Showing Posts For Hypnagogic.8927:

New to Guardian and PvP

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Posted by: Hypnagogic.8927

Hypnagogic.8927

http://gw2skills.net/editor/?fVAQRAsd7fnkIS5QWNEuCB/QowfIyx6kpAcuu88D-TJBFwAEeCA62foaZAAnEAA

If you are into DPS’ing in sPvP, that’s what I run.

Pros:
-Removes 1 boon when burning foes. (extremely good vs those “might stacking” builds)
-Life steal and meditation heals grants good amount of healing
-decent all-around build

Cons:
-DPS build = is not too tanky
-lacks mobility
-don’t have multiple condi cleanses to 1v1 heavy condi users (vs necros mostly. Engineer+bomb = just stay outta their circles and use scepter. Ranger condi = stay outta their traps. Mesmer… don’t bother 1v1ing. Warrior condi, and most 1v1 against warriors is not a problem.)

(edited by Hypnagogic.8927)

sPvP tank-cc-semi dps shout build

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Posted by: Hypnagogic.8927

Hypnagogic.8927

You don’t need nor want the entire team to zerg, that is simply not productive.

This build may not win ALL 1v1s, but it can come on top of a lot of 1v1s. This build especially excels at stalling enemy from capping a point, while escaping with life if things aren’t going your way. But you can benefit your team more if you stick around with a teammate or two and support them with CC and cond removals + FGJ.

It is especially good for rushing the middle cap zone at the start with a wingman or two and holding it (then push to the next cap once you secure it). And when you have a teammate or two with you, the CCs, AOE condition removals and might&fury stacks can make a significant difference in team fights.

Also, this build has good mobility (sword #2, warrior sprint, swiftness) and it can do cap-races as well.

(edited by Hypnagogic.8927)

sPvP tank-cc-semi dps shout build

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Posted by: Hypnagogic.8927

Hypnagogic.8927

Been experimenting again, and I’ve ended up with this build, which seems to excel in the current condition/tanky meta.

the build:
http://gw2skills.net/editor/?fIAQNAseSjkOJvNPyQMxBEkCNsKUKmj6I9YMQj0A-T0AA1CnIySllLLTWyssZNIYhwBjpIPCA

sword/shield & hammer. Sigil of battle on shield for might stacking. Soldier runes (shout remove condition). Soldier amulet+zerker jewel.

skills: healing signet, for great justice, shake it off, balanced stance, signet of rage.
traits: 0/0/20/30/20

Key points of the build:
- High toughness and vitality to tank damage
- two 20sec shouts (with soldier rune) + cleansing ire = easy counter to conditions
- the small bit of healing from shouts add up (especially with healing signet)
- decent damage with decent crit chance & damage (with easy access to might stacking and fury)
- For great justice giving might and fury to your entire team = a significant boost in your entire team’s firepower
- shake it off (and FGJ + soldier rune) also cleanses your teammates’ conditions as well (remember current meta?)

You are more effective with teammates (especially with ‘for great justice’), so try not to get separated from them. But once the battle starts, feel free to be the first of your team to jump into combat.

Once you start engaging enemies (gap closer = sword #2), do your hammer rotation then swap back to sword/shield while you wait for hammer cd, then switch to hammer to do more cc, rinse and repeat.

Don’t be afraid when you hit 50~% hp; you still have 14~15k hp with 3k armor.
And with desperate power (+20% damage at below 50% hp), you will start hitting much harder (it’s very useful in those very-close duels). But don’t get careless either; if you think the fight isn’t going in your team’s favour, it might be best to disengage and regroup elsewhere.

And with your tankiness, you can hold a capture point for a decent amount of time against 2~3 foes, which can buy your teammates enough time to go after other targets.

Conditions aren’t much of a problem with cleansing ire + 2xshouts (+soldier runes).

(edited by Hypnagogic.8927)

PvP Build - Hammerfall

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Posted by: Hypnagogic.8927

Hypnagogic.8927

I’ve also been experimenting with hammer build, sword/shield on switch for mobility and final thrust, focusing on decent power and crit damage and high vit.

Hammer is bit sluggish by itself, but using sword #2 to close gap and then immediately doing shield stun into hammer stuns seems to work fairly well at keeping enemy in place for follow through attacks or you at least force one stun break and a couple of dodges out of the enemy, and you shouldn’t have too much trouble chasing them most of the time.

http://gw2skills.net/editor/?fIAQNAS8ejkOFvxQqQMxBE0DNsK4iTBlQ9YOqj4A-T0AA2CnIqRVjrGTNyas1MQYJymgDGPCA

With PvE culling removed on the 20th

in Guild Wars 2 Discussion

Posted by: Hypnagogic.8927

Hypnagogic.8927

@OP

Basically, you can choose between Slide Show Wars 2 or Name Tag Wars 2 or a bit of both.

Best laptop for great looks on a budget?

in Guild Wars 2 Discussion

Posted by: Hypnagogic.8927

Hypnagogic.8927

You can’t get a “decent” gaming laptop for under $800, unless you want a used laptop that may become outdated in a year or two.

For a new laptop, I’d recommend Lenovo ideapad Y510p.

Canadian website: http://shop.lenovo.com/ca/en/laptops/ideapad/y-series/y510p/

US website: http://shop.lenovo.com/us/en/laptops/ideapad/y-series/y510p/

Good gaming specs at great price. What more do you want.

(edited by Hypnagogic.8927)

Experimental sPvP build

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Posted by: Hypnagogic.8927

Hypnagogic.8927

lol yeah, I was having lots of fun. Unfortunately, yes the 1st vid is filled with players who didn’t know what they were doing. But hotjoin sPvP is the most accessible way to get a sPvP going for me, so I’ve put up the gameplay of the most recent matches I’ve played.

Check out the second vid, it contains much less slug fests, and bit more smaller-scale battles. Or you can simply skip to 2nd vid’s 8:20 for that 1v2 action that leads into 1v1; it shows how much hp I can get back with CC + healing signet in a 1v1 duel, and that’s not even counting popping endure pain or shield stance (using both = buying 7 sec of damage immunity = 3.5~k health regen, and do a few CCs to buy 3~4 secs = another 2~k of health, and remember each swing can hit for 1~1.5k each, and skull crack for 2.5k. Then there’s the final thrust + sigil of air of sword).

In the end, these two vids were made to highlight how signet of healing + adrenal health is able to maintain, with proper damage negation, the warrior’s health pool in a comfortable zone. In addition, all those CC options + sword #2 gives a lot of options to control how the fight goes, especially in a 1v1 duel: you can CC the 1v1 opponent with mace’s relatively low CD stuns/interrupts + sword attacks, and out-sustain them with healing signet + total damage negation (endure pain, shield stance). Or you can simply run away if things aren’t going your way. But, with this build, having to run away only occasionally happens to me in sPvP, and when it happens, it’s usually because 1v1 turned into 1v3+. For example, in that 2nd vid’s 8:20, I knew I could’ve finished off that low-hp elementalist, then go after the ranger and use CC + endure pain to out-last him, but I was worried that the enemy might have reinforcements soon as that capture point seemed like it’s going to be the location for next big battle, then I checked the surrounding to make sure and yep, there’s enemy in the waters, and I’m still all by myself. So I made my escape, and that thief chased me and it ended up in a 1v1.

And those sPvP slugfests… unfortunately hotjoin sPvPs do have a tendency to degenerate into those all-out slugfests of vid 1. Fortunately, this build is tanky enough to stay in the fronlines during those slug fests, yet, unlike all-out-toughness builds, this one also deals decent enough damage. Also, having all those CCs makes this build very useful in winning slugfests, and endure pain + shield stance makes you a very good damage sponge when enemy tries to focus you down (because you were the first one to charged into their formation) while leaving your teammates alone.

So, give it a try in hotjoins sPvP and see how you find having access to all of CC, mobility, tankiness, and of course, decent damage (without having to sacrifice survivability).

(edited by Hypnagogic.8927)

Experimental sPvP build

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Posted by: Hypnagogic.8927

Hypnagogic.8927

So, nobody’s got any opinions about the build? :\

Here’s another gameplay. Map: Raid on the Capricorn.
http://www.youtube.com/watch?v=MXdjnEd4utg&feature=youtu.be

- throughout the vid, I’ve shown high sustainability using damage negation and positioning during fights to minimize damage taken. (just look at my health bar…)

- 8:20~ shows me biting more than I can swallow. I soon realized that and disengaged towards friendly lines.

I’ve succeeded at doing that, but a backstab d/d thief thought 50~% warrior (50% of 23.6k = still got 14~k hp) is easy meat for him. Then a brief 1v1 duel ensues.

p.s. and yes, I forgot to switch out that signet for underwater combat and then I accidentally pressed it while trying to switch it XD

(edited by Hypnagogic.8927)

Experimental sPvP build

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Posted by: Hypnagogic.8927

Hypnagogic.8927

Here is a quick sPvP match I just played. It ended up being lopsided due to players leaving after losing the initial battles, but the point of the vid:

-tankiness of high-vit + damage negation (endure pain, shield stance, CC) + healing signet (& adrenal health).

-power-based damage output + crit damage

Youtube link (720p)
http://www.youtube.com/watch?v=-I8r816cOCs&feature=youtu.be

(edited by Hypnagogic.8927)

Experimental sPvP build

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Posted by: Hypnagogic.8927

Hypnagogic.8927

http://gw2skills.net/editor/?fIAQRApZ8ejkOJvxQuQMxBE0DNsKAjjClYKUKmj6A-T4Ag0CtIuSdl7KzVyrsXNQYRxugDGTReWA

Mostly for sPvP. Mace/mace & Sword/shield. I’ve been playing this build for the past few days and it’s been quite effective so far.

It is a balanced build between vit-based survivability, mobility, CC, and power-based damage (with might stacking) with some crit damage thrown in as extra.

I chose to focus more on vit for these reasons:
- it is condition damage that warriors are weak against. Warrior’s condition removal skills unfortunately have longer cooldowns than enemy’s condition-based attacks, so relying on them is not the most effective way to deal against conditions.

So, I’ve opted to go with 23.6k vit + signet of healing instead to simply “tank” the condition damage while closing the gap (warrior’s sprint, sword #2, swiftness) then using skull crack (+cleansing ire) to get rid of conditions as well as stunning the enemy for follow-through attacks (mostly auto attack until stun + final thrust).

- Blind spam can be really annoying for warriors to deal with. But with this build, you have sword #2 to rapidly close the gap (only 8 sec cooldown), and you also have +25% speed with warrior’s sprint (and swiftness from balanced stance & signet of rage), so you have a decent chance of keeping the enemy within your attack range to get rid of blindness, then follow through with your CC + attacks.

-If enemy is below 50% hp, close gap (run at enemy or use sword #2; you have 4sec weapon swap), use skull crack -> swap weapon, shield bash -> final thrust, swap back to mace/mace for even more CC and block, and rinse and repeat the rotation.

- 2.6k (in game, it says 2602) armour is decent enough to tank some damage, especially when you have 23.6k hp.

And you have stuns and knock backs (enemy can’t hurt you when they’re not swinging their weapons) as well as damage negations in the forms of counterblow, shield stance, and endure pain, and good ol’ dodging.

If fight is not going in your favor (e.g. enemy got reinforcements) and you need to disengage, then you can use balanced-stance (so you don’t get CC’d around), sword #2 to disengage (mobile strikes = movement skill breaks immobilize), and then run away using your mobility (warrior’s sprint, swiftness).

23.6k hp takes a lot of hits to drain, and I find it easy enough to disengage successfully in almost all cases (unless you are doing something like 1 vs 4+).

What are your 3 biggest problems with GW2?

in Guild Wars 2 Discussion

Posted by: Hypnagogic.8927

Hypnagogic.8927

1. Not enough challenging open-world PvE content. In addition, bosses with huge HP bar that stands still, throwing occasional one-shot deaths is NOT challenging nor fun. Need boss fights to be more dynamic and mobile. Take CoF p1 final boss as an example. Change it so that it can walk after players for a very-slow melee attack (so you can move out of the way to dodge). And at every 25% of HP lost, the dungeon boss goes into “enraged” mode and bull-rushes a player and knocks them down to the ground if not dodged. Then the boss casts a 2-second casting delay, small-sized AOE attack that the player has to dodge or suffer huge amount (70~80% of one’s HP bar) of damage. Something like this would make boss fights a lot more dynamic than dodging occasional red circles and spamming autoattacks at it.

2. Not enough lvl80 open world PvE zones.

3. WvWvW is just zergfests.

(edited by Hypnagogic.8927)

Sustainable, control, semi-DPS warrior

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Posted by: Hypnagogic.8927

Hypnagogic.8927

This is mostly for PvE, and WvWvW, but you can have fun with the build in sPvP if you want something different (though Warrior is still just a Warrior…).

Unfortunately gw2 build sites haven’t updated their skills and tool tips so it is impossible to link the build. But I’ll try to list them out here as best as possible.

Weapons:
1) Sword/shield
2) Hammer

Gear:

PvE:
Mostly zerker gear and trinkets should be fine. If you want more survivability, toss in a couple more Knight’s gear and trinkets.

WvWvW:
Get a lot more survivability. Knight’s and/or soldier’s.

sPvP:
Gear is up to you. But you will need decent survivability with this build.

Traits:
0/20/20/10/20
-Arms: V (33% chance to cause vuln on crit), IX (10sec fury on immobilize)
-Defense: III (stance duration, 25%), IX (adrenaline when hit, Remove a condition per bar of adrenaline spent = your condition removal)
-Tactics: I (1-sec immobilize when you cripple)
-Discipline: VI (signet recharge 20% faster), X (movement breaks immobilize)

Utility Skills:
-Healing Surge (great burst heal at full adrenaline, +30 Adrenaline)

-Signet of Fury (+precision passive is ok, but the important part is 24sec +30 Adrenaline)
-Balanced Stance (stability and swiftness, stun break. 40sec cooldown)
-Endure Pain (the panic button, also stun break. 60sec cd)

-Signet of Rage (still the best)

You have permanent fury with the ‘Leg Specialist’ trait + signet of rage. Engage enemy with sword #2 to close the gap, and switch to hammer for weakness (50% fumble is good), ranged immobilize, and knockdown. Hammer #4 currently makes you stop walking for a moment after its animation, so use it carefully.

Use hammer’s F1 (Earthshaker) as strategically, and as much as possible while using Signet of Fury (and healing surge when you need healing) to get your Adrenaline back.

Swap to sword/shield for sword#2 (Savage leap) to chase runners + leg specialist immobilize, then use shield#4 (Shield Bash) + Final Thrust to do massive damage to below 50% targets. Swap to hammer for more CC, and rinse and repeat till your enemies are dead.

In WvWvW zerg, you can drop the sword/shield for a long bow to spam its aoe: #3 + F1 (Combustive Shot), #5 to immobilize, and then switch to hammer for melee CC.

Use balanced stance when you face off against someone with lots of CC then show them who is the CC king, and you are very difficult to kill due to all your CCs, panic buttons (shield, endure pain), and F1 spam = condition is non existent.

How do you configured your controls?

in Guild Wars 2 Discussion

Posted by: Hypnagogic.8927

Hypnagogic.8927

1~5 weapon skills, F1~F4, kits.
Shift = heal
6 = util 1
7 = util 2
Z = util 3
X = elite skill
Q = look back
tab = select closest enemy target
middle mouse = next enemy target
E = call enemy target
T = accept ‘called’ enemy target
V = dodge (disabled double tap to dodge)

A/D = strafe left/right (not the default A/D)

Use mouse to look around, right click pretty much held down 99.9% of the time.

Hand position anchor: Pinky on A, ring finger on W. Shift hand position accordingly to press the relevant keys but pinky will always go back to A, and ring finger to W.

e.g. with my hand, very minimal/no stretching required to hit these keys.
-Ring finger to press X (or use index finger to press X), 2, F1
-Middle finger to press F2~F3, 3, E
-pinky to press shift, z, 1
-index to press V, R, T, D, F, 4, 5, 6, 7, F4, X (or use middle finger for X)
-thumb on space bar

(edited by Hypnagogic.8927)

So Warhorn still worth using in PvE?

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Posted by: Hypnagogic.8927

Hypnagogic.8927

I used to run GS dps but it got boring after few months of use. So I switched over to axe/warhorn and it’s been a blast:

http://en.gw2skills.net/editor/?fIAQNBHhRakzJ5NGS7hJOAYUUUQKFtdX6RYstGA

It’s also been very effective for dungeons, FoTM, and general PvE.

Running full berserkers + ruby orbs most of the time. Knights gear in the inventory for tanking as demanded.

Need a good build for FoTM

in Warrior

Posted by: Hypnagogic.8927

Hypnagogic.8927

If you want tank, good DPS, and support all at once:
http://gw2skills.net/editor/?fIAQNBHhRakzJ5NGS7hJOAYUUUQKFtdX6RYstGA

Mix knight and berserker gear to your liking. (I usually run full berserkers + ruby orbs most of the time, knights gear in the inventory to switch for some situations)

Good toughness (with Knights gear), decent vitality level, and very decent DPS + crit damage with axe, permanent swiftness, fury, and might.

Warhorn = AOE change conditions into boon + very fast refresh rate (16 sec for each) on both warhorn skills = conditions are nearly nonexistent. Applying weakness to enemies = you can take more hits.

Balanced stance = lasts 10 sec with Tactic’s 30% boon duration.

Banner adds critical hit chance and damage, and its AOE has much larger area than shout skills and it heals for about 11~12k hp total over time (and this is without clerics gear), which is very useful for long boss fights.

If you ever go down, sweet revenge yourself back into fight. No need for your ally to die trying to rez you. (note: some mobs don’t count towards sweet revenge)

(edited by Hypnagogic.8927)