Showing Posts For Insire.7031:

Food for thought for ArenaNet

in PvP

Posted by: Insire.7031

Insire.7031

I came here to post my support

#OccupySAB2014

in Guild Wars 2 Discussion

Posted by: Insire.7031

Insire.7031

SAB OR RIOT
streaming live from the riot @ twitch.tv/insirethomson

cultivated seed swapped with pet seed

in Bugs: Game, Forum, Website

Posted by: Insire.7031

Insire.7031

  • Did you create the first tier of the back-piece (the Exotic-level item) before today’s patch?
  • Was the seed in your bank or in your character’s inventory?
  • Have you progressed through any of the construction steps introduced in Episode 4? If so, which steps have you completed?

- yes
- the seed was placed in my bank, but i took it out before the release of the patch
- i collected the materials and crafted the attuned lamp and the basic pot, also i did go to the places linked by the dust and the orb

Dungeon Mentors [Noob]

in Fractals, Dungeons & Raids

Posted by: Insire.7031

Insire.7031

Hello,

I would like to join as a student. I am interested in arah explorable paths and how to complete them.

I’m from EU.

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: Insire.7031

Insire.7031

1) Elementalist
2) Ranger
3) Thief

Edge of The Mists need huge nerfs

in The Edge of the Mists

Posted by: Insire.7031

Insire.7031

WvW was never balanced and was never advertised that way. So is EOTM. Turrets are strong, but so is the movement speed reduction in frost region or the condi cleansing for overgrown faction. If you want balanced gameplay, you can try sPvP. Also going zerker on any other class than thief and mesmer in open world pvp might be a bad idea. Playing zerker ele is a joke isnt it?

LFG Tool Abuse - improvements needed

in Bugs: Game, Forum, Website

Posted by: Insire.7031

Insire.7031

Being able to kick the party-leader is not a bug hm? I may explain this. If you kick the party leader, every member of the group gets ported out of the instance. Any progress will be lost. Additionally, if you get kicked, your chat gets cleared, cause you leave a zone(the dungeon), so you can’t even report players who continue to abuse the LFG-Tool.

I may repeat this. There are players out there, who enjoy destroying parties. Just for the sake of being an a******.

Pls, tell me there is no need for improvement.

LFG Tool Abuse - improvements needed

in Bugs: Game, Forum, Website

Posted by: Insire.7031

Insire.7031

So it happened to me again. A friend of mine and I did a dungeon together and at the final boss, we wanted to sell the remaining 3 slots for some gold. Soon after advertising our group in the LFG Tool 2 players joined. Funny thing is, we got kicked by them immediately after they joined(3s max.), leaving us without any reward for investing a lot of time into that dungeon.

This wasnt the first time happening. We tried selling in a diffrent dungeon too, and the same thing happenend. Is this intentional? I can’t rly believe that and its infuriating.

So this isnt just a another thread complaing. Thats why i want to propose the idea, that on joining a group, the group needs to confirm on merging parties and on joining new members. Also there should be an option to deny the kick of a party member.

Additionally it shouldnt be possible to kick the guy opening the dungeon. That this is even possible baffles me.

Thx for reading.

Insire

[Guardian] Renewed Focus

in Bugs: Game, Forum, Website

Posted by: Insire.7031

Insire.7031

Renewed Focus:
Focus, making yourself invulnerable and recharging your virtues.

Bug: not invulnerable, can be interupted by Fear

Support Roles - WXP rewards?!

in WvW

Posted by: Insire.7031

Insire.7031

So you do play ele. Do you realise that you only heal by attuning to water(when traited), by dodge rolling(when traited) and by placing your small water field under your allies. your big waterfield doesnt heal, it applies regeneration. those are all very minor heals compared to a guardian who can heal a kitten ton by just standing somewhere(ofc only when traited).

the only real “heal” you can get with your ele is by placing your waterfields and execute some blast finisher in it. since you only have 2 of them (one with a long delay and the other with a fairly high cd) there are way better options to go for. especially if you consider that not the healingpower of the person who sets the water field is taken for calculation of the total healed hp, but the healingpower of the guy blasting your waterfield.

ofc you can still say high regeneration with high boonduration is a great heal, but since your boon sharing is capped at 5 ppl, its imho rather lackluster.

if you want to play support go guardian with hammer and staff and try a aura-share built or altruistic healing. switch to hammer when ever ppl need heal or you see a waterfield and blast it, else get your staff out and spam your 1 and 4 as much as you can. thats in my opinion the best support you can go for and still get way more loot bas and wxp then most other classes do.

Yes i play ele and i know well my class.

First of all, ele staff has 3 blast finishers + whirl finisher, so there are 4 healing finishers which gives +4k heaelings + regen each ( and regen is not a minor healing lol )

Second point, you need also earth to heal, ’couse 2 blasts are there + cc.

between attunement swap, dodges, geyser+blasts, healing rain + blasts, condition cleans, auto attack and ccs I can restore the HP of my Group many times in 1 minute, with can trips i can moove effectively inside a fight and heal ppl who get lost, healer is much more effective than you and many others think, the meta gaming is evolving, don’t lose the train

yea elementalists can heal…you can blow your healing capacity in roughly 12s. with full cleric equipment(about 1600 healingpower) you can heal about 15 maybe even 16k hp on up to 5 ppl. After that your heal skills are on CD and you can do what ever you like. i suggest using air and fire attunement for dps and cc to get some loot.

compared to a cleric guardian, this is rather cute. he can heal about 19-20k hp for 5 ppl in 12s while pretty much all his skills have lower cd. so after those 12s he can use the next weapon skill to heal ppl. i didnt consider his heal ulti in the calculation and i didnt consider dodge rolls. so his healing capacity is way higher.

if you wanna support ppl by healing, playing guardian is imho a better choice. oh and tagging enemies with staff autoattack is btw pretty kitten easy.

btw regeneration is a minor heal. its healing coefficient is 0,125. compared too guardian weapon or utility skills wich coeffcients are around 1, regeneration seems rather cute.

OnTopic: Playing as Ele – your main task should be cc-ing the enemy, because you got the best cc skill there is(static field with a player cap of 50*). this will ensure you getting loot. if this isnt enough you can use your fire 2 and 3 for further tagging ability.

  • not sure about this cap, could be higher

And as we all know we can deliver some nice water fields, which can be blasted for some nice aoe heal. aoe condi remove will be provided by just running into it if the ele is traited for it. But since the big one is one a larger cd and the small ones healing amount isnt that great, we need to coordinate with our group to max out its support potential.

if you check the wiki and search for the healing skills of an ele you will realise that all the healing coefficients are rather low. exception is the evasive arcana trait heal, which has a 9s internal cd shared for all attunements.

so healing power isnt very effective on an ele compared to a guardian. it gets even less efficient the more healingpower you stack on your equipment.

so my recommendation is to get stats which benefit your surviveability and dps. if you still want to focus on support, go for allstat armor while defining through your trinkets how much dps or surviveability you want to have.

PS: if anyone is interested, im running the following built:
http://intothemists.com/calc/?build=Vm;4BJ-U0y4-NFZ0;9;5O-ET;158;24;047AUR;4V19cV19cc-k91;5Vt5uau5vav5w5150D-1T;5cW5PcW5P;9;9;9;9;86k3H

WvWvW d/d ele gear help?

in Elementalist

Posted by: Insire.7031

Insire.7031

I would recommend to increase your health to at least 17-18k and forget about so much toughness. Here is my build, it is kinda berzerker with the minimum to survive just well:
http://en.gw2skills.net/editor/?fEAQJAoYhMmgbzR5QlDAkHn4SJiCPUeMTO2A-jkCBoLBkgAkoGI5pIasVWasVXCRqZAKbYaXJV9KySBIrwI-w

I use it for zerging with my guild and roaming with friends. And it work very well for me.

no condition removal in a condition meta…gg

you can try the following built for raoming and small scale combat:

http://gw2skills.net/editor/?fEAQJAoYhMmKbwx5wjDAkHmcCLiCPUeMTO2A-jkCBYgBk+AgKAM5rIasFhht6KIlXRTZDT9iIq2erIa1SBcxwI-w

runes can be switched for superioir runes of divinity(more dmg, less support)
signet of restoration for ether renewal(to outrun nekros and mesmer)

if you hit your combos and dont fight more than 2 enemies at once(neither of them can be a good mesmer or nekro) you wont have any problems. also you will be able to jump into coordinated enemy groups and survive the retaliation burst while supporting your melee train.

have fun

Support Roles - WXP rewards?!

in WvW

Posted by: Insire.7031

Insire.7031

i wanted to say, playing full support without using autoattacks and class mechanics is total bs…you can support while doing dps. and there are NO healers in this game…..there is no trinity…you can go burst with guardian if you so desire and you can go full healing. still you can autoattack ppl while using your shouts and dodge rolls and what ever class mechanic u have.

Some times you have to chose between the loot and the defeat or the heals and the survival of your group, I often chose the second one.

Trust me, I use auto attacck on healer with staff ( very slow ), but when attuned to water/earth ( which is 80% of the fight ) I do very little dmg, in my experience you need to do at least 1k+ dmg to get a chance of reward, it’s not easy considering the fact that you need like 3 secs to do so ?
Sure you can get rewards, we are not saying that, all supporters get some loot, it’s the amount of it the problem, the system does not reward supportive role, and when you are builded up 80% support you are preatty scrued

And.. there are healers in this game, I’m one of them, we heal and cc very good, a zerg with 2/3 healers is way more effective than a zerg without healers.

So you do play ele. Do you realise that you only heal by attuning to water(when traited), by dodge rolling(when traited) and by placing your small water field under your allies. your big waterfield doesnt heal, it applies regeneration. those are all very minor heals compared to a guardian who can heal a kitten ton by just standing somewhere(ofc only when traited).

the only real “heal” you can get with your ele is by placing your waterfields and execute some blast finisher in it. since you only have 2 of them (one with a long delay and the other with a fairly high cd) there are way better options to go for. especially if you consider that not the healingpower of the person who sets the water field is taken for calculation of the total healed hp, but the healingpower of the guy blasting your waterfield.

ofc you can still say high regeneration with high boonduration is a great heal, but since your boon sharing is capped at 5 ppl, its imho rather lackluster.

if you want to play support go guardian with hammer and staff and try a aura-share built or altruistic healing. switch to hammer when ever ppl need heal or you see a waterfield and blast it, else get your staff out and spam your 1 and 4 as much as you can. thats in my opinion the best support you can go for and still get way more loot bas and wxp then most other classes do.

Support Roles - WXP rewards?!

in WvW

Posted by: Insire.7031

Insire.7031

Are you serious ? grow up please.

Somethime you can’t chose the class you want, when you running with the guild is important to have 2/3 full supporter, a skilled supporter will get very less bags than your “not so helpfull” build

Next time pay attention to guardians/eles/necros, you will se that without them the zerg would just be dead 24/7, and yes it’s not easy to heal/buff the zerg, many people are just there to farm, running around like chikens, never stacking up with commander, ecc, they don’t know how to properly play.

What? guardians, nekros and ele are the best classes for tagging enemies?

guardian – staff
nekro – wells, death shroud, staff
ele – staff

==>

nekros: aoe blind, aoe chill, aoe dps
guardians: aoe heal, retaliation spam
ele: aoe cc and aoe dps

and with all these skills you tag enemies….stop whining about how you cant get loot and wxp

And your point?

We all very well know that all classes can get loot! If Elementalists AoE Dps they can get loot, if Necro’s AoE Dps they can get loot, if Guardian DPS they can get loot. Basically if you Dps you can get loot. However, supporters don’t DPS as often as others do! They will start by supporting skills and then they care for the DPS! At this point half of the foes are already dead, so it’s logic they receive half of the loot as well…

It’s a known fact in every game that Support classes (in this cases roles), receive less DPS related benefits than others. Therefore your post is completely redundant.

He didn’t understood the topic, or he doesn’t know how the combat system works, don’t waste your time with him
Too many think there are only dps roles in this game lol, ppl are quite suprised of the amount of healings i give to them, its like : “oh i tought there were no healers in this game”.. quite amusing

i wanted to say, playing full support without using autoattacks and class mechanics is total bs…you can support while doing dps. and there are NO healers in this game…..there is no trinity…you can go burst with guardian if you so desire and you can go full healing. still you can autoattack ppl while using your shouts and dodge rolls and what ever class mechanic u have.

Support Roles - WXP rewards?!

in WvW

Posted by: Insire.7031

Insire.7031

Are you serious ? grow up please.

Somethime you can’t chose the class you want, when you running with the guild is important to have 2/3 full supporter, a skilled supporter will get very less bags than your “not so helpfull” build

Next time pay attention to guardians/eles/necros, you will se that without them the zerg would just be dead 24/7, and yes it’s not easy to heal/buff the zerg, many people are just there to farm, running around like chikens, never stacking up with commander, ecc, they don’t know how to properly play.

What? guardians, nekros and ele are the best classes for tagging enemies?

guardian – staff
nekro – wells, death shroud, staff
ele – staff

==>

nekros: aoe blind, aoe chill, aoe dps
guardians: aoe heal, retaliation spam
ele: aoe cc and aoe dps

and with all these skills you tag enemies….stop whining about how you cant get loot and wxp

Support Roles - WXP rewards?!

in WvW

Posted by: Insire.7031

Insire.7031

If you buffed a dolyak (with speed), buffed an ally in a fight in which they took or dealt damage, or healed them, you should be included for the reward, as well as a bag to the person they damaged.

In Warhammer online healing was equal reward to dealing damage and it really made healers feel rewarded and like they could progress. Now this game doesn’t have ‘healers’ in the trinity sense, but certainly healing as part of a support build is support, and should not be overlooked.

buffing doesnt kill ppl, dmg kills ppl….do dmg, get reward. thats the way it should be and it is. imho there is nothing to be fixed.

nothing wrong with supporting ppl, but solely support is total bs in this game. there is no trinity. so playing gw2 as it has one, is players fault and developers shouldnt cope that.

Support Roles - WXP rewards?!

in WvW

Posted by: Insire.7031

Insire.7031

Currently GW2, does not have a dedicated roles, like in other MMO’s
So no tank/healer role.

However people intend to fill in this roles in WvW.
Melee classes often are really PVT geared, with a lot of Thougness and Vitality.
Supportive people equip a bite more healing power, and dps/cond classes also focus on enough dps to synchronize with the group synergy.

I play an elementalist within my guild group and I am often attuned to water, when I am running through another big group.
However when I am trying to keep others alive, I am not seeing many loot bags and/or wxp coming my way. I got the feeling that I am missing potentially a big chunk of that.

I would like to request a change in this:
- whenever a supportive role keeps a melee/dps alive, they should receive the same reward (with wxp) as the dps class? Or at least some % of it?

What do you guys think?

i also play elementalist for my guild. i do get tons of loot. why? because i don’t play only support. staying whole time in water is just playing a bad ele. you have tons of cc while using your staff and since water-blastfinisher rely on the healpower of the person blasting it, there is no point in speccing your ele with healpower.

… and to the ppl saying ele is op…try playing ele vs a retaliation zerg…you die instant no matter how hard you heal.

Bloodlust [merged]

in WvW

Posted by: Insire.7031

Insire.7031

Tried WvW for 5 minutes and then logged out…
Not playable…