Showing Posts For Grevane.6570:

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Grevane.6570

Grevane.6570

No words, only laughter at this “content”.

A way to stop FoTM splitting the community?

in Fractals, Dungeons & Raids

Posted by: Grevane.6570

Grevane.6570

After spending two hours finding a group for my fractal level, this or something similar needs to be implemented before the rift between players becomes too high and players are unable to progress at a leisurely rate.

The alternative to this of course is a server wide lfg channel that works anywhere in game. The current version only functions for players within the same zone, which is useless but there are already threads on that.

Another week another ROFLstomping

in WvW

Posted by: Grevane.6570

Grevane.6570

The main issue is that we are only a medium server and we are constantly placed against at least 1 high server, making it literally impossible to compete.

If match ups were based on population rather than the awful points system our matches would be much more balanced and enjoyable.

Night Capping and YOU

in WvW

Posted by: Grevane.6570

Grevane.6570

This is the current score my server match-up has after just under 12 hours of the new match.

Please tell me this isn’t intented, that one server can get such a huge lead just because they had a force present in each map where the other two did not. I hardly played the last match we had because over one night we went from 10k points from first to 20k. To have such a huge point disadvantage has taken out what little motivation I had to play this broken mess.

Please, to keep WvW enjoyable for all, make point gain scale depending on the population of each server throughout the WvW maps. If server A has 20+ people on each map taking everything and the other two have no presence, server A should gain a tiny amount of points to reflect that.

This is getting ridiculous as I’m sure like in our last match up we will do great during prime time, yet lose overall because the top server takes everything at night with no opposition.

I really, really want to enjoy myself in WvW and while the large scale fights are fun, seeing this when you log in after just 12!!! hours is a huge disincentive to play.

Our match result has all ready been decided and nothing we can do will change that. Any effort we make during the day/evening will be erased by a night zerg taking everything back, leaving them with a nice +20 points overnight.

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(edited by Grevane.6570)

Post a pic of your EU servers current WvWvW

in WvW

Posted by: Grevane.6570

Grevane.6570

1pm – Whiteside Ridge/Miller’s Sound/Dzagonur.

The fights are fairly even during prime time.

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Free transfers ruins Far Shiverpeaks WvW

in WvW

Posted by: Grevane.6570

Grevane.6570

As of this post, there are still six medium population EU English servers. If queues are such a big deal why haven’t you used some initiative and moved to one of those servers where queues are non existent?

Hack, Exploit or something else to cap a Garrison in 1 minute.

in WvW

Posted by: Grevane.6570

Grevane.6570

The bugged Garrison is not Ring Of Fire’s but Whiteside Ridge’s Garrison. Keep Lord immunity is stuck so there is no way to capture it. And i guess it will stay like that till the end of the match.

I had no idea the Whiteside garrison was bugged. That’s a shame really as Whiteside, as a medium population server is against two full servers and we have outmanned regularly. I thought we were pulling off a heroic stand against the two larger servers.

Edit: Speaking of the Garrison, which manchild is responsible for this? Theres more on the other side of the gate. Incredibly petty.

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(edited by Grevane.6570)