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Mesmers In TPvP: Let's Talk Nerfs

in Mesmer

Posted by: Iconoclast.1506

Iconoclast.1506

If the build is so strong that it has no counter then why aren’t the top teams made up of just 5 mesmers?

How to be a monster mesmer in WvWvW - The guild and the zerg

in Mesmer

Posted by: Iconoclast.1506

Iconoclast.1506

Yeah, sorry but that wasn’t so great. Where was this ‘zerg’ you speak of? Most of the time it looked fairly even. Even when they had a few more it was mostly pugs vs an organised guild with voice comms.

Seen better.

What Superior Rune should we use for Armor

in Mesmer

Posted by: Iconoclast.1506

Iconoclast.1506

Depends. In WvWvW I use Centaur. This gives power, swiftness duration and gives 10sec Swiftness on heal to you and those around you (So ultimately 12 secs of swiftness every 15-20 seconds depending on heal and it stacks with others swiftness).

My reason here is this solves our lack of speed when travelling the map and allows me to drop focus for either staff, sword or scepter with pistol or torch. Focus is good for the pull (and I can switch to it in situations that merit it) but useless for speed as it doesn’t stack with anything else. The iWarden is rubbish in WvWvW so that is also a wasted skill with focus.

In WvWvW i’m mainly using the GS with a power/precision build so, for me, the loss of a little in 2 stats is more than made up for in utility and flexibility.

WvWvW orb idea

in WvW

Posted by: Iconoclast.1506

Iconoclast.1506

I suggested this but it’s not controversial enough to gather any replies it seems:

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/A-suggestion-for-fixing-Orbs/first#post477031

Current Mechanic – You capture an orb of power, store it in your keep and gain bonuses to stats for all on your side.

Current Problem – The numbers on each side aren’t balanced, the winning side is likely to have higher numbers of players than you. This means they are likely to capture the orbs and receive a buff. This exacerbates the gap and makes for a less competitive environment.

Suggested Mechanic – The orb gives a points bonus to your server per ‘tick’ but it drains power from your side over time.

Fixed Problem – The orb is worth capturing and holding onto for points but becomes progressively harder for you to keep it. I would suggest a scaling points bonus for every hour you keep it which would correspond to a scaling decrease in the player stats during that time.

Thoughts?

WvWvW has been a complete, total, comprehensive failure

in WvW

Posted by: Iconoclast.1506

Iconoclast.1506

There are problems and yet it remains great fun. Many fixes and changes will come over the next few months and the basic premise is epic and pretty well executed.

This thread is all about throwing out the baby with the bath water.

What class gives you the most problems? And why?

in WvW

Posted by: Iconoclast.1506

Iconoclast.1506

Thief – Too much burst given that they can just run from any situation. First, no class should be able to take you out as fast as a thief does. Second, couple that damage with the best escapes in the game and it’s just a farce.

A suggestion for fixing Orbs

in WvW

Posted by: Iconoclast.1506

Iconoclast.1506

Current Mechanic – You capture an orb of power, store it in your keep and gain bonuses to stats for all on your side.

Current Problem – The numbers on each side aren’t balanced, the winning side is likely to have higher numbers of players than you. This means they are likely to capture the orbs and receive a buff. This exacerbates the gap and makes for a less competitive environment.

Suggested Mechanic – The orb gives a points bonus to your server per ‘tick’ but it drains power from your side over time.

Fixed Problem – The orb is worth capturing and holding onto for points but becomes progressively harder for you to keep it. I would suggest a scaling points bonus for every hour you keep it which would correspond to a scaling decrease in the player stats during that time.

Thoughts?