Showing Posts For Hecatonchir.9326:
Issue with Mender’s Purity and Mantra of Resolve. Using a heal while Mantra of Resolve is not charged puts Mantra of Resolve on full cooldown.
I have verified OOC in pvp. Using Power Return puts Mantra of Resolve on full CD. Has this been posted in the bugs forum?
Main reason for MM is the extra range, kite things all day. Wolf/hyena are for all the KDs/fear. A little unpredictable, but unpredictable for me means unpredictable for my opponents from what I’ve seen. Definitely things I’ll take into mind though.
EDIT: Looking back at it, I didn’t realize they’d made 1500 range LB base. Almost definitely going to switch that out now, although I lose might/fury/swiftness at start of fight and on pet switch.
(edited by Hecatonchir.9326)
Hi guys, I’ve mained Ele since launch, with an occasional dip into Guard for a change of pace. But in the last couple months I’ve been playing ranger a lot, almost exclusively since the balance patch, and I’m thinking I’m going to take the dive and make ascended stuff for it, just looking for a little bit of critiquing on what I’m thinking of for stat/gear allocation, as I know that the traits are what I want.
This build is for solo/small group roaming in wvw, basically just looking for your input on stat distributions, as I think I have the gameplay down, but feel free to make suggestions on that as well.
I’ve got a typical glass glass ele, sit in fire and pew pew:
I’ve also been experimenting with a bunker staff ele that runs in the melee train and is basically a mobile healer/water field dispenser. For the most part it stays in water and auto attacks, drops fields when necessary etc.
The first build is solid as long as you position well, I’m very curious what you guys think about the second build though.
This is too funny, love you HOPE! We miss you on FA!
I'll shut the lights off on my way out
in Battle for Lion’s Arch - Aftermath
Posted by: Hecatonchir.9326
Took some screenshots of the usually well populated areas after the new build was ready and everybody had logged, hopefully you guys like abandoned LA!
Album:
http://imgur.com/a/cl9nP
To the SBI ele and warrior that I just fought at the bottom of Carver’s Ascent on FABL, good fight, was lots of fun until your zerg showed up! I think I could have gotten you, but I guess now we won’t find out. =(
(I’m an FA ele, if that helps you know who I’m talking to)
(edited by Hecatonchir.9326)
In regards to your question about s/d: in large group fights you should absolutely go with the staff, it has far more aoe and utility than s/d could dream of, and in order to get the kind of burst you need to make s/d viable you have to be in the thick of the fighting… in zerker gear. Not the greatest for zerg fights.
Where s/d shines is small, organized group play. If you have a couple buddies to stun/immobilize your target for about 4 or 5 seconds you can burst down anyone in a matter of those 4 or 5 seconds. dragon’s tooth pulls 5-7k, ring of fire gets 3-4k, when you aim phoenix right behind your enemy so that it hits them on the way out, with the explosion and on the way back it gets about 10k total. I’ve pulled that rotation, switched to earth and hit with a churn because my target just stood there, dumbfounded by the amount of damage that an ele just put on them.
There any fight clubs going on?
So my Sigils of Sorrow are reading “+x% Damage vs. Nightmare Court” instead of vs Dredge. Have seen this on Minor and Major, have not had any superiors to see this issue on.
I’m surprised there isn’t anything about portals here, everyone loves mesmer portals, and knows that they’re amazing when used right. All it takes is 6 or 7 mesmers and you can move literally the entire zerg to teq. I use portals to avoid the first wave entirely, more dps getting put on teq without people getting dropped and losing thier ice bows. I also use mesmer portals at the end of each megalaser defence to let the defenders stay a little bit longer and make sure that the whole zerg gets in place to attack teq during the stun. Of the fights that I’ve participated in I’m the only commander I’ve seen do this, and it works amazingly for getting everyone in place on time and dealing damage (because we all like numbers.)
Ok, you’re recommending Carrion over Soldier’s then. I misunderstood.
EDIT:
And as long as people avoid waves, and cleanses are good I see no reason for that not to be the standard gear.
How far off is QLD from EST?
8 pm qld time = 6 am est
I would be willing to command a teq run at 3a or 4a EST, so 5p or 6p qld. just let me know what day and where. (and what ts)
How far off is QLD from EST?
I don’t remember the actual post, but a Dev stated, no. It’s 2 weeks of living story content, Boss Week is just a pun on Shark Week.
The problem with that is the conditions only get one or two ticks in before they are replaced with newer, weaker conditions. I’ve commanded 2 successful teq kills, both times I had condition builds on turret defense because they will be more effective there than they will be in the stack, and it frees up others who do have power as a main stat to do what they do best, damage. And OP said they are in FA and were in a run where the mes’s ported back from the megalaser… that was one of mine. Again, I had condition damage builds on turret defense.
EDIT:
At least I’m fairly certain the porting from megalaser was one of mine, I believe that I was the first commander on FA to do it. Could be wrong.
(edited by Hecatonchir.9326)
One important point I think should be mentioned is of DPS…
…or carrion gear (power, vitality, condition damage) if they apply a decent amount of conditions.
Absolutely disagree. Because of the condition cap, and how quickly world bosses get to 25 of every condition with 100+ people wailing on him, condition builds are best on turret defense duty. Unfortunately older conditions that do more damage (because they came from a condition build) will be replaced with newer ones that do less (because they came from any other build). The game prioritizes time left on conditions, not how much damage those conditions will deal.
A better one to show that FA did it, since the one used as proof has the ui hidden for pretty picture mode:
http://i.imgur.com/CL8pGq0.jpg
Edit: Changed link to go straight to full size picture.
For the old fight the Megalaser was an object that had to be used by a player to fire, that was how you got the achievement. With the patch the Megalaser fires on its own, hence not being able to get the achievement. As it stands right now if you don’t have That Had to Burn you’re likely unable to get it unless ANet changes the fight again.