Showing Posts For InTraining.4712:
4 Ruby Orbs and 2x Superior Runes of Rage works really well. Without food, I have 97% permanent crit chance, and 87% crit damage.
DPS spec, unbuffed. (+Crit chance on full adrenaline, Superior Sigils of Accuracy, and FGJ with Signet of Rage chained together give permanent Fury, totaling 97% constant crit chance)
http://i.imgur.com/lnbK0JZ.jpg
Support spec, unbuffed (Fantastic heals, good condition removal, and good boon support)
(edited by InTraining.4712)
Can’t be bothered to get any of the fancy Fractal gear. Unbuffed.
I put in 2400 great swords (buying 300 at a time), as well as putting all of the exotic and rare results back in. After all of that gold was wasted, I still had not received a precursor, and I finally ended up buying Dusk to get my Twilight.
On the other end of the spectrum, I have a close friend who received Dusk after just a few attempts using high leveled rare great swords from instances and event chests. The PRNG for these things are just ridiculous, and I would suggest trying a couple of hundred gold worth of mystic forge attempts. If still no precursor, just save up to buy one. Good luck.
I am a huge fan of Guild Wars 1, and have played it since release week until now. When GW2 came out, though, I felt the deviation was too much and didn’t give the game a second thought for a long while. One day, a friend of mine showed me a video of Twilight, and I bought the game the next morning. For 5 months, I worked at getting that legendary and finally obtained it last week. I love it, and the sword is as amazing as ever.
It’s definitely fun to work towards and very, very satisfying once you get it. The thing is that now I feel like I’ve “beaten” the game, and there just isn’t much more to do except for SAB. Please keep and expand on this instance. Please.
How much FPS does your potato get with GW2?
Hardware Spec:
-CPU & Clock speed — Intel Core i5-3570K 3.4GHz (3.8 with their Turbo Boost)
-GPU & Driver version — 2x GIGABYTE GeForce GTX 660 in SLI, version 314.07
-Motherboard model — ASUS P8Z77-V LK LGA 1155 Intel Z77
-RAM — CORSAIR Vengeance 8GB DDR3 1600
-OS — Windows 7 Home Premium x64
-HDD — Western Digital Blue 1TB 7200 RPM
Game setting:
Display Resolution — 1920 × 1080
Graphic Settings — Everything maxed (including AA and all boxes except vsync), native sampling
FPS Value:
PVE — 64 – 140+
Cities — 63 – 91 (51-68 in Lion’s Arch and Black Citadel)
PVP — 62 – 110+
WvWvW — Not tested
GW2 build# 17,121
Addendum: Under extreme loads in high player environments (dragon events, Avatar fights in Orr, etc) I will drop to 30-40 FPS, but it’s the smoothest 30-40 I’ve ever seen. I didn’t even realize I was running under 60 FPS during these events until I looked at the FPS counter.
To increase the enjoyment level and longevity of sPvP, different PvP types should be added. Guild Wars 2’s PvP would be exponentially better if the game types cycled between variations of Capture the Flag, Relic Runs, Team Deathmatch, and Annihilation (with there being 3 or 5 rounds a match, each round ending when the other team is completely wiped). This King of the Hill type of gameplay is just fine…for a certain amount of time. I find myself being completely drained of any fun after a few rounds of playing the same game type, cycling through the same four maps, every day.
The game is in a downward spiral, and needs some serious change to save it. Guild Wars 2 may have sold many copies, sure, but copies sold =/= current people playing. Both PvP and PvE are dying, and dying fast. I know this couldn’t be immediately implemented as different game types means different maps to accommodate them, but I don’t understand why this wasn’t included at launch. This change, in conjunction with the thread suggesting bringing back UW and FoW—or something similar to them—could bring back the players and make Guild Wars 2 a viable permanent MMO home.
This is possibly the best thing that could happen to Guild Wars 2. This game has no longevity, and the only players who aren’t quitting are those who seem to enjoy nearly pointless, monotonous grinding with extraordinarily little to no reward. Please, for the love of your fan base, implement this, or something different with the exact concept as FoW and UW from GW1. The current dungeons are mediocre at best, and Fractals is the biggest joke of a dungeon I’ve every played. Even Cabal’s terrible instances are better than that thing. The game needs to have some content added before it fails beyond reparation.
Yes but do you know what the difference is? in gw1 you can choose all the skills not just the last 5 that you can activate once per minute so that your build is mainly based on the weapon skills.
The difference is exactly that. 99% of players couldn’t put together a decent synergized build even with a pistal to their head. How many of you actually came up with basic things like SF+Gaze or lich form BOTM spam? How many invented the 55 monk without going to gwpvx or similar websites? How many of you figured out iway on your own? How many of you create an UWSC on own brain power?
The problem here is that with a game based on high synergy, only the best builds are used religiously. By forcing a base level of synergy with the healing and weapon rquirements, you are actually allowing MORE viable builds into the game, even though there’s less overall builds. Build variety in GW2 is vastly higher than GW1 in practice, regardless of whatever theorycraft might say otherwise.
Guild Wars 1 PvP was miles ahead of what Guild Wars 2 PvP is, especially at launch. Before you think “Who are you to think you qualify an opinion?”, I have some decent accomplishments under my belt. I was on the team that pioneered Blood spike, and popularized Ranger spike and balanced spike, along with Famous Big Stick, Look Im P V P, Ward Against Newbs, and Wallace Fourty Five. Also, whenever Taiwan was added to the pool of countries for HoH, we made a Taiwanese guild and became the first group in Guild Wars history to win and hold HoH for Taiwan. Lastly, I was on the Forsaken Sanctuary HoH team the night we held for 45 games straight. I played against and alongside the golden age of PvPers. EvIL, WM, iQ, Te, Rift, EW, FoSa, RenO, EnS, Vibe, etc.
Guild Wars 1 PvP required a level of communication, teamwork, and class specific knowledge and manipulation that hasn’t been rivaled since, and probably never will be. In the time of Prophecies up to slightly after Factions release, Guild Wars had the best PvP I’ve ever seen in any game. By comparison, Guild Wars 2 falls completely flat. It’s slightly entertaining for a bit, sure, but it’s nothing special or even challenging. The lackluster PvP combined with the weak longevity of the PvE makes for a game that’s fun to play for a moment, but ultimately fails to have any player retention. I’ve played Guild Wars 1 since about two weeks after release, and it’s still fun to do some FoW, UW, or SoO. Guild Wars 2, on the other hand, leaves me completely bored every single time I log in. I had a blast leveling up and getting my gear, but then it was like….now what? Gear is maxed, no PvE end game, and PvP is fun for a few matches. No reason to play anymore.
I’m like a lot of others here—periodically browsing the forums in hopes that some game saving content updates will be made. I really and truly hope this happens someday.
(edited by InTraining.4712)
Try a larger server? Like Jade Quarry, Stormbuff Isle, etc.
Don’t do this or you’re stuck for a week. I live in the United States, but most of the people I play games with are European, so I play on the EU servers. I started out on Whiteside Ridge which was lightly populated, but still alright. Then we switched to Desolation on the recommendation of a friend. The PvE was fantastic, PvP was decent, and all was well, save for the time difference. When it was 7pm or 8pm in my time zone, most of Europe was already sleeping. Another NA friend of mine and I decided we would switch to one of the NA servers to try out the PvE there, figuring it would be great. After a couple of days waiting for the servers to have room, we finally switched to Stormbluff Isle. What a waste of a week.
Concerning PvE, it’s virtually non existent. Every day for the week we were there, we looked for various dungeon runs all throughout the day, never finding anything except the occasional CoF and FotM run. The structured PvP is a joke, too. You can autorun your character against the wall and still score top of the match. The only thing that server excelled at was WvW, but I don’t like steamrolling or being steamrolled by a zerg, so I haven’t done WvW since I got the Gift of Battle.
I can’t speak for Jade Quarry, but Stormbluff Isle is only good if you want hardcore WvW. We switched back to Desolation as soon as we could and we haven’t regretted it since. If you want PvE, Desolation is a great place to find it.