Make it power based to do more direct dmg, speed up the animation and remove the jump aspect so we can move freely like with Dagger Storm or do it in place by choice. I like the reflect projectiles part too.
I liked GW1’s Death Blossom more. I really don’t care for the Leaping part.
Unless/until they release other melee options, D/D needs to be versatile, not power only.
Again, D/D is a power weapon set, not hybrid, not versatile, spamming 3 won’t do anything but kill new/unexperienced players, the Thief’s only real condition set is D/P, has better Bleed pressure and Torment, and with 6 in Trickery you get Confusion also for a nice condition burst which outshines D/D’s condition damage in every way, just because S/D and D/P are power sets that doesn’t mean D/D needs to have a complete useless ability just so people can think of it like the hybrid set when it really isn’t.
Wrong. First of all, PvP isn’t the only game mode and you don’t start the game at level 80 with Ascended gear.
Secondly, I’ve already posted on this, but people have this small-minded need to create False Dichotomies between power weapons and condi weapons when that’s obviously not how the game was designed.
Weapons were designed with varying levels of versatility along different spectra (single-target or AoE, physical damage or condition damage). Most weapons have some capability with all play-styles but emphasize one over others to varying degrees.
The fact that D/D has Poison and potent Bleed stacking ability means quite simply that it was designed as a single-target primary versatile/hybrid with respect to damage type. I don’t care what anybody’s arguments are that Poison is a control condition and that the Bleed stacking is weak/useless.
It’s designed to be versatile. If you refuse to see this then, frankly, you’re blinded by myopia.
I wasn’t talking about PVP only, and I never mentioned anything about ascended gear or level 80 but this discussion is about end game, every weapon set ability works just fine early levels for pve, I agree with you, weapons were designed with varying levels of versatility and like I said thats fine at lower levels but end game content doesn’t work like that, condition damage thief for pve is next to useless and D/D condition based is even more useless, D/D is only useful for stealth and backstab bosses which works better with zerker gear, people don’t create false dichotomies like you say, thats the current meta, people either go condi build or power build with just a few going hybrid and the thief profession is actually the worst at it, and again just because you don’t care or you refuse to care doesn’t make your argument any better POISON is not a damage scaling condition period, its like saying D/P is hybrid also because it has poison and blind….. oh really…. tell me how good your condition damage is ?…. DB has nice bleed stacking BUT it goes to waste with a simple condi cleanse which every profession in this game has and lots of it and you my friend are out of initiative with nothing else to do but die…..