Showing Posts For Greatheart.6817:
Originally I was against Mounts but going through Orr a couple times I want something to get me around the map without pulling mobs every 5 seconds or costing me 2+ silver a time.
If I could get a mount for 10g that has permanent swiftness I’d drain my account now for it. Sick of having to pay WP costs or grind your way through every sodding zone.
I dislike mounts in GW2 but it needs… something… I dunno a temporal displacer where you can’t interact with anything other than gathering nodes maybe?
~~ Accept Rez dialog – Sick of going afk and finding myself with totally broken armour because people keep ressing me.
~~ View WvWvW map outside of WvWvW – I need X, Y, Z POI’s for my map completion, currently I have to queue for each zone and manually check it.
~~ Able to view/plan Traits and Utility skills before being able to unlock them.
~~ Account wide Karma.
~~ Dual Spec professions like GW1 – Waiting for my Warrior/Guardian combo!
~~ Some sort of daily for coin. – Doesn’t have to be easy or short just something on a daily basis to make 1g or so. “Daily Explorable Dungeon” for example. Randomly selected dungeon each day and if you complete it you get bonus coin. (No items) A 1g reward would actually make playing the dungeon worthwhile… for the first time atleast.
The real problem here is invisible enemies. Give their algorithms time to match servers properly.
in WvW
Posted by: Greatheart.6817
I think some sort of prioritisation system for loading models would really help.
Terrible example:
IF MaxModels Exceeded THEN
DisplayAllLocalHostiles
ReduceLootedDeadModels
ReduceFriendlyPetModels – ExcludePlayerPetModel
——IF MaxModels Exceeded THEN
——ReduceFriendlyNPCModels
————IF MaxModels Exceeded THEN
————ReduceFriendlyPlayerModels – ExcludePartyMemberModels
——————IF MaxModels Exceeded THEN
——————ReduceNonEngagedHostileModels
Basically a system of prioritising which models to show and which to hide. I gave up grinding in Orr as I couldn’t see mobs till they were dead due to spammed AoE.
The prioritisation system for the Loot/Rez/Talk key is brilliant! That with Models and you’re set!
ColinWe’ll be monitoring, and continually tweaking/adding to dungeon rewards over time and of course balancing where we see the need. And of course, we’ll be looking at adding more dungeons as well!
Nice “Tweaking” of dungeon rewards. (x_x) Till the rewards are UN-NERFED or the difficulty made so a level 1 could do it (appropriate difficulty-reward scale) I won’t be running a dungeon and probably not even logging in.
If you’re adding more dungeons with the same reward/difficulty, keep em to yourself.
Current difficulty is hard but not impossible.
Difficulty to reward ratio is TOTALLY KITTEN WRONG.
Why do you keep screwing things up so badly? Seriously the current reward is far too low regardless of dungeon difficulty. I can farm DE’s in Queensdale for more than I get doing an Explorable run.
Sure speed farming the dungeon was probably bad so you up the difficulty OR reduce the rewards not BOTH.
I hate to say it but you’re killing your own game and it makes me sick, I planned to be playing this game for the next 8+ years like GW1 but now I’d rather watch “The Notebook” (Soppy chick flick that bores me to tears and I can’t stand).
I will be putting in for a refund as you’ve gone against everything you’ve previously stated. No grind, rewarding content etc etc.
Runescape had it right, random events! E.g. Have a randomly timed event where a ghost pops up and asks you a trivia question, get it wrong you get nothing but carry on as usual, get it right you get some sort of reward, do nothing and you get DC’d and a log sent to Anet.
So many possible options and its really fun. (So long as it doesn’t happen mid event etc.)
I thought mails “queue” if you’re over the 10 limit? When I spam junk to my gf (while TP was down) and she bounces it back I don’t lose any mails, I just get more pop-up as I delete old ones.
General:
*Fix Down-Scaling. Currently only green and above loot scales, makes it all scale! XP does not scale at all (far too low).
*Additional Weapon Skills. Let us select multiple skills like utilities for weapons. (Might already have it down)
*Dual Professions like GW1, gives alot more room for strategy. (Course you have to level the class and unlock the skills first)
Dungeons:
*Better Loot
*Runes not being Soulbound on pick-up
*Make Explorable Mode easier or reduce repair cost by 50%.
I feel several of the underlying premises behind dungeon design are flawed
Posted by: Greatheart.6817
I agree with everything OP said. Many things wrong, plenty of ways to improve.
Friends I managed to get into GW2… three.
Friends quitting GW2 due to bugs, server issues, class imbalances, TP being down etc… none.
Friends quitting GW2 due to dungeons being tookittenhard and totally unrewarding… three.
I love this game and I’ve been mad about it since the first announcement but I want to be able to do dungeons and actually have FUN while playing! I roll a Shout Heal Warrior with fully (tanky/heal and level 80) stats and still get 2-3 shotted by mobs, traps, bosses etc. Thats actually GREAT compared to other classes, I’ve seen Ele’s one shotted by ranged attacks so often it doesn’t even surprise me anymore.
I did CM Explorable earlier (Butler Route) and after selling all the RUBBISH loot I was still 1g 25s down due to repairs. “Hey look a boss with a shotgun.” Thirteen deaths later after constant knock-downs that I can’t do anything about… “WTF!!! THIS IS STUPID!” /suicide.
Finally got to the end boss and all I got was some dungeon tokens… /GW2Quit. Honestly I’m considering taking a couple months off GW2 and hoping that they do something… anything about this.