Showing Posts For Hecatonchir.9326:

Let’s Talk Scoring…

in WvW

Posted by: Hecatonchir.9326

Hecatonchir.9326

In my personal opinion scoring should be based on proportional wvw population during each tick. If each team has, say a minimum of ~30% of the total wvw population then each tick should be full, if one server has 50% and the other two have 25%, ticks should not be as high, as the one server has a clear advantage over the other two, and continue decreasing to say one server having =<90% of the wvw population during the tick.

This does a few things: it does not reward stacking a time zone where your opposing servers have no coverage because you will not be equally rewarded for that time zone as you would be if coverage was roughly even on all servers. It encourages splitting up stacked time zones and distributing evenly amongst their tier, because at that point they will be fully rewarded for their efforts.

The issue with night capping isn’t that it’s “off prime time hours” or even that it’s rewarding stacking a time zone, the issue is that it rewards exploiting unbalanced population levels. If all 3 servers have a total of 15 people in wvw each, they all have an equal chance to attack and defend objectives, and thus should be rewarded as well as during prime time, because there is no imbalance. If one server has 40 people in wvw and the other two servers have a combined 5 people, the stacked server should NOT be rewarded because they don’t have to put any effort into attacking or defending. It’s not about total population, it’s about population balance.

In my opinion the “controversial” proposal is obscene, because you are directly telling players that their contributions don’t matter if they don’t have full map blobs. Basing scoring off of proportional population levels keeps those players relevant AS LONG AS THEY ARE ON AN EVEN PLAYING FIELD WITH THEIR OPPONENTS.

Please Post 7/28 Bug Reports HERE [merged]

in Bugs: Game, Forum, Website

Posted by: Hecatonchir.9326

Hecatonchir.9326

Issue with Mender’s Purity and Mantra of Resolve. Using a heal while Mantra of Resolve is not charged puts Mantra of Resolve on full cooldown.

Mantra of Resolve + Mender's Purity Bug

in Mesmer

Posted by: Hecatonchir.9326

Hecatonchir.9326

I have verified OOC in pvp. Using Power Return puts Mantra of Resolve on full CD. Has this been posted in the bugs forum?

Please critique my build

in Ranger

Posted by: Hecatonchir.9326

Hecatonchir.9326

Main reason for MM is the extra range, kite things all day. Wolf/hyena are for all the KDs/fear. A little unpredictable, but unpredictable for me means unpredictable for my opponents from what I’ve seen. Definitely things I’ll take into mind though.

EDIT: Looking back at it, I didn’t realize they’d made 1500 range LB base. Almost definitely going to switch that out now, although I lose might/fury/swiftness at start of fight and on pet switch.

(edited by Hecatonchir.9326)

Please critique my build

in Ranger

Posted by: Hecatonchir.9326

Hecatonchir.9326

Hi guys, I’ve mained Ele since launch, with an occasional dip into Guard for a change of pace. But in the last couple months I’ve been playing ranger a lot, almost exclusively since the balance patch, and I’m thinking I’m going to take the dive and make ascended stuff for it, just looking for a little bit of critiquing on what I’m thinking of for stat/gear allocation, as I know that the traits are what I want.

This build is for solo/small group roaming in wvw, basically just looking for your input on stat distributions, as I think I have the gameplay down, but feel free to make suggestions on that as well.

http://en.gw2skills.net/editor/?vNAQNAT8YjEqQDL2xCusAVLGWEq9yDgjuL3OYE4xNpHgCWFB-TFDFABMcQAa4IA0kSh20MAwDAoQ1fuSJoAXAAkUWFz+DOpEJNdABAQA25OTn1ZwQH6QH6QHa7cn7cn7cnlCYgxAA-w

What builds do you guys use in WvW

in Elementalist

Posted by: Hecatonchir.9326

Hecatonchir.9326

I’ve got a typical glass glass ele, sit in fire and pew pew:

http://en.gw2skills.net/editor/?fFAQFAWhMM6cW9wkBr0AEAS4ARWIuUmJleD-TFiDwALuAAr2fAgJIEKBdpSwTlfCeAAwU3JAACA3882882MpAiYZE-w

I’ve also been experimenting with a bunker staff ele that runs in the melee train and is basically a mobile healer/water field dispenser. For the most part it stays in water and auto attacks, drops fields when necessary etc.

http://en.gw2skills.net/editor/?fFAQFAWnMISnDW4AuMArEGYDwIfCSBZwxNgIQAoUQA-T1xDwAMuAAf0Bcb/htK/cp+DClgAeAAkCgJlRA-w

The first build is solid as long as you position well, I’m very curious what you guys think about the second build though.

[HOPE] dance party

in Community Creations

Posted by: Hecatonchir.9326

Hecatonchir.9326

This is too funny, love you HOPE! We miss you on FA!

I'll shut the lights off on my way out

in Battle for Lion’s Arch - Aftermath

Posted by: Hecatonchir.9326

Hecatonchir.9326

Took some screenshots of the usually well populated areas after the new build was ready and everybody had logged, hopefully you guys like abandoned LA!

Album:
http://imgur.com/a/cl9nP

Week 7 - FA/SBI/DB [Wagon burning 2.0]

in Match-ups

Posted by: Hecatonchir.9326

Hecatonchir.9326

To the SBI ele and warrior that I just fought at the bottom of Carver’s Ascent on FABL, good fight, was lots of fun until your zerg showed up! I think I could have gotten you, but I guess now we won’t find out. =(

(I’m an FA ele, if that helps you know who I’m talking to)

(edited by Hecatonchir.9326)

Staff Ele for WvW?

in Elementalist

Posted by: Hecatonchir.9326

Hecatonchir.9326

In regards to your question about s/d: in large group fights you should absolutely go with the staff, it has far more aoe and utility than s/d could dream of, and in order to get the kind of burst you need to make s/d viable you have to be in the thick of the fighting… in zerker gear. Not the greatest for zerg fights.

Where s/d shines is small, organized group play. If you have a couple buddies to stun/immobilize your target for about 4 or 5 seconds you can burst down anyone in a matter of those 4 or 5 seconds. dragon’s tooth pulls 5-7k, ring of fire gets 3-4k, when you aim phoenix right behind your enemy so that it hits them on the way out, with the explosion and on the way back it gets about 10k total. I’ve pulled that rotation, switched to earth and hit with a churn because my target just stood there, dumbfounded by the amount of damage that an ele just put on them.

11/1 Week 3: BP, FA, NSP

in Match-ups

Posted by: Hecatonchir.9326

Hecatonchir.9326

There any fight clubs going on?

Sigil of Sorrow

in Bugs: Game, Forum, Website

Posted by: Hecatonchir.9326

Hecatonchir.9326

So my Sigils of Sorrow are reading “+x% Damage vs. Nightmare Court” instead of vs Dredge. Have seen this on Minor and Major, have not had any superiors to see this issue on.

Attachments:

[GUIDE] Tequatl the Sunless

in Tequatl Rising

Posted by: Hecatonchir.9326

Hecatonchir.9326

I’m surprised there isn’t anything about portals here, everyone loves mesmer portals, and knows that they’re amazing when used right. All it takes is 6 or 7 mesmers and you can move literally the entire zerg to teq. I use portals to avoid the first wave entirely, more dps getting put on teq without people getting dropped and losing thier ice bows. I also use mesmer portals at the end of each megalaser defence to let the defenders stay a little bit longer and make sure that the whole zerg gets in place to attack teq during the stun. Of the fights that I’ve participated in I’m the only commander I’ve seen do this, and it works amazingly for getting everyone in place on time and dealing damage (because we all like numbers.)

Simple Teq-downing instructions

in Tequatl Rising

Posted by: Hecatonchir.9326

Hecatonchir.9326

Ok, you’re recommending Carrion over Soldier’s then. I misunderstood.

EDIT:

And as long as people avoid waves, and cleanses are good I see no reason for that not to be the standard gear.

Kill teq oceanic prime time (NA)??

in Tequatl Rising

Posted by: Hecatonchir.9326

Hecatonchir.9326

How far off is QLD from EST?

8 pm qld time = 6 am est

I would be willing to command a teq run at 3a or 4a EST, so 5p or 6p qld. just let me know what day and where. (and what ts)

Kill teq oceanic prime time (NA)??

in Tequatl Rising

Posted by: Hecatonchir.9326

Hecatonchir.9326

How far off is QLD from EST?

When does Boss Week end?

in Tequatl Rising

Posted by: Hecatonchir.9326

Hecatonchir.9326

I don’t remember the actual post, but a Dev stated, no. It’s 2 weeks of living story content, Boss Week is just a pun on Shark Week.

Simple Teq-downing instructions

in Tequatl Rising

Posted by: Hecatonchir.9326

Hecatonchir.9326

The problem with that is the conditions only get one or two ticks in before they are replaced with newer, weaker conditions. I’ve commanded 2 successful teq kills, both times I had condition builds on turret defense because they will be more effective there than they will be in the stack, and it frees up others who do have power as a main stat to do what they do best, damage. And OP said they are in FA and were in a run where the mes’s ported back from the megalaser… that was one of mine. Again, I had condition damage builds on turret defense.

EDIT:

At least I’m fairly certain the porting from megalaser was one of mine, I believe that I was the first commander on FA to do it. Could be wrong.

(edited by Hecatonchir.9326)

Simple Teq-downing instructions

in Tequatl Rising

Posted by: Hecatonchir.9326

Hecatonchir.9326

One important point I think should be mentioned is of DPS…
…or carrion gear (power, vitality, condition damage) if they apply a decent amount of conditions.

Absolutely disagree. Because of the condition cap, and how quickly world bosses get to 25 of every condition with 100+ people wailing on him, condition builds are best on turret defense duty. Unfortunately older conditions that do more damage (because they came from a condition build) will be replaced with newer ones that do less (because they came from any other build). The game prioritizes time left on conditions, not how much damage those conditions will deal.

Servers that have beaten Tequatl add yours

in Tequatl Rising

Posted by: Hecatonchir.9326

Hecatonchir.9326

A better one to show that FA did it, since the one used as proof has the ui hidden for pretty picture mode:

http://i.imgur.com/CL8pGq0.jpg

Edit: Changed link to go straight to full size picture.

"That Had to Burn" broken?

in Tequatl Rising

Posted by: Hecatonchir.9326

Hecatonchir.9326

For the old fight the Megalaser was an object that had to be used by a player to fire, that was how you got the achievement. With the patch the Megalaser fires on its own, hence not being able to get the achievement. As it stands right now if you don’t have That Had to Burn you’re likely unable to get it unless ANet changes the fight again.