Showing Posts For Hair Composts.7062:
I got almost 80 of my 160 slots for armor sets, trinkets, food, weapons, keys, salvagekits, ….
Stashing keys like the curencies would be just as much helpful as another bag slot.
Scruffys destruction relesed me. He used to Taimi up.
Why did the ranger bring his devourer? It Rox.
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When you join an Arenamatch (it doesn’t matter if team arena or solo arena) and someone disbands the match you get stuck. Most people will close the window when they started a queue so they won’t get anynotice about the disband and wait there for several minutes.
Can you just implement a message that tells you your team got disbanded (or in solo arena even just “re-queue” the team)?
Just some quality of live…..
this is a thesis not a theory. and a bad one on top
i sent them a totaly non offensive suggestion in my request. so if i reported myself i could have changed my display name as i wish, if i get reportet i can’t? spot the error in the system…
on week ago i stated in another topic (https://forum-en.gw2archive.eu/forum/support/account/account-name-changed-3/first#post4128936) that my account name was changed.
now i sent in a support ticked (number 700535) where was stated that i cant change my account name since it wasn’t offensive. so does this mean i got to stick with this account name? any possibiltys?
i am refering to a tv show character….. don’t think this is inapropriate
why did you change my account name? i cant see what was wrong with that. i used it for ages on multiple platforms…
Thank you for fixing this so quickly, ArenaNet! Gonna put it to test in 50 minutes =)
very quickly. it only took 3 months.
Is anyone else experiencing a zero (0) drop rate of mystic clovers out of the mystic forge? I’ve tried over 50 times tonight and did not receive one mystic clover. According to previous research, the drop rate should be about 30 percent. I made the clovers once before and 30% was about right. This is the only way to get these clovers. I didn’t see a “bug” report on wiki’s link on making the clovers. This is completely stopped any attempt for me to make a legendary weapon. Furthermore, I have wasted a lot of ecto, shards, skill points and coins.
not entirely true. you can get clovers from pvp. 2 per comleted path :p
Minions and elementals seem to be companions as well. Even though illusions are not.
I do not think 7% damage is that much of an exploit but this seems to be a bug that should be fixed. At least you cant use minipets in a pvp match
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it seems to be that the effect of the 6th rune triggers with minipets. is this intended?
once every 60 seconds
right.. a specific bug, that was announced and reported 3 months ago. there is nothing new to your discription that was not already stated. therefore the removed the laser damage like 2 months ago.
just so you know
[img]http://cdn.bulbagarden.net/upload/7/70/079Slowpoke.png[/img]
after this bug was reported for the first time klick they removed the laser damage (don’t know if on purpose or not). but yes its known for quite some time… about 3 months considering the first report in that thread.
here we go again: the laser deals damage again since patch, which is nice but the invisibility bug is not fixed. so if we get this bug we wont get anymore chests for the battery phases because they just skip. the bug always occurs when tequatl gets too much damage after the battery phase and switches back before he enters his normal phase again.
this system is ganna destroy our tequatl organisation. since you released the new version of tequatl we did our best to slay him every day. the best way to make that possible was to join other servers that provided all of the people. sometimes we needed up to 3(!) guest servers. if you plan on giving us an alternative let us know before you actualy let this go live for the maps other than lvl 1-15 areas.
we realy enjoy the raids every day but i am seriously concerned.
A fresh set of busg for you:
1. The Laser doesnt deal any damage anymore. maybe this is your way of fixing the “he gets invisible and the timer stops”-bug? this is pretty annoying because we get realy close to 0 with the kill, because we need much more time. no way we could do it if 1 battery phase fails.
2. some of us recieve all 4 chests after the kill and only get 2 or 3 in the inventory. this is realy annoying. it is most likely the yellow chest that disapears.
https://forum-en.gw2archive.eu/forum/support/bugs/Tequatl-bug/page/2 Many details and discriptions, even a video….. but here we go again:
- This bug occurs when tequatl get too much damage after the battery phase and he gets to the next battery phase without getting in his “normal” status again.
-The next 25% Tequatl remains invisible. He gets vunerable after the first bonwall spawnes and gets destroyed but not targetable. Timer still runing and we do low dps like in “normal” stage.
-when he hits the next 25% tequatl reapears and the timer stucks at the time where the 25% mark hit. this stage can only be there when he did not bug after the 75%-50% stage. Again low dps like in “normal” stage.
If you want us to we can reproduce the bug and record it again. (we got a second video that is not postet in the other thread jet. I am gonna do it tonight.)
2 runs after the last patch:
even though the skill-lag got significantly better, the timer bugs seem to be worse than before. sometimes like 30 sec between timers.
Wild Mini-Caith uses Tackle! It’s very effective!
But how do you catch her? :p
ty so much for the answer and ty to Feirlista Xv too
helped me a lot
asynchronous timers made us fail again
today we got timer bugs again. sometimes the timer were about 30! seconds apart. we can somehow expect the real timers using teamspeak but it still is pretty annoying.
is it possible to get any kind of response plz? when these bugs occure there are always about 130 people who offered all their time and it gets wasted because of some nasty bugs
i actualy enjoy playing tequatl pretty much so i would appreciate any kind of response.
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We just did Tequatl and got 2 very annoying bugs.
1. megalaser spawned with 25% life in the second battery phase.
2. the after we still managed to defend the laser with like 3% life and retreated after the timer went to 0, we run to Tequatle but the laser still got damage. For like 5 more seconds so the event failed and we failed the kill.
Thats 2 hours of organisation gone to waste. This was the 3rd time that we got the first bug and we got asychronous timers for all events for like 2 weeks. Plz fix!
not possible if you got the finisher from itemshop
so i am the only one who is annoyed by this?
well if thats the point there is a pretty simple solution: make storymode a recomadation für explorermode for ALL partymembers. then wait for the QQ-posts.
but i agree this mechanic ist not a good solution. better is: create a dungeon where partymembers can enter but not leave like in pvp until either the dungeon is finished or like the resign function in gw1 at least 3 have to give up so it gets closed.
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[img]http://cdn.meme.li/i/p5g56.jpg[/img]
Seriously, i cant even store them… please change it so i can delete them without having to type the full name over and over again or let me store them in the locker.
but how does it get my positioning information? thats the core question…
I am asking because I dont know how this works. somehow it gets my ingame position over the sound enviorment. Thats what it says in the discription at least.
Setup
To process positional audio streams, CrossTalk uses the build-in Teamspeak 3D Positioning functionality. You need to enable that in your playback options yourself to enable audio processing on your end, since unfortunately this isn’t available to the plugin API currently. Also note this setting is global, in contrast to it being visualized as being part of a playback profile. The module window tells you about the current status.
Positional Information is communicated over the Teamspeak server. You may run into trouble with harsher server flood settings. The module window allows you to change send intervals to counter that. The default values should work fine for standard server settings, however if you hit the servers flood protection, positioning data will automatically be blocked for this server and you’re notified. You then might wanna wait a couple of minutes before unblocking it after adjusting your settings, so the accumulated “flood ticks” have time to decrease to normal level.
Supported Games/EnvironmentsCrossTalk gets the positional information by implementing compatibility to the official Mumble 3D Positioning convention. This way, developers catch two with one, and for the user it means it’s completely save to use – as (potentially) opposed to the unofficial reading of memory.
The list of currently supported games is as follows:
Counter-Strike Source
Day of Defeat: Source
ezquake
Guild Wars 2 (confirmed)
Half Life 2: Deathmatch
ioquake3
Minecraft Mod
Regnum-Online
Revenge Of The Cats: Ethernet
Sauerbraten
Team Fortress 2
WarsowIt’s currently not planned to implement any support that doesn’t use the official convention. Hopefully this’ll entice developers to implement it. Finally, while I figure a broader application of a single convention benefits everyone, I think it’s only fair when Mumble maintains an edge on individual implementations while CrossTalk hopefully helps increasing Mumble Link’s momentum in becoming a de facto standard. There’s still a way to add games oneself via simply taking the approach the Minecraft Mod chose, which also enables you to provide to both Mumble and CrossTalk with a single mod.
I know if this somehow get information directly from the client or manipulates it its illegal. so i just dont get the functionality. Maybe someone who knows this technology here?
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I already said it here so I am just gonna quote myself:
Dear PvP-Community,
since there is the option to play tounament games in 5v5 I went playing in there because its much more fun to play with teams that always got 5 players. Eventhough lately its seems that a behavior called “ragequiting” starte to apear much more. just today i lost like 10 games because always someone leaves. Its not even fun to win against an enemy team that got quiters.
In my opinion thehre should be massive penaltys for quiters because they got the oportunity to play hotjoin. In Gw1 they were not allowed to play PvP for 1 hour and if they continued doing it they were even banned fpr like 1 to 3 days. Something like thet would be very helpful.
Second problem: Lowlevel players. Why are players below level 10 alowed to play tournaments in the first place? Just yet i lost a game because i got 2 level 1 players and 1 level 2 player in my team and they tought they are awesome because they “already reached level 80 in PvE”. Some restrictions there would help. Level 10 is not much and reached very fast but it helps so that players get an idea how to play the game before they join tournaments and ruin everyones ranking.
so if I’m a top 100 player and decided I want a new account I would have to farm hot join for 10 ranks?
if you are a top 100 player why would you even want to get another acount? anyway, in othergames (e.g. League of Legends) you got to reach max LvL first. Now you say: But thats no MMO; Then i say: Then look at WoW…
lets just not start that way. It takes forever and we wont reach a point
+ if you are a top 100 player and you get 2 level 1 by random and you lose a game against like rank 3k or worse you are gonna be realy mad. Just try to imagine.
Dear PvP-Community,
since there is the option to play tounament games in 5v5 I went playing in there because its much more fun to play with teams that always got 5 players. Eventhough lately its seems that a behavior called “ragequiting” starte to apear much more. just today i lost like 10 games because always someone leaves. Its not even fun to win against an enemy team that got quiters.
In my opinion thehre should be massive penaltys for quiters because they got the oportunity to play hotjoin. In Gw1 they were not allowed to play PvP for 1 hour and if they continued doing it they were even banned fpr like 1 to 3 days. Something like thet would be very helpful.
Second problem: Lowlevel players. Why are players below level 10 alowed to play tournaments in the first place? Just yet i lost a game because i got 2 level 1 players and 1 level 2 player in my team and they tought they are awesome because they “already reached level 80 in PvE”. Some restrictions there would help. Level 10 is not much and reached very fast but it helps so that players get an idea how to play the game before they join tournaments and ruin everyones ranking.