Showing Posts For Golemancer.6215:

New Fractal Instabilities

in Fractals, Dungeons & Raids

Posted by: Golemancer.6215

Golemancer.6215

New Fractal Instabilities need a lot of retooling.

Specifically in 3 instances:

1. Thaumanova Reactor Boss fight (Anomaly): If your instability is flux bomb, Maw Tentacle, or skyhammer beam; you WILL NOT be able to see the aoe fields ANYWHERE during that boss fight. This is due to the floor being seethrough and interactive most likely. Needless to say it makes the fight overly dumb, and looks like a lack of playtesting.

2. The random freaking Jade Maw tentacle that just hangs out in the middle of the sky. This happens in Cliffside, Chaos, Thaumanova, and every instance where it can happen mid air. You can see the bottom of the tentacle, just looks ultra cheesy and like it was thrown together randomly.

3. Poison trails damage can not be negated by any means. I main warrior, i run endure pain, i still die, its still painful. This just makes no sense in light of every other instability having the opportunity to have its damage negated, evaded, etc.

Couple bonuses:
Bonus 1: There will always be a random instability that is wasted right before the cutscene in Molten Boss (usually Mossman, or Horrick Cannons). Just seems like it could start right at the beginning of the fight to make it more challenging.

Bonus 2: The absurdity of T4 Cliffside is just mean. Please revisit this fractal and make some more needed adjustments.

Thanks!

An honest assessment of tired gamers.

in Guild Wars 2 Discussion

Posted by: Golemancer.6215

Golemancer.6215

The reason I am posting this thread is not out of anger, but out of being seriously concerned.

The title here says it all. I have almost never posted in the forums, as I try to give the developers the benefit of the doubt. I have been playing GW2 since launch, still actively play GW1, and am incredibly active within GW2 currently.

Since Heart of Thorns launched, Guild Wars 2 has been a mess. Unwarranted unending game and client crashes, Falsified Network Errors, Fumbles by the maintenance team in which the game just stops operating to thousands of people…the list goes on and on.

I keep up with the latest news and happenings in GW2, so I downloaded the 64 bit client the day it was relased, and like most of my guildies and so many other people in the game, not much changed. I still began having game crashes, error codes, and network errors. Im currently running an amazing gameing setup (comp and dual monitors with nvidia chipsets), I have great network connectivity and am hardlined in… In other words, I know these errors are not on my end.

I am thankful, however, that the maintenance and tech team is releasing patch notes consistently, and I understand that they are probably swamped over their heads. Aside from that fact, I think both myself, and much of the GW2 community needs to hear some real stuff coming from the tech/maintenance staff on what the heck has happened to GW2 since HoT launch.

I am currently typing this because we just had a major game crash, that was cross servers, and left many people, including me, without the ability to play. Currently I am back in game but guild chat is not working, and the trading post is “down for maintenance.”

Here’s my point: Is there any way that the Arenanet team can let us know in advance when some sort of maintenance will be performed? I know I am not alone when Im experiencing sudden in game crashes due to maintenance that was unannounced. This can be very frustrating to the community and can cause unwarranted results from players.

I propose a couple quick and simple solutions: adding advance warnings to the gw2wiki page/forum’s/ or couple hour advanced worldwide in game notification when unsheduled/scheduled maintenance will be happening.

Anyway, I hope this helps in some way, and hope to see things getting smoother in game soon! Thanks for all your hard work at Arenanet, and I still love this game!