Showing Posts For Haven.6531:
Asura Thief: Smart E Pants
Asura Guardian: Asura Win – extra points if you understood the pun
death blossom has an innate evade skill so whether ur being positioned somewhere else doesn’t matter. i’m not talking about removing the evade i’m simply saying removing the repositioning aspect of the skill
This is a very simple suggestion.
I was thinking (please correct me if I’m wrong) that death blossom can change from being a leap to a spin (visually, it will look like a warrior’s second axe skill maybe)
With everything remaining the same; evade and all. The graphics change would allow players who are up agains the death blossom spam people to run out of range. This isn’t going to be a huge nerf due to the fact that thieves will still have all the perks of death blossom.
However, without the leaping which causes other players to moan and complain about how they can’t counter it. Now they can either run away from the thieves, or fight the thieves throught the death blossom spin.
Please correct me if I’m wrong, but a simple graphics change would allow death blossom to not change much to a thief’s playstyle and yet give a slight advantage to those who can’t see where the thief is going to be because he is constantly leaping. Even if he is evading, at least you’ll know where he is going to be and where you can run off to
thoughts?
This is a very simple suggestion.
I was thinking (please correct me if I’m wrong) that death blossom can change from being a leap to a spin (visually, it will look like a warrior’s second axe skill maybe)
With everything remaining the same; evade and all. The graphics change would allow players who are up agains the death blossom spam people to run out of range. This isn’t going to be a huge nerf due to the fact that thieves will still have all the perks of death blossom.
However, without the leaping which causes other players to moan and complain about how they can’t counter it. Now they can either run away from the thieves, or fight the thieves throught the death blossom spin.
Please correct me if I’m wrong, but a simple graphics change would allow death blossom to not change much to a thief’s playstyle and yet give a slight advantage to those who can’t see where the thief is going to be because he is constantly leaping. Even if he is evading, at least you’ll know where he is going to be and where you can run off to
thoughts?
Hello all,
My brothers and I are currently in a dead guild on Crystal Desert, formed by friends who no longer play, and we’re hoping for a change. We don’t mind moving to a new server seeing as how all three of us will be joining together. Our main desire for this guild is to have a large player base to allow for us to play at random times throughout the day. Our secondary concern is a guild that has a large presence in WvW.
Since we are students, our schedules must be adaptive due to our changing class schedule. Also, because we feel that running dungeons doesn’t usually require a guild to do so (with pug groups proving quite successful in the past) we feel that the main thing would be WvW. Although it is quite fun to run with the massive groups once in a while, being in a coordinated attack with 5-10 people is not only challenging but can also be much more rewarding.
If any guild is interested in receiving us we would be happy to take a look! Thank you in advance for your responses and I hope to be joining your community soon!
The main problem I’ve been facing is not taking down the mobs, but that the mobs come so fast that I don’t have time to regenerate my health out of combat. I remain in combat for so long that I end up fighting a mob with 10% health. (I use my heal every single time it’s on cd and i’m low on health so it isn’t the issue of not using heal)
And I can only dodge twice or three times before I lose endurance and those range mobs shoot pretty frequently. Without endurance, I simply eat those range projectiles.
Hello all,
I am relatively new to Guild Wars 2, so if I am not making a valid point then please feel free to tell me.
Throughout my leveling (currently level in my 40’s) I have came to the conclusion that mobs in guild wars 2 spawn at a very fast rate. In fact, it re-spawns so fast that by the time I start on the 4th consecutive mob, the first one has most likely came back.
As a player, this discourages me to explore the map. In a cave, the respawn rate is so fast that I am unable to venture further into the cave due to the mass amount of mobs that spawn. Not only that, but because of the strength of these mobs I usually die because I cannot escape combat.
One particular incident is the dynamic event in Timberland falls in which I have to kill a Fire Imp that has destroyed an Asura’s research. The mob was a veteren but spawns so many smaller mobs that all do fire damage that I simply cannot do anything but die.
Does anyone else feel this is true for them?
At any rate, I suggest that mob re-spawn rates should either be lowered or adjusted depending on players in the area. (not map because a map is fairly large and players can be concentrated in other areas)
This will encourage solo players like myself to explore areas and truly “discover” the map, which is the intended experience Guild Wars 2 wanted to provide the players with.
I don’t have a problem with the nature of the relationship. The dialogue was what annoyed me. He repeated “he’s my love, afterall” 3 or 4 times and I’m just like… I get it, calm down, I’ll save him for you.
I would be very willing to join. However, I’m on Henge of Denavri. I haven’t done any wvwvw yet so I don’t know how it stacks up. But I would prefer a short que time server as well.
Hit me up!
Apart from ’don’t like the gameplay’ being the kind of complaint that should definitely refer to my sig, it’s a nonissue.
This is exactly what I’ve been trying to say. If your enjoyment comes from meaningful kills and not playing a certain profession because it’s too easy then that’s very well and good for you.
However, other people might enjoy the easy mode of killing, or perhaps isn’t skilled enough to play the game at another profession. Their enjoyment lies with the end goal which is to win / kill as much people as they can, rather than having any meaningful kills.
Arenanet has given us an elegant solution to solving the “that class is better than mine” problem in most mmo’s. Please don’t turn the forums into those of other mmo’s.
I don’t know how to quote two people, so instead I’ll just write a generic reply.
First off, I’m not saying everyone should roll the class that is OP. My previous post have made a clear analogy of the situation in Guild Wars. You can’t have both slices of the proverbial pie. It is either you win “easy-mode” or you work for a win. If having a win is more important than having a meaningful win then by all means roll the OP profession rather than the other.
Secondly, I never stated I am jumping on the bandwagon; my original statement is, why are there so much crying about an overpowered class? I would much rather work for my kills then play a class that is spoon fed kills. However, if you find more enjoyment in the end goal rather than the process then the solution is to roll a class. If my psyche is in jeopardy simply because I don’t want to complain, then I would gladly see a shrink to diagnose my “potential” problems. Complaining is the mindset of the lower middle class; if you have a problem blame someone else rather than do what you can to try to rectify the problem.
Thirdly, I play an engineer. I joined guild wars because the pvp system was much better than all the other mmo’s I’ve played; with the exception of EVE Online. However, when I started visiting the forums, all I hear from players is “nerf that” or “that’s OP”, instead of actually trying to find a solution people come to complain.
Lastly, I am not Arena Net. I don’t know the first thing to balancing a game. However, I do know that all this crying is going to become the norm for the forums if we keep it up. If you guys are upset because I’m telling you to stop complaining then I’m sorry this is the first time someone has said it to you. But the message is sound; don’t complain because it doesn’t help anyone. All it does is make you look like a child who needs extra sprinkles on their ice cream cones because the other kid has it too.
TL:DR Life’s not fair. Instead of complaining, find a solution. Roll the class or play better. It’s actually the only two options.
All this crying about thief and warriors etc is just stupid because if you want, you can instantly make a warrior or thief with the “overpowered” skill sets. It’s an mmo, balance isn’t going to be perfect. If you want perfect balance, perhaps rock paper scissors is more suited to you.
As you suspected, you are missing something. That something being the end result if people do as you suggest.
If a couple of classes are more powerful than the others in PvP, and if as you suggest people all roll those classes in order to be able to play without getting constantly owned in unfair fights, the game will end up with just 2 classes in PvP. That’s happened to some games in the past, and it makes a very, very dull game.
People talk about “balance” like it is some lofty ideal or deep philosophical point to be debated. That kinda misses the point that in games, a FAIR game is the only one that is enjoyable for all people playing.
It’s everywhere you look in life, if you care to pay attention. You could change your final comment to be “if you want balance, play just about any game in the world.”
Games like scrabble, monopoly and connect four are all perfectly balanced. But again, is that the type of game you want to play?
Guild wars allow you to play every single profession easily in PVP. So Everyone can enjoy themselves. If winning is more important to you, then play the “OP” class. If having a more substantially meaningful win is more enjoyable then play the other classes.
You can either be the best fry cook in the world where you are the king of making fast food. Or you can be a mediocre account executive of an accounting firm. It’s really up to you. Again, I’m simply saying the complaining is stupid.
Even in real life, which you suggested me to pay attention to, you are either the second generation rich people who are spoon fed everything, or you can achieve something through hard work. (if you are rich through hard work, it’s still hard work)
OP has a bad attitude. Your answer to something you know absolutely nothing about is to just jump on the bandwagon and play the OP class. How is that going to fix anything? It isn’t.
And using the “maybe they are just bad” line of thinking has been debunked by players of all levels of game play and experience far greater than yours, who just started.
Again I refer to my statement: This is an mmo; if you want a perfectly balanced game, then play rock paper scissors. balance and genuine uniqueness is impossible.
We’re not school children anymore. Stop crying “unfair” when someone else gets a slightly larger gold star on their homework.
I just started the game and was wondering if someone could explain to me why are there so much crying about professions being overpowered?
If anyone thinks a profession is stronger, then just roll one and pvp with it. You automatically get level 80…. Unless I’m missing something entirely.
All this crying about thief and warriors etc is just stupid because if you want, you can instantly make a warrior or thief with the “overpowered” skill sets. It’s an mmo, balance isn’t going to be perfect. If you want perfect balance, perhaps rock paper scissors is more suited to you.
