Showing Posts For Grinex.7046:

death blossom replace , inspire the devs

in Thief

Posted by: Grinex.7046

Grinex.7046

Make it power based to do more direct dmg, speed up the animation and remove the jump aspect so we can move freely like with Dagger Storm or do it in place by choice. I like the reflect projectiles part too.

I liked GW1’s Death Blossom more. I really don’t care for the Leaping part.

Unless/until they release other melee options, D/D needs to be versatile, not power only.

Again, D/D is a power weapon set, not hybrid, not versatile, spamming 3 won’t do anything but kill new/unexperienced players, the Thief’s only real condition set is D/P, has better Bleed pressure and Torment, and with 6 in Trickery you get Confusion also for a nice condition burst which outshines D/D’s condition damage in every way, just because S/D and D/P are power sets that doesn’t mean D/D needs to have a complete useless ability just so people can think of it like the hybrid set when it really isn’t.

Wrong. First of all, PvP isn’t the only game mode and you don’t start the game at level 80 with Ascended gear.

Secondly, I’ve already posted on this, but people have this small-minded need to create False Dichotomies between power weapons and condi weapons when that’s obviously not how the game was designed.

Weapons were designed with varying levels of versatility along different spectra (single-target or AoE, physical damage or condition damage). Most weapons have some capability with all play-styles but emphasize one over others to varying degrees.

The fact that D/D has Poison and potent Bleed stacking ability means quite simply that it was designed as a single-target primary versatile/hybrid with respect to damage type. I don’t care what anybody’s arguments are that Poison is a control condition and that the Bleed stacking is weak/useless.

It’s designed to be versatile. If you refuse to see this then, frankly, you’re blinded by myopia.

I wasn’t talking about PVP only, and I never mentioned anything about ascended gear or level 80 but this discussion is about end game, every weapon set ability works just fine early levels for pve, I agree with you, weapons were designed with varying levels of versatility and like I said thats fine at lower levels but end game content doesn’t work like that, condition damage thief for pve is next to useless and D/D condition based is even more useless, D/D is only useful for stealth and backstab bosses which works better with zerker gear, people don’t create false dichotomies like you say, thats the current meta, people either go condi build or power build with just a few going hybrid and the thief profession is actually the worst at it, and again just because you don’t care or you refuse to care doesn’t make your argument any better POISON is not a damage scaling condition period, its like saying D/P is hybrid also because it has poison and blind….. oh really…. tell me how good your condition damage is ?…. DB has nice bleed stacking BUT it goes to waste with a simple condi cleanse which every profession in this game has and lots of it and you my friend are out of initiative with nothing else to do but die…..

death blossom replace , inspire the devs

in Thief

Posted by: Grinex.7046

Grinex.7046

Grinex, I think you typo’ed D/P meaning P/D, though. D/P is also a power build :P

Yes, my bad I meant P/D xD.

What's so exciting about Rifle thief?

in Thief

Posted by: Grinex.7046

Grinex.7046

Any new weapon set is welcomed I guess…. But a thief with a rifle just doesn’t sound very appealing to me

New Thief Weapon Set: Dual Swords

in Thief

Posted by: Grinex.7046

Grinex.7046

I would prefer this over the rifle

death blossom replace , inspire the devs

in Thief

Posted by: Grinex.7046

Grinex.7046

Make it power based to do more direct dmg, speed up the animation and remove the jump aspect so we can move freely like with Dagger Storm or do it in place by choice. I like the reflect projectiles part too.

I liked GW1’s Death Blossom more. I really don’t care for the Leaping part.

Unless/until they release other melee options, D/D needs to be versatile, not power only.

Again, D/D is a power weapon set, not hybrid, not versatile, spamming 3 won’t do anything but kill new/unexperienced players, the Thief’s only real condition set is D/P, has better Bleed pressure and Torment, and with 6 in Trickery you get Confusion also for a nice condition burst which outshines D/D’s condition damage in every way, just because S/D and D/P are power sets that doesn’t mean D/D needs to have a complete useless ability just so people can think of it like the hybrid set when it really isn’t.

Let's see some thief pics

in Thief

Posted by: Grinex.7046

Grinex.7046

Finally. A normal Shirt for my Thief. It’s all I ever wanted~ they should keep adding more like this! It feels absolutely amazing not having a skirt, buttcape or coat !

What kind of clothes are those ? It looks nice !!!

I failed so bad at thief i got myself kicked!

in Thief

Posted by: Grinex.7046

Grinex.7046

Thief is pretty simple in dungeons, full zerk gear Sword/Pistol, signet of malice and if you want you can also add the critical strikes trait that heals you on crits ( I forgot the name, invigorating precision if Im not mistaking) and spam pistol Whip

death blossom replace , inspire the devs

in Thief

Posted by: Grinex.7046

Grinex.7046

I know this thread is already kind of old, but I have always been thinking about a change for DB this since D/D is my favorite Thief weapon set and it just isn’t viable to use with the rest of the skills, Im not a pro thief but I have quite some knowledge, to all those saying that D/D is a hybrid build you are all wrong (maybe thats what they intended to do but it isn’t really viable), spamming 3 with caltrops is fun in low lvl PVE and maybe to kill new/unexperienced players in sPVP, but do it against experienced players and you will see how bad you will look and how dead you will be.

Topic :

DB doesn’t need damage, better evade frame would be nice, but what D/D really needs is a gap closer, not an instant Shadow Step as that would be too OP but maybe make DB have more range than HS and faster animation, I feel like DB’s range is way too short its only useful as an extra clunky evade, or maybe add a Shadow Step but with a second activation, like a dagger throw that has to connect with the target in order to trigger the Shadow Step skill. I feel like D/D just falls flat in comparison with D/P, why play D/D when you can play D/P and do the same thing better ? Yes CnD is nice, has vulnerability and makes you go invisible faster and for less initiative than D/P but you have to be near the opponent and land it, when D/P can just invis whenever they please while blinding the opponent and landing a HS, it also has a nice gap closer with another blind, so reworking DB into something more useful to put D/D on par with D/P would be more than welcomed.

Something like what the above poster mentioned would be nice as long as its faster and has more range than HS.

Apologize me for the long post and for bumping this thread but this is something that has been bothering me for quite a while.

(edited by Grinex.7046)

Which race for Thiefs

in Thief

Posted by: Grinex.7046

Grinex.7046

Charr would be my fav race for thief only if ANET allowed us to create smaller Charrs, not Asura small but at least something similar to a tall human, the head and neck mostly smaller. BTW I have 4 thieves Human, Asura, Sylvari and Charr… 3 of them lvl 80

(edited by Grinex.7046)