Showing Posts For HTF.7602:

List of very wanted, simple features

in Suggestions

Posted by: HTF.7602

HTF.7602

Great list.

A save/export button for the combat log would also be simple to do and be useful for many wanting to make a WvW class but not being really sure how effective they are personally as in a big zerg it is really hard to tell just by looking.

Post Your Build Thread

in Necromancer

Posted by: HTF.7602

HTF.7602

How did you get the downtime of might to be only 3s? Even traited the same as you with runes that lengthen might duration it is about 10s.

Post Your Build Thread

in Necromancer

Posted by: HTF.7602

HTF.7602

The targeted wells works far too well in WvW and Dungeons to drop imo. The only spectral skill I take is the wall and even that is situational so I didn’t see the point and as my crit % in game is usually over 75% after food + you attack often and quickly with this build the weakness is usually either up on the target or on internal cooldown.

Will try the corruption and blood is power for the might, that is a good tip cheers, it also gives me something to replace the weakness with.

Post Your Build Thread

in Necromancer

Posted by: HTF.7602

HTF.7602

Your second one Tak is very similar to the one I just posted. Can I ask why you chose the signet and blood is power on a build that doesn’t have great cond damage? I rolled that way for a while but the extra well for extreme AOE damage and the third slot for wall/utility skills seemed to do more damage and be more helpful in dungeons.

Export/Save Combat Log

in Suggestions

Posted by: HTF.7602

HTF.7602

I agree with you Kal but others will not. Plenty of other mediums have chat logging too and as you say you must treat anything you say in a game like this as open to public view. Even though this is the case some people do not and it may effect the decisions made during game development. There is a partial solution (the one I suggested) that is fine for both viewpoints anyway so hopefully we can get at least that.

Export/Save Combat Log

in Suggestions

Posted by: HTF.7602

HTF.7602

Some people have issues with exporting general chat logs, they feel it can be a breach of privacy etc. That is why in the OP I limited it to just the combat log.

Actual Needed Fixes

in Necromancer

Posted by: HTF.7602

HTF.7602

I agree with you on all three points.

Best Necro Armour

in Necromancer

Posted by: HTF.7602

HTF.7602

I use the named exotic skin. I feel necromancers shouldn’t look like they are evil or undead of whatever. They are just very good spellcasters and not undead themselves and in a lot of cases very rich and powerful, hence my fancy looking armor.

Post Your Build Thread

in Necromancer

Posted by: HTF.7602

HTF.7602

Here is my crit/powermancer:

http://www.gw2build.com/builds/simulator.php#1.5.4.7.18.0.25.4.16.0.107.122.108.109.129.2.2.25.302.310.312.319.324.327.0.0.0.0.0.0.362.0.0.30.30.0.0.10

It focuses on stacking weakness and hitting with lots of crits. The wells doing crits all the time does an insane amount of damage and since the Axe and Focus buffs they do crazy damage too.

I use it well in Dungeons, general PvE, PvP and WvW. Swap out the wall for condition removal well when needed. You can also use the healing well instead of consume conditions but I like the lower cooldown.

Export/Save Combat Log

in Suggestions

Posted by: HTF.7602

HTF.7602

I know you guys at Arenanet have stated you want to work on combat log improvements in the future.

In the meantime why can’t we have a way of exporting or saving the combat log to a file? This would mean that we could then parse this information ourselves and get lots of great statistics like DPS, Damage taken per second etc.

As a programmer I know that this is very trivial to add. When teaching someone to code for the first time their 2nd or 3rd program is usually to write data to a file so I know the amazing code wizards at Arenanet should be able to cook something up in a few minutes.

As the game is at the moment it is very hard to min/max a build, you can try and time how long it takes you to kill a certain champion mob but due to crits etc this is not always accurate. Just adding this simple save to file option would open up a lot of further possibilities when it comes to creating and testing new builds.