Showing Posts For HerpDerp.6582:
mayhapse its a hype train you can ride around on similar to the magic carpet.
I think they’re going to muck it up and do something stupid with the LS ending.
That’s the spirit!
. (-:
Chris
I must say I’m extremely impressed at how well you take all this non-stop and nonconstructive criticism… I’d say sorry for the players… but I can only speak for myself… I think you’re doing a good job though if that helps.
Eh, for the most part they do fine anyway and the complaints are generally baseless or minor. And they usually do what’s reasonable once players point it, like expanding the refunds available with the wardrobe change after player input.
They only thing I’ve ever been severely disappointed on, even admittedly to the point of hostility, was the completely unreasonable two year silence on condition damage. Thankfully they finally broke that just a few days ago. Though unfortunately it was to reveal that they’re still planning to try to figure out what to do with it.
EDIT: Well that and admittedly I do not nor will ever thing RNG cash shop loot is an honest way of making money.
Unfortunately since server space/maintenance, and balancing, and content development (even though they get some flack on this one) all costs money and they are not receiving dues each month from the player base. With the costs of keeping an MMO up and running ever-increasing, and with a F2P model, they will find some way to keep the money flowing in. Honesly, i think GW2 does a really great job of finding the balance between paid and earned content. That being said, more new content would be greatly appreciated.
This will be my first holliday event since starting gw2 and i am pretty excited (especially after remembering the ones in gw1 fondly). Looking over the wiki descriptions of the last two events, i really hope the rewards are more along the lines of the 2012 compared to the 2013. That chainsaw gs and other skins are awesome and I would love to have the option to get something equally creative and sinister looking. However most of the 2013 skins left much to be desired (im looking at you batwing gs). The devs have introduced plenty of cool stuff in the past and i am really hoping they pull through on this one!
i had an interesting idea for guild/raid content and I am interested to hear what you guys thought about it: World Boss Rush. I posted this in the CDI but it got buried by people bickering so i thought i would post a separate thread.
The idea is like this, each week there would be a guild mission to go into an instance and fight up-scaled versions of the world bosses one by one. The goal would be to clear all of the world bosses (ones seen on the karma train), as well as teq and evo wurm. The guild/guildies would get rewarded based on how many of the bosses they beat that week. If all of them are complete, then the guild ranks up and gets to choose to fight them the following week on a higher difficulty scale (just like fractals). the loot and the boss dynamics (IE agony) would scale based on difficulty, similar to fractals. the top difficulties could be among the hardest content in the game and give rewards that people would be envious of.
I Think this would be a good idea for a couple of reasons: (A) it would give all guilds more content to complete each week that would range from easy to very very hard (B) it would showcase the beautiful and awe inspiring world bosses that have already been designed (so little development would be needed) and © it would one more piece of content with a raid like feel.
I got this idea when fighting the shatterer and thinking “Man this dragon’s design is amazing but why is it so easy and the loot so poor?”. I really enjoy the world boss fights, but unfortunately they are all way too easy. i think this would allow people to properly appreciate the current content in a new and exciting way. By making this a separate instance i don’t think it would affect the world boss trains either, since the focus and difficulty of them would be different. People would need to actually strategies and coordinate to defeat them.
If anet felt so inclined, I think it would be cool if u got tokens for completing all or some of the bosses this way and you could use them to buy new profession or class specific armors/weapons!
what do you guys think about this?
I have played my fair share of MMO games and i just wanted to give the community and Anet my perspective on the leveling experience and how the NPE may have impacted it.
to give some background, i started my first character (guardian) around sept 1st, then rerolled warrior on sept 9th so i got a little taste of pre and post sept feature pack.
my first impressions of the game were of awe, wonder, and mild (but normal) confusion. When i started on my guard, the confusing parts of the game to me were not about how my weapon skills worked or what the items were doing in my bag, but rather the overwhelming amount of different currencies and collectable materials (laurals, mystic coins, and the 10-20 other currencies displayed on the account wallet). As a player who values efficiency, i wanted to make sure i was not shooting myself in the foot by using these things improperly and (luckly) i just ignored them and focused on the leveling.
as for the actual leveling experience, although the world exploration was amazing and the gameplay felt fun yet still challenging, it was not without issues. on both my guard and warrior (aka pre and post sept feature pack), the biggest frustrations to me were the long periods of time where my character felt held back and limited. up to about lvl 36, there is close to 0 player customization. for appearences, i was limited on transmutation charges and outgrew my gear every couple of hours so i was reluctant to change my appearence from the (crappy) ones from the leveling items. Furthermore, the only skill customization came from the weapon set i used and the limited set of skills i could unlock and use. I had done my research and saw that traits offered customization, and this offered hope for my desire to personalize my character. To my dismay, the trait unlocking system made it so that by the time i could unlock the trait levels, and unlock each individual trait i desired, i was close to lvl 80. This made the leveling experience feel more grindy than i believe Anet intended.
After plugging in lots of hours on my warrior at lvl 80, i can say the endgame is fun and involved for a new player but i can see how a large portion of the community is yearning for more endgame tasks.
furthermore, i have been focusing on finishing the leveling on my guardian and the same frustrations i had on my first character have reimmerged and feel even more hindering after having played a level 80 (where the ability to diversify of a character actually appears).
Although i did not play with the origional trait system, i have read about it and can say that the new system introduced a number of frustrating problems. First, getting to level 36 not having any traits unlocked is rather annoying. Moreover, it is even more frustrating to realize that although u have unlocked blue traits, the trait you want requires a time consuming event in a zone 10-20 levels higher to unlock (great example is blade training on the mesmer requiring a sparkfly fen chest to obtain). This caused me to begrudgingly buy the skills from a vender (which ultimately felt hallow, since i wanted to unlock it).
The one plus side i can see about the new trait system is that it appears to be easier to respec at level 80 (although the ability to save certain builds would be ENORMOUSLY HELPFUL).
TL;DR this is a fantastic game that i am emensely enjoying, but the leveling experience has some room for improvement that. I believe that although ANET had good intentions with the NPE and the revamped trait system, it introduced some problems with the leveling experience while glossing over what i found to be the most daunting parts of being a newbie int his game.
all of the different consumables, and currencies in the game were what i found to be most overwhelming and required me doing outside research to figure out what they were used for. these include laurals, mystic coins, as well as black lion tickets, festival points/tokens, ext…
the trait system is unveiled too late in the game for players and really only starts to feel relevant at lvl 60ish (and that’s only if you can unlock the traits you want then). this cannot be overstated enough as it made the leveling experience feel much less personalized and often made my character feel under powered.
i think the point has been made that some people don’t liker zerker gear or mindless trash clearing. Lets try to keep this discussion civil and constructive, that’s the only way our input can have a chance to affect the game!
i had an interesting idea for raid content and I am interested to hear what you guys thought about it: World Boss Rush.
ideally it would be guild specific. the idea behind it would be that guilds could collect and go into an instance that would match them against each of the world bosses one by one, except they would be massively scaled up in difficulty (maybe just slight for teq or wurm). Each guild would have 1 week to take down these bosses, each would give heightened rewards (compared to open world) and you would get a bonus reward for taking them all down in the week. I think it would be cool if u got tokens for completing all or some of them that you could buy profession or class specific armors with!
i really enjoy the world boss fights, but unfortunately they are all way too easy. i think this would allow people to properly appreciate the current content in a new and exciting way. By making this a separate instance i don’t think it would affect the world boss trains either. These bosses would need to actually strategies and coordinate to defeat them.
some other ideas i had are that it could be scale-able like fractals, so that as guilds or pugs get better at doing them, they can make it harder and increase their loot. the top difficulties could be among the hardest content in the game and give rewards that people would be envious of. the bosses could even apply agony in higher difficulties, thus giving another incentive to grind fractals.
what do you guys think about this?
in my exploration of the wardrobe (mostly just for heavy armor), i have looked at my classes cultural armor, and have played around with different combinations of armor skins. it is amusing for a while, and i still get new ideas that might look cool, but the problem is that a lot of the items don’t blend well with each other (especially on charr). I normally find myself sticking to 1or 2 appearences for most of my slots and changing the others out.
there is still a lot for me to do in this game, and i can achieve some character appearences that i think look pretty cool, but i feel limited in my options. i have 0 background in game design so i cant speak for how easy it is to implement new armor skins, but from a conceptual point of view it seems reasonably straight forward (especially compared to skill balancing).
hopefully we can get someone with some pull to look at this be inspired to fight for this idea. its simple, easy to implement, and if done right will have no baring on the economy or ballance of the game. it will just help people feel like more of a kitten when they look at their character.
one of my fondest memories of wow was rolling through ironforge after i picked up my molten core shoulders and armor and had people ooohhhing and ahhhing at me and asking where they could get those cool looking armors.
“There’s actually loads of options for customization we can piece together with both in-game and gem store armour. Check out GuildWarsDyeJob on reddit or any of the ‘post a pic of your character’ threads in this forum for ideas.
Even some of the basic looking, lower level sets have a few parts that look amazing in the right combination.”
this is an opinion based argument so the only way i can objectively argue against it is to compare gw2 to other games with cosmetic endgame allure. The game i have most experience with is LOL (league of legends). its an ftp (free to play) dota style game and it generates 100% of its revenue (which is a LOT) on cosmetics. it feels like every time i open the game they are advertising new character skins (many of which change animations). I am normally really stingy with my money on video games but i have to confess i have spent about 40$ (which is a lot for me in a ftp game) on skins and other goodies for characters i am most attached with. It increases the fun of the game and makes me feel slightly better than my opponate who is wearing stock skins (even if they own me).
When comparing this game mode to gw2 it is baffling how little anet has embraced the people willing to pay to look cool. Again i think there needs to be more on the free and paid side of the table, but i’m purely arguing from an monitization perspective and my bewilderment at why they have not embraced a model that has been proven to generate money.
as a new player, i inherited all of the changes the have happend (like adding ascended armor), and i still feel the appearence diversity is lacking. I have spent a lot of time and a decent amount of gold getting my char warr to look fairly cool, but i still look at him and say things like: “why cant this shoulder piece look like this on both sides” or “why do i only get 2 different color combos on this piece” or “why is every helmet for a charr a bucket?” or “i wish a cooler pair of boots existed” or “why the hell do my boots stop at the bottom of my kneecap”
at the end of the day this is really basic stuff and SHOULD be super easy for a developer team to implement. They did such an amazing job designing the world and the skill dependent play style of the game. it feels like a shame to do it a disservice by limiting players ability to connect with their character!
(edited by HerpDerp.6582)
Even if people disagree with my opinion about the quality of the current aesthetics, I would still argue that the lack of diversity is an issue. In gw1 they introduced new armor skins with each expansion and it made the game more fun and allowed a more personalization.
On top of that I would say the amount of cool looking stuff that is impossible to obtain for new players is really frustrating. I believe there should be some exclusive content but it seems like they just kind of stopped rolling that stuff out after living world season 1.
i played wow (in vanilla) and gw1 and have since taken a break from mmos. After getting a new computer i recently bought gw2 and have been doing endgame content for a couple of weeks now.
as i was leveling (charr warrior) i was constantly wondering “when am i going to get some armor that looks cool?”. however i was amazed by all the cool trinkets everyone seemed to have and thought i needed to hit lvl 80 to look cool. upon reaching max level and learning about the dungeon armors, i was massively dissapointed (to say the least) at the lack of cool looking armor sets for the char warrior (and other classes/races as well). I always appreciate symmetry in armor sets and was frustrated that about 70% of the armors are asymmetrical. Furthermore, there are a ton of armors that look as if they were improperly scaled or redesigned for the char (especially all of the helmets!). Furthermore, i was even more frustrated to learn that most of the cool asthetic things (blade backpack, flameing pumpkin head, ext) are relics of past events and are either extremely difficult to obtain or impossible in the current state of the game. Finally, thinking that arenanet was holding back the cool skins for whales (people who pay a lot for ftp games), i scrolled through he armor sets on the gemstore. I was shocked that 95% of the armor skins that required $$$ look almost worse than the dungeon/cultural armors. I would have thought that a company wanting to make money off of asthetics would have incentive to provide lots of intresting, flashy, and beautiful asthetics, but alas it feels as if anet has a tremendous missed opportunity.
if games like LOL show us one thing, its that monitization of asthetics can be massively lucrative, and i’m bewildered why Anet has not taken advantage of this. Ideally i would like there to be a lot of new and flashy armors obtainable from gameplay, but i would definitely pay for some cooler looking skins if they appeared on the store. in a game that requires so much time investment, looking cool is a big part of what ties a player to their character and i am dissapointed at my lack of choices to accomplish this for myself. (ascended armor and dyes help a little, but have a long way to go).
tl;dr
90% of the armors are dull, have unflattering porportions (especially charr armor), often asymetrical, and occasionally downright horrendous looking (im looking at you heavy Sylvari cultural armor). please add more appearence diversity to help players connect with their characters better (and earn you some more money so you can develop more content!).
use dual wield axes, #5 gains 50% adrenaline for every enemy hit, not to mention has great dps and aoe. I’ve been using it and have not had much of an issue with adrenaline.
Apparently before the hotfixs in the past 2 days, the story quest in Crucible of Eternity was bugged and would not open. Fortunately, they fixed this bug, however now the door right after talking to the hologram (after fighting the consoules) will not open. The NPC is talking to the protagonist over the intercom and tells him to open the door to face someone of equal strength, and the protagonist never responds. Please fix this, i am really looking forward to farming this place for the armor : ).
Hey,
I have a friend in DMD, and am interested in joining. My friend said he would contact you about sending me an invite, but he is being super flakey and hasn’t followed through in two weeks (despite my reminders).
I am looking for a laid back but active guild and he strongly recommended DmD. I have about 1200 influence consumables that i would be happy to donate if i was recruited. My question is, how do i join?
I registered on the site you linked, but i am unsure about where or how i ask for an invite?
ps: i have a lvl 63 warrior (first char) and am rapidly approaching lvl 80.