Vizunah Square [FR] and Far Shiverpeaks, it's just not a fair game.
in WvW
Posted by: Impossible Odds.4627
in WvW
Posted by: Impossible Odds.4627
Your logic is flawed. If your server’s activity is round-the-clock, then it’s split between the french and the canadians. If the server had a total population of, say, 100000, then there’d be 50000 on during the day, and 50000 on during your night. Compared to a non-round-the-clock server, where it’d be maybe 75000 during the day, and 25000 during the night.
Is one better than the other? I’m not sure. But don’t act like there’s not times where a normal server doesn’t have more people online than a 24/7 server. Unless it’s 75k/75k for VS, in which case, they just have more people than you, oh well.
Furthermore, if it were a case of servers blocking IPs outside their region, and VS was open to both canadians and the french, then I might have a problem with that. However, this is just a case of a group of people being organized and moving to one server cooperatively; organization and cooperation is the key to victory in WvW, I see nothing technically wrong here.
I remember when Crystal Desert beat IoJ three days in a row… but I think since the matchmaking was bugged back then, it didn’t count it.
Seems like a lot of CD’s wins were before they started counting…
I may not endorse IoJ, but they are excellent rivals. Keep at it, and we’ll see you next time (yes I know IoJ stomped us last time they faced us, not sure why, but I’ve heard of other servers using the fly-hacking, but I didn’t hear about it for anyone other than GoM).
I’m sorry OP. I think you just haven’t actually played Staff Guardian. The staff is very amazing and unique weapon.
Skill 1: Spammable AOE? Yes! Perfect for DEs where you want to tag a lot of mobs and get exp/loot! WvW? Spam through the gate and hit everyone behind it. The damage may be mediocre but it makes it up for being able to hit so many targets at a relatively safe range.
Skill 2: Decent long range damage with relatively short cool down. Sure, its hard to aim, but it is perfect for pulling in mobs in PvE and then switching over to a different weapon. The heal is situational but can definitely support well from a distance.
Skill 3: Speed buff with short cool down? Yes! Coupled with other skills like Help Yourself! and Retreat! You pretty much get perma-swiftness. In WvW you can help move an entire group of people much faster across the map. And since you can aim with it, trait it as a distance group heal.
Skill 4: Give yourself and your group might before jumping into a PvE fight. Or stay back during a boss fight and give everyone heals. Only down side is that this skill is a channel spell so you are rooted. Works even better in a WvW zerg when you can stay back and help heal.
Skill 5: Extremely powerful ability at the right circumstance. Cut off retreating enemies? Protect choke points? (awesome to stick it on bridges/gates in WvW)
Considering there is no hard counter to this skill it is just so good.Seriously, go play more. If you think you can just spam skills and win then you are very wrong. GW2 is not a game like that.
Just wanted to point out that you’re wrong, Stability counters line of warding. So, yeah. It’s not really as good as you think it is.
I personally loved the jumping puzzles and felt they added a nice change of pace to the leveling.
When you think of a guardian with a staff, you think of a support power house, like a babby version of either of the Tome elites (probably more like the tome of wrath, as Anet have tried to shy away from pure healing).
Anyway. That’s not at all what you get. You get an auto attack that doesn’t support at all (see: mesmer auto attacks with boons/conditions) and a single heal orb (that is hard to aim and quite ineffectual). Now, the channel>might spell is very effective, but it feels really weak to use up a whole skill slot just to get about 5 seconds of 12stack might. The symbol of swiftness is worthless in all but the most niche WvW circumstances (and doesn’t actually increase your party’s damage or survivability), and the line of warding is completely worthless in all situations (however monsters will stupidly run into it over and over and get knocked down, leading to permastun which is okay).
This would be okay if the Scepter was good at supporting, as you could pair it with a shield for some okay buffing and protecting. But nay, the scepter doesn’t even try to support like the staff does.
This, too, would be okay if it wasn’t for the fact that other classes DO have support staff/ranged support options. Honestly, water-staff-elementalists fit this role better than Guardians. Can Guardians support at melee? Of course, and they do this in spades. But one has to ask, if that’s true, why even have a Scepter and Staff in the first place? Why not make it a pure melee class? And then the reasoning breaks down.
I want to be able to heal and buff my allies with a ranged weapon; I don’t want to draw a line on the ground that every human can run around with ease.
*moot point
As others have said, the focus is great, blind + triple block gives you four hits to completely negate.
Also, virtues are really, really terrible unless you go into the virtue (forget the name) trait tree and bring the virtue renewing elite. If you do all that, they’re pretty good.
in WvW
Posted by: Impossible Odds.4627
Don’t worry about it, the monthly reward is garbage anyway. It rewards the same amount of exp at the end as the daily reward, and about a quarter of the money (I got less than a silver for it). No crafting mats like the zone completion reward, and unless 20 mystic coins is incentive for you, it’s not worth it.
Unless you did it completely on a low level alt, you could probably just vendor the 500 items you need to salvage to finish the monthly reward and buy the mystic coins outright. It’s a complete waste of time.
So you want to deny access to an entire server because you can’t hack it in WvW?
I’m on a US server and have to deal with Sea of Sorrows and the aussies annihilating the entire map every single night. It is a perfectly rational complaint. Night capping is a serious issue that needs to be solved.
Crystal Desert here; not sure what the problem is, we stomped SoS last time we faced them. They night-capped a lot but we managed to re-cap everything before the night was even over.
Regardless, this won’t be a problem when the matches last longer than a day.
Ye’d best start believin’ in troll threads… you made one!
More seriously, no. WvW isn’t meant to be the same kind of PvP as sPvP. Anyone with working fingers is supposed to be equally effective, as the bulk of the fighting comes from participating in zergs and manning siege weapons, neither of which requires a tremendous amount of skill to do.
I do, however, thoroughly enjoy the unorganized minor zerg-v-zerg that occurs around towers. With only about 20 people on each side, and the fact that most people are only concerned with one immediate target, it’s actually rare for you to get spammed down by the entire enemy zerg. It sounds weird, but the 15-20 v 15-20 skirmishes are your best bet for structured PvP in WvW.
But it just sounds like you dislike WvW, and that’s fine; not everyone is going to enjoy it.
It’d be okay if the stuff scaled with it but it doesn’t. Vendored items at level 10 yield about 25-50 copper, with travel costs of about 8-9 copper. Vendored items at level 60 yield about 25-99 copper, with travel costs of 2 silver. The same goes for renown quests and dynamic events.
I feel like somebody at Anet seriously dropped the ball on this.
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