a force. In one or two borderlands we usually have a pretty good coordinated force, but we just can’t coordinate all the maps because of people unwilling to listen.

My sentiments exactly. Things went so well on night 1 when we got things coordinated with luvpie and his group on the CD BL. Our problem always lies more in people prefering to play the spawn camp zerg game more than anything else. Strategy, coordination? Nah!

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

ET/CD/IoJ

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Posted by: Gofr.5794

Gofr.5794

I feel like CD pretty much threw in the towel after day 1 as well. If you look at the first few scores posted we were either first or right behind in second. We put up one heck of a great fight all around on day 1. After that though, seems like people had their fill and just left. I’m sure there’s still people fighting out there for sure, but certainly doesn’t feel like it.

I ran into 2 maps yesterday where our server had no organization going on, just mindless zerging at spawn. When I asked in chat if there was anyone organizing anything, all I got was silence. The second map someone else asked the same thing and got a reply, but it was a small group of 15 that didn’t want to include anyone in on their strategy.

It’s this kind of disorganized and isolationist idea that I hope to break apart on our server and try to unit more people together. It’s not easy though, a few groups we have tried to approach so far have refused a joint cooperation. Everyone wants to be the big macho leader and not try to coordinate with others. At least that’s the impression I’ve been given so far. We did have success on day 1 with a commander leading a large group around on the CD BL to work together, so it’s not all bad so far. However we only started this initiative like 2 days ago and it’s still in it’s infancy truthfully, so I think we’ll pull through given some time.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

(edited by Gofr.5794)

ET/CD/IoJ

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Posted by: Gofr.5794

Gofr.5794

Double teaming is a temporary spur of the moment tactic used by everyone to take the most opportune points/objectives and not actually fully planned out ahead of time. True story.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

ET/CD/IoJ

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Posted by: Gofr.5794

Gofr.5794

if any of you IoJ/ET tried to capture Cliffside and got your rams/siegebuild site destroyed, it was probably me shooting ballista at you….

What are scores at atm?

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Far Shiverpeaks proving the point

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Posted by: Gofr.5794

Gofr.5794

It would seem that as a Canadian, the joke’s on me trying to play on a U.S. server. lol

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Supply Invaders - What WvW has now become

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Posted by: Gofr.5794

Gofr.5794

This isn’t even happening on my server and it’s making me angry. Pathetic.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

ET/CD/IoJ

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Posted by: Gofr.5794

Gofr.5794

Heheh, the Korean chat there makes me smile a little…..but in all seriousness fellas, lets just take it easy. It hasn’t been 24 hours yet and we all know the first couple days is always extremely volatile. Lets just sit back and enjoy the fun fights.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

ET/CD/IoJ

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Posted by: Gofr.5794

Gofr.5794

Oh my, seems IoJ made a push for the orbs. Interesting, thx.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

ET/CD/IoJ

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Posted by: Gofr.5794

Gofr.5794

Anyone got a mid morning update of the scores? Am curious how it’s played out past few hours. Yay work!

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

ET/CD/IoJ

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Posted by: Gofr.5794

Gofr.5794

If i understand everything… the CD borderlands is the ET problem, i expect by this time tomorrow the route will begin. So far though.People have been kinda impressed on our side with CD.. IOJ not much as usual,. But they are lower pop during our time anyway.

Our guild, Crack Clan, focused hard on defending CD borderlands last night and coordinated ourselves with the other large group in the area. After CD’s abyssmal coordination last week, we’re trying to take a more active role in organizing ourselves with the other large groups and guilds on the server. We’re working up some ideas in guild on how to perform this. Hopefully it’ll become more evident in the coming days/weeks.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

(edited by Gofr.5794)

How did Dragonbrand lose to Crystal Desert last week?

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Posted by: Gofr.5794

Gofr.5794

It wasn’t enough to close the overall gap still.

Edit: Unless the scores are only of a reflection of this week and not cumulative, at which point…….I dunno.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Dragonbrand and Crystal Desert proposed alliance

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Posted by: Gofr.5794

Gofr.5794

Crystal Desert does have Teamspeak for public use of our guilds. The Synergy Alliance has one set up and Luvpie spams it constantly in whatever borderlands he is in (Which has been our borderlands the past few days), but people are either lazy or don’t care. We have our stuff together, the pugs and other guilds just don’t work well or listen to legit orders and strategies and just want everyone to listen to them instead.

If you would like the TS3 information just message me and I can get it to you, same goes for anybody else out there on Crystal Desert that wants in on the real coordinated actions.

That’s great then. I can certainly say that I never knew we had one and never once saw messages about it. I think we need a better way to spread the word around. I’ll definately be looking to get the info for that at some point.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Night Capping and YOU

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Posted by: Gofr.5794

Gofr.5794

Well so long as they’re looking into something to make it so that being more active at night isn’t as much of an impact, I’m all good.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Sorrow's Furnace vs Darkhaven vs Sanctum of Rall - WUVWUV

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Posted by: Gofr.5794

Gofr.5794

This match was without a doubt the most even match this week. I only wikitten was like that for every servers match, but it’s not.

Edit: So apparently if you type WISH and then IT right after one another, it replaces with with the word Kitten.

lol censor thought you were saying the “S” word.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Dragonbrand and Crystal Desert proposed alliance

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Posted by: Gofr.5794

Gofr.5794

I have yet to see a decent zerg of CD or DB and it is fairly obvious that you are not on voice comms together..you leave behind tons of people when you pull out. Someone is always spamming the JQ teamspeak and the zerg moves as one. Do this and succeed…the truce thing won’t work as we rotate weekly when its longer duration you might be smart to avoid each other or start working together. I am on JQ and I don’t want to PVE the whole map with the zerg. Get your kitten together

That in bold right ther is the big difference. A JQ teamspeak. As it is right now CD does not have a server teamspeak/vent/mumble to use for WvWvW, something I would like to see happen. Our organization only goes as far as commanders yelling in map and if ppl see it they see it and if not, they don’t. I’ll give you one guess as to whether more people saw it or not.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Dragonbrand and Crystal Desert proposed alliance

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Posted by: Gofr.5794

Gofr.5794

Am I the only one that thought CD’s teams were a bit lacking in PvP? Personally only fun fights I had was against JQ Zergs. We were outnumbered, but at least it was an interesting fight. I mean no offense to CD players, but I know I never really saw a CD group and thought. “oh yea! here’s a fight” I usually just thought “Free badges” This could have just been bad luck on my part.

@Zierk, you’re so naive to think that top Tier servers don’t use exploits, or cheesy tactics to their advantage. Every server does it, your server does it. Every week 1 server dominates because other 2 give up due to AM presence and Team 1 talks trash until they get stomped following week.

Every explanation you need I think has actually been answered and shown in this thread alone. The Math, the quitters, the tactics, the focus on servers, the zergs…everything I think. I for one am a little disappointed we won’t be in Tier II, but no one to blame but ourselves really. We had the chance, but others gave up and didn’t care.

No denying we had a bad week this week. At times I noticed some commanders leading people to the wrong places just to troll. I don’t know if they were free transfers screwing with us or just really bored idiots, but I noticed some commander arguing in chat a couple of times. This ofc would lead to some kind of detrimental performance on our part. I just hope we can rally back and get some kind of better server communication and dedication going.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

ET v IOJ v DB

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Posted by: Gofr.5794

Gofr.5794

We have no night, none that I’ve seen anyway.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

[Crystal Desert] W V W Strategic United Movement (SUM)

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Posted by: Gofr.5794

Gofr.5794

I agree. I think we have a lot of skill on our server, but at the moment our number of participants and organization isn’t quite where it should be. If we can get some way to better organize ourselves and drive some numbers up, there’s no doubt in my mind we can be much much better. We need to come up with some way to communicate publicly as server like some of the bigger T1 guys are doing.

As for the trebs on the borderlands, almost every day I went into the WvWvW this week had us being spawn camped. Naturally that would lead certain individuals to do what you described because there was nothing else to do in a 50-60 vs. 20 spawn camp. We mostly only got out whenever JQ became bored and let us out just so they could recap things again. I’m not saying it’s right, but merely stating that the obvious ownage of being trapped in spawn would lead some people to just say “screw it” and build unreachable trebs.

Edit: That’d also be why we never took the keep. Any time we would get up to it, the wave of 50-60 JQ players would just pop out of it and proceed to kill the 15-20 of our players there. Can’t take a keep when you’re being outgunned some 3 or 4 to 1 and have dead bodies everywhere.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

(edited by Gofr.5794)

If Nothing changes in 1 month. Will you continue to play?

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Posted by: Gofr.5794

Gofr.5794

Being that I prefer sPvP and PvE, yes I will. WvWvW however interesting the concept is, that may very well take a back seat the way it is right now.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Dragonbrand and Crystal Desert proposed alliance

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Posted by: Gofr.5794

Gofr.5794

CD is just trying to take second. We don’t care for an alliance. We’re just watching for our own backs as much as possible. Hard to do when we can’t leave the spawn though. =/

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Anyone terrified about switching to 2 week rotations?

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Posted by: Gofr.5794

Gofr.5794

I think your idea would combo well with my idea. Immediately lock transfers to the “winning” servers while still allowing transfers to the other servers. With my idea of limited players on maps being limited by the smaller pop servers, this would further encourage those on the “winning” high pop servers to leave to the smaller servers. I think that together would help “push” people into better balancing the servers.

I like this idea a lot.

Edit: The only problem would be that, say if for example, HoD was locked for being a winning server and later it had a mass exodus due to guilds chasing shorter queues. Would Areanet then have to open up transfers to HoD while closing transfers to the new server these guilds transferred to?

Seems like a lot of work.

Fair enough, maybe not locking immediately just to see how it balances first with the lowest server pop cap first, then going from there.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Anyone terrified about switching to 2 week rotations?

in WvW

Posted by: Gofr.5794

Gofr.5794

I think your idea would combo well with my idea. Immediately lock transfers to the “winning” servers while still allowing transfers to the other servers. With my idea of limited players on maps being limited by the smaller pop servers, this would further encourage those on the “winning” high pop servers to leave to the smaller servers. I think that together would help “push” people into better balancing the servers.

Edit: Also adding a link to my post for my pop cap idea, for anyone that may not have seen it yet.

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/WvW-Population-Control-Idea/first#post265746

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

(edited by Gofr.5794)

DB V JQ V CD video

in WvW

Posted by: Gofr.5794

Gofr.5794

This video contains content from SME and EMI, one or more of whom have blocked it in your country on copyright grounds.

Sorry about that.

And here I was hoping to maybe catch a glimpse of myself getting 2 shot somewhere.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

WvW Population Control Idea

in WvW

Posted by: Gofr.5794

Gofr.5794

I like the idea. I want to suggest an idea I read on this forum earlier.

I’ll use your example of servers A, B and C.
C has 50 people, B has 100. A is allowed to have 50 + 100 = 150 players.
This allows servers A and B to both have 300 (or max) players active when C has very few.
The limit of a given server is the total of players in a specific* WvW-zone not belonging to said server. Limit for server A = Players from B + Players from C

*This might lead to queues on Borderlands and no queues on Eternal while it actually has more players. Seems a bit of a flaw to me.

This system makes sure there are always enough players to counter one server. Meaning not one of the servers will control everything. There’ll always be at least an equal amount of enemies. Pretty much all the time the limits will be the same as they are nowadays, you can expect that both the opposing sides have at least half the amount of max players during the day. This would only affect night-zerging.
This way the limits will easier go up and the lowest pop server will easier get outnumbered. But they’ll always have a chance to pick some towers while the other two servers are fighting each other.
There’d have to be a minimum limit of, say, 20 to 50 players to prevent emptiness.

The issue you mention that the limit can drop under the actual amount of players from a server (when players form the other servers leave).
Just keep it that way, people leave and join WvW all the time. They’ll have an advantage for a short while. None should ever be booted, because of limits.

I like the idea, but I don’t know if that would promote more 2v1 ganging when both the smaller sides know they’re numbers only equal the bigger side, and hence have to team up together. It definately is an idea also worth considering for sure I think.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

WvW Population Control Idea

in Suggestions

Posted by: Gofr.5794

Gofr.5794

I posted this in the WvW section, but am also putting it here in the suggestions.

I had an idea of how we may be able to kill 3 birds with 1 stone here. I think the higher populated servers will hate it, but i think it will help WvW in the long run. anyway, the 3 big issues I seem to see are:

1. Some servers having a large overall WvW populationg, thus just winning by sheer numbers and giving others 0 chance.

2. “Night Capping”

3. Everyone flocking over to “winning” servers.

Here’s how i propose we handle these things. Simply make a limit of players based on the serverwith the lowest population currently in a WvW map. Maybe we can have an allowance of +50 players, or maybe a minimum of 100 players allowed, so that a server running say only 30 don’t the overall fight to 30 (or 80) players, but a server running only 120, would keep it to 120 (or 170) for everyone else. I have a more precise example below.

Example: Server A vs. B vs. C.
Server A is the high pop 24/7 server. B and C are lower pop. Server A is able to have a nice flow of lets 300 people on at any time, B can put 200 at peak, C has 150 on at peak. With my idea, both Server A and server B would be limited to only 150 people allowed in, so as to not horrednously outnumber server C, and B to an extent. As I said, maybe allowing some sort fo breathing room of +50 (number not set in stone, I have no data to know what a good number would be) would still be ok, meaning in this example servers A and B can have 200 people in.

This would also help burb the “night capping” since server C might only have 50 people on during offpeak. Well now servers A and B are limited to 50 people also (or 100). If you include the 100 minimum, then servers A and B are allowed 100 still even though server C might have only 10 on. Again, I don’t know if +50 or 100 minimum numbers are good since I have no data, but it’s the idea I’m trying to get out here.

This would also curb the flocking of everyone over to the major WvW servers and encourage spreading out to the lower populated ones due to the fact that the WvW participants would now be limited by the lowest populated server. Queue times would increase on the higher population servers, thus encouraging the change. This is why I said the higher population servers may not like my idea since I know they have longer queue times already, but apparently not long enough if it isn’t enough to drive people to the lower populated servers.

Some people also argue entire guilds may not want to move and this will annoy them, but entire guilds are already moving or have moved to the higher population servers. Surely given the appropriate incentives and continued free transfers they’ll do the same and move to the lower population servers.

Of course the system isn’t per perfect, what if at peak, server C’s numbers just happened to drop to 120, do server A and B just randomly kick 30 people to balance out? Now, that doesn’t seem fair to be playing and then just get booted. At that point server C is just pooched until A and B either have people leave or C gets more people back on. However despite that flaw, it’s still better than now where server C has maybe 100 people on and A is running 300.

Anyway, just an idea that I think would help with the outnumbering fights, “night caps”, and encouraging more people to go to the lower population servers. Of course the potential +X players to the minimum population and a potential minimum players allowed in can be tweaked from the examples I gave, but again, it’s the idea I’m trying to get out.

Edit: Added link to original WvW post in case people want to talk about the idea there instead of here. https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/WvW-Population-Control-Idea/first#post265746

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

(edited by Gofr.5794)

WvW Population Control Idea

in WvW

Posted by: Gofr.5794

Gofr.5794

I had an idea of how we may be able to kill 3 birds with 1 stone here. I think the higher populated servers will hate it, but i think it will help WvW in the long run. anyway, the 3 big issues I seem to see are:

1. Some servers having a large overall WvW populationg, thus just winning by sheer numbers and giving others 0 chance.

2. “Night Capping”

3. Everyone flocking over to “winning” servers.

Here’s how i propose we handle these things. Simply make a limit of players based on the serverwith the lowest population currently in a WvW map. Maybe we can have an allowance of +50 players, or maybe a minimum of 100 players allowed, so that a server running say only 30 don’t the overall fight to 30 (or 80) players, but a server running only 120, would keep it to 120 (or 170) for everyone else. I have a more precise example below.

Example: Server A vs. B vs. C.
Server A is the high pop 24/7 server. B and C are lower pop. Server A is able to have a nice flow of lets 300 people on at any time, B can put 200 at peak, C has 150 on at peak. With my idea, both Server A and server B would be limited to only 150 people allowed in, so as to not horrednously outnumber server C, and B to an extent. As I said, maybe allowing some sort fo breathing room of +50 (number not set in stone, I have no data to know what a good number would be) would still be ok, meaning in this example servers A and B can have 200 people in.

This would also help burb the “night capping” since server C might only have 50 people on during offpeak. Well now servers A and B are limited to 50 people also (or 100). If you include the 100 minimum, then servers A and B are allowed 100 still even though server C might have only 10 on. Again, I don’t know if +50 or 100 minimum numbers are good since I have no data, but it’s the idea I’m trying to get out here.

This would also curb the flocking of everyone over to the major WvW servers and encourage spreading out to the lower populated ones due to the fact that the WvW participants would now be limited by the lowest populated server. Queue times would increase on the higher population servers, thus encouraging the change. This is why I said the higher population servers may not like my idea since I know they have longer queue times already, but apparently not long enough if it isn’t enough to drive people to the lower populated servers.

Some people also argue entire guilds may not want to move and this will annoy them, but entire guilds are already moving or have moved to the higher population servers. Surely given the appropriate incentives and continued free transfers they’ll do the same and move to the lower population servers.

Of course the system isn’t per perfect, what if at peak, server C’s numbers just happened to drop to 120, do server A and B just randomly kick 30 people to balance out? Now, that doesn’t seem fair to be playing and then just get booted. At that point server C is just pooched until A and B either have people leave or C gets more people back on. However despite that flaw, it’s still better than now where server C has maybe 100 people on and A is running 300.

Anyway, just an idea that I think would help with the outnumbering fights, “night caps”, and encouraging more people to go to the lower population servers. Of course the potential +X players to the minimum population and a potential minimum players allowed in can be tweaked from the examples I gave, but again, it’s the idea I’m trying to get out.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Dragonbrand and Crystal Desert proposed alliance

in WvW

Posted by: Gofr.5794

Gofr.5794

@Varathiel

I can’t say for sure what happened earlier this week, so I’ll have to give you the benefit of the doubt. I have stayed out of WvW this whole time and only just started it for the very first time yesterday. Looks like I picked a great time to jump in, huh? It doesn’t matter though. At this point it would seem our server is just waiting for a new match up. Can’t even leave our spawn points now with JQ constantly at the door.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Servers should have been Global from the start. Is it too late now?

in WvW

Posted by: Gofr.5794

Gofr.5794

I think Nidwin has a point. One only needs to look at a game like League of Legends to see the constant whining going on there about foreign speaking players.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Dragonbrand and Crystal Desert proposed alliance

in WvW

Posted by: Gofr.5794

Gofr.5794

Cd player here. From what I can tell, we are quite disorganized. No we don’t want to help JQ. From what I can tell the server seems to be split on what to do. Some ppl are trying to take things back from JQ, others are attacking DB and leaving JQ, b/c well fighting JQ is pointless, andwould rather take second from DB than fight a pointless fight with JQ. Personally I’ve been just doing the pointless JQ farmfests praying to get my 50 monthly wvw kills (18 lol), however that would be what’s going on.

Edit: Also our server has given up I believe. All 4 maps last night I had the outnumbered buff. Today so far has been no better.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Your Charr's Personality

in Charr

Posted by: Gofr.5794

Gofr.5794

The idea I put into my charr is that he has a very short fuse. Naturally that means he’s a brute type of personality. I played it into his name, opting to give him a title as his name. Garn the Rageblade. Basically he likes to rage into battle alot, swords swinging ablaze, so don’t make him angry! lol

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Which legion did you pick for your main ?

in Charr

Posted by: Gofr.5794

Gofr.5794

If I was allowed, Flame Legion. Unfortunately I can’t, so Blood Legion will have to do.

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Are Charr Really Atheist?

in Charr

Posted by: Gofr.5794

Gofr.5794

I wish I could be part of the flame legion. I always like to play the religious zealots, but the only thing close to that in GW2 are the humans and they’re not zealous enough for my liking. The Flame Legion on the other hand, FUN! Aw well, will just have to manage in the godless Blood Legion. =(

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

How have we possibly not taken over the world by now?

in Charr

Posted by: Gofr.5794

Gofr.5794

They haven’t taken over Tyria because…..WARNING ASURA SPOILER


My asura from the alternate timeline did it first!!! Go go asura power!!!

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Non-Pro Elementalist sPvP Video and Advice?

in Elementalist

Posted by: Gofr.5794

Gofr.5794

I like the idea there for the A+D. The more I think about it though, the more I feel like hitting 1-5 while say moving in a fight would be hard. How would you keep moving with the WASD yet still be able to hit 1-5, for example?

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan

Non-Pro Elementalist sPvP Video and Advice?

in Elementalist

Posted by: Gofr.5794

Gofr.5794

Thanks weapon, the idea of whether things were being done right is what I was initially looking confirmation for. And yes, starting slowly with maybe just half the skills bound is what I was pondering to do earlier in order to ease into it. The whole scheme just seems unnecessarily complicated, hence why I’ve always avoided it. =/

Gofr, Asura Elementalist;
Garn the Rageblade, Charr Warrior;
Crystal Desert; Member of Crack Clan