Showing Posts For Gombie.3860:
Pirate.
Main: Pistol, Sword, Axe
Off-hand: Dagger, Pistol, Warhorn (drinking horn), Hook, Voodoo doll.
Skills: Fire booze breath, Mugging, Dirty fighting (blinds and stuff), Drunk Mode/stance, says Avast Matey alot, Parley (Makes he unattackable and cannot attack), Powder kegs. Cause enemies to mutiny amongst themselves. Curses.
Has his own pet (parrot, monkey, snake,kraken) that is attached to the pirate unless its using an ability (throw kitten eye pecking)
When he goes downed state he takes off his peg leg and beats people with it.
WvW just needs a ton of improvements,
Towers held by guilds should have their guild tag displayed on map on that tower, give IP on every cycle and improved IP if the tower/keep is upgraded more.
Guilds should be able to claim more towers at the cost of recurring IP/gold or something else.
WvW needs some variations of armors and cool skins.
WvW tab could include a “leaderboard” of guilds and a contribution score A guild contribution to points from active activities (kills, captures, defends).
Basically there needs to be some Rivalry and Pride injected into this game to make it more competitive and giving you an incentive to want to contribute which isnt just getting virtual currency.
If anyone has played secret world they have a great system. Pity the combat, effects(diversity) and animations and in that game are kitten poor
In my opinion you cant win in any MMO. Im going to sound like a downer but winning requires accomplishing something, and you dont really do that playing MMOs :P its just an endless cycle until you get bored. Still having fun currently though. I think i played an MMO for 3 years and i never felt like i won, sad but true but better to accept it, then delude myself
I disagree with the reasons, but agree with the points
1. Roles are unclear…
Dungeons are not as fun as the holy trinity because you dont feel like you have a specialist role. Its like playing a singleplayer game with extra AI. There is little to no snergy in groups, which leave it feeling “messy” this could have been easily rectified by given each class “signature” abilities that really bring something to the table. There is no need for there to be a holy trinity. (take MOBAs for example)
2. Dynamic events…
These are great but to only have them brings issues, because Quests are a better story telling tool (links in with the last point) overusing quests is a problem and so is overusing dynamic events, instead of endlessly ticking off your quest list, you are instead endlessly running through and ticking off objectives which have little depth to them. Story sucks in this game not because theres no quests though, it is because its poorly done, story through exploration and discovery is what would have been better, like the elder scrolls game. But with GW2 you rarely come across things that really peak your curiousity, or give you that hunger to look further.
3. Area flow
I just disagree with this one, the level scaling is a great mechanic. one shotting all the previous content is just bad design.
4. Crafting
I find the issue is that you dont really make anything that can be carried on, i was using tailoring to make armor, only to later find it because inert and pointless later on. I found discovery mechanic very awesome when doing cheffing.
(edited by Gombie.3860)
People like Diva should not be able to play this game with such a negative attitude. Those people who buy gems are the ones who are supporting the servers and future content.
Also the issue is with you not the game, because im playing the same game and people buying gems has no impact on my game experience. Actually it improves it because im getting new content to play.
improve alot of useless traits, give us some interesting ones.
fix bugs with grasp and RtL, still getting self stunned in some situations.
Lower CD for attunement swapping. from 15 to 10 would be good enough for me.
Well if tonight was any sign of the impact of all these transfers, we certainly felt it.
Primetime in EB was stressful as hell. We had little organisation, chaos everywhere. Everybody in Piken normally knows what to do but it just felt as though we had a lot of clueless ones here this night.
Was the same for AM borderlands last night BOON jumped on extra early but even then 10+ spent +1 hour quing and Tainted at one point even gave up trying.
Left BOON, a decent sized group of Nerc and mix of others trying to take down three upgraded Keeps and AM were not gonna give up lightly.
Our golems helped take Bay and Hills but we had to teb our way into garrions as golems too damaged for both gates, we were under so much harrassment form AM we could not leave and must admit I was raging while BOON treb garrison we lost both south towers, Hill and Bay to GH dispites Nerc’s and a few others best effort, I was WTF are then 100 other people doing? Other than blocking out half my raid and Tainted from WvW.
Rushed it inside garrison and got owned being stupid and had to start again from scratch at 8.30pm and took it all back again but by this time Tainted had managed to get into the map in decent numbers as did the rest of the BOON and fresh assult of AM garriosn ensued with a massive fight that lasted a good 45mins or so inside.
This was the second night in a row AM Garriosn has had the most awesome and hard fought fight inside it so big Kudos to AM defender they really dug in and threw everything at us including the kitchen sink!
But yeah here’s hoping thing settle back down to normal for Piken and people move on, really hope we lose bad next week and go back down!
PS – As for the hackers target them and right click and report them nothing much the other server can do about them and you can’t judge a server based on the actions of a few idiots as every server has a few idiots.
problem is the commanders need to direct the zerg or randoms to do other tasks, while the guilds do their own thing, and switch on commander only when they need it.
I find it a real issue when people start popping their tags and draw half of the force somewhere when it is not needed.
would be nice to get some recognition in WvW, for guilds or individual players. It would make things alot more competitive and give some guilds some pride in what they do.
Currently it is fun, but you do have that lack of accomplishment after it all. Just doesnt have the hook it needs.
hope they do change it, its the only reason i cant level up my engineer. it makes me cringe everytime im using a rifle. My other alternative is to play a warrior for rifle use.
apart from not getting badges, I LOVE it when it happens, i get a huge grin on my face when i see them rage quit :P means i really affected the poor buggers, they think they won something but really they have to spend more time getting back into the fight
Piken Square dude here, and i have to say with you guys leaving i could see there being a struggle in the current bracket, especially against mass zergy servers like AM, and most of the guys i come across in gunners feel like a threat, and now this threat will greatly diminish. good luck guys.
the other difference between engie and elementalist, engies require you to put your weapon kits in your slots skills, elementalists have their slot skills free to put in different spells.
dont go for earth embrace, 10secs of protection and stability ever 90sec is pitiful.
go for elemental shielding 3secs of protection everytime you use an aura, and you get 3 auras with low CD with d/d (frost,lightning and earth grab through your fire field for the 3rd)
same goes for 10 in air for the swiftness and fury on aura.
i would spec minimal, 15 in water (for heal). 10 in air for auras boons, 10 in earth for elemental sheilding. and 15 in arcane for retaining your buffs for extra 5 seconds (so you can keep those bonuses for alot longer since your switch elements quite alot.
the rest go for whatever you find best, i personally find fire traits to be lackluster, and evasive arcana a gimmick and situational more than useful. for pvp i suggest going 30 in water for condition removal on regen, since you can trait for cantrips to give regen (and use 3 cantrips)
i find glyph of elementals alot better than any other. Water elemental is great, sole reason being its heal, it heals more than any other spell we have, and being D/D it makes it worth while and its chill.
The earth one can tank pretty well, and if its a boss that requires range just use fire or air.
the damage they do trumps all other elites because you are capable of doing 100% of your own damage, with the addition of the pet damage.
I dont get it, why should we be top damage? we have a ton more ultity than other classes.
and d/d is so durable compared to alot of classes, due to having the best escape tools, since we have 3 slot skills free for stun/condition breakers and escapes.
what is there to whine about?
probably rallied, ive done it before attacking camps in WvW. having alot of bleeds and such on the guardians and wildlife.
Im loving it now, it actually gives us a chance to survive, before when i went down i knew it was game over, no matter what circumstance. now its like being a thief
Hi, I am aware that the most ideal way to learn what to do vs each class and what to watch out for is to play every class with full skills (pvp ones) and understand their skills and what to avoid.
But I post here to ask if it would be possible for someone experienced to give tips of what to do and what to avoid and prevent when fighting certain classes 1 on 1?
Sure its not a 1on1 game which some may point out but there are scenarios when you are 1v1 or 1v2 or 2v2. and it would be nice how to play vs each class effectively or when to retreat.
Its troubling because there are quite alot of baddies so i dont really learn from them when i beat them, then i get my kitten handed to me by decent players. I am quite new to this and have a 80 ele d/d with near full exotic (pow/vit/tou) generally tankie.
All i ask is some tactics vs each class so give me a better idea of what to do. (I do plan to try and play every class in pvp in the future to understand how to beat them too)
Thanks in advance to all those who share their expertise.
Why not?
My mesmer, engi and guardian can 1v1 any class, any build without changing a single utility, weapon or talent point from their builds. Can’t really say the same about any of my other classes though.
Why shouldn’t every class/build be able to do the same?
this doesnt make sense…. your mesmer can solo an engie/guardian, and your engie can solo a mesmer/guardian, and your guardian can solo your mesmer/engie?
or do you mean that you can 1v1 any class but you may or may not win?
or does this only apply to baddies, but you cant play other classes effectively?
or maybe that you have a secret build for these 3 proffesions that no one else has and there needs to be secret builds for the other classes too?
i personally found it the opposite, i cant seem to play any other class.
Elementalist has way more tools than any other profession, (i play as d/d) It does suck being stuck in one range, however i wouldnt give up having 5 active boons with 100% uptime, 3 interrupts, 3 gap closers, 3 escape tools, 3 auras, root, cripple, hinder.
and that doesnt even include the slot skills. which can give you even more on top of that.
But i do agree that Staff is really sucky, since it forces you into one attunement for damage and hardly any boons, and alot of the skills are pretty useless.
I play both, i ahve to say switching to staff makes me cringe
when im in staff, its great when theres a wall in the way, but as soon as something gets in your face your so vulnerable and lackluster. Staff for bunkering, Daggers for anything else.
I would suggest buffing certain spells in staff build,
Air 2 needs its cast time removed,
Air 3 add small aoe cone and knockdown to anyone who is hit by the target.
Air 5 reduce cooldown.
Water 3 needs to be changed, its radius is so small and its too similar to 5, so i would change it to summon a water spirit that flys and follows people in the area for 5 seconds or something.
Earth 1 should have a bleed effect added to it
Earth 2 should have cripple effect around it.
Earth 3 should apply extra toughness or aegis on activation. or apply to nearby friendlies
Earth 4 change it so it has a much larger field. or replace it with something new, like a 1 second cast time, pull giant boulder out of the ground infront of you and send it rolling towards your target which knockdowns anyone in its path until it reaches the target or hits it max range.
(edited by Gombie.3860)
I find sticking to 1 attunement isnt wrong, especially in staff build, for pure damage, yourll most likely just stick to fire and a bunch of cantrips. as a healer yourll most likely stay in water, and as support probably earth. and switch to air for oh crap situations.
If your a dedicated healer and you are just switching all over the place when you are trying to heal, your doing it wrong.
if you are going to tons of damage, stick to fire spec to keep up the might stacks.
If your doing support, stick to earth for the debuffs or you will lose it.
bugged on piken square
Thought this earth trait would be handy when switching attunements, but it doesnt seem to work? i dont see any extra stacks or buffs on other characters, is this bugged?