Showing Posts For Hartayke.7349:
“Love the rate at which my character repeats ‘no! My minion!’
…….despite the fact I do not purposely use any"
Just looked at the Mesmer forums, and unless the threads are titled different than their contents, there isn’t a single OP complaint on the first page. This means it’s not an active topic, and henceforth not even discussed for any length of time.
Also, yes, bumping this thread is probably a bad idea if they only read the complaints by people rather than the rebuttals. I still find it kinda funny how they told people to work on a counter before complaining OP, but apparently they don’t agree with that anymore.
Someone complains, developer replies with “We’re working on a nerf, don’t worry” rather than, “Have you tried to counter it at all?”
Thief is easily countered. This is why it can’t be considered OP by anyone with a brain.
There is typically at least one thread on the front page that ends up large like this one, which is the only one I see on the FP here. Actually, most threads on the FP here about nerfing at all are by thieves, 3:1 at a glance.
The last one like this for Mesmers is on p3 at the moment, again at a glance.
Another point though: the dev seems to have posted that they were ALREADY looking at this, meaning this thread has nothing to do with it.
I’m gonna say yeah, the developers are nerfing based off complaints. Does anyone else not realize that Mesmer is easily the most overpowered class in this game, yet there are no complaints about it? I mean really, they not only have the most utility in the game (and one skill that outclasses any other class’s skill in terms of utility on a 90 second CD), but they also have amazing condition damage builds (ones based off Confusion, mind you, which is the best condition in the game) and burst builds.
One class is actually OP, while another isn’t, yet the one that isn’t is complained about and subsequently nerfed. How can anyone say it is something other than a skill issue? Good players don’t have a single issue with thief being a good burster. That’s seriously all they have. They can’t build an effective bunker build. They can’t build an effective support build. Their condition builds are worse than pretty much any other class’s.
Whoa whoa whoa there brother, the Mesmer forums do indeed get plenty of complaints. Especially about Moa morph.
The thief forum definitely has the most of the class forums I visit though: Necro, Mesmer, Guardian and Thief. Not sure about the rest.
Previous experience, such as the Pistol Whip nerf, seem to indicate otherwise. The squeaky wheel gets the grease, and whoever can cry the loudest gets the attention and validation they so desire.
I hear you, I do not understand where some nerfs come from personally, and devs in these games often do not explain them.
However, as an antithesis, I submit to you the necromancer and its community. There are more posts and threads there from the people that play the class begging for bug fixes/changes than there are whine posts in any given class forum.
Still next to nothing has changed, and certainly not a significantly larger amount than the other classes.
What I find most ridiculous about threads like this is the “omg kids whine and classes get nerfed durpa durp!”.
Are you kittening serious? You think devs sit at their desk and monitor your forums waiting for “QQ” threads and decide their game balance accordingly?
Get real. These things are in large part decided on vast amounts of statistics. In this case, they see exactly how often BS is used, how much it is doing, how many kills occur because of it, how many thieves use it, if the opponent was able to react, how it compares to other class abilities, etc etc ad nauseum.
All the “whining” threads and all the “my class is fine here’s why” responses mean nothing and in all likelihood are not even read in the first place. You can argue until your face is blue in either direction, it is worthless against pure numbers.
It is almost alarming how self important people are to think any differently, or that the subjective material they post matters at all with respect to game balance.
If you are nerfed, it is because the numbers said your class is OP. If you are not, guess what? Their statistics decided that, not “kids” whining on forums or lack of white knight defenders responding to them.
“With all due respect, that’s a bunch of malarky”
The posts/whining bring dev attention to those particular aspects, the nerfs wouldn’t be happening if people were not complaining about them.
So the root cause IS the complaints.
What you are saying is not the same thing I am saying.
You say, and it is possible assuming no one at ANET has ever been killed by the class/ability in question or it never occurred during internal testing, is that whine posts being dev attention to an ability.
I will concede that as possible.
However, that does not cause nerfs. If that happens, it is simply causing them to look at it. It is once again their data that would result in adjustment.
If the class/skill in question is not OP, you have nothing to worry about.
Right?
What I find most ridiculous about threads like this is the “omg kids whine and classes get nerfed durpa durp!”.
Are you kittening serious? You think devs sit at their desk and monitor your forums waiting for “QQ” threads and decide their game balance accordingly?
Get real. These things are in large part decided on vast amounts of statistics. In this case, they see exactly how often BS is used, how much it is doing, how many kills occur because of it, how many thieves use it, if the opponent was able to react, how it compares to other class abilities, etc etc ad nauseum.
All the “whining” threads and all the “my class is fine here’s why” responses mean nothing and in all likelihood are not even read in the first place. You can argue until your face is blue in either direction, it is worthless against pure numbers.
It is almost alarming how self important people are to think any differently, or that the subjective material they post matters at all with respect to game balance.
If you are nerfed, it is because the numbers said your class is OP. If you are not, guess what? Their statistics decided that, not lack of “kids” whining on forums or white knight defenders responding to them.
(edited by Hartayke.7349)
What about earth in an SI build with Rampagers?
Mesmers: the good, the bad, i still want to bang my face on fighting them
in Mesmer
Posted by: Hartayke.7349
All signs point to anti-melee build, brother. I do not use that same setup myself, but play an anti-melee build staff/sword in spvp with focus on mobility.
Condition builds on a decent player can wreck me.
Every build has its weakness, just like every other class.
PS- yes I always hated ice lance spam, but that’s WoW for you. That really is not comparable to this, though. I could say the same thing, that frost mages were the anti melee spec, but the way it became in the later (wrath+) game, it was incredibly strong verses anything at all. That is not the case with the Mesmer.
(edited by Hartayke.7349)
Yeah I love when I am literally on top of a target starting to flee, and decide to use this to try and immobilize him………….
Then the swap puts me so far away from him I have no chance of catching up, and he lives to fight another day.
I then ponder for a brief moment how the hell that happened…..
Then a thief pops out of nowhere and finishes off my life bar.
kitten.
And yes the clone even spawning is pretty unreliable, even after much practice. I mean, it gets better with practice…. But far from perfect.
See what I did dere?
+1
I silently wept after seeing my new minion rise and die in 2 seconds, the first time it activated.
I was so looking forward to this trait when leveling. Then I got it, found a mob to see it………………..
2 seconds later the disappointment was overwhelming.
Then it seemed to keep me in combat while it was doing the bleeding-even-though-it is-dead thing.
kitten.
/signed.
What Thanos said.
Really? You are going to derail this thread with the standard “Mesmers are op lawlz” comments?
This is a good thread, let’s keep it on topic.
Because the Mad King is so hard =p
I am curious exactly what you think was so much better, especially on the AoE first wave.
I personally think the scepter is one of the best models. It’s the skillset that makes it not worth it :p
I think the GS looks great on the Mesmer. If I ever make one of the legendaries, it will be twilight.
@Elmentius he said no traits or skills, and crafting would defeat the point of this heh.
I thought Plague Signet was still bugged in that while you are being afflicted with your allies’ conditions, it does not actually remove them from said allies.
If it is, using this signet and then using DS to cure these conditions seems like a pointless exercise.
Rangers and Necros: Passionately arguing with each other over who gets to be the WORST class.
Nice going guys, no wonder no one wants to read our forums :p
The activation time isn’t faster the projectile just goes faster. It is still trash weapon.
But scepters attackspeed was depending on the projectile speed, wasn’t it ?
It was a “big” issue, that scepter’s #1 recharge (CD) was depending on the distance to the target. With +33% speed it should boost the scepter quite a bit. Gotta test this later.
Yes.
If you have sharper images in your condition build you will want precision over vitality, ie Rabid I think it is (Condition, Power, Prec)
Necromancers get sword mastery from kills with wells, seems most classes have something like this. That is likely how your ranger got staff, killing with a trap or something.
Yes this is a known bug, if you do not have fury or retaliation treated on your phantasms, there will be a delay before they start their attack.
I don’t think they planned any of the class trait lines to be 100% specialized into one thing.
Does your pve weapon have 100 toughness and your pvp weapon has none?
+5 to OP. Well said.
The Blood Well heal I believe is considered as coming from another entity, as if you were healed by another player for example, and therefore does not fall under the conditions of the trait.
I am not trying to be a kitten here, but I have to agree with Ezekeel.
The fact is, the necro has an appalling lack of finishers in general, and some of the very few we do have are unreliable as it is (difficulty aiming bone minions, staff projectile finisher having a 20% chance and a ridiculously slow attack speed/travel time…. Marks needing to be triggered by an enemy … Actually that covers most of them lol). This goes directly counter to what you are saying.
You are insulting experienced necros who have suffered with the problems with the class for months having played one for a single day. Your first example made me actually believe at first that this was a joke thread until I read your replies.
And you really cannot pull the “grass is greener” syndrome here, many of us have played other classes by now and what else is there to compare it to? This class has potential, and we want to see that potential realized, that is the main reason for pointing out flaws and comparisons… Not just moping around. We can like the class and be unhappy with the state it is in at the same time, you know.
I mean… Insulting someone over pointing out that in order to pull off that first point one must have life force, shift to DS, send off the slower than normal run speed projectile on a relatively long cooldown then shift out just to land… Auto attack… Is rather absurd considering this kind of thing is built into the core philosophy of basic class design in this game and that ours is particularly bad and clunky.
Take the Mesmer sword of example, on the same mainhand one spawns a clone with number three, then hits it again to teleport into melee range while also immobilizing the target, then hit number two for a fast attack with two seconds of invulnerability, then auto attacking… All with the same main hand weapon… And compare. THAT is having self-synergy.
If I paid you one dollar an hour to do a job someone else made even minimum wage doing, would you just be happy you had the job and not complain or want change?
Then if someone came along who had been working for thirty minutes when you had been there years and insulted you for pointing out the inequity and told you that you should just be happy with what you had, how would you react?
(edited by Hartayke.7349)
The biggest BS with Moa is the instant Despawning of our minions. I know hardly anyone in their right mind goes MM in pvp but the golem and the exploding minions are still quite useful.
Cancels transformation elites too, though that is using a long cooldown elite to cancel another long cooldown elite, so I don’t know. You still eat the bird’s whole duration while you only got a few seconds of your own elite, less even if they were waiting for it.
In SPVP only players rally, thankfully. And Fetid Ground is in no way an advantage, it’s poison. Poison. Not gonna kill anyone any time soon.
It will kill an illusion that will not move out of it fairly quickly, but the point is moot anyway if clones do not rally you.
The only that really bothers me is that staff wells don’t trigger on downed people. It can be a nuicance to kill a mesmer that is down, specially in wvw there they render really slow after clone.
Yes, this is really quite obnoxious and should be changed. Marks should trigger if there is an enemy within their radius period, regardless of state or type. This would also help us with the painful task of killing objects.
Edit: it can be fun though to stack a bunch of marks on a downed player you cannot really reach to finish so that when someone comes to help them they trigger them all.
(edited by Hartayke.7349)
Also if you can afford a mark or even a well killing illusions is worth it, especially since they will not move out of it while the player will. Just don’t be near them when they die hehe.
Does killing a clone rally you? If you are both downed and he has clones (which except for staff clones deal no real damage anyway, except possibly stacking some bleeds, and the staff clones only apply debuffs) it seems as though it would be more advantageous to the opposing player for the Mesmer to have his clones up when downed rather than have them disappear… Assuming killing one will rally you anyway, it takes very little to kill one or a phantasm. They are not going to move either so if you make it to fetid ground it should be even easier.
(edited by Hartayke.7349)
Most of your impressions regarding the class are correct.
My biggest gripe with the class is the lack of move speed, the only boost is as you say: a short duration sprint on a weapon, though it’s the focus not the scepter.
But then again the game itself just has too much mind numbing foot travel, especially WvW… Though in all the classes I have played it is definitely the most pronounced on the Mesmer.
The “micro hell” aspect of the class is probably what I enjoy most about it.
Coming from a Thief (Easier to deal with when compared to warrior)/Warrior (Pure melee builds) Moa Morph is extremely tough to deal with in a 1v1 situation.
…
Mesmer chucks down a bunch of clones/illusions, very typical, warrior is still closing to melee range; and making sure they are targeting the right Mesmer. Illusions are dishing out their damage, warrior is relatively close to the Mesmer (At this stage it’s pretty chaotic already, 3-5+ illusions, dealing about 2-3k damage). Warriors now in melee range, and if they have managed to work out which mesmers real, they’re doing their normal burst damage combo.
Odds are the mesmers going to use their Moa Morph when you are either nearing melee range (I’d say around 900 in-game range) or just about into melee range. The Mesmers already dropped a bunch of clones, you aren’t too sure which mesmers which; its difficult to say if he’s casting Moa Morph or not (It’s very easy to tell if a warriors using his kill shot ability, takes a knee, obvious animation, no illusions )
…
I am not sure what game you are playing, but Mesmers can only have a maximum of three illusions out, which includes both phantasms and clones.
Clones do no damage, and the phantasms that do are not hitting that hard.
Phantasms look nothing like real players, easily distinguishable by the fact they look Like ghosts.
Clones look just like the player except for having no offhand, but they do NOTHING but auto attack, they do not cast… They do not even move unless they have to reposition in order to keep their auto attack going. Therefore, you can quite easily tell if the Mesmer itself is casting something like Moa, and it gives away which is real.
(edited by Hartayke.7349)