Showing Posts For Hotcurry.2408:
9 Stacks mighty = about 10% more dmg which isn´t that much but the main prob is that dazzling got buffed with the duration of the vulnerability were u allways have about 10-20 stacks up so thats another 10-20% more dmg.
So adding the 10% from might and the vulnerability % makes the shatters do so much more dmg.
befor patch 2.7k max now it hits for 3.5k
As the most of ppl i know and talked to will agree, the tournament rewards just can stay the way they are if this game is willing to go were it could be.
I would like too see someting similar to this:
Free Tournament
1. Place = 500 Glory/Rank, 3 Paid Tickets, Gold chest
2. Place = 400 Glory/Rank, 1 Paid Ticket, Silver chest
3./4. Place = 300 Glory Rank, Chopper chest
Paid Tournament:
1. Place = 500 Glory/Rank, 120 Gems, Gold chest
2. Place = 400 Glory/Rank, 100 Gems, Silver chest
3./4. Place = 300 Glory/Rank 45 Gems, Silver chest (45 Gems equals about 3 tickets)
or
“3./4. Place= 300 Glory/Rank, 20 Gems, 2 Paid tickets, Silver chest”
Loser First map = Chopper chest
And the Gamble/Lottery in paid
20 Gems
50 Gems
100 Gems
250 Gems
1000 Gems
What du u guys think?
Anet states that mesmers “share some of the stealth and mobility that the Thief enjoys.” <https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012> (bottom of page)
>.>
<.<
>.>Even after update, we’re still really slow. haha
Look at the movement speed modifiers of other classes…
Necromancer Signet of locust – buffed to 25%
Thief Signet of shadows – …already has 25% (plus teleports across maps)
Engineer Power Shoes – Increased move speed to 25%.
Warrior – Elite signet – with swiftness, might fury etc basically most of the time. Plus whirls and rushes across the map
Ranger – Signet of the Hunt: Increased the passive movement from 10% to 25%.
Elementalist – Signet of Air: Increased the passive movement from 10% to 25%. Plus zaps across maps
Guardian – well, still slow as hell LOLFor mesmer, movement speed modifiers mesmer has like Signet of inspiration is unreliable because the swiftness is a 12.5% chance every 10 seconds, and staff 5 chaos field which randomly gives a several second swiftness. And, even with an additional 2 seconds on temporal curtain, post-patch mesmers are even slower in movement speed compared to other classes QQ
Because of this, ‘d like to see a “more reliable” movement speed modifier for mesmers, like if signet of inspiration gave a permanent 25% movement buff, or if it gave swiftness out of combat 80% of the time (about 25% movement speed), i’d be happy, and so would the other mesmers.
Would love to see something like that
Having the same issue in Free/Paid Tournament
