http://www.twitch.tv/infintitus
https://twitter.com/infinitustv -[Desolation EU]
what about “learn to play”?
what about “theorycraft more and test more before starting a tourney”?how can it be making the game more simple? forcing people to use their brain is so difficult?
Actually it is taking the thinking OUT of the game, I highly enjoy taking the right tools for the situation, why not lock runes, utilities, and trait selection when you load into the map too? Just make a build and be hard countered the whole game while being able to do nothing about it.
I disagree. It forces less thought, more fast clicking, because you can take EVERY tool into the game you need, rather than having to choose.
Exactly, instead of having all your tools available to your class, you are now severely limited, creating less diversity, which is the opposite of what Arena net said they want.
The diversity is there, it’s just that it means that you have to actually think about what you want to bring to the team, which in turn shows skill. Also do you think that the bunker or glass cannon meta as it is at the moment more diverse? I don’t think so if anything this should make people actually think about there build before entering a match.
I for one am please to see this change and it is good to see anet take a set in the right direction. Little by little we may actually see a well rounded game.
Casia.4281
Just to confirm my example was from a Tpvp/Spvp point of view on how i deal with theives usually, i never do WvWvW, however the example was down to if a thief decides to open up on me that’s how i react.
We’re are the underdog class at the moment, much like rangers so i guess they see us as easy targets possibly?
I play Engineer is tournament’s and i use bomb kit and this is how i usually get a 100% hit on bombs.
The great advantage to bombs is that every single bomb looks the same until the explosion ( with the exception of the big ol bomb). So this is what i usually do when point fighting.
1: Start on main weapon Pistol/Shield and fight like that getting conditions on them.
2: When they attack Press skill 5 and stun them.
3: Switch to bomb kit and place concussion bomb and glue bomb one after the other
4: when they come out fo the stun both bombs should have gone off chaining confusion and immobilize.
5: Place big ol bomb to stop them being on you point and to give you some breathing space.
6: place incendry bomb and start comboing the projectile burn.
7: hold smoke if they get close and personal and then rinse and repeat.
Hope this helps
Our team if we ever hear a thief is going to steal we just completly miss the boss and carry on to keep and our close cap. The thief just stands around with a sad face and moves on then whilst we have successfully taken two points and they are stable we’ll take the boss whilst it’s safe. If thief trys to take the boss anyway then we just stomp him and take the boss anyway
Make sure you have elixir S equipped at all times, When they open up on you pop your elixir, straight away then switch to bomb kit and drop glue bomb and big ol bomb and move away from them.
Thieves like to target me all the time in Spvp also I guess it’s because they don’t think that we can counter them but it’s the complete opposite we have so many counters for theives to keep them away from us whilst doing decent damage to you. Take pistol and shield for the extra defense as the 5 can stun if the decided to hit you which is an added bonus.
I actually love fighting thieves because over time i’ve learnt to counter them effectivly.
I feel for this system to truly work at the moment the downed system would have to be removed to but everyone on an even playing field.
A timer that starts when a player first goes down sounds good on paper, but doesn’t that give an additional unfair advantage to those classes that have much better initial stomp avoidance than others? Effective Res Timers for the various classes may need to be looked at more closely in a system like this, which is of course not necessarily a bad thing (even if they remain unbalanced it isn’t necessarily bad, just a consideration).
You make a good point the fact some professions pretty much get insta stomped would get punished by that system where as professions that can waste alot of time for example ele’s, mesmers and thieves would be given an unfair advantage.
This is my opinion on your post:
1: Crowd control is an amazing mechanic in PvP and i think if anything in GW2 is underrated, alot of people spam cooldowns without thinking about the CC effects that they offer (daze , blind, snares etc).
2: Risk free teleport’s whilst you say there is no risk, alot of the abilities do use a resource be it a cooldown or initiative for thieves so in theory that’s making a choice and a risk to use that ability dependant of the situation of course. Especially for Mesmers as blink is classed as a stun break so blinking at the wrong time may be game over for you if that warriors decided to hold his burst until you’ve used your CC breakers etc.
3: Stealth/invis are practically the same concept just one class has more of it then the other. Whilst I feel that the stealth mechanic at this moment is quite strong for example thieves not breaking stealth if they fail an ability like backstab where any other class would be punished for a failed attack with the cooldown. However i feel stealth is a nice mechanic and is quite generic throught the MMO genre, it’s just the GW2 version needs a few tweaks.
4: The only thing i can agree with at the moment is that conditions are very much fire and forget and don;t feel they have a great importance or even people fail to notice them in the first place.
A good example of importance of conditions as much as i’d not like to refer to, however in WoW if a Warlock, mage, Ele shaman were focusing you in arena’s or BG’s you were very aware of specific debuffs on you or your team mates as they could be potentially game changing if left unattended. Where as in GW2 you just spam all your abilities get 21 stacks of bleeds and just wait for the Cooldowns to come off to start all over again.
5: I think Team play in GW2 is quite important as if you go up against a decent team in free or paid you require a lot of co-ordination with your team and work together in succeed. Individual Skill is important and always needs to worked on regardless of the game and your individual skill will in turn assist your team. Also as people have already mentioned this game is not based around 1v1 and it should never be.
6: The only thing is feel class abilities is that they have no really importance, they do damage and people are happy with that. However as people have mentioned in other threads things like skill shots and ground targeting abilities should be rewarded for skillful play over the spam and forget abilities. Also there are ultilities that open up a weakness’s like frenzy for warriors with the 50% extra incoming damageand zepher for Rangers ( 0% healing during quickness).
Overall I think the pvp in this game is great and i do enjoy it, but like any new game there are teething problems which at this moment A net are trying to overcome step by step and i still have faith in them to make this game truely great.
Thank for the quick response to this John , I think something like respawn timers may take a few attempts to get it right but dropping it down to 15 seconds is for sure a step in the right direction.
i’d say i’m a mid tier player and i feel that yeah 20 seconds is excessive. If they reduced it to 8-12 seconds i would feel that would be okay. But yeah time stomping was a great way to gain an advantage during a fast paced match to gain the upper hand. But we’ll have to see what direction they want to take with this.
So college drop outs qualifies for the monthly, gets their faces stomped in round 1, and goes back to getting farmed by good teams? Problem?
The problem is that they shouldn’t be there in the first place if that’s the case. Rankings should be based on a players ability to play the game well and with his/her’s teams mates, not a game of who can no life the most.
Look, here’s how it is.
Yes, there’s over 150 servers running sPVP right now. The casuals are participating a lot more with the PVP daily, and that is a great thing.
However, the Tournament side of things needs a bit of TLC and more encouragement for new teams to participate.
We need ratings, a visible leaderboard, spectator mode, all the kitten stuff that creates the esport buzz.
GW2 has great PVP and deserves it.
Forget the PVE for a month guys, focus on PVP and deliver the stuff.
By Xmas, we want to be on the path to a huge PVP game.
To be honest i think that’s all we need, to know where were going. If they kept in touch with us a bit more to let us know of there predicted path to take i’d be happy with that as i’d know what to expect. An e-sports scene requires the devs to be open with the community cause at the end of the day i’d rather you tell me we want to implement X, then later on say actually no X was a bad choice because of Y and Z, rather then being completely quiet.
Give Spvp some Christmas love
People saying that LoL is casual friendly are wrong. Top players will own you very hard in lane.
The only reason League of Legends is played so much is because it’s incredible balanced for such a complex game (GW2 isn’t at all), it’s very very fun, it has an amazing Elo-system (this removes a lot of noob-stomping), a good progression system (GW2 has an awful progression system with the RNG skins) and because the champion (and item-pool) is so large, every match is different (While GW2 is always the same).
I’m sure I can trash any LoL top player even if you give me a random champion.
Why? I play DOTA2 and HoN, AKA Moba who require skills not afk farming lane.
You are making me sad, trolling iceiceice style tho he failed his hon trolling losing badly both games in 20 minutes and dropping from the tournament with his whole puny Zenith team.
And please just because you started playing dota or hon an year or two ago and quited lol does not make you better than other lol players, most probably you are one of those insta lock am failing at last hitting. Also this trolling should go back to lol forums and for the sake of our dota community never write a forum post again.Like I said LoL is piss easy and which I have over 30 kd ratio on it. I just quit out of sheer borem due to no challange.
Should I mention no money sinks and no creep denie? not even proper vision for juking
if you’re that good why haven’t i seen you in the major leagues?
With the treatment that the pvp community has been receiving from the Dev’s lately it’s no wonder why so many people have thrown in the towel
i guess you dont know what casual friendly mean…
obviously if top players own you, then game is not casual friendly
Makes sense right?
why would top players be owning you when there in ranked and at 2.4k ELO + and causuals are in BOT games/ normal games?
EDIT: Quoted wrong person
(edited by Infinitus.3712)
Yeah i completly agree with you my team and I are currently in the mid tier and we only get two outcomes in tpvp and it’s wither stomp or be stomped a boths sides offer absolutly no learning experience andhaving MMR will only help every part of our community from the low all the way to the top
same here.. we get like 1 great game matchup per week. I have to admit that PAID are much better but still without MM system.. not really working well + noone want to spend 15-20 minutes in queue doing nothing..
The first day i played Paid i felt the difference from Free straight away there were close games and I enjoyed it so much. But as you say now you only find a select few teams now still running Paid, which means any new team has a 90% chance to get eaten alive on there first step into paid. So they return to free to practise only to find that it’s pugs or very new premades or again on the flip side the high tier players that have joined free because paid just takes too long. Until this is fixed it’s just a vicious circle that doesn’t benefit anyone and until A net sorts this out it will only get worse.
Some dev interaction would go a miss either, as since beta has finished we hear near to nothing from anyone about the direction and progress of the game which dissheartens not only me but i can pressume the majority ofthe community also as it seems pve does get a lot more attention there is no denying that.
I feel that if GW2 was to implement something similar, even if it turns out to be a form of ELO ( GLIKO was mentioned before which is better to be better then ELO) then it will defintly help the player base as a whole rather then just the high/top tier players.
I agree that they badly need to implement a MM system, and it is kind of astonishing that they released the game without it…
But I just wanted to correct you, because the lack of MM system punishes the top/high end players as well, probably even more than the usual casuals. Because they play a lot and wants to meet equals (how else to improve?) but over and over again meet players way under their skill.
Bottom line, give us our core elements
They only have 1 month left, or they will break their second promise. And I doubt a lot of players can take that.
Yeah i completly agree with you my team and I are currently in the mid tier and we only get two outcomes in tpvp and it’s either stomp or be stomped a boths sides offer absolutly no learning experience andhaving MMR will only help every part of our community from the low all the way to the top
Also to add to my comment Destiny pretty much sums up the state of SC2 and why it’s losing a player base, which is a complete reflection of what’s happening to GW2 at the moment.
It’s pretty much as already explained by Gajarell the largest portion of the pvp community needs to be from the casual/ low-mid tier players. Just as a business pyrimid suggestions the main source of income is from the largest portion of the pyrimid the bottom and then that supports the above all the way to the top.
LoL is so successful is that it has more then enough supporters who are not generally good at the game but they enjoy to play the game and watch the better players succeed. I for one am one of them I play LoL and i’m not great at it but i love to watch the top players play normal ranked games and jump into a few scrub games for a laugh and get matched against people at an equal level to myself.
I played SC2 for some time (not really long just 4 months and then GW2 came out). RTS is not my style but i definitelly love to watch streams / all the e-sport tournaments and some casters (day9 / apollo).
Since im only silver league player i also enjoy the game, but you know whats the difference betwen SC2 and GW2? in SC2 i never had the feeling that i was matched against a monstersimply.. my opponents were maximum gold leagues which is still playable for me, and i can even learn from it. I played once with my diamond friend.. .. it was soooo sooo soo boring as hell as i had no chance and he controlled whole game easily.
And here we go.. once again.. GW2 PVP is perfect ! its so good and even Conquest mode and downed state – its working fine. But you need to play against equally skilled players.
Check my stream http://cs.twitch.tv/aragiel/b/341149551 1h 55min = here second round in paid tournament. For game like this im here, for games like this i did a lot of work in our community and im even ready to organize tournaments. But.. games like this i see only once per week.. and thats just not enough.. and comparing it back to SC2? when i played SC2 yesterday out of 5 games i had 4 great ones and only one fast one. just becasue i was matched properly against players of same skill / level of play.
I’ve got to admit though that SC2 ranking system is the best around at the moment, the fact that you have 5 trial games before you given a rank is just a great idea.
Then once you’ve played your trial games you get placed within a league in the bronze league with people with similar statistic’s and skill level to yourself. The more you play and start winning games the game in turn rewards you and eventually boosts you up to the next league once it deems you’re ready.
Also the fact that it’s this system that also takes into consideration that you don’t have to play SC2 every single day to stay at your rank in that league, with the bonus pool it means that it’s actually skill that’s required to rank up rather than who can commit the most time into something. Because at the end of day not all of us can no life 24/7
I feel that if GW2 was to implement something similar, even if it turns out to be a form of ELO ( GLIKO was mentioned before which is better to be better then ELO) then it will defintly help the player base as a whole rather then just the high/top tier players.
(edited by Infinitus.3712)
I thought LOL and DOTA2 and all MOBAs are very hardcore and not casual at all? dont you get destroyed in seconds in those games?
Not at all during level 1-30 which is pretty much a learning phase if you queue with people at a similar level you have quite even games. The hardcores are all in ranked queue’s battling it out. Also Dota2 is still in beta so there is no ranked/normal queue’s yet.
@Aragiel
I think it is exactly the other way around, any esport in excistence was created bottom->top.
A casual crowd gathered, had fun, grew, some guys started to play more and more, formed teams and clans, battled each other, which in return was watched by casuals to improve their own gameplay or just to have something to talk about with friends.
This seems way more natural, than the top->bottom approach like new game with “potential” comes out, play 14h a day without having fun or not, hoping that you can make money/show how good you are, dragging some casuals along.
Of the top of my mind, nearly any great pvp-game developed over the first way and only a few successor games have aspects of the second (just because the first was great -> lets get a headstart on the second). SC2, which could be counted into that category, has massive problems with its user base (just read some teamliquid.net if you dont believe that), which in return cuts its proffessional base (less $$$).
Overfocussing or even announcing to create an esport is, in my oppinion, totally kitten – create a fun and addicting game (LoL comes to mind, nvm my personal dota-preference, which started out the exact same way), the rest will follow.
Final thought: Ladder is just icing on the cake, if you just play to ladder, you probably wont play long at all.
It’s pretty much as already explained by Gajarell the largest portion of the pvp community needs to be from the casual/ low-mid tier players. Just as a business pyrimid suggestions the main source of income is from the largest portion of the pyrimid the bottom and then that supports the above all the way to the top.
LoL is so successful is that it has more then enough supporters who are not generally good at the game but they enjoy to play the game and watch the better players succeed. I for one am one of them I play LoL and i’m not great at it but i love to watch the top players play normal ranked games and jump into a few scrub games for a laugh and get matched against people at an equal level to myself.
I feel if GW2 eased new players into the pvp experience through MMR and constant progression the overall experience would be 100 times more enjoyable.
The reason for LoL and Dota being so successful in comparison to GW2 is that LoL especially is casual friendly and anyone can pick up the game and enjoy it. The problem is that at the moment hot join just does not offer the same experience and then when people try and transition from pugging hot join games to pugging touraments they come arcoss pre-mades that should be in paid, but due to paid being so empty they queue in free and come across these people who have just joined the game and they stomp them.
Also the reason that you see near to no one watching the GW2 streams is a direct result of the above. If the lower/ mid tier pvp community are not enjoying pvp, why would they want to watch the streams for the high/top tier players?
I love the idea of GW2’s pvp system, however i feel that Tournaments are kind of flawed at this point and no MMR or ranking just makes things worse.
I would have prefered a single game queue where you get your team and queue for a single ranked game, which could be any of the approved maps at complete random. You play if you win you gain rating depenant of you oppenents rating in comparison and visa versa if you lose.
It’s a shame to see alot of people leaving PvP and myself i have taken a break from GW2 for about a week now as there is no incentive to play pvp other then getting the full orrian set.
(edited by Infinitus.3712)
I would disagree with you OP. You state that League of Legends is balanced around professional players. It is not… What makes LoL so succesful, is the fact that it is so simple, free to play and easy to learn/pick up game. The professionals are the ones who take certain heroes and push em to the limit, which gets nerfed/buffed based on feedback.
Same thing goes for GW2, casuals are the ones who will support competitive play and eSport if they can play themselfs, enjoy the game and enjoy watching others play the game. So it should always be accesible and easy to play for casuals, where as the pro’s as you put it, can take it to the next level and push certain professions to their limits.Keep in mind that LoL is closer to GW2 than WoW. Even tho though is an MMORPG, many pro players look at this as more of a MMO-Moba, due to no trinity and so forth.
I believe, catering to casuals is the smartest thing you can do, because a professional player, will always find a way to play the game or a profession to their highest level and push it to their limits to succeed and achieve stuff that a casual wont be able to do.
Look at lowell as an example, i play an engi and usually have no issues with thiefs, backstab etc – however, due to lowells skill and new approach at the profession, he outplays most bunkers, yes guardians included, because he pushes his class as far as it can go.My 2 cents.
Pretty much this at the end of the day any changes that have been implemented from the recent patch were to make PvP more enjoyable and alot more balanced then it was previously. I felt initially that the patch was poor however when I play Tpvp and even hot join now I find it alot more enjoyable with the option of 5v5 and not getting instagibed as often.
As Grindhouse has already said as well in order for GW2 to be successful as an E-sport yes rankings or laddering does need to be implemented for sure however the biggest problem is there was no real entry level pvp as hot join was a complete mess being strictly 8v8. the more people who enjoy GW2 pvp the larger community we’ll have, the larger community will also incentivise people to watch more of the higher end streamers and be generally insterested in high end pvp. so it’s all effected and at the end of the day i want everyone to have fun playing this game not only the top tier players.
I think i disable that when i stream so the option is there
Agreed this Spvp Patch is great for tournaments /hot-join side, however the class balancing that’s taken place in this major content patch is nothing near disgusting so no i will not be singing glory to my friends to start a trial on GW2.
The end of the day we have all brought this game under broken promises since day one, we would like answers and fast because we have waited long enough for you to release the game, then had to wait for things that should have been included on release.
P.S Two people working on class balance is just illogical and I have no idea in what world you thought that would work this needs to be changed as your player base will not wait around for ever.
Other changes would be more appropriate seeing the 5v5 hot join is actually quite a huge change
the hot join changes were really needed for the community and QP changes are for sure a great change to get people more involved to participate for QP’s.
+1
I think skippy the kangaroo would be better at communicating then a net at the moment. People respond to Timmy falling down that well pretty quickly
They won’t include community in process making. Why? Because quite frankly most of the ideas here are simply kitten And i hope it remains as it’s now.
Really? i think some of the thoughts and general idea’s that have been put out by particulars on this forum have been great. Also at the moment yes arena net need to focus on the high end pvp, however there is no point for high tier pvp if the people on the lower tiers are not having fun for example hot join being a complete mess so new people to the game get fed up and bored with spvp, which in turn hurts the high end because at the end of the day what’s the point of holding a monthly/ yearly tourne when no one will watch it?
Wouldnt this change end up making the problem we have now much more extreme?
You would have super bunkers who become kitten near impossible to kill?
And of course the counter, glass cannons could plunge in for some more power stats (crit power or whatever the class requires to be a nuke machine) and end up murdering anyone who wasnt an extreme bunker.
Just seems it would push the problems of having two extremes even harder.
The result would be the complete opposite in fact it would make things alot more balanced then they are at the moment. The reason for this is as Sebyos has stated is that the current amulet/gems only benefit certain classes and are completly useless to others if anything a more diverse option in stats would allow people to make a well built character that has use of everything rather the two options we have at the moment (full bunker or full glass cannon).
The whole bunker issue is not game breaking how points are captured are the problem. If points could be at least neutralised when the opposing team had a larger or equal presense on the point would alot better then the current system. Also the whole glass cannon situation is mainly a problem with powerful traits together with buggy and over/under tuned skills ( which will be fixed over time hopefully!).
That’s my opinion
I completly agree the more customisation the better, this would allow alot more theory crafting and thought into your build as you can actually have a balanced character rather then the current all or nothing gear set up at the moment.
+1 for this hopefully A net will see this thread as this would be a great change
The patch notes are usually released at the same time as the patch so it will be the 15th/16th I guess for US/EU
I would like to see a barrage long range build with a kit that would be named the sniper kit. The sniper kit whilst activated changes the 1-5 skills on the rifle to a longer range but slower attack and take up a utility slot.
Opinion?I absolutely love the idea. We get to keep our weapon skin, viable long range combat, and its not per se a kit, since it still uses our weapon stats and upgrades. You sir, are genious. If this could be done with the rifle, I think a similar thing could be done with pistol and shield maybe for those that use em. This functions almost identically to attunements, same weapon, but a skill changes the weapon skills. But don’t call this a kit, call it a weapon mod, the new engineer specific skill type.
Thank you very much for the positive response! I think mod’s is more fitting as they are at the end of the day modifications of the original weapons so go go arena net take note ;D
check the dredge PvP gear that looks really cool not sure what it’s called in pve
http://wiki.guildwars2.com/wiki/File:Human_male_PvP_Dredge_armor_(medium).jpg
I would like to see a barrage long range build with a kit that would be named the sniper kit. The sniper kit whilst activated changes the 1-5 skills on the rifle to a longer range but slower attack and take up a utility slot. The sniper would deal 50% more damage though to compensate without making it overpowered. The abilities would be as follows:
1: Sniper fire- Moderate Damage and adds 2 stacks of vunerability
2: Piercing shot: 2 seconds cast time ignores 25% of toughness
3: Fall back!: Leap back avoiding damage and leaving a glue bomb at your feet 30 second cooldown
4: Go for the legs: Shoots foe in the leg crippling foes if they are facing you or immobilize for 1 second if facing away.
5: Boom headshot!: A fatal shot that does 30% more damage if the foe is below 25% health 20 second cooldown
Opinion?
Put them in the pve bank it’s account wide you’re welcome!
Good post. I would say a major difference between MOBAs and GW2 is that LoL and the like were not initially sold to people as an esport. They started small and grew.
Another interesting thing to note is that competitive LoL gameplay was (at least was a year ago when I payed any attention to it, not sure about now) not very active or interesting, compared to other games. Not trying to start a huge fight with LoL fans, but the reality is that the gameplay was very static and passive in the majority of matches. The competitive LoL scene did well and was popular despite that because the casual players liked the game itself. The community had a blast watching people being very skilled at something they themselves enjoyed playing.
In essence, the casual community bought Riot a lot of time to improve their game. Tons of people liked LoL, which translated to tons of people liked competitive LoL enough to give it a chance. If it had been pushed at people as the pinnacle of competitive gaming it would have failed, because it wasn’t. Having people care is much more important than anything else. Gameplay can always be fixed, as long as the community has some patience and faith.
This is why streamers at the moment like myself and even the top players at the moment are averaging 1-150 viewers tops in comparison to LoL’s 5k-6k for top players and 500-800 for average players and the fact is that GW2 at this moment is not causal friendly you cannot go into paid torne’s without getting stompted and even free can be a challenge since alot of the decent teams are now just doing free.
Hot join does not help either seeing there is no real structure and no real learning value for new players so they have to go from that to free and get shell shocked and people who try and transition from free to paid also get shell shocked there is no steady progression for players. Which in turn results in people getting fed up with the game and lose interest.
what do you mean any ability that makes you watch your UI? If you’re talking about conditions then that’s a standard thing for MMO’s for example Unstabe affliction in WoW requires you as a healer to watch what to dispel. watching conditions are no different it’s the same with stability why would you try using a knock down when they have stability? it’s obervatin and the UI allows you to see these things in a 0.5 second glance you don’t need to stare at you conditions until they go away that would be silly.
Also as i’ve stated if you’re playing a ranger then at the current state of ranger you’re 10 times more useful in Niffel at mid from afar or from the top. Rangers at this moment don’t really have a great point defending capability, however there contribution to team fight’s is fantastic especially the bleed builds.
@ Rythgar: cheers for clarifying that for me, that would make more sense then a straight percentage.
@ Khyras I do see where you’re coming from when it comes to retal, however i only see large retal numbers if i’ve been in a 5 minute team fight at most, if not it’s a very small amount to what accounted to my death. Really when it comes to guardians especially mesmer’s not so much cause mesmers only retalliation is on the phantasm’s. The problem with guardians is that they just outlast you and your pretty much kill yourself on them if you’re a power build especially (conditions work alot better as tick don’t count toward retal hits.) The best advice? if there’s a guardian point sitting by himself and you’re by yourself leave him alone go else where it’s just not worth it.
CC fields? if you mean etherial combo fields for example null field , time warp and chaos storm have quite high cooldowns also there are not classed as CC as there are not control based skills with the exception of chaos field which is a 1 second daze. Really though for point defense at this moment in time rangers are not usually the prefered profession as they provide a better presence in team fights.
Also in regards to retalliation the damage back from retal is minor from what i’ve seen it’s around 20%-30% i think correct me if i’m wrong. I understand that it’s frustrating to die to conditions believe me dying to two necro’s in foefire is not fun at all, however conditions can be countered you just need to find what works for you.
again hope this helps.
If it’s highest damage that simply means you spammed your own stuff while debuffed with a lot of confusion stacks – probably cause you didn’t notice.
That said, there are situations where it’s unavoidable cause your condi removal decided to remove something other than confusion and casting nothing can sometimes be worse than casting something w/ confusion up.
Just gotta deal with it. It’s hardly the biggest offender in the realm of hands-off damage anyways… you’re probably better off kittening about retal or air runes.
Or 25 stacks of bleeds from a condition necro and death blossom thief :p
confusion has one of the shortest durations of all conditions, either use a utility or heal to cleanse the debuff or just outlast it max 2-3 seconds from what i’ve seen. Confusion punishes people for not checking your debuff’s if a around 5 stacks on my engineer from a confusion bomb will do around 300-400 per attack that the enemy uses which is more than avoidable.
Hope this helps
Edit: Confusion cannot be spammed mesmers can deal alot of confusion in a short time frame however there is a CD of around 15 seconds – 20 seconds before it can be done again same with engineers so it’s definatly not a spammable condition.
i would hope it’s buffs engineer we need some love
According to Jon Peters in the mists a few hours ago:
- The profession part of the upcoming patch notes is roughly 5 pages long.
- ~16 bullet points for rangers.
^ Possible ranger love
According to Jon Peters in the mists a few hours ago:
- The profession part of the upcoming patch notes is roughly 5 pages long.
- ~30 bullet points for engis.
cooome on engi love <3
I must use my powers for good.
In seriousness thanks for the response!
5204 thread views , 122 posts , 1 Dev response which included 6 words, this is an issue that the majority of the pvp community see as an issue I would like to see alot more red in this thread with response to the vaild and great suggestions that have been made.
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