Showing Posts For Hinyaldee.5064:
Hello !
I’ll go straight to the point
With the new added “real healing” mechanics to the game (well, the guardian and the elementalist could already play some sort of healer role already), could you please make it so that we still get credit for kills for a certain amount of support given ?
ESO uses this system which allows you to still get credit (loot and exp) on an enemy death if you have brought enough buffs and heals to your mates.
I feel like you oculd implement this system too in order to allow us healers to still earn rewards when participating in an event if we’re only focused on healing others
Thank you
Hello, I have reported the same issue too. Can we get some replies about this issue please ? This is very annoying having one totally useless skill underwater, when I’m playing a healer
Hello, I wanted to address a huge issue that has been bothering me lately.
The modification you did on the Glyph of Renewal, making it an aoe circle skill is annoying. Well, the thing is, it’s now less responsive when I’m trying to resurrect allies. Besides, the real issue that came with it, is the fact that it can’t be used underwater anymore.
We have never been able to cast aoe circle skills underwater for a reason, it’s that it can work only if you stand the deepest underwater and try to cast it directly on the ground which is, as you can expect, totally useless, since nobody fights on the ground underwater.
Could it be possible to revert it back to what it was before the change, or at least make it as to cast it like it use to be only underwater please ? Thank you
Hello, I wanted to address a huge issue that has been bothering me lately.
The modification you did on the Glyph of Renewal, making it an aoe circle skill is annoying. Well, the thing is, it’s now less responsive when I’m trying to resurrect allies. Besides, the real issue that came with it, is the fact that it can’t be used underwater anymore.
We have never been able to cast aoe circle skills underwater for a reason, it’s that it can work only if you stand the deepest underwater and try to cast it directly on the ground which is, as you can expect, totally useless, since nobody fights on the ground underwater
Could it be possible to revert it back to what it was before the change, or at least make it as to cast it like it use to be only underwater please ? Thank you
As if anybody was joining when I’m doing so
Hello,
I wanted to create a topic about this dungeon and a fact really popular : skipping. I hate it so bad. The thing is, whenever you go on a run for this dungeon, and I mean a normal run since I hate rushing dungeons (Yes, those vets hating rushs still exist), people ALWAYS rush and skip Kholer and/or the troll boss.
And I think the reason for them to do that, is because each of those boss has a specific mechanic which make him interesting and challenging. But as we know, players nowadays don’t even want to make any efforts toward challenging content when it rewards as much as easy content, and thus, they just skip them every single time.
Please, this has to stop, those are strong fights, and they mustn’t be able to be skipped as easily as that. Well, maybe not the troll, since it’s a “bonus” boss event, but at least Kholer.
Could you do something like blocking the progression in the dungeon if Kholer hasn’t been downed ? Making a trigger or something like that, activating only IF he’s been defeated, allowing people to resume the dungeon. I mean, preventing the last boss from spawning for example, if Kholer is not dead. Or something like that.
Thank you