Showing Posts For Hyraltia.4185:
Maybe I’m missing something, but I swear I’m getting hit with 10x more fear with this patch than I ever have. Not sure if its a duration change or what, but I have a screen of what just happened to me:
You’re seeing more fear because necro got pigeon holed into going fear builds with the nerfs to certain traits and the change to spectral wall, they took skills/traits that made straight dps necros viable and changed them/nerfed them into the ground (25% chance to cause weakness on crit changed to weakness on crit for 5 seconds, 20 sec cd aka absolutely useless in every situation ever).
Tell ArenaNet to start paying attention to the game and realizing fear builds never had an issue, corrupt boon was balanced as it was (now it’s useless as well because bunkers stability is always covered by other boons so it’s never hit making them impossible to cc appropriately for necros now) and dps necro is significantly weaker, still viable but weaker in comparison because there’s no “3rd” trait for them to use in curses now, so you end up taking “fear causes damage” which they never took before and now do, thus the tons of fear damage now.
-Bunker Build
-Warrior
-No Access to protection
-Regen is mediocre because it’s area locked
Aka not really a bunker.
Galandor, seriously if you want to run a bunker just be a guardian or ele, warriors just aren’t meant for it/can’t because we don’t have access to a good source of regen and protection (at all, 0 sources besides lyssa runes which gimps you in so many ways).
Roll guardian or ele, destroy everything, be happy, not mediocrely sad with warrior.
But if you do insist on using it, don’t use those runes with healing surge, you’re basically saying i have these runes for a really weak regeneration every 30 seconds. If you want to stick with those runes then use heal sig+sig cooldown, plus shout heals are better for sitting in 1 place than banners since banners regen is really weak compared to shouts with cd reduction and soldier runes.
(edited by Hyraltia.4185)
technically, most burst skill cast time is quite short.
most people are intrrupted in the after cast time
I can assure you this is not true sir and frankly IDC. no other class gets set of full CD for interrupt EVER. This is a “unique” mechanic for the warrior
i dont think you understand my statement
warrior burst skills are technically instant which means the skill is techically complete regardless of landing a hit
blame anet for not making burst skill to have a case time
Just to let you guys of the warrior forum know, you can safely ignore this guy, pretty sure he’s a mesmer or thief main judging by his statements around our forum lol.
And no, that’s not the issue, f1 skills are not instant, they have an animation time which is their cast time just like gw1 warriors had, no technical cast times but instead animation times which were reduced by IAS skills (increased attack speed). The design is flawed and just a mess, they go on CD when interrupted during their animation where every other class only gets the 5 second interrupt timer regardless of the skills cooldown, trust me on this since I’m a mace warrior and interrupt heals all the time, if they went on full CD I’d know.
@hyraltia
are we looking at the same patch?
defy pain cd reduce
endure pain cd reduce
stomp stun breaker with cd reduce
5 sec less cd on all healing skills which make restrative strenth quite strong
sheild traot to adaptthose changes are quite a buff unless you are makin passivE defensivE which warriors are quite horrible in then make a guardian
They said they wanted to add “sustain” to warriors, NONE of these changes add SUSTAIN, they add burst survival, none of which is helpful to the issue warriors have at the moment, especially coupled with nerfing our damage capabilities.
Defy pain=4 seconds survivability
Endure pain=same thing, arguably useless if you’re going defense tree since you can still be cc’d and destroyed, same issue with defy pain
Stomp=who even uses this skill anymore? is this the beta? cause that’s the last time stomp was seriously used by any warrior.
And I already covered the issue with the healing CD reductions, it simply doesn’t add SUSTAINABILITY to warriors since fights simply do NOT last that long against any good players or with any good players.
lower cd means more healing
with things like mending means more condi removal
you didnt mention that
you have prpblems thinking outside the box and boon hate is moving to a master trait
note i i use stomp and kick
“Cutting 5 seconds off of our heal cds isn’t sustain lol, you do realize if a fight lasts over 25 seconds (the cooldown of the new healing burst or whatever it’s called, i forget cause I don’t use it) the person is either a tank build with full shout heals/toughness or the enemy is REALLLLLLLLLLY bad. This adds no sustain, period, it just adds easier transition between fights in spvp and wvw. But then anet turns around and nerfs our damage as well as “buffing” our heals (not really a buff because now our heals are on par with other classes, finally) which makes it so we still cannot combat other classes directly if they are any kind of decent player.”
Covered right there, this isn’t sustain. Which I’ll expand below since apparently you don’t get why it isn’t sustain.
25 seconds compared to 30 seconds is nothing, if you’re alive for 25 seconds, the enemy is really really really really terrible, especially if you’re a burst build which you will be in any form of pvp. Mending is still mediocre in every sense of the word due to it’s healing capability, you’d end up using it to either heal or remove conditions, rarely will you achieve both to the effect you wish it to, sure you might remove conditions while healing but any DECENT condition spamming player will PROPERLY cover their damaging conditions with lesser conditions that aren’t important (much like gw1 play where you’d cover something like daze with burning to prevent the removal immediately).
Oh and I’ll add one more thing to it, if you use defy pain, endure pain and stuff to extend your life to make use of that cooldown reduction (meaning you’d be hurt, have 3 bars of adrenaline, heal the 7kish hp you get, then manage to live ANOTHER 25 seconds to get it off again) well then you’re probably doing absolutely no damage to the enemy who will then proceed to kill you after you use your heal/defy/endure or just CC you and run away laughing, more than likely just kill you though.
(edited by Hyraltia.4185)
@hyraltia
are we looking at the same patch?
defy pain cd reduce
endure pain cd reduce
stomp stun breaker with cd reduce
5 sec less cd on all healing skills which make restrative strenth quite strong
sheild traot to adaptthose changes are quite a buff unless you are makin passivE defensivE which warriors are quite horrible in then make a guardian
They said they wanted to add “sustain” to warriors, NONE of these changes add SUSTAIN, they add burst survival, none of which is helpful to the issue warriors have at the moment, especially coupled with nerfing our damage capabilities.
Defy pain=4 seconds survivability, also if you’re taking this in your utilities then you’re probably dead already because you don’t have damage or tankability from things such as shout heals or other survivability builds.
Endure pain=same thing, arguably useless if you’re going defense tree since you can still be cc’d and destroyed, same issue with defy pain
Stomp=who even uses this skill anymore? is this the beta? cause that’s the last time stomp was seriously used by any warrior.
And I already covered the issue with the healing CD reductions, it simply doesn’t add SUSTAINABILITY to warriors since fights do NOT last that long against any good players or with any good players.
(edited by Hyraltia.4185)
Apparently a lot are ignorant of the true offensive capabilities of the guardian.
the problem is that you are using wvwvw video and stats allocation is different and not balanced
it much better to use spvp and tpvp vid for balance discussion s
The reason we are getting a huge nerfed is WvWvW/PvE. I am just showing you what a GUARDIAN can do in WvWvW/PvE
You can’t find a Warrior SPVP Video, because we are not allowed in Tournaments because of how bad the class is.
warriors got more survival sustain this patch which means a damage nerf
just wait until the patch to qq?
have fun theory craft builds
if you want i can share my build i am excited to play
Cutting 5 seconds off of our heal cds isn’t sustain lol, you do realize if a fight lasts over 25 seconds (the cooldown of the new healing burst or whatever it’s called, i forget cause I don’t use it) the person is either a tank build with full shout heals/toughness or the enemy is REALLLLLLLLLLY bad. This adds no sustain, period, it just adds easier transition between fights in spvp and wvw. But then anet turns around and nerfs our damage as well as “buffing” our heals (not really a buff because now our heals are on par with other classes, finally) which makes it so we still cannot combat other classes directly if they are any kind of decent player.
Mind you I’m a cleric warrior, this patch does little to nerf or buff me, but the patch is dumb and completely nerfs warriors on a whole, the only viable way to play warrior in pvp was burst damage (which i hate, and why i don’t touch my warrior in spvp).
So yes, we got nerfed for little to no gain, while other classes are receiving straight buffs to their skills/overall ability to combat us (cough torment cough). Anet needs to wise up and realize the issue with warriors is that we have no way to reliably combat any other class head to head if they are a good player with a non troll build.
Easier solution, remove the dumb downed state that is half the reason pvp is just a pile of trashy burst damage/pure protection/regen builds and sustained damage/tanks mean nothing (and no “bunkers” are not tanks, they abuse dumb boons that need nerfs to them and be unable to be kept up/spammed in any situation). The other reason that pvp is a pile of trashy burst builds is there are no resources in the game meaning you don’t have to worry about using energy or anything like gw1, it’s just wait for cds, jam skills when they come up and win because you don’t need to think about keeping your energy up like gw1. All in all, the pvp at the moment is really a joke, especially when you factor in that they STILL have NOT put the SPLIT PvE/PvP skills that GW1 had present in it.
In summary: remove downed state, add resources, split PvE/PvP skills. Game fixed Anet, you’re welcome.
Would love more F skills. :> And more reason to use adrenaline.
Or how about, you know, making adrenaline work the way it did in GW1 and make all classes have meaningful resources so it wasn’t a kittenter burstfest of who can blow all their cds first?
While I agree outmanned needs to be buffed, if they do that then they need to nerf the commander guy a little bit (even though we on Gate of Madness held off a full zerg with the commander the other day), because getting a toughness/vit boost or something+the commander helping to assault a tower would basically mean free stuff regardless of how good the defense was.
Weakest profession in the game, funny, Necro and Warrior would like to say hello to you on ALL of your points. They are the two most broken (trait, ability and utility wise) out of every class in the game, while rangers currently remain one of the strongest bunkers with little to no effort required. You have a PASSIVE pet that has MORE stats than a human can possibly get for no draw backs or downsides (i’ll refer you to GW1 where having a pet required a skill in order to even have the pet with you, which is how it needs to be in GW2). Please, ranger weakest profession? go read the necro/warrior forums and then do try and make this thread with a straight face.
Warrior is already the #1 profession in the game, outDPS all other professions by a significant amount. To state that warriors are in a bad state, saying so with a straight face, is beyond ignorant.
Warriors were buffed +100% on their already overpowered build last update. Seriously … Yes I’m talking strictly PVE, some people want a hint of balance in there too but alas …
PvE isn’t what the game is balanced around, and to be honest, who really cares if someone is imbalanced in PvE, it’s not ruining any one persons fun because that warrior next to you out dps’s you, because while he does out dps you, he doesn’t out utility you, warriors are either mass utility tanks with shout heals or banners or dps glass cannons that die in 1-2 crits. Balanced builds inbetween for warriors work VERY poorly in pve, the only half decent multi-spec involves 1h sword or hammer (which is useless in pve due to champions/legendaries cc immunity).
Sure he may out dps you in pve, but then you go to pvp and just kite him around all day and kill him, quite literally, without taking damage if you aren’t awful at the game.
If you legitimately want the game to be balanced around PvE then tell ArenaNet to get busy on making PvE/PvP split skills like GW1 had, until that happens both PvE and PvP will never get balanced (mind you I’m entirely in favor of the split skills, because the introduction of this into GW1 made the game much better).
Replace stealth with the sin’s shadow step from gw1 – problem solved.
or,
make reveal last for 10 seconds – again, problem solved.
or
make it so that thieves can’t deal 16k+ damage in the first second of combat – see above, problem solved.
or the best option,
Make stealth STEALTH, not invisibility. Remove the character tag, and make them translucent but still visible. So that someone paying attention can still find a stealthed player – as things stand, it’s invisibility, and nearly permanent if the thief is playing smart. This should never have made it into a competitive game.
Pretty much this, don’t see why “thieves” were made in the first place and Assassins not just transitioned over from GW1, they were perfectly fine, a HIGH RISK (but could still escape with shadow steps or close distance with them but it still took skill and tactics), HIGH REWARD class if you pulled off your combos perfectly and made sure to cover/cancel properly to not get interrupted/stripped of enchants. GW2 Thieves are HIGH REWARD, LOW RISK, this is the issue with them, in wvw and spvp, if a thief gets caught out in a TERRIBLE position even as a glass cannon they don’t have to worry, they just pop stealth and run off. Other classes at the moment can do this as well (such a bunker eles, which are arguably broken with d/d cause their damage output/tankability is too high when done properly) and these need to be addressed as well but lets leave that for another time.
In short, Thieves need skill indexing added to them like GW1 Assassins had, everyone knew who the bad sins were in gw1, i can’t tell a bad thief from a good thief cause every thief does the same thing, pop out of stealth, attack OH kitten I GOT IN TOO DEEP hits INSTA STEALTH NO FADE TIME button.
Either remove stealth or give it freakin fade time, the current stealth is just dumb, it’s a get out of jail free card, especially when combined with all the dumb stun breaks that thieves have on their shortbow/utilities.
Weakest profession in the game, funny, Necro and Warrior would like to say hello to you on ALL of your points. They are the two most broken (trait, ability and utility wise) out of every class in the game, while rangers currently remain one of the strongest bunkers with little to no effort required. You have a PASSIVE pet that has MORE stats than a human can possibly get for no draw backs or downsides (i’ll refer you to GW1 where having a pet required a skill in order to even have the pet with you, which is how it needs to be in GW2). Please, ranger weakest profession? go read the necro/warrior forums and then do try and make this thread with a straight face.
Edit: Your pets can hit for 800+ crits on full tanks and all you have to do is put the pet on guard and tell it to attack every so often, your damage is far from terrible, as for pets that deal damage, your Drakes should not be ignored (COUGH ABSURD TANKS WITH HUGE DAMAGE COUGH). Oh and you’re complaining about pet AI that follows it’s target across the universe till it dies, have you seen necro minions? they stand there while their master is dying to someone, let alone thieves who absolutely break their AI entirely, you can control your pets, AI is nearly unnecessary, just micro a little bit, it’s not hard.
(edited by Hyraltia.4185)
How about all the classes we’re still missing from GW1 that were staples of unique abilities, cough Ritualist, Dervish cough.
Don’t forget CLERIC stat combo ascended back pieces either, still not in the game as well. Really don’t get why these weren’t added at the introduction of ascended backpacks…
Currently in the game, there are very limited stat selection combinations for backpacks, this is kind of a detriment for many people who wish to build a certain way because part of our stats are now not min-maxed while someone else (such as soldiers stats aka power/toughness/vit) can be min-maxed perfectly to their liking. It’s really annoying as someone who uses cleric gear to be unable to get this combination on my backpack in ascended form (the highest cleric quality backpack is only green and that’s from the storyline).
There are other combinations not in the game too, which I can’t remember off the top of my head but those should be added too. I can’t imagine this addition being very hard as it’s literally just creating another of the same backpack just with different stat combinations.
Basically the game you’re looking for is GW1, pretty much feel what you’re saying but honestly just do what most of the hardcore guild wars players did and go back to GW1 since it actually offers ALL of this to a “T”. The whole “messing with builds if even at first it seemed like a horrible idea that wouldn’t work” is GW1, I did this stuff all the time, found some gems, found others that were promising and slowly over time refined into amazing builds and then others that were laughably bad but fun/funny to use.
I’ve long since quit GW2, its lack of skills, sub class, pve/pvp versions of skills (granted gw1 didn’t have this to begin but it got it later, why remove such an amazing feature that lead to much better pve and pvp balance, for the most part….). Everything feels boring and generic, the builds/weapons don’t feel any different, still the same old mash 1-5, use utility skills when needed, etc etc even when using a new build and new weapon. Unlike GW1 where a new weapon and build meant an ENTIRELY new style of play and skills needed to play that new build as well as the fact that you wouldn’t always mash your skills in the same order EVERY time and as soon as they were off cooldown, it took timing, precision and skill which was fun to learn and play around with and learn the best ways to do something, honestly what little of this gw2 had was figured out during the beta weekends.
The idea of a dungeon lockout after a number of runs is the worst idea you could ever come up with, and to be honest (which I’ll explain further down in this post), Crucifer, you’re kind of play wrong on most points.
I’ll admit the dungeon nerfs were a bit much, the difficulty increases were needed and are fine as they are, but the reward nerf ontop of it is a little drastic.
My guild on Gate of Madness, Seraphim, makes regular runs of dungeons even after this patch, it’s still easy for us and we don’t have to kite during the defend event, it’s called having proper supports/good players.
Okay and now to the reason why a lockout dungeon would be the worst thing in the world. If anyone here has played a game called Vindictus they’d know this idea is plain bad. That game had instances where you could run them endlessly and have fun with your friends/guildies getting your gear and whatever, then hackers came along and began to farm these. Nexon’s solution? 1 a day instances, know what happened? the hackers kept on farming, normal players up and quit because it was boring/played for an hour a day and left it.
Ruining dungeons for the rest of us because people will farm and whatever else is just dumb, there is already little to do at 80 and any 80 knows this.
Don’t ruin dungeons by doing this sort of stupid limitation, it will only hurt the population more. Simply rebuff the reward so a tiny profit can be made from dungeons, not that runs cost money (which is about your only point I agree on Crucifer). AND THE DIFFICULTY NEEDS TO STAY, it was stupid easy before and boring, anyone who doesn’t agree with this is probably just some gold farmer who wants to sit around all day in CoF with pugs.