Showing Posts For Grim.3487:

Let’s Talk Scoring…

in WvW

Posted by: Grim.3487

Grim.3487

Potential (controversial) additional change:

  • While the above change takes steps to bring the value of off-hours coverage in-line, there’s a good chance it’ll still be overvalued. If that’s the case (and we’ll eventually poll on this), then we have plans for an additional system.
  • This is the Action Level – Victory Point Multiplier system
    • This system would multiply the Victory Points awarded by Skirmishes based on map populations and time of day.
    • During prime time hours, the multiplier would always be at it’s maximum of 3.
    • During off hours, the multiplier might stay at 3 or drop to 2 or 1, depending on on activity level.
    • It’s important to include map populations as a factor, to make the system more fair for off hours players and its important to include time-of-day as a factor to prevent a winning team from trying to keep the score muliplier low by exiting WvW

This does not make sense to me. Give one good reason for why time should matter at all in deciding who wins?
I think regardless if I fight at 1am or 1pm, my contribution should still be the same. My contribution should only rely on how much resistance I face doing what I do. So I would say, drop the time factor. I think most of the other changes sounds good.

For example if server A has 10 players, and server B has 1 player. It makes sense to factor in the population ratio, but not factor in the time of day.

I think otherwise, if time is factored in, it might alienate people playing in different timezones on the same server. People playing in the “correct”(read: primetime) timezone will effectively be able to contribute more than those who can’t play at that time.

(edited by Grim.3487)

Guild Raid Testing

in Fractals, Dungeons & Raids

Posted by: Grim.3487

Grim.3487

Upon public release of our first raid wing today, DnT decided to go against the spirit of our relationship by promoting the speed with which they completed the raid wing without ensuring that those reading their comments were fully aware of the fact that they had been given early access.

I’m sorry, but did I just read that arena net is salty, because DnT showed the community that they could finish the raid quickly?

This is hilarious, both the fact that this is a problem at all, and specifically if you did not want someone to finish the raid quickly, why would you not change the design, to make that harder or impossible?

I’m not sure what I will make of this official statement, but truth be told it makes it seem like the issue here is arena nets design process and not a fault of DnT.

I am not sure you can read properly. ANet is mad because of the #First nonsense and DnT pretending the content was so easy for them WITHOUT mentioning that they had a month of play on it. That’s like a Dev posting #First and pretending it was super simple even though they programmed it.

DnT probably wishes they didnt give out all that salt, they sure are rolling in it now.

How dense are you if you compare DnTs early access raiding with others that starting to raid just now after the official release. There should be no confusion, and I seriously wonder how on earth it could be interpreted in any different way than DnT had early access and managed to kill it(regardless how fast it is), and others starting now.

It seems like people just have an axe to grind versus DnT. Just for the record, no I’m not a DnT fanboy, yes I do agree that sometimes some people from DnT come off as kitteny, but comparing to other americans, it seem to be more normal to act this way “over there”. Law of Jante is not so common other places than in scandinavia, which I’m accustomed to.

It’s as izari said above, DnT’s behavior (which is extremely likely only a few certain individuals) after the release of the raids was not in good faith. They showed a certain amount of deceit in their kills that leaves a bad taste for everyone involved. Sure, there’s a lot of unjustified DnT haters out there, but this is like taking a conceded win and not just gloating, but laughing, insulting, and jeering at everyone that isn’t you, the ‘winner’.

It would be poor sportsmanship if Raiding were a sport. So Arenanet has no obligations to continue the arrangements with them due to this.

Consolation? At least when later Raids release, DnT can truly go for #first and be legitimate, I doubt they will ever get an invitation to test for future content again in GW2.

It’s clear to me that you interpreted the DnT #first announcement as an attack and an insult to everyone else. I on the other hand intepreted it as said in a jokingly manner, you know with a grin on their face, as it was VERY clear from their point of view that everyone knew that they were in fact invited as testers for the raids.

The bad taste you have a feeling of now, should be from arena net singling and outright attacking testers of their game.

The fact that you classify the announcements from DnT as “deceit” is quite humorous, as it would imply DnT distorted the truth for the purpose of misleading the community, when it was already announced that they were testing the raid, which they “claimed” first for. How on earth can that be described as deceit, when we already knew they were testing it? Logic and reasoning, use it!

Guild Raid Testing

in Fractals, Dungeons & Raids

Posted by: Grim.3487

Grim.3487

Upon public release of our first raid wing today, DnT decided to go against the spirit of our relationship by promoting the speed with which they completed the raid wing without ensuring that those reading their comments were fully aware of the fact that they had been given early access.

I’m sorry, but did I just read that arena net is salty, because DnT showed the community that they could finish the raid quickly?

This is hilarious, both the fact that this is a problem at all, and specifically if you did not want someone to finish the raid quickly, why would you not change the design, to make that harder or impossible?

I’m not sure what I will make of this official statement, but truth be told it makes it seem like the issue here is arena nets design process and not a fault of DnT.

Dear A.net: Stronghold

in PvP

Posted by: Grim.3487

Grim.3487

I can’t believe this is actually something that is not rectified and addressed by arena net yet. To add a crappy analogy to this crappy decision. In a restaurant if someone orders a steak and you say “you will get fish”, the person will leave and never come back.

You can not force people to do something they do not want to do. It will likely lead to people not having fun and eventually stop playing the game.

[BUG] Meeting the Asura [Merged]

in Bugs: Game, Forum, Website

Posted by: Grim.3487

Grim.3487

I’m waiting for this to be fixed as well, really annoying. I tried entering several times on many different characters and it does not spawn.

Official state of skill lag and server optimizations

in Guild Wars 2 Discussion

Posted by: Grim.3487

Grim.3487

In my case it got worse, worse FPS and more lag. Just 10 minutes ago, everything in ascalon catacombs was happening in bursts. It was impossible to do anything, since every 5 seconds or so, everything updated and all the damage came at once.

Who is the warrior idol ?

in Warrior

Posted by: Grim.3487

Grim.3487

Witte Was, easy

460k of CCU (concurrent users)

in Guild Wars 2 Discussion

Posted by: Grim.3487

Grim.3487

I can’t help to think that just the numbers only tell half of the story. It seem to me that I am not the only one who just logs on to do the dailies, and then log off again.

I wish I found it as interesting as I did on release, but I can’t shake the feeling that everything is just grinding for the sake of grinding. And the living story feels like something you speed through just to get a few extra achievement points, but to what end?

Camera Smoothing

in Guild Wars 2 Discussion

Posted by: Grim.3487

Grim.3487

Dear Arenanet please make the camera smoothing an option, I find the camera way too unresponsive. I use the mouse right click camera movement exclusively for looking around, and it feels very sluggish.

The CoF Buff: My opinions

in Fractals, Dungeons & Raids

Posted by: Grim.3487

Grim.3487

My problem isn’t with fixing the issues with CoF #2. It’s that now ALL DUNGEONS are worthless to do. They gave you poor loot and money before, and now the only one that was even semi-worth running is also not worth it any more.

These changes will just serve to make people avoid dungeons. And with the anti-farming system making in-world play basically pointless for more than 10 minute chunks, there is very little left to do in the game.

This, a thousand times.

I have no troubles going back to Guild Wars(or even wow) again if GW2 goes to sh-it, which it is actually converging to, faster and faster every day. Get your sh-it together.

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Grim.3487

Grim.3487

Dear Anet,
I’m guessing you want a big thank you from the community, now that you have fixed these issues.

Allow me to give a big thanks from all the casual players, now we don’t have to bother with trying dungeons at all, we can be happy farming the zones, and doing our solo missions getting level 30 blues until our characters are finished gearing up to a full set of level 30 blues and a couple level 20 greens at level 80.

Oh, and I leave you with this enigma of a question; are the content designers completely re-t-arded?
Please take offense, because we do, when you try to pull this off and passing it on as changes for the better.

Sincerely,
All casual gamers

Call of the Wild acts as an offensive skill

in Bugs: Game, Forum, Website

Posted by: Grim.3487

Grim.3487

By offensive and defensive here I refer to the fact that some skills are used against enemies and others are not.
Call of the wild and possibly other defensive skills acts offensive and the autotargetting kicks in and the pet attacks whatever is chosen as target.

This is really annoying especially since autotargetting is so nice fighting packs of mobs and you are busy kiting stuff all actions count, but when this happens with random mobs nearby the whole speedboost gets negated when you get in fight.

Anyone else feel a bit "meh" about the Ranger class?

in Ranger

Posted by: Grim.3487

Grim.3487

The whole spirits thing needs to be fixed and all the grandmaster tier traits needs a cleanup. Then rangers should be on par with most other classes except guardian.

Got rank 9 and received Rabbit and Deer chest

in Bugs: Game, Forum, Website

Posted by: Grim.3487

Grim.3487

I did not get this either. Only got rabbit reward.

Umm... Pets disappear after turning into moa by mesmers?

in Ranger

Posted by: Grim.3487

Grim.3487

fervor: how does this make perfect sense? Does the moa spell also spawn a black hole sucking the pet in? I don’t see how a singe target spell should affect multiple targets. Afterall it is a SINGLEtarget spell…

Huge flaw in Ranger bow attacks

in Ranger

Posted by: Grim.3487

Grim.3487

Moonthrower, it works while running forward as well. I have experienced people do this to me, and I have also done that to other rangers. Just keep switching sides and most arrows will not hit. So when you get to the ranger you both will still be near max hp. Making it an easy kill for most melees, considering the ranger’s slow likely has missed as a result.

Ranger Bug List

in Ranger

Posted by: Grim.3487

Grim.3487

Anyone else experienced longbow/shortbow autoattack “hangs”. It continues to pick targets at random when having killed/deselected the previous target. Got to press escape to stop “fight mode” or whatever casuing it. This might be a more general bug though if it happens on scepter etc also.

(EDIT TOPIC) Problems with Ranger spirits and suggestions

in Ranger

Posted by: Grim.3487

Grim.3487

“Spirits are a relic of GW1”
While they might be intended as a “relic” of GW, they certinly did not think through the spirit mechanics. They pretty much broke the idea of using spirits from GW.

The MAIN point of using spirits in GW was the permanent effect. In GW2 the spirits’ effect are all but permanent. The spirits are not durable enough, too long cooldown and the effects are mediocre at the very best.

Compared to the spirits in GW these are not even in the same score charts. They are currently useless in all but some explicit scenarios, where they can be shielded from taking aoe damage and has a otherwise static fight.

Grandmaster Tier Traits- Weak?

in Ranger

Posted by: Grim.3487

Grim.3487

The most confusing grandmaster traits in my opinion is the wilderness survival, makes absolutely no sense.

However I generally agree with you, it feels like the later parts of the trait lines have been decided upon fast without any discussion, the effects and synergies between these traits and other traits or skills are random at best.

Constructive criticism on all aspects of the Ranger

in Ranger

Posted by: Grim.3487

Grim.3487

Of all the things that is broken/wrong with rangers the two things that is far more important to fix is 1. the auto attack hangs and keep on going, this might be an issue with ranged/bow in general. Even without a target it just keeps fireing and fireing. I have to press escape twice to get up the menu and close it to get rid of the auto attack. Do not get me wrong, the “normal” auto attack is great, but not if I deselect a target. Then I want to be able to hit the attack button again before it starts auto attacking, not just find random targets on its own.

The second is the pet stow button has no keybind. Surely this is a gross oversight by the devs? I really can not find any logic behind that it has no keybind. Less important are the guard/avoid pet mode, this also should be keybindable in my opinion.

As far as damage goes, I really only find short bow as the best single target damage, while the axes are great with small packs, and for bigger packs there is only traps and longbow skill 5 which is usable. When that is said, using traps and shortbow seem to work alright, but you need to use axes to get as much damage as possible. Going in melee for torch is suicide on almost all but normal easy mobs in the wild.

At first I think ranger is really funny to play, I was hoping I would get the same fun trickery feeling I get when I play ranger in GW. However I feel that some of the trait trees and utility skills does not make much sense, among other things the devs must have mixed up beastmastery and wilderness survival on grandmaster tier, since the wilderness survival is mostly only viable when using beastmastery because of the pet buffs, otherwise there are other combinations that fits better, with skirmish and nature magic etc.

I was looking forward to the spirits, since I have many fond memories of clever builds because of the interesting spirits in GW, however in GW2 the spirits have too little hp, not durable even with hp boost, and too long cooldowns for how easy it is to dispatch them. The fact that pretty much all professions deal some sort of aoe, the spirits will go down too fast to make use of the unbound trait which could have been the source of interesting builds had the spirits not been so weak, relative to the cooldowns hp and effects.

The traps on the other hand is much better balanced in respect to damage, cooldowns and area effect. They are very fun to play with almost more so than it
was in GW, since they have shorter cooldown which enables your playstyle to be more dynamic resulting in the ability to play offensive with traps.

The sword main attack has a big caveat, i do not remember if it is the last skill or second in the chain, but one of them halts the player before jumping towards the target. That halting needs to get removed, considering it sometimes hang and instead of jumping to target it just halts you and it takes a split second before you can move again. I assume this is because of the jump mechanic, so the character stops before the jump, but if the jump is not actually performed the halt is like a stun, at least in spvp and you will die if your enemy is awake.

(edited by Grim.3487)