Showing Posts For Gunblade Hero.2806:

Post Your Build Thread

in Engineer

Posted by: Gunblade Hero.2806

Gunblade Hero.2806

http://www.guildhead.com/skill-calc#mMMM9VmrwTMmrwTMax9MxVosaMco8kiG7070M7khF707kGL70V7ow270m

This is essentially Nyota’s build, except instead of elixirs, I use Gadgets. because Gadgets are more fun anyway.

The basic premise is a straight crit your face off build, but, as you are very squishy, your only problem will be those you can’t unload on. I;E, Melee. You can kill most glass cannon specs with a basic combo. In this case, its net, jump, buckshot, overcharged. You can then make it worse by Gadget net shot (lightning bolt) walk up while auto attacking, and hit gadget boots (lightning bolt) and by then buckshot should be off cooldown depending on how far they’ve flown. So, ranged (yes, even casters) aren’t a problem. You put them on the defensive easily.

Melee, however, tends to be tougher. The glass cannon builds don’t melt quite as fast as the ranged builds. I think its mostly because ranged auto attacks and abilities tend to go on a terrible 3 seconds global if they fail to fire. Anyway. Don’t rely on net shot in melee for the aforementioned reason. lay down a Net turret or use your gadget for that. Don’t try to burst melee, especially thieves, with your combo. Just don’t. Use it for escape or if you’re already in melee range anyway and have enough life to use an escape after your jump/buckshot.

Med Kit: I chose the med kit for the same reason Nyota did: The cooldown. Plus, with speedy kits, you can use your med kit and then use the med Kit’s 5 when you are about to enter battle. Also good for a jump/knockback and run away to heal tactic, thought the 1-3 heals for practically nothing its still better than nothing if you’re running anyway.

Goggles: I took the goggles for the immunity to FREAKING BLIND. Also for the vuln and extra crit, I guess.

Net turret: I took the turret option because it has a medium-low cooldown, and its overcharge is a stun. Very useful against melee if you kite them near the turret. For traits, you could take +5% to imob and crip on imob if you wanted, but I’ll explain why not later.

Rocket Boots: I took them because its essentially another overcharged shot, but with a little less damage. Plus, you get a lightning bolt(trait) and a very nice burn on toolbelt use, though keep in you mind you advance TOWARDS your target a foot when you do this. Not to be used to run away. Also: cures movement impairing effects.

Supply Drop: I wanna try the Charrzooka sometime. Just once.

Traits: I go 10 Explosives, 30 Firearms, 30 Tools.

10 Explosives because after 60 into other things, the options are more health, more toughness, or ore damage. I chose the Glass Cannon route because the others don’t help as much as I would like for the DPS loss incurred.

30 Firearms: Obvious. You can take Imob on crit, damage, and blind. Thats the more defensive option used for kiting/ensuring a kill. I take Cooldown reduction, damage, and crit.

Why not to choose damage to imob: Simple. It works on ranged, but melee, I’m honestly too busy trying to get away from an imob’ed melee to effectively shoot them as well. The 1-2 shots you get off, 6-8 if you chain imob and he doesn’t dodge because hes an idiot, isn’t worth the extra distance traveled away from him. Chances are, if you are able to always keep him away from you, hes bad and should die bad anyway.

30 tools for Lightning bolt, gadget recharge and speedy kits.

For gear, I use Sigil of Air, Divine, and Rampager’s jewel. I use sigil of nothing underwater because screw fighting underwater.

Underwater Fighting: Screw it.

Well, I guess if you HAVE to fight underwater, just plop down a rifle, rocket, and net turret with your resto turret and swim in a circle. Those things do crazy damage underwater for some reason. Maybe its because they have more time since no melee can effectively hit you underwater if you master the art of going up and down and around to confuse the crap out of em. Note that your net shot (on the harpoon) fires at them regardless if they are behind you or not. It will shoot straight out your bunghole at them. Press it again right after to make it deploy. They are now stuck forever.

Edit: I did not mean to link that youtube video. is funny, though.

How to tell which one is real

in Mesmer

Posted by: Gunblade Hero.2806

Gunblade Hero.2806

So, I have a problem with mesmers. When I play my warrior, its not much of a problem. I destroy the clones in 2-3 hits, and I’m tanky enough to not care. However, on squishier characters such as my engineer, it gets difficult. An AoE can help, because i can see which one took the least damage and focus it, but more often than not thats not viable. While I’m busy shooting the fakes, the real one is healing, running or killing me. So, how can you tell which one is real? is there something special about the new character model? In other games, the clones don’t have items, move sporadically or don’t move at all, only auto attack, etc. Could I focus the mesmer, then target the focus? I can read their movements reasonably well, but some know just how to hide amid their clones.

And yes, I do target the one that uses an ability first.

Thief Help

in Warrior

Posted by: Gunblade Hero.2806

Gunblade Hero.2806

Ok so, I was gone a few days before i rechecked this. I read most of your posts, but the general consensus seems to be the obvious: Against something that hits hard and fast ,strap on a shield. I was playing my engineer the other day, and a sword and board warrior kitten near killed me. Quickly. At the time, I was using my “tankier” build and a specced flamethrower (200 toughness), so I’ll check that out. I played the thief a little bit, but never got past level 11 and I usually wait till 20 for sPvP so I havn’t been able to test thieves in PvP at all.

Now ,i wasn’t being UTTERLY destroyed by thieves. I got them to about half or lower, and I only hit them 3 or 4 times (auto attacks). I just wish the hammer wasn’t so easy to dodge. its got a bit of a windup time, and it pretty much broadcasts it to anyone paying attention.

What is the ability thieves have that allows them to imob me for 5+ seconds with only about 2-4 seconds before another imob?

Thief Help

in Warrior

Posted by: Gunblade Hero.2806

Gunblade Hero.2806

Am I the only one that has an issue with thieves as a warrior? It seems like the bad ones die in 2 seconds, but the goods one laugh at my pathetic attempts to swing my hammer around. When I can see their avatar at all (Stealth+ blind? a blindzone I’m standing in and can’t see?) They keep me either perma immobilized or perma crippled. I’ve tried a few things, but stability and Shake it off don’t help much. I end up curing the poison instead of the blind or something similar. I don’t have problems with any other professions (besides mesmers and I think thats just because I’m stupid).

Any ideas?

Post Your Build Thread

in Engineer

Posted by: Gunblade Hero.2806

Gunblade Hero.2806

Oh hey, a sticky. Whoops.

build 1: http://www.guildhead.com/skill-calc#MMMM9mMTnVkMTFRkaxaG0VmsaVoa

Built for kiting and straight up damage with the rifle. Took the blind on crit to help against ranged classes, and the rifle jump and help close the distance. Can replace Ram with net turret.

Build 2: http://www.guildhead.com/skill-calc#MMMM9mMxLVMMxLVMGxaa0VaVRqVM

My Current build, its built to withstand a good bit of damage so that I can use the flamethrower without dieing a horrible, yet quick, death. The Hidden Pistol is used for the tool belt, and its basically a more powerful Flamethrower Auto Attack, and quicker build up time.

build 3: http://www.guildhead.com/skill-calc#MMMzz9MzMgloMMglcMV0fxGVVakcV

This is a Condition damage build that doubles as a good support. Lots of condition removal, Regen/heals, poisons/bleeds and a burn when not using the elixir gun, and a fair bit of buffs.

Build 4: http://www.guildhead.com/skill-calc#MMMzM9MzoMmhMoMmhM0axx0ockbocb

Pure Theory-crafting nonsense. Supposed to be a point defender.

Test Builds, Let me know what you think

in Engineer

Posted by: Gunblade Hero.2806

Gunblade Hero.2806

build 1: http://www.guildhead.com/skill-calc#MMMM9mMTnVkMTFRkaxaG0VmsaVoa

Built for kiting and straight up damage with the rifle. Took the blind on crit to help against ranged classes, and the rifle jump and help close the distance. Can replace Ram with net turret.

Build 2: http://www.guildhead.com/skill-calc#MMMM9mMxLVMMxLVMGxaa0VaVRqVM

My Current build, its built to withstand a good bit of damage so that I can use the flamethrower without dieing a horrible, yet quick, death. The Hidden Pistol is used for the tool belt, and its basically a more powerful Flamethrower Auto Attack, and quicker build up time.

build 3: http://www.guildhead.com/skill-calc#MMMzz9MzMgloMMglcMV0fxGVVakcV

This is a Condition damage build that doubles as a good support. Lots of condition removal, Regen/heals, poisons/bleeds and a burn when not using the elixir gun, and a fair bit of buffs.

Build 4: http://www.guildhead.com/skill-calc#MMMzM9MzoMmhMoMmhM0axx0ockbocb

Pure Theory-crafting nonsense. Supposed to be a point defender.

Engineer Build - Flamethrower-Advice

in Engineer

Posted by: Gunblade Hero.2806

Gunblade Hero.2806

Let me start off by saying that right now, I feel like I have a good build. It works for me, and I can generally win most 1v1s, even if they are one right after another with no rest between. I’m more looking for ways I can improve that I haven’t accounted for.

So, first, my abilities and reasons for using them)

Rifle: Great Kiting Potential.
Healing Elixir: Low Cooldown, decent heal, comes off cooldown at 25% when traited, and I can get something to help me survive with the toss.
Rocket Turret: The Knockdown has a low cooldown, and is very nice. My only qualm with this is the long cooldown when picked up, and even longer cooldown if it gets 3-4 shotted (which most people can do easy)
Flamethrower: Blind during stuns/knockdowns/other CCs, EXTREME damage if I can get the explosion on my 2 (mostly against ranged), Climbing damage and lots of opportunitys for “on crit” or “on hit” to trigger. Plus, the damage is nice, too. Also: Knockback.
Elixir B: I was using this until just a little while ago. 6 stacks of might (flamethrower traited), Retribution, armor and swiftness? oh yeah. However, I recently changed this to:
Hidden Pistol: Jumpback, plus the toolbelt use is some good damage.
Supply Drop: For a charr engineer, its probably the best you can get atm. I don’t have Mistfire or Charrzooka.

For traits, I go 20 Power, 30 precision, 20 Toughness. I take the on crit burn and turret knockback in power, chance to vuln on crit, lower cooldown on abilites, and 200+ toughness and 5 stacks of might while in flamethrower for precision, and +power from toughness and +10% movespeed in combat in toughness.

Right now, I’m only 44 so all this is from sPvP. In WvW, I do fairly well, too. This build stacks power/Precision and any crit damage I can get along the way. Beserkers, basically.

Edit: Also: I run with bleed on crit runes to my weapon.

(edited by Gunblade Hero.2806)