Idea:
Okay, so I love GW2 just like all of you guys. And I know that Anet has said that they may add guild halls in the future. Personally, I don’t understand how GW can be GUILD Wars if the guilds are one of the most neglected parts in the game. I love the missions, and it’s a step in the right direction for sure, however, I couldn’t believe that they excluded content like guild halls in the release.
I was thinking today about guild halls as I was destroying some Hylek houses in an event chain and watched them regenerate. And an idea struck me.
What if instead on a single guild hall…guilds had an entire homestead (a large plot of land). This homestead would start off as a small town with just resident NPC’s, but you could upgrade them with guild merits, influence, coin, and crafting materials (more on this later). This upgrade system would be similar to the WvW system for camps, towers, keeps, etc.
Research/Building/Upgrading:
You would “research” or “buy” an NPC, say a banker for influence, guild merits, coin, and materials (green logs for building & platinum for the vault). Then in the banker NPC would be “invited” to your homestead and set up (meaning that you town would now have a bank building). And every merchant, armor, weapon smith, etc., would add a new building to your homestead.
Now, the small town would grow eventually as you invite new NPC’s. But your grand town shouldn’t be made out of old thatch and wood…so there is an “upgrades” NPC. Maybe he’s called a contractor (Another NPC that you have to invite). He and his builders would upgrade your homesteads into nice and smooth stone and steel.
Location:
How does Anet make every guild that purchases a Guild Homestead aplot of land in the world? That’s easy, an instance basically. Just like how you race’s main city has a personal instance, maybe out in the Sea of Sorrows or south of Southsun, an island was discovered and guilds were invited to found towns on it. That’s not my decision. Anet makes the stores!
Getting There:
So, the question is how to get there? Easy answer. Just like everything else, and Asura gate. Those little guys can go anywhere! There would be a gate in Lion’s Arch (possibly). This gate when walked thru would take you to your guild’s Homestead. You could even take your friends from other guild’s along as long as they are in your party.
And if you don’t have a purchased Homestead for your guild, you go to a little area with a guild NPC from which you can buy a Homestead or go thru the gate again. An outpost on the island. This would be a public place like any other area (LA, Divinity’s Reach, etc.)
Events:
These Guild Homesteads could even have their own events take place in which the guild helps out. Maybe a house catches fire and guild members have to run buckets of water to the house in time before it burns. (event chain here) And if they fail, they would carry lumber to the house in another event to rebuild the house. Maybe you need to fend off a bandit attack or stop the local wildlife from eating the sheep.
In return for doing these “events”, there would be a stockpile building which stores items that the NPC’s make such as logs, ores, or foods maybe. And only guild members who are allowed to access it would be able to take these materials. Remember how I mentioned crafting materials would be needed to make buildings too? Well, you could also deposit materials into the stockpile to upgrade and build buildings with.
Conclusion:
In essence here, the guild is responsible for an independent town. This town would (slowly) gather crafting ingredients on its own – making it self sustaining. However, guild interaction is a must. If neglected, the event chains (fires, bandits, etc.) would destroy the Guild Homestead which would have to be rebuilt in other event chains. This encourages guild interaction and creates a nice guild community. Literally.
Obviously, this would involve some work on Anet’s part. So, I would imagine only one version or style would be released at first. However, like the different locations of Guild Halls in GW1, I would hope there would be different locations on the islands for the homesteads (forest, beach, valley, plains, etc.) This would help make a guild hall more unique.
Breakdown:
-Guild Homesteads
-Upgradable buildings
-Evolving town like the personal story instance
-On some new island
-Events in the instance
-Great way to get to know your guild mates and create a close guild.
[Maki]
Ferguson’s Crossing