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What framerate should I expect with...

in Players Helping Players

Posted by: Incarnadine.1652

Incarnadine.1652

My 2-year old Win 8.1 PC has 12 GB memory and an AMD A10-6700 processor.

If I choose best performance, I get about 25-30 FPS max but the game looks like something from the 80s, scaled up. If I choose best appearance, I get 6-7 FPS.

The biggest performance hog seems to be native sampling. If I change it to subsample, I get a decent increase in FPS, but the game then looks like crap.

I’m curious as to what framerate I should be expecting with what I thought was a fairly powerful processor with an integrated GPU.

Vets refuse to help or even apple

in Players Helping Players

Posted by: Incarnadine.1652

Incarnadine.1652

Let’s establish one thing straight up: The worst component of any MMO is the players.

You have people with commander tags raging out on people with mentor tags, being abusive, ignorant, hateful. That’s one reason why people won’t function as mentors.

You have new players who absolutely refuse to learn about the game on their own and want everything explained to them as they do it. That’s completely unacceptable. There’s a massive wiki. Use it and inform yourselves first. Mentors shouldn’t be there to explain basic things. They should be there to explain subtleties, quirks, strategies – things that come with experience.

You have players, veterans and new alike, who absolutely, 100% refuse to listen, cooperate, or function in any way in a group capacity. The solo jerks, the lone wolves, the jaded, stupid, hateful, ignorant and selfish players who shouldn’t be allowed to play an MMO because they have no regard for anyone else’s play experience.

Here’s the bottom line. It’s a multiplayer game. You need to have some semblance of social skills to play in order for the game to be enjoyable, and more often than not, players lack even basic social skills.

Honestly, even if I had a commander tag I wouldn’t bother using it, because whether I gave orders, cajoled, kissed kitten or gave out gold, people just won’t listen or do what’s necessary. Things get done in spite of players, not because of them.

How do you check out guilds?

in Guild Wars 2 Discussion

Posted by: Incarnadine.1652

Incarnadine.1652

Guilds are all the same. Close to 500 members, helpful, friendly, wide range of planned daily activities, etc. The reality is that they’re vanity projects with maybe a dozen members that use guild chat, might do weekly missions, and the rest is a big fat lie because nobody cares. I haven’t found a guild yet that lives up in any way to their recruiting hype.

Fresh Air trait broken? I'm confused

in Elementalist

Posted by: Incarnadine.1652

Incarnadine.1652

So how does Fresh Air work?

Is it always on? Or does it only activate for 5 seconds when I’m changing attunements to air? I’ve been watching my combat log and no matter how many critical hits I make, air attunement doesn’t seem to recharge. The 5s cool down of air attunement on switching to air from another attunement doesn’t get reset when I crit, the 20s cool down of air attunement when I overload air doesn’t get reset when I crit…

Auto-remove squads from LFG after 5 mins

in Guild Wars 2 Discussion

Posted by: Incarnadine.1652

Incarnadine.1652

I don’t know about 5 minutes being a reasonable length, but I think removing the LFG entry when the map a person is on is full would be fine. I’ve tried to taxi into a DS or AB instance many times and been unable to do so because the map is full.

That said, a compromise might be to indicate the age of the LFG entry for people to judge for themselves. Ten or 20 minutes old means it’s probably stale, and can be ignored. That might be an easier solution than implementing an aging/takedown system.

Why so many items/currency in lvl 80 zones ?

in Guild Wars 2 Discussion

Posted by: Incarnadine.1652

Incarnadine.1652

Path of Exile has an infinitely better reward system.
In that game you honestly leave junk drops on the ground.

I wiki’d it. Does it have a trading post? The description of the economic system sounds very different from this game, to the point where it doesn’t sound comparable.

“Path of Exile is unusual among action-RPG games in that there is no in-game currency. The game’s economy is based on bartering “currency items.”

If it’s barter only and no currency then things that are to much trouble to find a person who wants them will be left on the ground. There’s a difference between rewards are so great that junk is left on the ground and junk is left on the ground because it’s too much trouble to find a buyer.

I’ve played Path of Exile for a couple of years now, at a casual level. It’s an amazing game in some ways. In other ways, including loot, it’s… a bit less amazing.

The “currency items” in Path of Exile are various orbs that drop, with varying effects. One might change the prefix of an item, another a suffix, yet another will randomize the numeric value of a rare item. If you remember ecto and armbrace valuation of items in GW1, that’s a good model for how Path of Exile works. A unique item might have a value of 10 chaos orbs, or 1 regal orb, or whatever. I personally find it sloppy and very difficult to wrap my head around.

Path of Exile encourages item hoarding. If you think half a dozen bank tabs in GW2 is a lot, you should see the dozens upon dozens people have in PoE. It’s overwhelming! There’s literally hundreds of different items to collect, and they all have an actual purpose, not just some nebulous “Oh I might want this some day” purpose.

I cannot emphasize enough how much I hate trading in Path of Exile. It’s awful. Chat channels flooded with item spam that would make you beg for the relatively sedate days of GW1 trade chat. You have no idea how much you can get for your currency, nor do you know, unless you do some extensive research, or trust someone completely, what value any particular item has.

Imagine being in a foreign market, where you don’t recognize anything, the currencies are all unknown to you, and you’re trying to buy some things that you want. Everyone’s shouting, they want your big shiny coins for this item or that item, and you have no idea if the big shiny coins are the best ones, the worst ones, or what.

Enjoy the well-defined currencies you have here in GW2. Be thankful for them. The alternative could be much worse!

Material Acquisition Balance

in Guild Wars 2 Discussion

Posted by: Incarnadine.1652

Incarnadine.1652

The perfect fix for materials, especially low-tier cloth and leather, would be to stop scaling up weapons and armour drops in low level zones to player level. That way you could go to low level zones specifically to get low level gear, which would salvage to low level materials.

As it stands now, equipment drops in low level zones are a mix of player level scaled and zone level scaled, and I don’t understand why.

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Incarnadine.1652

Incarnadine.1652

The AB meta hero’s choice chest gives you 50 aurillium and 12 exalted keys, I found that out today (one of the choices). Everyone complained about AB being too difficult, loot too stingy, OMG TWO HOURS!!11!1!11!!!! when the average gamer attention span is like 2 minutes tops.

But now, of course, people get what was asked for and OMG THE ECONOMY IS DYING TOO MUCH LOOT IS BEING DROPPED ACK AIEEE FLEEE. Nobody’s ever happy.

People will get tired of doing AB instance hopping. It’s the same reason the mystic forge will never have an easy repeat button. People’s willingness to do repetitive stuff will wane after a while, and thus be self-limiting.

Why updates 30 minutes before reset?

in Guild Wars 2 Discussion

Posted by: Incarnadine.1652

Incarnadine.1652

You have 24 whole hours to get your dailies done, and you’re complaining about a once a month or so event where you, through your own lack of action, have decided to cram your dailies into a half an hour before reset? Even then downloading the new build is a matter of seconds and restarting the game a matter of a minute. I don’t see how there’s a problem here.

As already mentioned, a large number of people are adults with real life things to do and the timing of the daily reset does not fit well with their adult real life schedules.

The problem is definitely one that exists for some people.

To the OP: The update was a high priority one since PvP was being impacted which is why they dropped the patch as soon as it was ready.

I guess I still don’t understand how, in a 24 hour time period, an update once in a while before reset is an issue. There’s a whole world of players out there. Please explain who these “large numbers of adults” are with their “real life things to do” that have such poor time scheduling that, over the course of one THOUSAND, four HUNDRED and forty minutes in the entire day, they can’t somehow deal with downloading an update and reloading the game which takes maybe 2 minutes tops.

Honestly, if these large numbers of adults are so poorly organized that they can’t schedule their gaming time, the timing of an occasional update is the least of their worries.

Why updates 30 minutes before reset?

in Guild Wars 2 Discussion

Posted by: Incarnadine.1652

Incarnadine.1652

You have 24 whole hours to get your dailies done, and you’re complaining about a once a month or so event where you, through your own lack of action, have decided to cram your dailies into a half an hour before reset? Even then downloading the new build is a matter of seconds and restarting the game a matter of a minute. I don’t see how there’s a problem here.

20-Slot Equipment Pact Box

in Guild Wars 2 Discussion

Posted by: Incarnadine.1652

Incarnadine.1652

Oh, it was put back into the game. That’s good. When it was gone, I contacted tech support to figure out why I couldn’t discover it. They told me it was replaced by the pact version.

It was never removed from the game. Tech support was incorrect in this case.

Make GWAMM characters from GW1 Heroes in GW2

in Guild Wars 2 Discussion

Posted by: Incarnadine.1652

Incarnadine.1652

GW1 was pretty much a single-player game what with instanced zones. Adding heroes made it 100% a single-player game. There was never any reason to group with other players except for some very tricky missions. In my opinion heroes basically ruined GW1. Seven little buddies that you could finely control and use their skills whenever you wanted were a lot more useful than most players, sadly.

There’s absolutely no reason for heroes in GW2. There are always other players. If you want a single-player game, why not just play one?

Change AFK farming spot in Mount Maelstrom

in Guild Wars 2 Discussion

Posted by: Incarnadine.1652

Incarnadine.1652

Of course, you have just advertised a farming spot.

And for that… we thank you.

Ditto—WTG OP.

And quite bluntly, I don’t do it and couldn’t care less about it.
Mod just need to merge this with the countless AFK threads.

Anyone with half a clue has known about this spot for literally years.
If you don’t do AFK farming and don’t care about it, why are you commenting
and adding nothing to the discussion? This doesn’t need to be merged with the
countless AFK threads. Those are general discussions. This is a specific request for
a specific area to be dealt with. Please don’t be unnecessarily ignorant.

Change AFK farming spot in Mount Maelstrom

in Guild Wars 2 Discussion

Posted by: Incarnadine.1652

Incarnadine.1652

I…don’t understand why people care about this. Please, help me understand. You barely get anything worthwhile even when actively farming the core maps, can’t imagine it’s significantly better if you AFK farm for an entire day. There’s got to be better uses for your electricity and PC processing power than that.

This has got to be a free player issue. I feel like everyone else who owns the game is just…above all this.

People who want medium thorned bags care quite a lot about it, actually. Those bags give decent quantities of linen and rugged leather, which are quite expensive and in short supply. Given a reasonable amount of magic find boost, you do actually get worthwhile drops farming the core maps.

It’s not a free player issue, and I don’t understand why you think people AFK farming an area isn’t something that should concern anyone playing.

Change AFK farming spot in Mount Maelstrom

in Guild Wars 2 Discussion

Posted by: Incarnadine.1652

Incarnadine.1652

Of course, you have just advertised a farming spot.

And for that… we thank you.

Short of intervention on ANet’s part, anything that ruins the farming spot for the AFK folks makes me happy. Spread the word, wreck an AFK farmer’s day please!

Change AFK farming spot in Mount Maelstrom

in Guild Wars 2 Discussion

Posted by: Incarnadine.1652

Incarnadine.1652

Controversy over whether AFK farming is condoned, working as intended, whatever, I’d like to request a change to one particular AFK farming spot. Specifically, the Evisomancers Resort POI in Mount Maelstrom.

There are several Nightmare Court enemies that spawn there on a short repeat cycle. They drop medium thorned bags, which give, among other things, linen and rugged leather in reasonably quantities.

That one spot is typically home to several necromancers and their dozens of minions, as well as rangers and their assorted pets. It’s a mess. You can’t see the enemies for the minions!

I suggest either breaking up that specific spawn group, drastically increasing their respawn time, changing their skills to include mass DoTs to remove necromancer minions, perhaps a unique skill that destroys or steals necromancer minions, anything to make AFK farming difficult or impossible for this specific group. Active players could easily deal with the enemies but whatever changes are implemented, AFK farming with necro minions needs to be busted hard here.

If you (ANet) don’t want to deal with AFK farming directly, let’s deal with it indirectly. Don’t remove the method, remove the farming spots. Don’t reward people who are AFK for hours. Reward people who actually play the game actively, please.