Showing Posts For Halincandeza.4610:
thank you guys so much (particularly Dinosaurs and Xyonon)! i am literally taking handwritten notes right now and am going to practice my dps on some golems in a bit.
EDIT: edited because the quotes were super long
(edited by Halincandeza.4610)
YouTube it.
Or actually play the game and not try to copy someone’s theoretical conceptualization
was asking if people had any particular resources (including youtube videos) about rotation suggestions. the videos i have referenced aren’t really helpful with the above problem. the “actually play the game” attitude doesn’t really seem necessary to me, i’m just looking for some suggestions that are a little more concrete so i can practice a bit and not fall flat on my face in the raid (as i go through it my first time playing a class/build that is notorious for having a higher skill cap than most in raids). as time goes on i am sure i will be able to make the build my own.
hello folks, thanks for reading.
i realize this is probably an obnoxious question that gets asked a lot, but i can’t seem to find a really helpful source…
as the title says, i’m headed to raid on sunday with my engi who will be filling the role of condi dps, using the current meta build (http://metabattle.com/wiki/Build:Engineer_-_Condition_Raids).
the dps rotation section is where i’m getting a little hung up:
DPS Rotation:
Engineer has a lot of skills, the DPS rotation depends heavily on your alacrity uptime. Though the general idea of a good engineer rotation can be boiled down to using your highest damaging skills off cooldown.
Priority Skills
– Incendiary Ammo
– Napalm
– Fire Bomb
– Blowtorch
– Grenade Barrage
– Shrapnel Grenade
Use these skills whenever they recharge.
While these skills are on cooldown you can rotate between weaker condition skills
– Poison Grenade
– Poison Dart Volley
– Concussion Bomb
– Static Shot
– Poison Gas Shell
Lastly use your grenade auto-attack to fill in the gaps.
– Grenade
i understand the concept of keeping up certain priority skills, but some moves’ CD seem too short to even rotate out of (Shrapnel Grenade, for example, has a 5sec cooldown). i was wondering if folks could suggest a helpful resource (text form would be amazing, but a video would work too!) to get a more concrete idea of the condi dps rotation during raids / what i should be aiming for.
again, thanks for taking the time to read and any help would be greatly appreciated!
-incandeza
signed – really want this!
Tarnished Coast: most active, nice people – just join us already.
i think the main issue here is that people who aren’t -this- close to jumping out a window right now didn’t see the town clothes in the wintersday trailer.
they will be mine…
Feel like a little child waiting to open the Christmas gifts!:) I’m so going to run right over to new LA JP and fall down several time out of pure Christmas joy:)
same, but with more tears and cursing. it’s a jp tradition for me at this point.
hah, wow – not sure how i got that into my head. apologies.
i can understand feeling some minor annoyance (especially for those pressed for time), but a lot of people need to seriously calm down.
the patch is late. not ideal for us, but i’m sure arenanet doesn’t find this situation to be ideal either.
fantastic thread
For anyone wanting to preview dyes (or nearly anything else):
Go to gw2db.com
Search the item you want to preview
Looks for ‘Chat link’ (example, Abyss dye chat link is [&AgGETwAA])
Copy and paste that chat link into chat
Preview the item
i had no idea, this is incredibly helpful – thanks!
yep, same – please dont make me go do something productive arenanet, i need my guild wars 2 fix
oh man – i seriously loved the concept, but those birds are beyond bugged. i barely made it through on my guardian (his blocking skill was a godsend), but it still took an incredible amount of time. and for me, yes, the chest was bugged. i have heard from others that it is not. regardless, it isn’t worth it – you don’t need to have the bomb to get the achievement, and i regret spending so much time with that impossibly frustrating puzzle.
the puzzles were one of the biggest surprises for me in this game – i really, really like them. when you stumble across an area and realize it’s a potential labyrinth and find yourself standing back, analyzing possible routes etc…it’s a really fun break from the usual, and just kind of perfectly sums up arenanet’s focus on exploration and an incredibly rich, detailed environment.
this puzzle (even though, again, it’s a fantastic concept in a beautiful area) loses the sense of wonder and adventure about the 20th time you die unexpectedly from a bird who wasn’t even near you.