Showing Posts For Goldenrice.3610:
Is this working as intended?
You can’t equip 2 Red Ring of Death or 2 of any specific ascended rings.
What you CAN do is equip 1 Red Ring of Death and 1 Red Ring of Death(infused)…..
Theres something wrong here. Why are these rings set as “unique” so that we can’t use duplicates??
Is it so we must have 1 defensive and 1 offensive version of the stats?
EDIT: Let me clarify. You can wear duplicate rings, I just don’t understand the reasoning behind having to sacrifice 5 agony resistance to be able to wear duplicates.
(IE 1 Red Ring of Death, 1 Red Ring of Death(infused))
(edited by Goldenrice.3610)
Anyone find it odd that most people going 20+,30+,40+ are really only doing it for multiple daily chests??
Farming 12,14,16,18 jade maw runs is X times faster, thus producing more golds/exotics.
I’ve only noticed a slight increase in golds and T6 mats in the 20,30+ range. The loot at these higher levels doesn’t justify how much more time you spend in them than in the 10+ range.
what gives?
everytime i open up friends list, regardless of what map or zone im in, it lags like crazy
Get rid of server zones and make every zone an overflow that just fills up with players from multiple servers
GG.
expensive item like triforge should definitely have some option to upgrade into ascended when they add ascended necklaces to the game
Make it happen.
We work hard for our legendaries, should be able to switch between explorer/berserker/knight/etc stats outside of combat.
Would be very nice and convenient for all our hard work
We were getting to many blues? Better increase his spawn time again!
Got 60 for all my runs.
You do any runs on other toons previously before those runs?
AC and CM = most complete and least buggy in this game. Can only speak for myself, but I think a lot of people also feel this way, but these 2 dungeons are the only ones you run and never think, “why is this taking so long,” or, “geez, this seems really pointless.”
Other dungeons have good moments(Lupicus in arah, Subject Alpha dodging aoes, CoE laser jumps), but those dungeons are also littered with long, boring fights(prettty much tank and spank). I have no problem with long fights, as long as they’re making you do something other than stand around. Killing totems/statues that carry boss buffs is not that other something either……
What I realized the most about these disappointing dungeons is that it makes players think they can just run through and DPS race through 90% of the paths, which they can, and they tend to carry this mentality into other areas of the game, which is not how it should be. The dungeons aren’t completely to blame for this type of mentality, and players definitely get some of it as well.
Dungeons should help players better understand and learn different mechanics of the game in a “fun” way, that they will take with them and apply into other areas of the game. I believe CoE Subject Alpha fights teaches players some map awareness and dodge timing.
This game does a lot of things great, and I believe 6 months from now, this game will be completely different beast, but theres alot of work that needs to be done to make these great features become amazing features, and really separate them from other games.
Just a small rant after doing SE path 1, thinking we can kill and kite 1 mob while 4 manning 2 bosses only to realize multiple waves spawn at once and don’t despawn after 30 mins or so.
Serious question to Anet devs, Where are your GW1 instance developers at? Whoever made 6 of these dungeons, clearly took zero notes from GW1.
p.s. Its late, Im tired. I apologize if I sound stupid
Anyone else getting this error when joining dungeon?
We’re all from the same server and it saids world is full..
there is no option for cheating/hacking
anet needs to first acknowledge that there is a problem, before we as players can help them fix it via reports or whatever.
Starting to get annoying fighting someone and watching them skip hundreds of feet away from you when they get low, as well as seeing players fly in, out, above, and around keeps, and flying from the entrance of the jump puzzle directly to the end chest.
When is anet going to acknowledge and address this problem?
Was wondering if mob loot in dungeons were affected if you hit DR while farming mobs then went into a dungeon
Well, runes that have infinite uses… would need to cost so much that it isn’t profitable to use them. They would need to be like super rare.
well yeah it shouldn’t be used on tradable gear or able to be salvaged. Strictly personal use for the sake of conveniency for the player
Would be nice for an equipment locked to store and takeout multiple sets of gears with different stats, or somehow make it so that one set of gear can have interchangable base stats(ie dungeon set with power/prec/crit dmg being able to switch to power/toughness/vitality outside of combat or in town even for a small fee)
Would also appreciate something like legendary sigils and runes that have same stats as their exotic counterparts, but give us infinite uses, so that we can also switch runes and sigils on the fly depending on dungeons, etc.
Hopefully anet looks at doing some of things some time down the road just for the sake of conveniency
:)
(4) 5% chance to grant nearby allies might, fury, and swiftness when you attack.
The 4th bonus part of this rune has been broken since launch. Pls fixxxxx
even CoE feels like mindless facerolling zzz now.
Make some gigantic super hard jump puzzle instance with tons of crazy laser jumping and zapping random stuff gogo….
have the stats show when you mouse over the dungeon icon on world map
Sorrows Embrace token costs of gear:
helm = 180
coat= 210 (330 for other dungeons like CoF/CoE/etc)
gloves= 330 (180 for other dungeons …)
leggings= 180 (300 for others….)
pauldrons = 300 ( 210 for other dungeons)
boots = 180
just wondering if this is intended to have different costs as opposed to other dungeons
i lost the 11-12 achievement points i earned from what i finished yesterday as well…..
So my monthly achievement reset yesterday night, so i got it to 75% , including the 500 salvaging.
And during today’s daily reset, my monthly reset again………………. please fix.
Good to have wasted 500 salvageable items…..
(edited by Goldenrice.3610)
Dam you guys are good, my groups can’t even get through the entrance to the instance…
Must be for good players only
Please make it so players who forcelog have their characters stuck in game for X amount of time before they dc out.
(ie Player alt+f4s out, toon stuck in game for another 20-30 seconds)
You gotta give us something in explorable that makes each path stand out, cause at the moment, 90% of every server are only looking to do the fastest paths for badges.
Throw in some boss specific exotics/skins, minipets, minigames, somethin……
If it exists, exposing it is just telling people how to overcome it. It sort of loses the point.
cant expose whats already been exposed.
You can literally see your karma xp and gold go down for events.
I can understand putting a stop to players abusing a 2-3 event chain loop.
However, I dont think we should be punished for being able to farm 6-8 events in short periods of time. Especially when they aren’t in any real particular order.
We literally start from the top of cursed shore, and work our way through the events to the bottom, and then port back top and again.
GW2 grinding is more enjoyable than other games, so can you just let us grind?
The anti-farm code just seems to pop up way too soon and way too often.
You don’t need to improve the current map capacity.
Just add more WvW maps and adjust the number of maps available(other than the current 4) according to the server(s) populations.
We don’t care if these extra maps contribute alot/little/none to server points.
We just don’t want queues. At all. And we wan to pvp, and zerg it up, and whatever.
Make it happen anet
Whats the deal with players force logging mid fight to avoid deaths?
You lose nothing when you die.
Fort aspenwood players just love force logging during fights…..
The “5% chance to grant nearby allies might, fury, and swiftness when you attack” does not work as stated
At the moment, minions and pets don’t get the buff, and neither does the holder, and allies only seem to gain retaliation from the buff.
As far as I know, and I’ve been testing this, the “15% karma for 24 hours,” and the “+10% Magic Find for 3 days” do not work.
The 15% karma does not increase the karma from any events I do. I think the magic find, along with other guild buffs, are also worth taking a look at.