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Competitive team

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Posted by: Hugo.9743

Hugo.9743

EU (gmt 0 :P)

Thanks for the support every1! good to see this type of environment.

Still searching, get at me!!

Competitive team

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Posted by: Hugo.9743

Hugo.9743

bumpedibumpbump!

Competitive team

in PvP

Posted by: Hugo.9743

Hugo.9743

Hello everyone! As the title says, me and a teammate have decided to set up a high level competitive oriented team

First of all I’d like to ask the admins not to move this ANYWHERE, for many reasons but I’ll just say that this is indeed sPvP ground and nobody will care or see this post if it gets moved anywhere else. Thank you.

Now, let’s get to the point.

Our team comp will at first most likely be Ele, Guardian, Necro, Thief and Mesmer (this is not static as it also depends on what the players think is best and can reroll into).

At the moment we got:
Me as Thief (Kraven the Masked)
Necro – Nukefly

The other spots are vacant.

Now for the type of players we are looking for:
- Be able to speak English and not afraid to communicate (TS required of course lol)
- Has to equally want to be at the high level competitive scene
- Has to be consistent on his time schedules and performances
- Has to be mature and experienced, at least have been in a competitive team before
- Has to be ready to accept and give criticism, and able to talk through problems and willing to solve them out

On a side note, I know it can be risky to put this on the forums but let me just say straight ahead that people this is a high level team, I seriously don’t want r20s and 30s whom I never heard of looking for a shot. This is not the team or time for it, we’r on to other things. Preferably players that we know or heard of (sort of known in the high level scene).

As for time schedules, we preferably play most of the days at night (say from 7-8pm gmt 0 onwards). So let’s say Monday to Thursday with the possibility of throwing some games in the weekend and on Friday, depending if people are going out or not :P.
If you’re interested, we will be looking to throw some tourneys with you and see how it goes from there, take it like a try out. PM me or nukefly in-game to work it out

Soooo yeah, let’s get this started people!

(edited by Hugo.9743)

My guild wants to give you money

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Posted by: Hugo.9743

Hugo.9743

I might be getting out of hand here but I have never seen an MMO forcing players and teams to pay for the MAIN thing that might turn this into the e-sport it deserves to be.
Custom Arenas is almost single handedly the jump the game needs to start getting into ladders, ESL’s and all that projection, and people are getting comfortable on paying for it? Doesn’t make ANY sense to me.

I was imagining something much simpler like the ability (button XP) to create a certain custom server for a limited time, like 2-3 rounds that would then be shutdown after the game had ended. It does not seem hard to me and it certainly does not look like it should be payed for. I mean i understand if the servers would be rented fulltime or whatever but that’s not even needed!

On the other hand, I’m not sure about what form of payment are they/we talking about here. Real money? Hell no, they should make this as easy as possible for players and look at this as an investment, because truth be told if this game reaches e-sports level they’ll make way more money with competitions, LAN events and whatnot than they have been doing with PVE.

If anything, and I say once again that my opinion is that it should be completely free, if anything the payment could be forced into something that would come out of players playing pvp. I would say gems but since Anet has long ended that, I truly don’t know what it could be, but some type of reward from pvp applied into paying the custom arena rent (gems, huge amounts of glory? XD no idea) with the possiblity of paying for it for the less patient and grindy players would sound DECENT.

1v1 Balancing is all that matters

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Posted by: Hugo.9743

Hugo.9743

Yeah I know how it was on GW1, you never really had the roles you have in here, and come to think of it, the way the maps were designed and everything actually oriented to teamplay a lot. The necro and ele spike teams, the trapper teams and everything… But the game design was different, It’s hard for me to point out exactly what and how it is different, but it is. It’s a different game with different mechanics, different maps, strategies and etc.

Bear in mind I’m in no way comparing the two games and none of the two are superior, it’s just different with, again, pros and cons.
We work with what we got (I’m sure we all like the game anyways or we wouldn’t be wasting time talking about it)!

1v1 Balancing is all that matters

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Posted by: Hugo.9743

Hugo.9743

I don’t think you’ve read my post, I’ve just explained what happens when you try to make an MMO, team game, a 1v1 oriented game. Read it again and give me something I can work with.

I’ll still address the hotjoin situation: The only importance I see for hotjoins, is only it being a platform for people to start playing, getting to know the game, and meet other people. That’s it. Not even casual gamers are supposed to be on hotjoins, the way i see it the goal here is to have that ladder/ratings and matchmaking sorted out. And if we got those things lined and polished, casual gamers WILL solo queue and have fun with it, and that’s what you’re trying to apply to hotjoins, which is wrong and unappliable.

Hotjoins is just a place to get to know the game and meet other people .You’re supposed to jump off from that ASAP. If you don’t then you’re not bringing anything competitive to the game and will never influence the game in ANY way, you’re worth is 0 for the community – Think about it: you’re just a random bot playing in hotjoins, why do we need that type of people anywhere else? We do need the ones that have potential and that will stick/glue to the game, and those will get out of hotjoins ASAP. The game won’t grow out of hotjoins, it will grow out of good decisions for sPvP and competitiveness wise. Competition and good level of playing attracts other players too.

EDIT: Put it like this, the game doesn’t have to be attractive on hotjoins because at that level and during that period players just don’t give a kitten, they are trying to learn the game, their char and every other basic individual aspect. IT DOES need to be attractive on solo queues and team tourneys because that’s where the casual and competitive scene will or SHOULD land. The reason it hasn’t been like that it’s just because Anet hasn’t reached that goal yet, and solo queues suck kitten and we don’t have a ladder or ratings yet.

At r32, I play hotjoins exclusively. And even if they implement a solo queue, I want 1v1 balance because honestly I get more satisfaction from killing and not dying than from holding a kitten point.

I am what you may call a “professional hot join player”. I don’t do it to “learn my character” or “try things out”. I do it to get glory. And I get more glory from hotjoins than tourneys because I don’t get points for just sitting on a point defending it.

Most people just want to log in and play. Teamwork that arises spontaneously out of everyone already doing what’s best for them is the most effective. Sure, solo queues will be a huge improvement, but even then it takes 2 minutes to start a game during which time I can be earning glory in hotjoin. It’s a waste.

I’m looking forward to solo queues and will definitely use them when they come up. But that doesn’t negate the need for 1v1 balance. I want to feel powerful and capable and for that I need to hold my own against any class in the game. 1 on 1. Teamwork and secondary goals come later.

And the fact that I get more glory from hotjoins is proof that this is how the game is meant to be played. Hotjoins first and foremost. Teamwork and tournaments are afterthoughts for those who want to play a different kind of game.

If all you care about is 1v1 then you should have NO problem with all of this. You can build 1v1 oriented builds with any class right now and be sucessful with it, ill put my hands on this. Every class has enough traits, weapon sets, breakstuns, heals, stats for you to work something out and give a fight to any class out there.

Mind you, you want to feel powerful and 1v1, but bear in mind you can’t, won’t and shouldn’t feel invencible. Classes have their weaknesses just aswell as they have strong points. And there’s always gonna be better and worse players.

You can’t really tell me you won’t play solo queue because you’ll have to wait 2 minutes. Can’t wait 2 minutes for a match that will give u more quality than in hotjoins? And well I have to say it got me thinking if you say you’re winning more glory in hotjoins because you don’t every tournament you enter (just a thought) and if you actually consider that a bad thing. The fact you win more glory in hotjoins doesn’t prove anything, at all to be honest.

Now, I hope you do realise you’re looking at this game in a very twisted and different way. hotjoins IS DEFINETELY NOT the goal of anet, it’s rather insulting to say something even remotely similar to that.

But hey I respect your way of playing this game, I’m not gonna sit here and flame hotjoin heroes and all that, but it’s just… well it’s not supposed to happen in my opinion. Solo queue, with the right workouts, should be what you are portrating or want to portrait as hotjoins, with actually better skill level.

1v1 Balancing is all that matters

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Posted by: Hugo.9743

Hugo.9743

It will all become static, and then you will have no dynamics, no propper roles, NOTHING, just balanced builds for every1 which is utterly boring.

So we agree here , that we shouldnt nerf any more Ele and Guardians and w8 in the far far future , for a new spec to show up (when they buff the useles talents)
I wonder how many times will will try to chop the developers heads , if they wont nerf Ele :P

I personally don’t think eles and guardians need nerfs, but if they do it HAS to be some really minor stuff, if they nerf it hard we take the risk of making either those classes useless or making them change the roles and dynamics of the game (which can be good or bad). The important thing here is to make changes (nerf or empower) with “this is a teamgame/role based” mentality and not the 1v1 one, if it’s done like that I don’t think I’ll have problems unless it’s something ridiculous.

As for originality and preventing the game from being static, besides what i said ther’s other things like reworking skills and making other weapons viable, etcetcetc.

EDIT: Well first of all, when you see new people going on hotjoins they’ve already injected money into the company, there’s no going back on that from that point on. Also they won’t or shouldn’t be worried about anything else but learning how to play the basics aspects of the game.

And it’s not like people won’t buy the game because THEY KNOW that hotjoins suck, because well they don’t and because thers much more to it when you consider on buying a game lol.

(edited by Hugo.9743)

1v1 Balancing is all that matters

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Posted by: Hugo.9743

Hugo.9743

I don’t think you’ve read my post, I’ve just explained what happens when you try to make an MMO, team game, a 1v1 oriented game. Read it again and give me something I can work with.

I’ll still address the hotjoin situation: The only importance I see for hotjoins, is only it being a platform for people to start playing, getting to know the game, and meet other people. That’s it. Not even casual gamers are supposed to be on hotjoins, the way i see it the goal here is to have that ladder/ratings and matchmaking sorted out. And if we got those things lined and polished, casual gamers WILL solo queue and have fun with it, and that’s what you’re trying to apply to hotjoins, which is wrong and unappliable.

Hotjoins is just a place to get to know the game and meet other people .You’re supposed to jump off from that ASAP. If you don’t then you’re not bringing anything competitive to the game and will never influence the game in ANY way, you’re worth is 0 for the community – Think about it: you’re just a random bot playing in hotjoins, why do we need that type of people anywhere else? We do need the ones that have potential and that will stick/glue to the game, and those will get out of hotjoins ASAP. The game won’t grow out of hotjoins, it will grow out of good decisions for sPvP and competitiveness wise. Competition and good level of playing attracts other players too.

EDIT: Put it like this, the game doesn’t have to be attractive on hotjoins because at that level and during that period players just don’t give a kitten, they are trying to learn the game, their char and every other basic individual aspect. IT DOES need to be attractive on solo queues and team tourneys because that’s where the casual and competitive scene will or SHOULD land. The reason it hasn’t been like that it’s just because Anet hasn’t reached that goal yet, and solo queues suck kitten and we don’t have a ladder or ratings yet.

(edited by Hugo.9743)

1v1 Balancing is all that matters

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Posted by: Hugo.9743

Hugo.9743

You’re all missing the kittening point. When I say this is a team game and needs to be considered and balanced as such, it’s not because there are no 1v1s going on and the game is all about teamfights.

Think about it, what will actually happen if they try to make every class balanced to 1v1? It will all become static, and then you will have no dynamics, no propper roles, NOTHING, just balanced builds for every1 which is utterly boring.

You’ll stop having people and classes specializing in what they actually were built for. Thieves won’t be there to provide the extra burst, guardian won’t be there to hold points (cus supposedly he’ll need some damage for the 1v1s l0l), necros won’t be going for condi or power well, just every kitten class will be looking for one balanced build where they can fight every other class.
Guess what? team games don’t work like that, contrary to popular belief team games don’t exactly rely on individual plays, you see the top teams playing in any online game, and what makes them be the best or beat other top teams isn’t individual skills, it’s their teamwork and the specialization on what they do that benefits the team.

Team games naturally have specializations, thats why you have a goalkeeper, a defender, attacker etc on soccer games, you don’t see defenders trying to be goalkeepers and stuff like that! You don’t see ad carries trying to be AP carries, because that’s not what they have been traniing and specializing for. Really just picture how boring it would be to have every1 play balanced 1v1 builds.

I don’t wanna see headless people running around thinking they can do everything, kill people 1v1, hold points, tank, burst etc.

I’ll go into another topic to clear ideas up about thieves.

Get this through your head people, just because your getting killed by a thief, it doesn’t mean they are overpowered, it might mean you had a bad play, or you haven’t figured out how to fight him, or he was just plain better than you.

Thieves can’t fight by themselves against every class and there’s people actually acting like it (obviously if you’re a great player you’ll be able to perform good). Thieves have a hard time fighting trap rangers, condi engies, mesmers, etcetcetc.

Matter of fact thieves aren’t really a 1v1 class. Because of their low health pool and low sustain, they can’t fight for a long time, they just rely on quick burst and if it fails, thers not much to it, the longer the ’’1v1’’ drags on, the worse for the thief. So definetely not a 1v1 class.

Thieves are there to provide bursts and kills IN a team environment, people who think thief is a solo class that u can just go around and kill every1 in 1v1 are dead wrong and are bad players. They usually help side points and engange on 2v1’s or teamfights in general rather than going for 1v1s, believe that, there’s no arguement about that here. Obviously in hotjoins its a different story, but who the kitten cares anyways, we’r talking about actually STRUCTURED PvP here.

Ever wonder why so many thieves

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Posted by: Hugo.9743

Hugo.9743

Some people seem to imply that things are different in hot joins or tPvP when people will actually complain about balance because of what they observe in 1v1 fights, where thieves, mesmers, and elementalists are pretty much in a league of their own with all other professions below them.

Man you’re mixing so much stuff up. few weeks ago Ranger was being called one of the best 1v1 classes in gw2. Ranger is DEFINETELY not above the classes you mentioned. So I’m thinking you’re saying 4 out of 6 classes AT THIS MOMENT, in this very meta, are strong 1v1ers? Well thats nice because thats more than a half and the other 2 classes, necro and guardian have massive importance and impact teamwise.

And you’re taking the classes for the role they’re playing with this meta and not really for it’s whole. I’m pretty sure you can build 1v1 in ANY class and be successful with it.

People are not listening and I’m saying stuff twice, there are certain ways of playing this game, and you shouldnt look at classes and they’re pro and cons as individual and seperated events, they affect the game and match as whole and they all bring their importance to the table.

A necro can’t be a thief, and a thief can’t be a necro, and a thief can’t be an a guardian.

Game is fine on that matter just accept ur flaws, improve and keep playing.

Ever wonder why so many thieves

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Posted by: Hugo.9743

Hugo.9743

@Blackhat
So now it’s not a rant thread but rather you just want feedback to “beat the enemy”, I see some improvements.

Look a good thief will know you will try to chase him through stealth just as you will know he will try to backstab you, or just like you know his stealth takes 3 seconds. There’s no secret on that or no way around it, the best player wins at that point so thats no disadvantage or something to even talk about.

As said before, you don’t need to run whenever a thief goes stealth, thats you panicking. if you’re fighting a thief you already know how he’s gonna play so you save at least 1 breakstun, invulnerability or anything that will soak the damage. Also thers good timing on dodging, cc’ing, bursting, everything which obviously you haven’t learned but you (and every1) can work on. It’s about time people star predicting stuff instead of merely reacting.

And it’s not hard to say if your hitting them or not, good players can always say if they actually killed the thief or if he ran away, you’ll get it out of practice, nothing to say about that. Judging paths, knowing the damage uve done etcetc. as I said before he doesnt stealth and gets out of the map, he’s still gonna be there, around.

Capping points is very relative, if your 1v1ing and u feel like if u chase for 2-3 secs you can kill him and get back on point, than it might be worth it to take the risk instead of not killing him and having him fight u over and over, making u waste more time on capping than you would have if you had done the other way around.

You see this is what I mean, you came at me saying I have the attitude of ‘’i-know-all-about-pvp" but really what I see here is a big difficulty in players to accept they aren’t the best players and that they have flaws, people they can’t deal with yet, weaknesses. And in that sense my friend im way more humble than you appear to be (depending this last part, judging by your last phrase which still remains to be seen if you mean it or if you’re just excusing yourself).

Ever wonder why so many thieves

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Posted by: Hugo.9743

Hugo.9743

Well I hope your assumptions do you good. I’m open for conversation, you’re the one who’s not apparentely if no one answers to my comments with actual arguements what am I going to assume then? mister assumptions.

The reason i came off so ’’strong’’, besides it being a habit, it’s because really kitten es me off to see rant threads about ANYTHING in general. We’re in a crucial period for this game and all you guys want to do is either make it worse or make it difficult and confusing for the devs to work on the really pressing matters. Not that I think many people are reading this thread anyways, just got under my skin.

Ever wonder why so many thieves

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Posted by: Hugo.9743

Hugo.9743

Haven’t seen so much bullkitten in one topic in quite some time. I have to tell you folks, this is impressive. At least you had the balls to call it a rant post.

Clones are clones, they’re not humans. when mesmers got clones they are not 5 players against one, it’s still one player against another one.

The main reason you do not understand when people tell you thief and mesmer can be dealth with just fine it’s cus you haven’t reached the minimum level to do so (or at least it would seem like so). Now I get that you can’t play, but I’m sure you can see the clones infront of you, and therefore u can dodge em if they charge, you can time ur attacks, you can time your heals, you can destroy them easily if you have aoe (ex: eles and necros), blablablabla.

Thieves? thief is the squishiest class at this moment, and all they really bring to the table is burst and stealth, you take that away from them, they are useless and worthless, so dont wave me that nerf flag, they are totally fine in my opinion and they are doing the job they should be doing, period. You can’t avoid bursts? what happened to predicting moves, what happened to stun breaks, heals, avoidance?
Stealth has no counter? with the health pool on thief being so low its easy to just aoe and/or predict where the thief went, thieves dont stealth and get out of the map, when they stealth they are at that same spot (obviously trying to get away which most of the time is predictable pathwise).

Now I’m note responsible for stealth calltrop kitten thieves but honestly it doesn’t even concern me, since its hardly viable in competitive play.

The way the game is set up, you can’t really look at classes on a 1v1 point of view (in most scenarios anyways), but rather insert it on a team and think of what it brings to the table. And in that line of thought, I’m ok with the roles and don’t think thers OP stuff going around (gotta give a lil edge to eles but its all good).

Ima be an kitten now and go TLDR: stop crying like a kitten, man the kitten up and get good, ull stop having these lame kitten complaints I promise you. work around it instead of resigning.

EDIT: oh ye and stop playing hotjoins, i mean jesus kitten how do u even come here complaining about stuff that happens on hotjoins, no1s gonna bother with that.
EDIT2: people play mesmers and thieves more because they have an exciting and dynamic playstyle to it, fancy shadowsteps and flashy clones, thats all. because at the level your speaking of, which is hotjoints (otherwise you wouldn’t be talking about majorities), skill is the less of their concerns.

(edited by Hugo.9743)