Showing Posts For Ildourol.2803:
hello black desert goodbye gw2
Hello there’
Ticket number: 912013 (Deleted Item)
I’m still waiting for an answer since Sep 23 06:45.
Thank you.
3.Trinkets-Buffs reserved
2.Skills-Traits reserved
The whole idea of this build is to preserve might while supporting party and doing good damage. Might comes from: Empowering Might (Nearby allies gain might for 5s when you land a critical hit) which means when you have enough crit-chance you can pop might all the time. Being one of the best and most overpower boon of the game this build provides high dmg to whole party boosting power and condition damage.
1.Armor – Weapons – Upgrade Components
2.Skills-Traits
3.Trinkets-Buffs
- Armor:
Knight’s Armor is the best option giving you Power for damage, Precision helping you maintain might and Toughness which scales well with Retributive Armor (5% of toughness is given as a bonus to precision) for extra crit-chance.
Can also go with Cavalier’s or Berserk’s set.
Pure Stats from Knight’s Armor(without Traits):
Power: 224
Precision: 224
Toughness: 315
Defense: 1211
Critical Chance: 14.67%
- Armor Upgrades (Runes):
As for Armor Upgrades choosing full Superior Rune of the Soldier for (6): Shouts remove a condition works well with Signet of Resolve Passive (Cures a condition every ten seconds) and Smite Condition (Cure a condition…)which means that every skill remove a condition increasing your survivability.
If you want to change your skills or boost your your damage over your survivability Rune of Strength is a great choice might duration, extra power and (+5% damage while under the effects of might) it’s great idea. A bit more tanky is Rune of Hoelbrak same as Rune of Strength with only difference giving you (-20% condition duration applied to you) as Bonus (6).
- Weapons:
Main Hand
Sword serves very well this build. With sword’s auto attack hitting multiple enemies, fast attack speed and third’s auto attack ability Sword Wave (who hits 3 times) giving you crazy critical hits. Third ability Zealot’s Defense giving you also great crit hits (hiting 8 times) while providing you with blocking range attacks.
Off Hand
I choose Shield because of Honorable Shield (Gain +90 Toughness when wielding a shield and reduce the cooldown on Shield skills by 20%).Toughness gives Damage Reduction and Precision Retributive Armor (5% of toughness is given as a bonus to precision) so why not.
Swap Weapon
Staff for Empower (12 stacks of Might), healing and movement speed. Controls enemies with wards and AoE damage and supports allies with defensive spells.
- Weapon Upgrades (Sigils):
For Active Set Superior Sigil of Battle (You gain 3 stacks of might for 20 seconds when you swap to this weapon while in combat) and Superior Sigil of Strength (30% chance to apply might for 10 seconds on critical) changing weapon while in combat going from staff to sword after using Empower you have 15 stacks with increased timer, plus chance with every crit to get might.
Alternative Set Superior Sigil of Perception (You gain +10 precision each time you kill a foe).
(edited by Ildourol.2803)
u are wrong, pay back time
Fourth part
Food Buffs: Choosing either Toughness or Vitality gives a great survivability boost.
For more crit u can choose Bowl of Curry Pumpkin Soup or Bowl of Curry Butternut Squash Soup.
- Toughness:
Bowl of Truffle Ravioli (30 minutes)
+100 toughness
+70 precision
+10% bonus experience - Vitality:
1. Loaf of Omnomberry Bread (30 minutes)
+100 vitality
+70 toughness
+10% bonus experience
2. Plates of Lemongrass Poultry (30 minutes)
Gain Vitality equal to 6% of your Toughness
+200 Power while health is under 50%
+10% bonus experience - Power:
1. Plate of Orrian Steak Frittes (30 minutes)
+100 power
+70 vitality
+10% bonus experience
2. Plate of Truffle Steak (30 minutes)
+100 power
+70 precision
+10% bonus experience - Precision:
1. Bowl of Curry Pumpkin Soup (30 minutes)
+100 precision
+70 vitality
+10% bonus experience
2. Bowl of Curry Butternut Squash Soup (30 minutes)
+100 precision
+10% critical damage
+10% bonus experienc
Attributes with Buffs:
- Plate of Truffle Steak
Power 1734
Precision 1611
Toughness 2017
Vitality 1711
Crit Dmg +30%
Crit Chance 57.09%
Health 18755
Armor 3289
Dmg Reduct 44.18%
- Plate of Orrian Steak Frittes
Power 1734
Precision 1541
Toughness 2017
Vitality 1781
Crit Dmg +30%
Crit Chance 53.75%
Health 19455
Armor 3289
Dmg Reduct 44.18%
- Plates of Lemongrass Poultry
Power 1634
Precision 1541
Toughness 2017
Vitality 1832
Crit Dmg +30%
Crit Chance 53.75%
Health 19965.2
Armor 3289
Dmg Reduct 44.18%
- Loaf of Omnomberry Bread
Power 1634
Precision 1544
Toughness 2087
Vitality 1811
Crit Dmg +30%
Crit Chance 53.92%
Health 19755
Armor 3359
Dmg Reduct 45.34%
- Bowl of Truffle Ravioli
Power 1634
Precision 1616
Toughness 2117
Vitality 1711
Crit Dmg +30%
Crit Chance 57.33%
Health 18755
Armor 3389
Dmg Reduct 45.82%
- Bowl of Curry Pumpkin Soup
Power 1634
Precision 1641
Toughness 2017
Vitality 1781
Crit Dmg +30%
Crit Chance 58.52%
Health 19455
Armor 3289
Dmg Reduct 44.18%
- Bowl of Curry Butternut Squash Soup
Power 1634
Precision 1641
Toughness 2017
Vitality 1711
Crit Dmg +40%
Crit Chance 58.52%
Health 18755
Armor 3289
Dmg Reduct 44.18%
Third Part
- Skill Slots:
- Healing:
Signet of Resolve (32 sec. CD) – (1 sec. Cast)
Signet Passive: Cures a condition every ten seconds
Signet Active: Heal yourself
Healing: 8435 (1.25)
Signet of Resolve with 32 sec CD because of Signet Mastery: Signets recharge 20% faster makes it the most viable. - Utility:
1. Signet of Judgment (16 sec. CD) – (¼ sec. Cast)
Signet Passive: Reduces incoming damage by 10%.
Signet Active: Grant retaliation to nearby allies and weakness to nearby foes.
Retaliation (3s): Deals 343 damage to attacker when hit
Weakness (5s): -50% Endurance Regeneration, 50% of non-critical hits deal 50% damage
Range: 600
The short range and the lack of better Boons makes it better to keep it for the passive “Reduces incoming damage by 10%”.
2. Hold the Line (28 sec. CD) – (0 sec. Cast)
Shout. Grant protection and regeneration to allies.
Protection (4s): -33% Incoming Damage
Regeneration (6s): 954 Heal
Range: 600
28 sec CD makes it perfect for Protection boon and Regeneration.Plus every Shout removes a Condition.
3. Save Yourselves! (48 sec. CD) – (0 sec. Cast)
Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a short duration.
Fury (10s): 20% Critical Chance
Vigor (10s): 100% Endurance Regeneration
Might (10s): 35 Power; 35 Condition Damage
Protection (10s): -33% Incoming Damage
Regeneration (10s): 1590 Heal
Swiftness (10s): 33% Movement Speed
Retaliation (3s): Deals 336 damage to attacker when hit
Breaks Stun
Range: 600
Also Choosing any other shout just like Stand Your Ground for Stability is a great idea and better occasionally. - Elite:
Tome of Courage (180 sec. CD) – (1 sec. Cast)
Tome. Summon an ancient tome that grants you powerful support spells. Increases vitality and toughness by 916 for the duration.
Protection (20s): -33% Incoming Damage
Duration: 20 seconds
Second Part
- Traits:
- Radiance: (+300 precision, +300 condition damage)
Justice is Blind: When activating Virtue of Justice, nearby foes are blinded
Renewed Justice: Virtue of Justice is renewed when you kill a foe
Radiant Power: Deal 10% more damage to foes inflicted with conditions
Adept II: Signet Mastery: Signets recharge 20% faster
Master IX: Inscribed Removal: Using a signet cures a condition on you
Grandmaster XI: Right-Hand Strength: Critical-hit chance with one-handed weapons is increased by 15% - Valor: (+300 toughness, +30% critical damage)
Valorous Defense: Gain aegis when your health reaches 50%
Courageous Return: Virtue of Courage is recharged when you rally
Might of the Protector: Gain might when you block attacks
Adept VI: Retributive Armor: 5% of toughness is given as a bonus to precision
Master VII: Mace of Justice: Mace damage is increased by 5%
Grandmaster IX: Honorable Shield: Gain +90 Toughness when wielding a shield and reduce the cooldown on Shield skills by 20% - Honor: (+100 vitality, +100 healing power)
Vigorous Precision: Gain 5 seconds of vigor when you deliver a critical hit. This effect can only trigger once every 5 seconds
Adept II: Superior Aria: Shouts recharge 20% faster
- Stats with Traits:
Power: 1634
Precision: 1541
Toughness: 2017
Vitality: 1711
Critical Damage: 30%
Healing Power: 228
Critical Chance: 53.75% - Stats without Traits:
Power: 1634
Precision: 1140
Toughness: 1627
Vitality: 1611
Critical Damage: 0%
Healing Power: 128
Critical Chance: 19.67%
Our crit source is Toughness rather than Precision.With Retributive Armor We get about 6% crit chance, just like having 126 bonus Precision plus 370 Toughness= +8%Damage Reduction.
Longbow… just no
Remake scepter…yes making auto-attack faster
U can also check my build:
https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Tank-Crit-Build/first#post1790873
My stats are bit old (I have change my back to +22 power, +16 toughness, +16 vitality)
which boost crit chance a little.
My Tank-Crit PvE Build: https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Tank-Crit-Build/first#post1790873
Well, new to tank guardian I’m here to share some thoughts and discuss the possibility of a crit/tank build.Going through this way cus none of us want the main trinity of a tank-support-dps.My main focus is a tank with a descent crit chance.
My Build: http://gw2buildcraft.com/calculator/guardian/?3.3|9.1d.h1.e.1d.h1h|2.1c.h1j|1n.7x.1n.7x.1n.7x.1n.7x.1n.7x.1n.7x|1c.9c.3u.e17.1c.9c.1c.9c.1c.9c.1c.9c|0.u29b.u679.a2.0|3t.1|v.1b.16.18.1j|e
- Armor:
Choosing Knight’s Armor for Toughness scaling well with Retributive Armor 5% of toughness is given as a bonus to precision(Guardian’s Trait)
Personally I prefer full Knight’s Draconic Armor cus it’s easier to obtain through crafting costing 15-20g average (TP mats).
Pure Stats from Armor(without Traits):
Power: 224
Precision: 224
Toughness: 315
Defense: 1211
Critical Chance: 14.67% - Armor Upgrades:
As for Armor Upgrades choosing full Superior Rune of the Soldier for (6): Shouts remove a condition works well with Inscribed Removal Using a signet cures a condition on youNo conditions again.
For low budget you can go for:Crest of the Soldier. - Trinkets:
For trinkets I personally prefer Soldiers one.Granting bonus power with toughness and vitality Superior Sharpening Stone Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality .For every non Ascended Trinket I obtain it via karma (42k per item) and I upgrade it with Crest of the Soldier.
- Amulet: (+90 power, +64 toughness, +64 vitality) u can mix and match what ever you want, not big deal.I personally believe Ascended is the best in slot.
- Rings: (+103 power, +68 toughness, +68 vitality) Ascended with def vitality Infusions
- Accessories: (+56 power, +40 toughness, +40 vitality) same with Amulet, I have the same myself finding Ascended one way to hard to get.(/sigh lazy)
- Back: (+22 power, +16 toughness, +16 vitality) Soldiers
- Weapons:
- Main Hand: Mace
Going with mace for two reasons Symbol of Faith and Protector’s Strike - Off Hand: Shield
- Swapping weapon: Hammer-Staff .I like staff more than Hammer finding AoE event Farm easier.Wiki says:Controls enemies with wards and AoE damage and supports allies with defensive spells.(I see only supportive skills but anyway).
- I’m Running all Shaman weapon type for huge Vitality and minor healing power.
- Sigils:
- Main hand: Superior Sigil of Accuracy +5% critical chance
- Off Hand: Superior Sigil of Battle You gain 3 stacks of might for 20 seconds when you swap to this weapon while in combat.I need to change it considering for Superior Sigil of Water
- Swapping Weapon: Superior Sigil of Energy While I find it useful in many cases. Also good for a off hand sigil.
Coming soon Traits-Buffs-and more
Next Edit 8/04/13 late at night, cus lack of time.
Edit 1. Added Traits and Skill Slots.
Edit 2. I have changed the title to : “PvE Tank-Crit Guardian Build”.
(edited by Ildourol.2803)