Showing Posts For Infor.9703:

[Suggestion] Condi Removal Balance

in Engineer

Posted by: Infor.9703

Infor.9703

From my pov, I don’t find medkit and elixir gun to be nearly enough. If I added healing turrent it would be fine, but I feel like I’m forced into that. Toss Elix R with cleaning formula works really well, but due to long cooldown you almost have to have inertial converter to increase its uptime.

Burning really needs looked at. I almost always see “burning 20k dmg” on my recap. The current strategy of hiding burning in a slew of other conditions makes it impossible to remove most of the time. I’d really like AR back. Once again they have nerfed something so much that no one uses it at all.. cough cough kit refinement.

[TPvP] Am I missing something?

in Engineer

Posted by: Infor.9703

Infor.9703

100 nades made this build so much fun. Just saying…

Wahoo!

Give us skin progression!

in PvP

Posted by: Infor.9703

Infor.9703

Noooo! Keep the even playing field. I want to know I lost to something because of skill not because they had more time to grind gear.

Your Favorite Class? Why?

in PvP

Posted by: Infor.9703

Infor.9703

Engineer — Non faceroll class and requires me to push more than 3 buttons.

Dead in 3 hits

in Engineer

Posted by: Infor.9703

Infor.9703

I don’t find that mine field hits all the hard. maybe im missing something.

A Way to reward honesty

in PvP

Posted by: Infor.9703

Infor.9703

I refer to tpvp as SoloQ and TeamQ. They are both tournament mode, one just sticks you with randoms.

Hundred Nades(Grenades) still out there?

in Engineer

Posted by: Infor.9703

Infor.9703

Nope we weren’t allowed to do that much damage even tho other classes were deemed fine to have such burst potential. the removal of 100nades led to the KR nerf that made that trait completely useless especially if you run medkit.

Considering 100nades was harder to setup than pushing 1 button for hundred blades. makes sense to me

(NA)Top100 Team Rank50++ LF Stunlock Warrior

in Looking for...

Posted by: Infor.9703

Infor.9703

Since grinding glory surely means you are skilled in tpvp?

A Way to reward honesty

in PvP

Posted by: Infor.9703

Infor.9703

Rank is meaningless. I play nothing but tpvp and only hotjoin here or there to test things out. Playing tpvp doesn’t get you very far unless you are playing and winning match after match for hours a day.

I see people ranked in the 50s that have no idea what they are doing and I get “oh your only in the 30s.” I guess I should go mindless grind hotjoins and exploit skyhammer so i can be skilled in tpvp. Everyone knows that hotjoins are where you learn to tpvp…. pfft

Pistol Condi Duartions

in Engineer

Posted by: Infor.9703

Infor.9703

EG #1 is better, more damage and weakness in addition to bleed.

Automated Response Hate

in Engineer

Posted by: Infor.9703

Infor.9703

Search the forums, AR was rarely talked about. I think it’s hilarious all of the sudden with the condition meta we have necros raging they can’t wtfstomp us.

To make AR really useful you need to find someway to get a little vitality into your build, which can be challenging. Without vitality, it’s as simple as calling in some direct damage to down us. I guess the face rolling necros that have shelved their thiefs this month are upset they have to lift their face off the keyboard when they come across a engi with AR. I find it funny…

Hey we weren’t allowed to have 100nades, so stuff yer kitten with it.

20% regen duration from 2pc dwayna bug

in Engineer

Posted by: Infor.9703

Infor.9703

Ok If I am understanding this right … Healing mist is 10s regen boon. 30% in alchemy gives 30% bonus and the tooltip shows 13s on the tooltip and also ticks down from 13s. If I add in dwayna runes for another 20% regeneration bonus the tooltip doesn’t change and it still ticks down from 13s.

20% regen duration from 2pc dwayna bug

in Engineer

Posted by: Infor.9703

Infor.9703

My 30% boon duration from alchemy affects regen, but the extra 20% off 2piece dwayna has no change on the regen duration. Can anyone confirm…

(edited by Infor.9703)

PvP minigames - Rewards and Tournaments

in PvP

Posted by: Infor.9703

Infor.9703

Dragonball is just OK… the Snowball fight mini over winter was much much better. Id take that over db anyday.

Analysis of last patch - engineer POV

in PvP

Posted by: Infor.9703

Infor.9703

I kinda just stopped playing… I pretty much just played engi, but now it seems like the fun was removed. I guess I could just do SD rifle or p/p condi burst with nades, but<yawn>. The skill required to pull off 100nades was fun to work at. Obviously if you could run up on someone unaware it was a little OP, but most fights you had to net/magnet for position to pull it off. Required a lot more than thief burst or 22222 spam.

Who the engineer is

in Engineer

Posted by: Infor.9703

Infor.9703

No source but I’d rather it be 30pts than the further nerf to KR. 30% increase crit DMG is pretty nice.

Who the engineer is

in Engineer

Posted by: Infor.9703

Infor.9703

Awesome! Please anet don’t kill the engineer just move KR to 30 points. We will only have SD power rifle build left and pigeon holed into certain utilities with tool belt that work with SD

Viable builds - condition, power and bunker

in Engineer

Posted by: Infor.9703

Infor.9703

I just don’t have much luck with conditions. They seem to synergize more with elixir builds, but i usually use the medkit and toolkit. This leaves me with 2 utility slots for elixirs, which doesn’t make sense to go a full hgh build with.

Power – Static Discharge or 100nades(only 7 days left on this one). Bombs are good with power, but seem more suited for defense.

Bunker – variety of things here, but not much experience playing it.

Mostly rambling, but can someone enlighten me on the goto spvp condition build?

SOTG & 100nades

in Engineer

Posted by: Infor.9703

Infor.9703

Having 100% uptime with kit refinement and super elixir, and considering the buffs to super elixir last patch, I never felt this was some OP skill. You still have to run it with cleric amulets to get much out of it…

SOTG & 100nades

in Engineer

Posted by: Infor.9703

Infor.9703

No tears here, i had fun with 100nades but different builds are always fun if we can actually output some dmg.

SOTG & 100nades

in Engineer

Posted by: Infor.9703

Infor.9703

So from SOTG am I right to assume 100nades will be gone due to the additional changes to KR in the March patch?