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Warrior - Hammer, Ideas for changes

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Posted by: GuilhermeDeSC.4738

GuilhermeDeSC.4738

My suggestion for getting faster attack animations for the hammer would be to add it to the GM trait Merciless Hammer.

It could be changed to: Your hammer attack speed is increased by 15%(or possibly 20% but that might be too fast lol), and gain adrenaline when you attack a foe who is CCed.

And the hammer berserk burst really needs to be changed. To me it feels straight up useless.
My idea of a change would be
1. give it the same AoE as its core variant
2. change it to: When you strike a foe they are Stun(.5s-1s), weakened(5s), and blinded(5s)

It’s not about the hammer trait itself, the trait is ok, i’m talking about the Cast animations, the problem is on the weapon.

Warrior - Hammer, Ideas for changes

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Posted by: GuilhermeDeSC.4738

GuilhermeDeSC.4738

lol, people want the hammer to reach the level of GS when the problem is the current power warriors have with GS.

Power creep at its finest.

Next a thief is going to complain about shadow arts traitline because it’s not as powerful as the traitline that has pulmonary impact on interrupt.

In case you didn’t notice, hammer was nerfed for a reason. High damage on a CC weapon is absurd.

we don’t want power, only good cast animations

Warrior - Hammer, Ideas for changes

in PvP

Posted by: GuilhermeDeSC.4738

GuilhermeDeSC.4738

A complete Hammer Rework for warrior, would be for the best, but this is too much work, and anet would not do that

(edited by GuilhermeDeSC.4738)

Warrior - Hammer, Ideas for changes

in PvP

Posted by: GuilhermeDeSC.4738

GuilhermeDeSC.4738

So.. i was trying to use Hammer on Warrior, and it sucks a lot, its incredible how useless it is, so instead of only complaining, i was trying to think of way to make it better, without it been op as Fooo, and the ideas that i have are those:

The “op” idea: Would be to make that every skill cancels the animation of the other, so it removes the delay that the weapon have, and its more smooth and better to use.

The less “op” and more normal idea: It would be to reduce the cast time of the F1 based on range, on how distant you are, the closer the target is to you, the less time it takes to cast, and the farther, it takes more time to cast, instead of all distances having the same cast time.

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: GuilhermeDeSC.4738

GuilhermeDeSC.4738

-Human, Female, Elementalist

Both armor parts Req. level 80 and are exotic

Leystone Pants – Skin link [&CiQZAAA=]
Path of koda – Skin link [&CsgCAAA=]

I used the wardrobe to preview the skins, i wanted to used them together but they’re clipping

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Braham's helmet, beard problem as a Norn

in Guild Wars 2 Discussion

Posted by: GuilhermeDeSC.4738

GuilhermeDeSC.4738

Do you guys think it’s right to wear a helmet as a Norn and lose your beard?

i don’t like it.

the back view of the character is nice, but when u turn around the beard is gone. not cool :>

“am i posting it in the right session?”

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Warrior trait berserker's power, bug maybe?

in Warrior

Posted by: GuilhermeDeSC.4738

GuilhermeDeSC.4738

1 more picture.
Note, the language used was Portuguese-brazil.

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Warrior trait berserker's power, bug maybe?

in Warrior

Posted by: GuilhermeDeSC.4738

GuilhermeDeSC.4738

we tried to replicate it again, tried 10 times with the trait and 10 times without it and it was roughly 20%, idk what happened that time for the damage to be so out of scale :x

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(edited by GuilhermeDeSC.4738)

Warrior trait berserker's power, bug maybe?

in Warrior

Posted by: GuilhermeDeSC.4738

GuilhermeDeSC.4738

@Choppy.4183.
———————
the test was made like that, we deselected the trait when we did the highest damage xD

Yeah, I’m not sure then. The base variance for the rifle isn’t enough to offset the 20% and give you more damage on top of that. So if all other things were equal, then my best guess would be that BP is/was busted (at least in primal state).

If you’re still interested in testing (or anyone else), consider running a test that has more data points. So spam as many bursts out as you can with the trait, then do a second set without the trait. Then compare your min, max, and average damage. In principle, the more tests you do, the more your BP damage should approach roughly 20%+ over non-BP.

Then, if it still seems out of whack, submit an in-game bug report so Anet can look at it, seeing exactly what you have selected for traits, and other considerations (where the test was done, etc).

we already did it XD and the Arenanet support told us to ask on the forum XD

Warrior trait berserker's power, bug maybe?

in Warrior

Posted by: GuilhermeDeSC.4738

GuilhermeDeSC.4738

@Choppy.4183.
———————
the test was made like that, we deselected the trait when we did the highest damage xD

(edited by GuilhermeDeSC.4738)

Warrior trait berserker's power, bug maybe?

in Warrior

Posted by: GuilhermeDeSC.4738

GuilhermeDeSC.4738

The Arc divider is the F1 from the Greatsword and the Gun Flame is from the Rifle, and that was supposed to guarantee the damage to it but, the Gun Flame who did more damage was without the added damage from the berserker’s power from the greatsword.

Warrior trait berserker's power, bug maybe?

in Warrior

Posted by: GuilhermeDeSC.4738

GuilhermeDeSC.4738

The Warrior trait called “Berserker’s power” shoud give from 10% more damage to 20% more, me and my friend were just testing skills on the Guildhall Arena, and found this at the attachment the first gun flame was with the 20% more damage, and the second gun flame was without Berserker’s power trait buff, is this a bug?

and if its a bad complaning on the trait, can you explain to me ?

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(edited by GuilhermeDeSC.4738)