Showing Posts For Guild Wars Guy.5790:

Issue with Sigils

in Guild Wars 2 Discussion

Posted by: Guild Wars Guy.5790

Guild Wars Guy.5790

They intentionally fixed this because it wasnt working as intended before.
Before you could use a weapon wit ha stacking sigil and once you had 25 stacks, swap to another weapon with another sigil on it and keep your stacks.
The way you would like them to fix it would make this exploitable again by putting a stacking sigil on your underwater weapon, get stacks under water and keep your stacks on land, while using a different sigil.

You have a good point, but the thing is, you can switch between weapons (non-aquatic) and the charges from the sigil are retained even if you switch to the different weapon with a different sigil. It seems only not to work like this when switching to the aquatic weapon, not the land-based weapon switching. My point with this post is that it is just very frustrating to lose all the charges if I am simply to cross a river in Cursed Shore for example just to get to the other side.

Issue with Sigils

in Guild Wars 2 Discussion

Posted by: Guild Wars Guy.5790

Guild Wars Guy.5790

I would like to bring to the attention of the game’s developers that there is a significant problem with one of the series of sigils… namely, they include the following:
- Superior Sigil of Bloodlust
- Superior Sigil of Corruption
- Superior Sigil of Celerity
- Superior Sigil of Benevolence
- Superior Sigil of Demon Slaying
- Superior Sigil of Life
- Superior Sigil of Momentum
- Superior Sigil of Perception

What all these sigils have in common is that they gain up to 25 charges of a boon each time a foe is killed and it says that the charges only disappear/reset on player down.

The problem is that after I gain charges by killing players/mobs, if I am to swim in the water (in which case the weapon that I use the sigil on is replaced with an aquatic weapon such as a trident), I lose all the charges. This is a huge problem. After destroying 25 mobs for the charges, then having to swim over a river to get to a different location on the map, only to have lost all the charges I gained is very annoying. I would like to suggest to the developers that the charges not be made to reset to zero each time the player using the sigil swims in the water.

To note is that this ‘reset’ of charges only happens if you swim beneath the water in which case the weapon is replaced with an aquatic weapon, not if you swim on the surface.

This problem is huge for anyone using these series of sigils. Please fix this problem.

Population Status on WvW Panel

in Suggestions

Posted by: Guild Wars Guy.5790

Guild Wars Guy.5790

I think it would be very helpful for players if there was a population status indicator on the WvW panel. Perhaps if next to each of the 4 WvW maps, there could be an indicator stating population as low, medium or high.

Icon for commander's chat posts during WvW

in Suggestions

Posted by: Guild Wars Guy.5790

Guild Wars Guy.5790

I think it would be good for the commanders’ posts during chat to have a small icon (like a star for example) to the left side of it so that players can more easily identify posts by the commanders during WvW. I think this option should ONLY be effective during WvW gameplay and not during chat outside of WvW. And a symbol next to the commanders’ chat posts should only occur while that commander has their tag showing. Commanders’ chat posts are usually more important than other players chat coz they involve orders and directions etc.

Mouse cursor visibility issue

in Suggestions

Posted by: Guild Wars Guy.5790

Guild Wars Guy.5790

Please make the mouse cursor to be more visible rather than the pale color it currently is. I find it very difficult to keep track of where the cursor is on the screen when playing WvW. I am always losing sight of it. Please change the color to something brighter, like bright red for example.