Showing Posts For HasuGhost.5672:
It doesn’t have to be that complicated. It could simply be: solo or duo → one queue; 3 or more → another queue. It would already improve by a lot.
At least in sPvP you can have some fun either lose or winning. Have you tried pugging free tournaments only to get farmed by premades at round 3? I cannot phantom why the hell Anet decided that letting premades farm pugs was a good idea. Have you guys ever thought about a revolutionary idea: different queues? I know you think premades will play only paid tournaments, but it’s so naive it’s not even funny. How do you think they will farm their tickets?
Have you guys ever played a MOBA game?
I don’t think you could have been more right.
@GankSinatra One class being better then another task is not called being overpowered. Its called asymmetric design. Always in that kind of design, one setup is better then another in some specific situation.
Thats what i’d like. But it doesnt really play out like this atm, does it? Or do you think guardians are only effective in certain specific situations right now? Would you pick a point defend ele or necro because it would fit better against the enemies line up? Or still rather always take the Guardian because it performs best in most situations?
I guess we agree on your statement, but disagree on what point the game is at now.
Pretty much this. I’m also curious to know in which situation exactly any other class bunkers better than the guardian. Can anyone step up and give such an example?
“Let’s assume that the best bunkers as of now are guardian (1st) and engineer (2nd). Why would anyone pick eng instead of guardian?”
Because asymetric design doesn’t compare Y and Z by placing them into X, but by placing them into [X,…,W]. This isn’t 1vs1, but its 5vs5, and while there will be some situations in which guardians will be best, there will also be situations in which engineers will be better. He doesn’t say: guardians are the best bunkers. He says: “Currently in meta, guardians are considered best bunkers”. That’s not the same.
I understand your line of thought and I agree with that. But here is the tricky question: What is the team comp deals better with a guardian bunker than with an engineer bunker? Or even better: Is there such a team comp? If there is no such comp, can we all agree that guardian is the best bunker, period, and therefore overpowered?
What I’m trying to say is if you have some classes that are clearly the best in fulfilling some roles and therefore are needed in a team comp, aren’t they overpowered? You just gave an example in your last post. The guardian is the best bunker, period. Aren’t they a little overpowered in comparison to other classes in this role? I think if some classes are just mandatory in a team comp, the balance isn’t just there yet.
Okay here is where you make your argument completely unreasonable; there is always going to be that one class that excel’s in certain field, to ask Arenanet to make all classes be able to bunker aswell as guardian is next to impossible, albit that doesn’t mean that other classes cannot also fulfill the bunker role because engineer, necromancer and warrior all have very viable bunker builds, but guardian has better tools at their disposal. This good sir is what is known as a meta. Also a quick tip necromancers are very well equipped to kill bunker guardians or soften them up for their other team mates to take out.
There is always going to be a meta and people will always take what they believe best fulfills a certain role they require, for example no one is going to take a guardian into a roaming role, because frankittenhey just can’t do it and don’t have the necessary tools, whilst an ele is better equipped to take on that job, does that in your mind make ele overpowered ?
I find that what your looking for Arenanet to do it next to impossible, or simply they should delete all classes and keep just one.
I never said I wanted every class to be able to fulfill every role equally. But let’s focus on the bunker issue. Let’s assume that the best bunkers as of now are guardian (1st) and engineer (2nd). Why would anyone pick eng instead of guardian?
You mention the meta. In my understanding, meta could only help this if there is some kind of hard counter to guardians that aren’t also hard counters to engineers. We would need a team comp that deals better with guardian as a bunker than with engineer as a bunker. Would you elaborate a bit in this topic?
What I’m trying to say is if you have some classes that are clearly the best in fulfilling some roles and therefore are needed in a team comp, aren’t they overpowered? You just gave an example in your last post. The guardian is the best bunker, period. Aren’t they a little overpowered in comparison to other classes in this role? I think if some classes are just mandatory in a team comp, the balance isn’t just there yet.
@Xeph
I wasn’t implying you picked mesmer because it’s overpowered. It just happens to be a little over the top (like you said yourself), especially in maps like Kyhlo. Also, I’m pretty sure you know that most good (known) teams run mesmer/thief/guardian (or at least two of these) +2. Do you happen to know any good team that runs a comp without none of those 3? I’m talking about running it on a “serious” game, not just for testing purposes.
@Xeph:
With all due respect, I think just saying the game is fine isn’t very effective, especially considering you are playing a mesmer (like you mentioned). Why don’t you guys make a team comp without using mesmer/guardian/thief and beat other good teams? Then you post it in youtube and we can all actually believe balance is fine.
I think you are pretty much accurate about everything. I’d rate thieves 6 though.
Apparently people are fine with guardians being able to hold a point against 2 (or even more) for a long period of time. In fact, in CT it’s even worse, they can knock down people back to stairs. Is this really intentional design? What’s the point of other classes defending points then? Pretty much the same issue happens with mesmers at Kyhlo treb.
I’m not sure I got it right.
When he said: “We also discovered a bug that was allowing people to queue up and enter maps ahead of players who had been queued for much longer. Please check on our forums for an announcement when the fix has been implemented. This should fix the problem of some people staying queued for hours while other people can queue up for the same map and enter within a matter of minutes.”
Did he mean that the bug has already been fixed or that it will be fixed in the future?