Showing Posts For Ianor.7184:
JP QQ is irrelevant to how WvW should be played. Yea it sucks when your 1v2 and one gets rezed but that’s life.
so instead of putting in half an ounce of effort and changing your message you want them to change the code for the game?
lfg fractals
any groups forming for fractals
elementalist lf fractal groupthere i just fixed your problem for you :P
At a certain point everything is suppressed.
LFG FotM 1M L1, LF1M FoM L1, LF FotM
they all get suppressed even with time in between. I get they want to stop spamming, but this kicks in way too soon.
FOV (Field of View) Changes Beta Test - Feedback Thread
in Account & Technical Support
Posted by: Ianor.7184
Looks great on my 1080p monitor, helped a lot. However can you see if there is a correlation between this and crashing, or would this still be linked to the Mad King event today? Starting at around 12am PST 10/29 my game has crashed about 15 times.
Yea, hard is not an issue it is the dungeons are not working as intended. There is absoultly no way that the mobs are supposed to spawn like they do at the moment because they were not doing that two weeks ago. Lt. K should die and give us a chest and a way point like he always does but now he does not. I want Anet to address this.
This seems to be a trend of the dungeon thinking you are not doing parts that you have done. Same with NPCS not starting events. Very annoying.
Title says it all, it feels like every time I run it there is a new bug. Lt. K killed but the run still thinks he is alive: No chest, No Way Point. The Ghosts at the end of path two keep spawning and there will be 8 out at a time on each cannon. Falling through the water in the spike traps in path 2. Hodgins not starting the cave in / clearing the path. The list goes on. Please add other bugs and breaks you have seen in AC, it is almost unplay able in its current state.
I love the story, and I love how thing are supposed to work but until they are fixed they need to be turned off or something needs to happen. I am sure everyone or almost everyone has experienced what my friends and I are dealing with. We try to run AC for example, head to path one get a group head in spend an hour clearing only to get to cave where hodgins is supposed to blow up the wall but low and behold he does nothing. No one in the group can figure it out, everyone has run before. Hours wasted, no loot, no token, no exp. So lets try path three! So we run path three and at the very end NPC did not open the door and we could not continue. So lets try path two. My friends game disconnected and he could not get back into our party. HOURS wasted. What can be done to fix this problem asap. Dungeons are like Russian roulettet at the moment.
The boss mechanics are boring. The boss’s have way to much health to just be tank and spank fights or way too over powered to be fun. I raided in Wow for years so I don’t mind hard fights, but some of these are crazy stupid one shot abilities. To top all of that off you can be in a pug for a few hours and get no loot for the other bosses you down, it feels like such a let down. I was really excited to run these dungeons but every time I get into one after the first boss I hate my life. I know they said they are going to patch that “hopefully in the next patch” so can we expect to see this on the 22nd? or a smaller patch before then?
Guild wars 2 black screen after a few minutes of playing.
in Account & Technical Support
Posted by: Ianor.7184
I am running Nvida 560 ti, i have had the same issues just started today after I installed the new patch. I have never had any graphics issues with this game until now.
With me it seems its not worth doing it because at least from my POV it has a cast time and i usually don’t get very far when it shoots off and reaches the point. I wish it was more like the Ele’s short teleport blink type skill.
I think the auto attack on the short bow should at least have a 1200 range. When there are 50 people attacking a tower (with possibly more not even visible due to another issue all together) its not viable to jump down and attack for a few moments, you die 90% of the time. We need to be able to stand on the wall and attack like every other class.
As stated by one of the Developers we now know the world wide server rankings. I think they mentioned getting it in a nicer format in the future (presumably once the two week match ups start.) I get a sense of server unity in this game and I think it would be cool if each server had an emblem or maybe symbol. It would be cool to have an icon of our servers next to their rankings.
What dose everyone think?
I think that adding a level 15 dungeon would be great. I know it does not take long to hit 30 in the game, but for those of us who work full time and have other things we have to do during the day it can take some time to hit 30 (of if you just enjoy leveling slower.) There would be no harm in adding one and it would let us get our hands on dungeons at a lower level.
I second that, while I have not ran into the problem myself, I have friends who have had the issue.
My Thief is still only around 15 but I agree there should be a passive apply chance. The CD is way too long for the short use of the venom. When I think of a thief I think poison and such, but I don’t use it due to its long CD.