Showing Posts For Hieronymus.5916:

Reason GW1 players feel so bleh in my opinion

in Guild Wars 2 Discussion

Posted by: Hieronymus.5916

Hieronymus.5916

I played GW since launch and quit after GW2 release. I played GW2 beta for about 20 levels, and asked for a refund. Simply because it was nothing like GW1. Some of my friends were very postive about it post launch so I decided to give it another shot. I probably played guildwars 2 wrong, because I leveled in AC til 80 got the gear I needed and expected to play it the same way as I played GW1. Boy was I disappointed in finding there was nothing useful for me to do that piqued my interest. Leveled another 3 characters to 80, I don’t think I have higher than 20% exploration on any of them. Tried a few dungeons until I managed to succesfully play in them without failure, and was very disappointed that most of it boils down to succesful dodgerolls.

This is what ultimately drove me from GW2, the dodge button. Gear doesn’t matter, skills have too high CD’s to matter, its dodge or die. Mobs don’t have teamwork or good AI, just oceans of HP and one hit kills. It makes combat feel like a huge tickle fight, which saddens me because GW2 has superior core combat. The whole flow of things feels slow and clunky when I revisit GW1. I loved build wars, never once have I used pvxwiki so I don’t know if it was even there through Prophecies. The deck of cards type building was so much more fun for me. I get the feeling GW2’s builds are more like League of Legends Masteries/runes, with minor tweaks that give a minor edge and it feels out of place.

I didn’t like heroes/henchmen and Pve skills in GW1, they destroyed a lot of social aspects for me. But in GW2 a huge amount of content is soloable or zergable, most of which means theres no real player interaction. You might aswell have an army of bots at your side and not notice the difference. Never did I feel the need to form a party in the open world. I never did quests in GW1 except for the stat reward ones, or cared for titles and exploration for the sake of exploration. I did love skill capping and the areas it took me to, that was one of the most rewarding experiences in the game for me. So I never really did any hearts because they fellt really lame to me, events didn’t really faze me either but I did them until I hit 35 and then level in AC. Same for exploration for the sake of exploring, don’t care for it, don’t care for achievements or titles.

The multiple guild system further trivialises being in a guild, I’ve had some great experiences (and bad) with guilds in GW1. But GW2 guilds seem very lacking in content to me, no GvG or guildhalls. Hell not even capes.

I check in from time to time to see how the state of the game is but it never captivates me as much as GW1 used to do. I severely regret purchasing this game for me and a friend of mine.

Option to disable voices

in Suggestions

Posted by: Hieronymus.5916

Hieronymus.5916

“Protected!”
“This rose has thorns, here they are!”
“Insert rofl cry of pain when any norn or asura gets knocked down lol”

Whats the next playable race?

in Guild Wars 2 Discussion

Posted by: Hieronymus.5916

Hieronymus.5916

I’m rooting for Tengu, I always wanted to play a tengu in GW1.

Things that kitten you off in this game?

in Guild Wars 2 Discussion

Posted by: Hieronymus.5916

Hieronymus.5916

The excessive messaging thing, before someone pointed me towards gw2lfg.

PvE: Is Toughness and Vitality pointless?

in Guild Wars 2 Discussion

Posted by: Hieronymus.5916

Hieronymus.5916

P/v/t gear seems to work well for my Guardian so far, also using knights accesoires. Though I never used berserker gear so I can’t really tell if theres a huge difference.

Why do people stop playing GW2?

in Guild Wars 2 Discussion

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Hieronymus.5916

I can’t wait for a “Matrix” esque console :P

Missing the gw1 energy bar

in Guild Wars 2 Discussion

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Hieronymus.5916

Theres a thread dedicated to listing the things you miss about GW1 here is the link:
https://forum-en.gw2archive.eu/forum/game/gw2/What-GW1-feature-would-you-bring-to-GW2/first#post2136522

Things that kitten you off in this game?

in Guild Wars 2 Discussion

Posted by: Hieronymus.5916

Hieronymus.5916

The lack of diversity in skills and the pathetic cooldowns that come with their use.

What GW1 feature would you bring to GW2

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Posted by: Hieronymus.5916

Hieronymus.5916

Amazed no one has said this yet: spectator mode when you’re dead.

That feature saw so many good uses… Teaching people how to do certain things, skill rotations, etc. Not being bored to death when you get defeated and your party is stuck in combat for a couple of minutes etc…

That and UW/FoW as a proper elite area with some decent rewards would be a nice change.

I completely forgot about that! Yeah spectator mode was pretty nice to have.

What GW1 feature would you bring to GW2

in Guild Wars 2 Discussion

Posted by: Hieronymus.5916

Hieronymus.5916

It would be easier to say what GW2 feature I would bring to GW, and that feature would be jumping.

Granted it would be easier to say that but I would like to see some GW1 features go away first.

No heroes/henchies.
No PVE only skills.
I think its safe to say that the 2 listed above pretty much killed off a large part of the social aspect of gw1.
No grind this amount of title before you can proceed.
No titles that give you an edge in PVE content.
No useless skills (as in the skill can be used ,but there are better versions available that kitten your build less)
Though I liked the cross proffesion system a lot, I would like to see a better dedicated to a single proffesion system instead.

GW2 thankfully removed a lot of these gripes, but brought issues of its own for me. But instead I’ll just say what I wish it still had from GW1.

The skill diversity (not the same exact skills save for a token few, but the option to do your own unique thing)

Skill quality (I cant stand skills that do something for 3 seconds with cooldowns hitting up to 1 minute or more)

Skillbar customisation (you could change the order of your skills to the one you prefer and decide wether you wanted to use a elite skill or not)

Team synergy as in real synergy not just spamming boons and hope for the best.
Example: Mesmer dedicates to shutting down mage class enemies, so the warriors/eles/etc can mop them up. Rangers utilising spirits to turn hostile enviromental damage into a different element, so the elementalist can cast a superior defensive ward against that type of element or simply deal more damage with their spells that were previously at a disadvantage. To name a few.

The superior UI (you could pretty much customise EVERYTHING the way you wanted it to)

Missions ( I probably miss these the most, theres barely a reason to group up in gw2 except for dungeons. You can solo the rest of the content, except for group events. But everyone just meets up there and dissolves after the event. I loved interacting with other players in missions, actually saving them from a tough situation or the other way around. )

Armor variety (Not just I’ll just pull this human armor over my charr and hope it works)

Enemies (at the end of the game some enemies had pretty balanced fighting groups and were pretty strong if you underestimated them. Bossfights were more engaging for me, but thats probably just because I hate 1shot mechanics. Regardless the bosses werent much alone, but in a group they could make a huge difference.)

Skillhunting (It was so much fun hunting for elite skills in all the parts of the world. Actually giving a reason to explore the nooks and crannies of the world, other than just for the sake of exploring .)

Its a kitten shame that I’m missing so much from its previous installment. I can barely have fun playing this game.

(edited by Hieronymus.5916)

Colossus Rumblus Needs A Nerf

in Fractals, Dungeons & Raids

Posted by: Hieronymus.5916

Hieronymus.5916

We’re aware of this bug and I’ve personally already seen to its fix. He was/is indeed attacking with a 240-280 degree arch from his front, so for the time being you will have to get directly behind him to avoid being hit by the screech. This will be fixed!

Even with the large aoe its still doable, I would suggest making the aoe a little smaller so it cant reach behind him and adjusting the animation for its size. Hes definetly a good learning boss.

Would you reccommend GW2 to a friend?

in Guild Wars 2 Discussion

Posted by: Hieronymus.5916

Hieronymus.5916

I whent a step further and bought it for a friend, he got to level 34 before he got bored and quit. We both played GW1 for years and now we’re done with this game within a few days. Sure I whent on alone, hit 80 got exotic gear and quit. The only thing GW2 makes me feel now is nostalgia for GW1.

Dungeon skipping thread [Merged]

in Fractals, Dungeons & Raids

Posted by: Hieronymus.5916

Hieronymus.5916

Or they could make fighting those mobs rewarding.

Under water combat update?

in Guild Wars 2 Discussion

Posted by: Hieronymus.5916

Hieronymus.5916

Steps in water AAARGH IT BURNS, I avoid water like the plague in this game.

My opinion of the Dungeons in GW2.

in Fractals, Dungeons & Raids

Posted by: Hieronymus.5916

Hieronymus.5916

I haven’t done Arah yet, but ironically the toughest dungeon I ever completed in this game was AC story.

It was a mess of dying over and over and over, due to the mix of inexperienced players running the dungeon and the fact that most of the bosses one shot you with their special moves.

This does not encourage people to attempt other dungeons. AC explorable, for instance, is easier than story mode if you do path 1 and 2

I had that with SE story yesterday, mind you I was already in max gear and level 80 when I tried it (I farmed AC till level 80 from 35). God how I hated that constant boss fest where mobs throw you around like a ragdoll and then proceed to one hit you (seriously why give bossmobs a million hp and CC AND ONE HITS). Then did SE explorable path 3 and it was a breeze.

GW2 is not living up to its potential

in Guild Wars 2 Discussion

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Hieronymus.5916

I too am disappointed with the lack of variety for skills and builds. I loved making builds in GW 1, the amount of customisation you could do was nothing short of epic. I don’t like how they brought it down to roll at the right moment or die regardless of class or build. Did your combo? Used your heal and utility skills? Enemies only at 2/3 of their health? Theres no choice but to bail out and run leaving your team to fend for themselves. One shot kills never impressed me in anyway, and they will never feel anything but cheap. I do not like to see how every enemy you encounter in a dungeon will brutally violate your character, reminding you how weak you really are and there is nothing you can do about it. Can’t change build, can’t rely on skills with insane cooldowns. Offcourse I understand they wanted to get rid of the holy trinity, but is that worth killing off all those customisation options?

Dungeon Token Bug?

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Hieronymus.5916

I’ve had people in my groups experience the same thing getting 8 or 15 tokens instead of 60 for their daily.

Character Birthday Presents

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Posted by: Hieronymus.5916

Hieronymus.5916

Yes I need to rebuild my Jungle Troll collection.

Error code: 4:1004:2:2791:101 - Tech support thread link inside

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Hieronymus.5916

Smells like a dead server.

Error code: 4:1004:2:2791:101 - Tech support thread link inside

in Guild Wars 2 Discussion

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Hieronymus.5916

Error Code 42:6:3:2060 here aswell.

Error code: 4:1004:2:2791:101 - Tech support thread link inside

in Guild Wars 2 Discussion

Posted by: Hieronymus.5916

Hieronymus.5916

I got kicked off and get the same message, the login server is probably offline.

Issues with getting in dungeon instances

in Bugs: Game, Forum, Website

Posted by: Hieronymus.5916

Hieronymus.5916

Can’t enter Ascalonian Catacombs.

It should give the option to replay story or enter explorable. It only gives explorable and when selected nothing happens.

1 out of 100 times I get the right message and I can enter, but my party can’t or gets seperate instances.