Showing Posts For Illidan.6802:

Rune of Lyssa

in Bugs: Game, Forum, Website

Posted by: Illidan.6802

Illidan.6802

Ah, thanks for pointing that out. It apparently was my issue. It works for me now.

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate

Rune of Lyssa

in Bugs: Game, Forum, Website

Posted by: Illidan.6802

Illidan.6802

The 6th bonus does not work under water on sPVP map Raid on the Capricorn.

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate

Why nerfing SA tree/infistrike is a problem

in PvP

Posted by: Illidan.6802

Illidan.6802

The change in vigor is the right step in toning down the s/d evade build. However, adding a delay time to shadow return on sword #2 is so silly. It destroys the smooth moves of a good s/x thief who have a good timing (which does requires skill). If the main reason of adding a cast time is to punish the bad thief who can just port out while being stunned, why don’t just disable the skill during that time? This would maintain the effectiveness of the sword main hand and still punish the bad. We should also keep in mind that no one has ever complained about Infiltrator’s Strike prior to the evade-spamming-build patch. Toning down vigor would hurt this build enough. Infiltrator’s upcoming nerf should be considered carefully since it hurts the good more than the bad.

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate

My Dream Hotfix Patch Notes for PAX

in PvP

Posted by: Illidan.6802

Illidan.6802

As a thief, I can say that the sword shadow return idea is a good idea. That, or give shadow return a CD so that you can’t spam sword 2 as a engage/disengage.

If you are not able to shadow return when you are CC’d then people would actually learn to dodge instead of relying so much on shadow return saving their kitten .

I play d/p so I really only get 2 dodges, no vigor, so timing is everything. I just feel a lot of s/d thieves spam dodge mindlessly and should be punished for it.

You either do not play a thief, or have a very subpar level of understanding of your own class.
Engaging/Disengaging at will is the entire point of Sword MH- it’s what the rest of the weaponset is built around. It is the only non-stealth option thieves get that allows them to survive.

Without it, Sword MH is positively and demonstrably worse than D/P in every single way. I’m not sure how you could not understand this if you’ve ever actually played a thief – that is not an insult, just an honest observation.

Playing D/P has absolutely nothing to do with how many dodges you get, or your access to vigor – it’s all about where you spend your points. As D/P, you’re probably heavily invested in SA, and with good reason. you could put 30 points in Acro and get better endurance regen and vigor access, but you chose not to. It’d be like my complaining that my S/D thief doesn’t heal in stealth or drop conditions or get init for going into stealth…S/D has nothing to do with it, I just didn’t put the points into SA.

I have 3500 games with a thief, so I’m not going to even defend your claim of my “sub-par” understanding of my class. I am trying to give unbiased thoughts here, as I DO know the class.

Engaging and disengaging is the whole point of the sword MH, I get it, but if you have played a thief yourself or against it, you would know that sword #2 is OP. This is not a myth, but the truth.

For example, if the shadow return on #2 was limited to say, 600r, the same range that the initial hit is, then it’d be more balanced. If there was a CD on shadow return, then it would be more balanced. You don’t think that it’s a problem that sword #2 serves as a ALWAYS accessible stunbreak (even after the “nerf”) at 1200r? You arguably don’t even need shadowstep because of the above.

And how exactly would sword MH be worse than d/p if there was a nerf to sword #2? You STILL have hard hitting AOE cleave + larcenous strike, which is a evade + boon strip in itself. The fact that you think that the weapon set is totally done with a nerf to shadow return via sword #2, proves my points exactly – it’s THAT good.

On top of being able to chain 8+ dodges via traits, almost perma vigor, signet of agility + withdraw (which is also a 1200r stunbreak) , you think that there is no problem with that?

Btw, no tourney d/p thieves run 30 in SA unless you play like Cruuk. It seems like you’re not very familiar with the current tpvp meta…

As a thief, tell you that Withdraw is not a stun break. D/P has access to stealth on demand as its defensive mechanic, not even mention Black Powder. What does S/D thief have? Evasion, and on demand escaping when something when wrong. S/D dps is lower than D/P. Also, it is not like sword 2 does not cost initiatives. It is 5 for total an attack and return. The counter can position him/herself close to the Return circle to take advantage of his/her cc. On the other hand, the S/D thief doesn’t need additional buff in return, but should be toned down in accessing to vigor. It is not like we take away all the evade from the thief, but limit in some ways so that, at least, other play can land some attacks. It also make the S/D thief utilize his/her dodges better instead of just spamming them.

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate

My Dream Hotfix Patch Notes for PAX

in PvP

Posted by: Illidan.6802

Illidan.6802

I think the shadow return in #2 s/d thief is fine. Its mechanic is similar to shadow step/steal. It works even when disable. It is already a nerf when it is no more a stun break. however, I think the amount of evasion need to tone down. I suggest to place an internal c/d on Vigorous Trait (30 s maybe?) since it is almost use with low cd healing skill (Withdraw) in most evade spamming build. The current Thief’s ability to access vigor is huge through this trait.

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate

sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: Illidan.6802

Illidan.6802

A:
Necro
A-:
Mesmer
B+:
Guardian, Engineer, Elementalist
B-:
Thief, Warrior, Ranger

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate

Suggestion: "Keep Target when they Stealth"

in PvP

Posted by: Illidan.6802

Illidan.6802

I do not agree with the reapply target after stealth. The mechanic is completely fine as it is right now. The goal of stealth is not only dropping target during stealth, but AFTER it as well. Thief breaks into someone’s house. He can turn off the light and hide. He can punch you in the face then hide again. It is YOUR job to find him after he hid. It is not like you can spam your fists in the air and have a free detection of where the thief is. Use your common sense!

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate

Revealed back down to 3s in PvP? Edit:Nope

in Thief

Posted by: Illidan.6802

Illidan.6802

It is only 3s at the mist. But in pvp game, it is still 4s.

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate

New Flanking/Larcenous Strike - Feedback

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Posted by: Illidan.6802

Illidan.6802

Correct me if I’m wrong, but didn’t Flanking strike use to be able to hit up to 3 units with BOTH attacks? Now, it only hits up to 3 with Flanking and only 1 with Larcenous. I’m not sure I like the overall damage nerf just to be able to steal 2 boons.

No. It is the same as before. The first strike in FS can hit up to 3 units, but the 2nd strike hit only 1 target.

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate

Dying very quickly, defense nerf?

in Thief

Posted by: Illidan.6802

Illidan.6802

yeah…cant even stomp unless we are in stealth anymore. every class can stop a thief from stomping but a thief can only use scorp wire which nobody uses bc well…it sux

headshot……………………………

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate

Dear Arenanet, please balance pvp

in PvP

Posted by: Illidan.6802

Illidan.6802

Wait… I thought thieves also were op and you only need to spam heartseeker… also I don’t like the necros if they have too many pets. Limit pets and remove thieves please.

Are you serious? Go and make a thief yourself then spam #2 to those builds (+ ranger) that the OP mentioned, you will know how cold the ground is.

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate

revising my theif build...lost and scared :(

in Thief

Posted by: Illidan.6802

Illidan.6802

http://gw2buildcraft.com/calculator/thief/?7.0|8.1g.h4.a.1o.h17|5.1o.h2|1g.a1.1g.a1.1p.a1.1g.a1.1g.a1.1g.a1|1n.61.1n.61.1n.61.1n.61.1n.61.8c.61|a3.p62.p54.a2.0|39.7|57.5e.5b.5q.5v|e
Fixed it for you.
3000 more hp, same defence , 32 % more critical damage.
Before you engage use shadow refuge to gain might, use assasin signet and you start with extra 525 p attack, at 25 stacks of bloodlust you start with nearly 4000 p attack

I will not spend that 10 points into Deadly Art, but rather into Shadow Art and Critical Strikes to get two more Mastery traits.

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: Illidan.6802

Illidan.6802

Or maybe something like this in near future:
With low health pool, healing skill seems to have major healing affect on Thief. To increase gameplay experience, we take stealth and buff removal away from Hide in Shadow. It will allow Thief player have more time to confront the death.

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate

Shadowstep, Shadow Refuge, Singet of Shadows

in Thief

Posted by: Illidan.6802

Illidan.6802

It depends though. Shadow Steps to me is unnecessary since I use S/P. I find Devourer Venom is very good too. If they fix the stacking bug of Devourer Venom, it is a very strong utility.

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate

Bugs and Issues Compilation:

in Thief

Posted by: Illidan.6802

Illidan.6802

I have searched through the thread and some bugs have been mentioned but haven’t got fixed yet.
Devourer Venom should stack Immobilized duration, but does not (so upset since this is my main build).
Dancing dagger in game description says cripple 6 1/2s, on wiki page says 5 s, but actually only last 4 s.
Thank you for fixing the issue that Venom strikes aren’t get consumed when it doesn’t hit the target. Please fix the other two bugs.

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate

Entire Guild gone missing

in Account & Technical Support

Posted by: Illidan.6802

Illidan.6802

well, i cant even get into the game, its downloading something with the speed of 3KB/s around. I restart already but still at this amazing low speed. Regular, I download over 1MB/s. I have been stuck for 1 hour. Never has this problem before

[LotD] Long Phi
D/D – S/P Sylvary Thief
Blackgate