Showing Posts For GruntSquad.1530:
just so we don’t talk past each other, I’m refering to the character select screen, when saying log-in.
The launcher has the Path of Fire magenta look to it, but when looking at my characters, everything is as it is with HoT.
People say, that the desert background is there, even for people without PoF. is that true?
My game is up to date. was excited about the changes made to spirit weapons so thats the first thing i tried out. i logged in and allready had a few play sessions, but I’m still using the HoT Log-In screen.
First I thought its because i haven’t pre-ordered the game yet, but then friends told me, that they saw the new log in screen regardless.
People say they already see the new log-in screen. I’m still on my HoT one though.
Am I missing something?
It’s not its travel speed that makes it feel clunky, its the CD on 6.
Not speaking about functionality, but strictly about its feel it would be better if you cut down its CD by a third and lessen the healing by just as much.
“I just wish they’d stick to the color scheme they chose for the Revenant more (white, black and red) and not have utility icons be colored differently for every single legend.”
Thats how I feel.
the current glow on the hands kinda annoys me, because I decided to make my revenant look like… you know, a revenant. red and black and stuff.
Well, not that much to write about that. But I kinda wish, we had a legend, that actually uses the revenant color scheme for its skills…
The revenant feels kinda schizophrenic compared to the other professions.
I’d really prefer it, if there are no AI involved. It feels clumsy. I hope ANet is taking the heal skill of the Revenant Assassin stance as an inspiration for the spirit weapons. Make it float behind the guardian with chains and stuff.
instead of oppening a new thread with the exact same plea, I’ll use thread-necromany.
Read Tenrai Senshi’s suggestion.
The player character doesn’t represent all there is to a given profession.
Take Suriel the Blazing Light. She is a guardian with spells the player only can dream about, like becoming . Same thing goes for Necromancers and Liadri.
Sure, there abilities are ampt up, so the encounters are fun and difficult, but the theme of their fighting style doesn’t change.
With that in mind: It is entirely possible, that the art of being a druid or dragonhunter or whatever always was there, practiced by unnamed NPCs, ready to be learned by the player character, he just didn’t do it until HoT.
(not a native speaker, apologies)
I’m sure what I’m suggesting was discussed a dozen of times already. Here is my idea, anyway.
Suggestion:
Invoker Stance (opposed to the Legendary x Stances)- Invoke the power of the mists.
- Revenants start with this stance.
- No colour on their arms. Alternatively if it has to be: a greyish flame with red sparks. (profession colour = stance colour)
- Racial skills are usable in “Invoker Stance” (racial skills added as additional options to the normal set of “Invoker” abilities. swapping abilities is done like with any other profession when in “Invoker Stance”)
- loosely tied to “Invocation” Trait-line because of how the Invoker Stance is supposed to work
- Role: Inferior stance that is used to support a build, that can’t swap stances because they rely too much on it. (I’m looking at you Ventari)
While it’s own abilities are common, offensive “filling-in the gap” abilities (for example mist weapon summons, much like the weapon skills) the elite skill is emulating a predefined, stance-defining ability from the other equipped stance.
Invoker Stance is inferior compared to other stances, either because it costs more energy or because it’s abilities are straight up weaker. The reason why you may want to take it anyway is because you get 50 % energy when you swap stances, while still retaining something from your “primary stance”. For example (I’m spitballing, I only want to convey the gist)…
Vengeful Hammers for Legendary Dwarf Stance,
Enchanted Daggers for Legendary Assassin Stance,
Pain Absorption for Legendary Demon Stance,
Natural Harmony for Legendary Centaur Stance (automatic tablet spawn)and
Facet of Darkness for Legendary Dragon Stance.
Reasoning:
Not talking about balance, I’m in no position. I only started playing with my Revenant recently.
I noticed many things, that felt off when playing Revenant. Other profession maintained a coherent feel when speccing into different builds. The Revenant however feels split, much like the Deathknight from WoW. The Guardian is spiritual, blue and radiant. The Necromancer is dark, green and foul. Though Engineer and Elementalists are quite a bit more colourful and variable, it still feels coherent because they share a common theme, those being elements and crazy gadgets.
Not so much with the Revenant. The stances are so different to each other that they don’t just look like the real deal they are supposed “to echo”, they really do play like that mechanically. Apart from the strange happenstance that my Revenant starts with the Dwarf Stance for some reason at level 1, apart from his inability to draw upon the culture of his race and apart from the loss of his cool looking colour scheme (that being cold grey + red), the core theme of the Revenant – that being “to echo” a Legend of Greatness opposed to yourself, currently a lower being, maybe a legend in the making who still has to learn from the past – just doesn’t come through.
Addtionally I noticed, that playing Ventari feels monotone and clunky. When I switch stances, I don’t do what my build is good for, when I don’t switch stances I lack the most mundane things you commonly have in GW2. Yes, I have access to stun break and condi clear, but I loose my stance in the process. However, if you echo or mimic the Legend you just swapped out of, you not only get what other professions have instantly without surrendering your purpose (stun break, personal and easy-to-use condi clear).
I’m not arguing because of some balancing issue. Its not the numbers, it’s the concept or at least the execution that bothers me.
Thanks for your patience!
my comment on youtube:
The style is fine, the sound/music is great. Though there is something lacking. It feels… not “big” enough, not “epic” enough. Its not a danger to all beings on tyria, instead Mordremoth feels like a boss rytlock has to beat after overcoming a minion and a mini boss.
The trailer at the end of season 2 (the one where caithe does the monologue at the start) captured what i wanted for this trailer in my honest oppinion. It had a sense of magnitude… and impact. On friendships, on the battlefield, on society. And a intriguing “unknown”.
That said, keep it up ArenaNet! It was a good start!?
‘m not talking about effects! Don’t get me wrong. It’s not about how flashy the cinematic is, it has something to do with the decision what to show!
For the feeling of grandieur, in my humble oppinion, you have to show the world. Like the scene of canach, who had to defend himself in a krytan looking building. You don’t need to show much, don’t need to animate everything.
Its about the message, that has to be conveyed.?
Berserker appearently may translates to “bare skin” or, more likely, “bear skin”. To get the story short, berserkers essentially were champions, who wore bear skins to display their status, and are not the shirtless, rage induced barbarian wielding two-handed axes. I guess ArenaNet is going for the more heraldic champion approach. So thats why there are the animal heads. A Bear for the name, berserker, a wolf head, i guess symbolizing balthazar, the human god of war and his two hounds tegon and t-something. And a lion head… hmm, i guess lion’s arch?
There is a video from a youtuber, Lindybeige.
In one of his videos he talks about ‘berserkers’ and how the name came to be.
No worries, he’s pretty nerdy himself, but also is educated in history and stuff.
well, i think thats the first thing anyone would come up with. But there has to be a reason, why ArenaNet didn’t just straight up buff its damage and cast time.
They reduced the cast time of its f1. So they spend some time on the rifle and decided not to.
Also, while all other weapons… except warhorn(..?) are worth taking without its trait, rifle is pretty much unusable without piercing.
From a sPvP standpoint as a warrior you can’t – and as far as i can see, shouldn’t – stand at range. Its unavoidable, that you have to shoot at close range. Bow has its 2, its 3, its 4, all very useful in a clumped up situation. Now if you don’t have piercing on the rifle you are left with a 5 that is at a 15 sec cd. Any other attack gets consumed by the first body that is hit, the target, the target’s ally, the pet of the target’s ally.
Rifle is a niche weapon, and its only worth using when it is traited, in very rare situations. So rifle warriors always have to invest into discipline. Whatever uses the rifle might or could have is being restricted on top of that by its mandatory trait.
Edit: Didn’t ArenaNet say that they want to adress balance more regularly? They could add the piercing effect on rifle, baseline. As a first step, and then look, what still needs to be done. A step after another.
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I thought about that aswell. I’m a casual and do sPvP. I’m not that deep into the meta, but here are my thoughts as far as i can see:
In terms of damage and role rifle can’t keep up with longbow or any of the dedicated dps melee weapons. For quite some time rifle tried to fill the ranged power role, and for as long as that longbow is the preferable choice.
Warriors are really tough, do great damage in melee, I understand that warriors shouldn’t be able to do great damage at range aswell. It doesn’t matter how you look at it, the rifle in its current form and the strengths of a warrior together won’t work.
If rifle either did bleed damage and or alternatively had an additional knockback/knockdown/daze skill (… or both :P), that can be used effectively at close-range, rifle either could be a condi-finisher type of a weapon as opposed to the “brawling” longbow that or it could be a “ranged-version” of the hammer. Unlike the hammer, rifle could keep its finisher-role
With the later option I see synergy with Peak-Performance + Bodyblow + Perplexity-builds. A rifle that does hybrid damage and can be used for brawling, but feels more kinetic than longbow. To me, that sounds like fun. Ofc its F1 still would be terrible compared to the guaranteed condi cleanse… anyway, I hope the rifle gets a change. It’s a cool weapon.
Ideas that could replace one of the ranged abilities:
- “Gunstinger” – Charge forward and tackle. If it hits, shoot at their chest and knockdown.(shotgun skill of dante from the devil may cry-series),
- “Body Shot”/“Aim at the Chest”/“Heavy Bullet”/“Iron Load” – Knockback at 300 range if the target is facing you, knockdown otherwise.
- “Bayonet” – Swing in a cone, hits up to 5 people, apply cripple and bleeding.
- “Run, Gun and Uppercut” – Do a few steps backwards and execute a close proximity shot upwards. If it hits, daze/launch the enemy. Melee range.
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Why we like the name or don’t, thats subjective. Wether we like the name or not, thats objective. It’s fact that for example I cringe. Others have different reactions. Also, a big portion of the comments is written in a respectful tone. This I won’t concede either.
Going back ontopic, what other argument still stands in favour of the name? In this Thread
https://forum-en.gw2archive.eu/forum/professions/guardian/Liked-the-ready-up-name-still-doesn-t-fit/first
people already explained, why Jons explanation does not make sense.
Now that I have read that post. It reinforces that their reasoning seems sound to me, that that everyone complaining about the name is entitled to their opinion, but offers no better or worse justification for any other name
Seems to me like an acute case of posters incorrectly believing their subjective opinions are actually objective fact. Kind of sad really.
My stance:
I’ll still play dragon hunter, if they keep the name. Doesn’t change the fact however, that I cringe everytime, when i think about it. As a consumer, my feedback is to some value. And it looks like, its not just a couple people, who find it weird. That makes it a valid criticism!
Besides that ANets thought process on the name does not make sense, it also doesn’t match the concept they gave at reveal. The dragonhunter is supposed to be tyria’s version of a witch hunter according to their explanation, but then apparently not according to “a ferocious big-game hunter that specializes in ranged combat and back-line support” which sells it as a monster hunter.
Where does there explanation say that about “witch hunter”?
here you go!
https://forum-en.gw2archive.eu/forum/professions/guardian/Liked-the-ready-up-name-still-doesn-t-fit/first#post5048195
Guardians have a skill that sets themselves on fire. In fact the same skill shoots a fireball. Would you support an entire spec based on Marvel’s Human Torch? That’s as much of a connection there is between mesmer and chronomancer. And mind you, I’m not complaining. In fact, I love both the chronomancer, and I wouldn’t mind the Human Torch clone. I never say no to more options. I still recognise the existence of a logical gap, though. .
Actually… well… before the announcement i had anticipated something like a purifyer! I thought the Guardian would use the bow like the Warrior would. You know, the enemies are plants, so i imagined he would spew fire and stuff like that. So.. yeah, i would totally support it. Guardian overall has a big connection to fire, like Virtue of Justice, Smite Condition and stuff. But I guess thats a bit off-topic.
But i get your point. I think Glacial heart fits you point better.
https://wiki.guildwars2.com/wiki/Glacial_Heart
In that case it comes down to its implementation. If you think Siegfried from Soul Calibur 4 with his crystal/ice look, maybe less over-the-top, i see myself supporting it. Maybe…. Its a good point though.
But i don’t think, Chronomancer is that case. In GW1 Mesmers already had a “speeding-up” theme, even now with Sword 2 and focus.
http://wiki.guildwars2.com/wiki/Temporal_Curtain
http://wiki.guildwars2.com/wiki/Blurred_Frenzy
Blurr in general.
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Ya all are looking too far into this lol. It’s just a name.
It’s going to be ok.
I promise.
Thats fair. But its like i already said before.
I’ll still play dragon hunter, if they keep the name. Doesn’t change the fact however, that I cringe everytime, when i think about it. As a consumer, my feedback is to some value. And it looks like, its not just a couple people, who find it weird. That makes it a valid criticism!
If you didn’t know that mesmers have that one time related elite skill, chronomancer wouldn’t make sense either. Creating illusions and causing hallucinations is not exactly related to controlling the flow of time.
You did though, otherwise, you can’t become a dragonhunter. Well ok, if you use a kitten-ton of tomes, maybe then, but you get my point. Mesmers also control the flow of battle, he is a conductor and a disruptor. He controls space, now he controls time.
You could make an entire Guardian elite spec based on Marvel’s Human Torch based on such a connection, since Guardians have a skill that sets themselves on fire.
As for how describing what the spec does, how does “hunter” not hint at the introduction of bow and traps?
It lacks the tie-in to the guardian profession. It also is in itself a incoherent concept, read Genesis comment, link in my comment above.
The “What&why vs. how”-argument misses my itch. I don’t care, if my profession or elite spec has a deterministic name. What urks me: the name does not tie-in to the base profession. (so I’m not agreeing with Ojyh, read Genesis.8572’ comment)
Mesmer. As a new player, you may or may not have a vague idea, what he’s doing. After playing and experiencing him (design, gameplay & feel, UI, etc.) “Chronomancer” immediately clicks. The Mesmer is elegant, he controls the flow of battle with arcane and perplexing arts.
“Ranger” is simple. Its descriptive, it evokes an image of someone in the woods. After you played a Ranger, you will notice his connection to nature in many of his skills. “Druid” ties-in perfectly.
Guardians have exceptional defense. You can be a protector, or you can be a avenger. Be a bulwark or abuse your defense to attack even more recklessly. A fighter who wields his spirit as a weapon. Purity, mind and body, chivalry and honour.
Dragonhunter fails as a descriptor.
The name evokes the imagery of Siegfried, the dragonslayer. Strength, courage, masculinity. Something between knight and warrior. Siegfried conquered a dragon, gained fame, honour, treasures and bathed in dragons blood. Its something primal and boastful, not clean, not sophisticated.
What you get is Van Hellsing. A mistrustful agent of an inquisitive nature, seeker of “truth”. Something elaborate. An agent who does not conform to chivalry but uses dirty tricks like traps and ranged weapons. The ends justifies the means.
To see that dragonhunter means “witch-hunter”, Jon first had to explain their intentions. It proves that dragonhunter fails as a decriptor.
Gameplay already determines, what the dragonhunter is like. He is more a search and destroy kinda guy, a seeker. Not a big game hunter. Also it would leave the opportunity for ANet to do a full on dragon-elite-spec.
Genesis.8572’ comment
https://forum-en.gw2archive.eu/forum/professions/guardian/Liked-the-ready-up-name-still-doesn-t-fit/page/3#post5048946
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There is no need anymore, to explain the term “dragonhunter”. At this point, everyone understands, despite that, we have our gripes with the name.
To make a connection between “dragonhunter” and “Guardian” … is hard. You really have to train yourself to see a connection between dragonhunter and witch-hunter. Therefore, most people will see no connection between dragonhuter and Guardian.
Did something happen in the story, do you fear “Inquisitor Braham” comes off weird? (well, it does.) “Seeker” would fit, if that were a problem.
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You can say that about the professions we have here. You cannot get more generic, or in this case, juvenile, then calling something a “Warrior” or “Ranger”.
I’m still baffled that people are caught up in a name that has no impact on you whatsoever (okay, maybe role players).
I personally don’t care much for the Dragonhunter name but it’s only that, a name. Show me skills, show me traits, show me utilities that will be worthwhile to take and you can name the class whatever you want.
“Warrior” and “Ranger” are base professions. A simple description, a simple image. GW2 builds on top of that (colours, design, gameplay, UI, etc.).
Chronomancer and Dragon Hunters are elite specialization. Not only have they have to be descriptive, but also needs to tie-in to the base professions. A Dragon Hunter is a extension of the Guardian, not a seperate entity! The name however implies no (direct) connection whatsoever!
I’ll still play dragon hunter, if they keep the name. Doesn’t change the fact however, that I cringe everytime, when i think about it. As a consumer, my feedback is to some value. And it looks like, its not just a couple people, who find it weird. That makes it a valid criticism!
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@Genesis:But your comparisons of “real life” dragon hunters and “real life” witch hunters is flawed for one reason: ANet has been inspired from the witch hunter theme, not the dragon hunter theme. Comparing the Dragonhunter in GW2 with “real” Dragonhunters can only conflict with your own preconception. But the name similarity should be seen more as a coincidence than an actual reference to “real” Dragonhunters. It’s as simple as that. As I have earlier pointed out, the community is more fighting with their own expectations than with the actual theme.
I don’t think so. Jon specifically mentioned the “high fantasy” image of a dragon hunter. We only can derive that from “real life”, or is there a similiar profession in Guild Wars 1?
The way he put it – “hunting big” – is clearly a reference to Siegfried and others.
The way I see it, they only have the choice of either going the “big game hunter”-route or the “Inquisitor” one. Given, that they take the criticism to heart.
There is a perfect response from Genesis.8572. Please read it and take it to heart!
https://forum-en.gw2archive.eu/forum/professions/guardian/Liked-the-ready-up-name-still-doesn-t-fit/page/3#post5048946
I’ll just reemphasize, what others already explained very well: please change the name!
Genesis.8572 made a perfect response, please read it and take it to heart.
https://forum-en.gw2archive.eu/forum/professions/guardian/Liked-the-ready-up-name-still-doesn-t-fit/page/3#post5048946
I know, you already made the assets for the gauntlets and the bow, but it will hurt the profession in the long run. sell it on the black lion store, if need be.
personal favourites: Envoy, Confessor, Sentinel
Please change the name.
Confessor, Sentinel, Envoy. Something like that. If it must be, scrap the bow and gauntlets and sell them on the black lion store.
Name is a no-go, really
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My female Norn sings the songs of legends and past heroes. Soon she shall make herself worthy and join them in the mists in due time.
off-topic, what bugs me about the story in the living story so far, in general. —-
the cookie-cutter aproach up until now made it very hard for me to get immersed into the story. while the beginning of season 2 was a step-up, but it isn’t enough.
guild wars 2 as a game feels great, every some weeks a new patch. contrary to world of warcraft for example, the world, that isn’t directly related to the story-arc feels static and hollow. in wow you had an enitre orc generation growing up in internment camps, astranged from the old ones. ‘economic’ crisis in durotar, where they had to starve, because orcish-people had to atone for their sins. sins, only the older did, and the punishment the younger ones had to endure anyway. which lead to the orcish approval of garrosh hellscream, which lead to war. racial prejudice. bad blood between trolls, tauren, undead and orcs (that being the direct consequence of games/events prior. wrathgate!), and between the leadership and garrosh(that being ingame events). it felt like revolution, each time a expansion came. a big, immediate impact on leadership aswell on the people. not mechanically. these still were the same npc’s with same text. but you got an idea.
in guild wars 2 this opportunity is missed. or at least is neglected right now. why creating five very distinct races with their own flair and IDENTITY.
and then, when it should’ve become interesting, lump them together into the three orders? sure, they had their identity as well, but not as distinct, as the races. when you see human and charr in the same organisation, you loose respect for the supposed hardships, the politicians had to go through on the summit in the fields of ruin. where is the prejudice? where is the hard fought road to reason? This “band together and live, or die alone”-thing isn’t working, if you felt none of the hardships of getting there.
not only are orders in feel and style inferior to the races, they get lumped together again!
the pact did felt good in this episode i will give them that much. i can’t explain why excactly. maybe, because they seemed much smaller than before. i don’t want them to be ‘deleted’ necessarily. they are implemented. you have to deal with it, i understand.
guild wars 2 already lacked identity, not as an game, but the populace definitely suffers from not enough colour. your world designers are making a good job, but the races right now, aren’t diverse. its not like sylvari are green, the norn blue, the charr red, the human yellow and the asura purple. no, you have big oily brown stain. where is the tension and the dynamic between the governments? don’t mix, play around with each individual piece! compare it to factions of star wars, wow or warhammer. the faction identitys are, what gives the world its colour!
what do the races feel right now in this situation? how is there stance towards each other? have they different interests? what is the stance of the iron legion towards the other two legions? why are blood and ash legion helping, do they have their own agenda? how are sylvari faring, now, that plants are killing dozens of people, again!
you can’t change that ofc, not now. i am aware, but please keep that in mind, when going forward. maybe in a years time or two, you can salvage that!
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positive—-
I have my biases with Canach, Caithe and Anise. So that being my favourite scene isn’t saying much. canach and caithe tanked damage, thats great. you didn’t felt alone, when it wasn’t appropriate to do so.
the conversation with trahearne felt good
What i found exceptionally well done, oddly enough, was the scene with Taimi and Braham at Camp Resolve. I was displeased with the Personal Story and then in season 1, because many scenes felt forced. Something in this scene however made it feel authentic, I can’t put my finger on it.
Later, when you tried to relay the lore from guild wars 1 through the conversation between majory and kasmeer, it still at least felt somewhat plausible.
The way you flowed from story-step to story step was different. Less fighting i guess, which made it seem less “gamey”. Less like levels, you had to beat, like in Mario-games. It didn’t felt like our character had to endure a ratrace, where we get cheese-sticks for completing a test after another. also, less cookie-cuter. its great, that we didn’t get to see rox, just so its complete. if it doesn’t happen, it doesn’t happen. nice!
The fact, that you can port via waypoints cheapens the experience though. in this episode i only felt it when you travel to the durmand priory.
My suggestion: use these big jumps only when necessary. if time and budged is avaiable, show something of the world, when your character is supposed to travel. what do the common folk say? is there (still) hate toward sylvari? (scarlet, mordrem) you can’t change npc’s all the time, i get that. but at least show something, when you have the opprtunity to mask those big jumps.
the library was gorgeous.
the lair looked nice, but the second phase took too long, or the others were too short. i at least felt a dip.
negative—-
the npc’s didn’t notice the fact, that the a big stairway showed itself, while the bookshelves, they looked into, vanished into the ground.
kasmeer still feels very clichéd. i cringe, when she is involved. maybe its only my preferences.
belindas behaviour felt forced. either its the voice actress, or its the lines.
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WPs videos made a huge impression, i did not play guild wars 1, but i am greatly interested in that story arc. beautiful design and very thrilling story. i read somewhere in the previous pages, that ncsoft is forbidding cantha in guild wars 2 because of its asian theme. wether beeing it portraying it “negatively” or “mixed and unappropriate”.
i’m from asian descend. i do not understand, how one can take offense from a portraital in a fictional world. showing poverty right beside luxury and bliss does make things dramatic, and that makes people care about it. not hating it, nor shunning it. critique and applause expresses interest and care.
the mixed portaital-thing i don´t understand either. is it… “fear” beeing thrown together with an another group of people, people from a different nationality? then why? or is it fear, that the audience gets a wrong impression of the real world, mistaking asian countrys for beeing the same? kryta has french, italian and spanisch influences. ascalon has german and british influences. what makes cantha special in this regard? are you aware, that knowledge stems from interest? if, for some reasons, i decide to let a game influence my perspective on the real world, wouldn’t i get motivated to know more about these countrys, making me enlightened instead of making me relish in lazy ignorance?
and at last, you earn your bread with this game. the last and strongest argument for cantha in guild wars 2 is in our pockets. money. its safe to say, that “we” want cantha. we pay.
neither moral and educational, nor financial reasons makes this decision, restricting ArenaNet, a very ambitious and moreover successful developer, in its creativity – a big selling point of a artistical and beautiful game, guild wars – anymore sensible.
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