Showing Posts For Hygric.2705:
Probably a mix of Sinister and Rabid, possibly with a bit of Rampagers mixed in if I need to up my crit chance.
Plus do we know that the Chrono gets the well skills in addition to, or instead of one of our current skill groups? Loosing access to glamours for example would be a huge potential cost.
Surely you want as much active avoidance and clone generation as possible? It doesn’t seem redundant to me.
Agreed in principle, but with my build (bit of an odd-ball build, 0/4/5/0/5) I have vigour up 70% of the time, phase retreat on a 6 second cool-down and if kitten hits the fan blink fully traited.
There is 1 mes weapon that I personally don’t run an energy sigil on, and that is staff. That’s because by the time weapon swap is off cool-down, phase retreat will be as well.
I did try it, but it felt really redundant and a waste of a sigil slot on my oh-so favourite weapon, the big stick.
Although I suppose it would guarantee a favourite move of mine for “oh-poop” melee combat situations. Switch to staff, drop chaos storm point blank, dodge forward, phase retreat back. Dump an I-warlock (they can be accurate at point blank range), wait for it to shoot, shatter as applicable and switch back to sword/pistol for a blurred-frenzy / I-duelist / dodge and or leap clone / shatter finish. Works best if you can tag them with I-leap just before you switch to staff.
Time to take the plunge…
Name: Lirial
Server: Blackgate (NA)
Playstyle: Mostly PVE and some WVW
Role: Scholar
Playtime: Highly variable, based around work & family commitments.
First time I felt sad in this game was when I saw all the trees chopped down in Kessex Hills. Now Lions Arch. I feel sad. :-(
10 out of 10 for the game designers! Brilliant work. Just maybe remember to fix bits of the world as well or in a year or two we will be left with nothing but wasteland and ruin to play in.
This is almost the build I have been running for ages, and it’s fun and effective.
Only difference for my build is that I go a bit more hybrid than pure condition as I tend to equip either GS or Sw/P alternately to the staff (GS for major events and WVW zerging, Sw/P for solo Pve and WvW roaming).
Staff is my main weapon and I use a rampager staff as a bit of power helps out staff DPS a lot. Other than that, rabid armour except for soldiers chest and rampagers boots with travellers runes. Celestial ascended rings and amulet, soldiers ascended back, one ascended knights accessory and the other one is an exotic rampagers. Sword/ GS / Pistol are all beserkers exotics.
I need to work on replacing my Soldiers chest armour with Dire now that it is available. When I can, my last non-ascended accessory will be replaced with a rabid one instead of rampagers.
Thematically, I would much rather my mes running around with a MH pistol rather than a bow for a mid-range (600 to 900) direct damage weapon.
Before that I would love MH dagger as a melee condition weapon! We can already use a sword and a big sword, so why not a little sword?
Just please never give Mesmer axes, maces, hammers, shields, bows or a rifle. Although I personally feel that GS should have been a rifle in the first place. Purely aesthetic change, but one for the better.
9.5/10 for theme.
10/10 for design to fit the theme.
1/10 for good idea.
Why rampager everywhere out of curiosity? I can understand the staff (Mes staff to me is a brilliant rampager weapon with 15 in duelling) but your armour and trinkets? 79% crit and 20% crit damage seems more than a little skewed to my mind. Plus pretty much rock bottom vitality and (most importantly) toughness.
Full rampager strikes me not as a glass cannon, but more as a glass .22 rifle…
Watch your 3 illusion lights on bottom left of your screen, to see when you have less then 3, save your clone summon skills to use then so you dont waste clones when you already have 3 out.
Have to disagree slightly with this point. Every clone summon skill that a Mes has does something incredibly useful as well as generating a clone.
Mirror blade for might and a projectile finisher, Phase Retreat for the teleport and leap finisher, Illusionary Counter for the torment and block, Illusionary leap for a cripple and leap finisher and Illusionary riposte for the block. Underwater we have Spinning Revenge for retaliation and feigned surge for murdering targets trapped up against walls.
So yes, save these skills for clone generation when you need it, but use them for the rest of the skills powers when you need them as well even if you have 3 illusions in play.
Oh, and ignore the ones that say you shouldn’t go down as a Mes, it happens to us all every now and then, just way less than the other classes.
Only use celestial if your build is designed for celestial. Using celestial because you can’t decide what you want to use leads to substandard performance.
As a general guide, if your build is mainstream, it’s not designed for celestial.
Out of curiosity, what sort of Mesmer build would benefit from celestial stats?
Anyone?!?
It works for me because it places one more condition on targets that they have to cleanse. Spreads the ’lovin so to speak. Mind you, I have torment on my staff and earth on my GS.
The hybrid approach works for me.