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Seeking a hardcore/semi-hardcore rp guild

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Posted by: Issac Ursaga.2947

Issac Ursaga.2947

I gotta say I’m definitely interested, Elbin. I’d be happy to go through whatever steps are needed for one of my characters to join this exploration guild of yours. Any specific time you need me to be on, for that?

Seeking a hardcore/semi-hardcore rp guild

in Looking for...

Posted by: Issac Ursaga.2947

Issac Ursaga.2947

Hi. I’ve been thinking on this since I left everquest 2 in favor of guild wars, and noticed that the game seems to have a somewhat thriving RP community. Having spent several years avidly roleplaying in that game as a member of the guild “The Order of Solace”, I now find myself missing that sort of player interaction, so now I’m looking to find a new guild.
I currently have eight characters, each created with the intention of at least casual roleplay. I would be more than willing to participate in an in-character interview, participate in guild events at approximately a 90% minimum attendance rate, have my character wear a guild uniform if required, etc etc etc.
Additional basic information: EST timezone, adaptable schedule, thinks charr and asura are frickin awesome, and probably some likely important stuff I’m forgetting.
So, there. ^^

(edited by Issac Ursaga.2947)

Condition damage - Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Issac Ursaga.2947

Issac Ursaga.2947

As a Mesmer I am now the weakest class thank you so much anet

Not entirely sure if this guy is trolling, or just doesn’t understand his class

Character creation camera bug [merged]

in Bugs: Game, Forum, Website

Posted by: Issac Ursaga.2947

Issac Ursaga.2947

So I have this infurating issue with character creation which is making it completely impossible to make an asura character. Attached is an image of said issue. See the problem? Kinda hard to edit my character when they’re doing their best kilroy impression. If anyone knows a fix for this, please let me know. Otherwise… A-net, please fix this.

Attachments:

Charr vs Human vs Asura vs Norn

in Lore

Posted by: Issac Ursaga.2947

Issac Ursaga.2947

One issue I have with your finale there, Aeria, is simply that, should the Charr reach Divinity’s Reach, it’d be a rather short lived Siege, since conquering Queensdale has been shown to be childsplay (Doable even by the centaurs), so they would likely have to blow the dam to survive, at which point it wouldn’t be too long before they starved seeing as how DR has no internal food sources, using queensdale for its farmland.
And as for the Asura… Well, the charr have a vast numbers advantage, and their warfare technology is more reliable. The Asura are a really limited race, populationwise, and have never even heard the word ‘’testing". Whereas the Charr… Are kind of the opposite. Like I’ve said many times in this topic, every race except for the Charr and Sylvari are currently attempting to recover from a horrible cataclysm that rendered their race endangered… And the sylvari are born of a tree, which can be annihilated with fire very easily, so they’re not a threat to anyone.
Tl;Dr, I still say Charr would win.

Charr vs Human vs Asura vs Norn

in Lore

Posted by: Issac Ursaga.2947

Issac Ursaga.2947

You want an advantage the Charr have on the other races that ISN’T tied into them defeating the ghosts and such (Which, AGAIN, would be an obvious prerequisite to them attacking other races)?
Numbers.
Sheer. Force. of Numbers.
The Charr control FAR more land than any other race, and there are far more of them than any other race. Basically everyone else is either too new to have a continent-spanning civilization, or recovering from one or more horrible disasters that left them nearly extinct. So them losing females on the battlefield will not matter worth a kitten , because they’ll STILL have far, far more troops at their disposal than anyone else. Plus, that same point applies to the other races as well, you know. If a female human, or a female norn, is out on the battlefield, she has just as much of a chance to die without reproducing as a Charr does… If not moreso, due to the Charr’s tendancy towards battlefield romances, and their impersonal stance on child rearing.
Next, the searing cauldrons. They are still QUITE operational, as seen in the personal story quest (Durmand priory) “Blast from the past”. They might not have the power of a god fueling them now, but they would still be more than enough to wipe out a city. The only reason the Charr didn’t use them in the past to finish off the humans is partially out of pride, due to the extreme stigma towards the weapons at the time. The stigma still exists, but when push comes to shove, they’ve been shown willing to use them.
And finally, regarding the flame legion.
Yes, they’ve picked themselves up in the past, but there is only so many times they can do that before theres nothing left to pick up… An inevitability which is drawing nearer and nearer due to their constant loss of troops from a multitude of sources (Desertion, death, disagreement, etc).
Its funny you used the stone summit as an example, there. What happened to them, again? Oh right. They lost their leadership and fell apart.

Charr vs Human vs Asura vs Norn

in Lore

Posted by: Issac Ursaga.2947

Issac Ursaga.2947

1. Should the charr be the ones attacked first, Black citadel is quite the defensible location. Take a look at its layout at some point and you’ll see what I mean; walls freaking everywhere, and plenty of land inside the citadel itself to move the herds inside from smokestead. Plus, there are the factors of the Blood Legion Homelands far to the north east, and the as yet unknown location of the Ash legion homelands. Reinforcements would, most assuredly, be pouring in from these areas.
I will give you that Canthan reinforcements are quite likely, with this new evidence. But Elona is a lost cause in this scenario, almost for certain. However, given Logan and the Shining Blade’s close watch on Jenna, as well as her own not-insignificant combat prowess, I don’t really see her dying any time soon. I’ll just reiterate that she is one of, if not the, most powerful mesmers in Tyria.
2. As I’ve already addressed the points about Cantha, I’ll point out simply that, easy step or not, the Charr wouldn’t logically begin a campaign of extermination against other races without dealing with the Ghosts first, so it doesn’t really matter how “Difficult” it would be for them to accomplish it; only that it would be done.
3. The charr have Aerial, Naval, and chemical weaponry, so… Its entirely possible.
4. I had forgotten about the farming area, and admit that with that they do have a bit more survivability, though I seem to recall there being an area where a construction crew is dealing with damages caused by Charr artillery in the last encounter. Beyond that… A few fire bombs dropped from helicopters onto the farming areas would do wonderous things for the Charr advantage. Plus, Charr military technology has improved even farther since the last siege. I’m sure they’d last for a bit, but without Kryta throwing wave after wave of soldiers into the proverbial meat grinder this time, they’d most assuredly collapse in due time.
5. The thing about the charr females is that, in the time of the flame legion, they did indeed perform non-combat roles… Alongside the charr too old or injured to continue fighting the humans. These days, there aren’t as many charr performing those roles. Its all done by charr who are either born into those roles, or were assigned them for one reason or another (Which, with these charr still sending their cubs to the Fahrar, as well as the cubs born of battlefield romances, means their breeding population hasn’t been affected all that much.), so as a whole, even with the loss of most of the flame legion (I say most, because there are a surprising number of defectors, such as your father in the “Flame shaman” backstory), there are more charr on the front lines than before.
On top of that, they haven’t lost the magical forces they used to invade southern ascalon. They used the searing cauldrons… Which they still have, and can still operate. Plus, there are spellcaster charr in the other legions, just not in as great a concentration as in Flame.
6th. Yes, in GW1 the flame legion lost two Leaders. But Gaheron was their God. Big difference. When the Titans were slain, dissent amongst the flame legion skyrocketed. So it wouldn’t surprise me at all if, since the events in the Citadel of Flame, the number of flame legion deserters started climbing at an increased rate.
7th. I don’t really see how. I said that they had just as much of a chance to pick themselves up as they did to dissipate and be absorbed by other Krewes. The Inquest isn’t a college, they’re just an overbloated Krewe. Honestly, it wouldn’t surprise me if they just shrugged this off like it were nothing. Either way, I can’t really see them taking over the Asuran race… As a whole, the Inquest are a bit too bumbling and careless to do anything that threatening.

Looking for a PvX guild based in HoD

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Posted by: Issac Ursaga.2947

Issac Ursaga.2947

@Rits: That sounds great, but… I’m not on Fort Aspenwood. so, I wouldn’t be able to participate in wvw with you guys

Looking for a PvX guild based in HoD

in Looking for...

Posted by: Issac Ursaga.2947

Issac Ursaga.2947

In ages long past, I was a member of a pretty active PvX guild. Then I was struck with a terrible case of dead computer, so I couldn’t play for ages, and eventually got kicked out for inactivity. Now, I’m back, and I’m looking for a new guild.
Primarily I use my Level 80 Ranger, though I have six other slots filled by other classes of varying level, and I would be willing to rep most of the time (About 90%). If your guild is big on events, I can most likely attend them on basically any day.
I CANNOT do Jumping Puzzles due to hardware limitations, but am perfectly capable of performing in any other type of gameplay.
I have past experience with most world bosses (Even directing several successful Tequatls, without a tag of my own), and most of the dungeons (Story mode), and am more than willing to and capable of listening to and following orders.
I hope I’ve done a decent enough job of trying to basically sell myself, here… ^-^;;

How often does the character slot go on sale?

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Posted by: Issac Ursaga.2947

Issac Ursaga.2947

THis just reminds me of when I bought two slots a while back… Spent $20 on it, and less than four hours later… 40% sale. I was livid.

Do you believe the hype has been stopped?

in Guild Wars 2 Discussion

Posted by: Issac Ursaga.2947

Issac Ursaga.2947

Not just that. The world bosses aren’t even a threat anymore. With the coming of the schedule AND mega servers, it just makes the whole experience a spamfest. Its literally a bus schedule imo. Wait at each spawn location hit 1 rush the events, and go to the next.

I loved that the world was spontaneous, but by making it like this, because of the economical reason of the rares or what not, it just playing into the hands of the farmers and making it easier to mindlessly grind.

The first event that they changed that I actually liked was the Nebo Terrace one because people actually get trampled and actually feel like it’s challenging and exciting.
It actually feels like a fight. Though people avoid it, because it’s not spam 1 and win, I’m completely fine with that. It was the first time in ages where I thought the centaurs were fighting back.

The event chain system was pretty great and I felt like they could’ve exploited the system more creatively. Except also regarding the world boss chains, which apparently needed extra rewards to it, they moved it more and more into a territory where it just screams to be mindlessly repeated, rather than giving more meaningful and daring event changes, that would actually matter in a sense that you would feel like you needed to not fail an event or you would lose an valuable asset in some sort of war.

Instead event chains were mostly linear, with the exception of the three way event chain in Straits of Devastation, two way events in Iron Marches and such scarce event chains which felt like a step up in the system.

Dry Top seems to be an step in the right direction, even though it still seems rather off since all the events seem hardly connected, even though there is a common goal in it. And it does actually spread people out. But the events ..in my opinion… lack coherence with the world around them. They are very localized and don’t seem to have a broad impact on success or failure.

The game just seems to improve rather slowly, though. So I’m feeling like it’s become more a wait and see, than anything else.

This is why I really enjoy the Tequatl world boss. Its far, FAR, more involved and difficult than “Run in blob and spam 1”, to the point where bad strategy, or one too many people refusing to listen to orders, can make the whole thing fall apart. It gives it an actual challenge. Sure, it can be frustrating if its the last tequatl of the day, and you haven’t gotten your rewards from it yet, but I still would love it if more world bosses ended up reworked in the same manner. Not so much a “kill the zerg” thing, as it is a “Put it to better use and add more roles” thing.

LF someone to level up a CHARR from scratch.

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Posted by: Issac Ursaga.2947

Issac Ursaga.2947

What exactly are you asking for here? I’m not entirely clear on what you’re requesting, but I can probably help (I think).

Charr vs Human vs Asura vs Norn

in Lore

Posted by: Issac Ursaga.2947

Issac Ursaga.2947

@Draxynnic
I wasn’t being entirely unreasonable with the circumstances I proposed. No one would go to open war with anyone until the dragons were dealt with, and Rytlock is already on the verge of dealing with the ghost problem once and for all, so I thought it was a pretty safe assumption that by the time the dragons were gone, the foefire would have been dispelled. I said nothing about the ogres or harpies, because they really aren’t even a significant blip on the radar compared to any of the Charr’s other problems. Meanwhile, the humans have such a hard time keeping their kitten together, that the centaurs managed to waltz right up to their front gates and almost took the village directly outside of it. I will give the humans the factors of the bandit problem being largely fabricated, the fact that ending the treaty would eliminate the separatist problem, and Jenna is apparently a hilariously powerful mesmer.
However.
Their gods returning would be far less likely than the Charr taking that one last step in eliminating the ghosts, as would reestablishing connections with Cantha (Which we know nothing of the current state of), or freeing Elona from Palawa Joko’s rule.
Beyond that, I can’t help but notice that you ignored my point that the Charr might attack Lions Arch after the norn, claiming both it and Hoelbrak as footholds in their advance west. These footholds would allow them to set up production facilities in these areas, and in the case of Lions Arch, possibly set up a sea-based supply route, which would make it far easier for them to fuel their invasions.

Plus, like you said, assuming there are no treaties whatsoever, and the gates all get shut down if they don’t directly benefit the Asura, Ebonhawke frankly wouldn’t stand a chance. The only reason they held up as long as they did is because Kryta’s government kept sending supplies to keep the city alive, and troops to literally hurl into the meat grinder that was the Charr. Since then, Charr siege weaponry has only gotten STRONGER, so I can’t really imagine those walls holding as well as they used to… Which as we can see for ourselves with a quick visit to ebonhawke, wasn’t all that well.

Beyond that, returning to the earlier points in your post, you seem to be ignoring the fact that, under the flame legion, the Charr had quite literally half the percentage of their population in military service of what they have now, due to all females being reduced to nothing more than slaves, which compared to their current state (Three legions + Females + Growing numbers of flame legion defectors) is completely laughable in size.
Past that, the flame legion is splintering and dying with Gaheron gone, and last I checked the Dredge were entering some SEVERE political upheaval. The molten alliance is comprised of small parts of each faction. I can’t really see them surviving past another two dragons, maximum.
For the other races: Norn would lose the Sons as an opponent with Jormag’s death. Inquest has about a 50/50 chance of just picking itself back up after the loss of its biggest facility and leader, or falling apart if you ask me. Finally, the nightmare court and Faolain are probably going to be dealt with in-story before too long. Faolain is still a threat, and the writers really seem to like the sylvari, so odds are they’ll get another dungeon or have a major role in the current living story chapter.

Did that help get my point across?

Rate the Charr Name Above You

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Posted by: Issac Ursaga.2947

Issac Ursaga.2947

Sheba wildshot the only ranger in the world that actualy misfire near constantly

I like them both, especially the second name, although something about Sheba bothers me…I’m probably mispronouncing it. Anyway 9/10.

Couldn’t resist coming back because I have two more Charr.

Vayne Southpaw (Thief, Iron Legion)
Solus Frostburn (Elementalist, Ash Legion, Flame Legion sire.)

Vayne sounds a bit too human to me, but southpaw is pretty good! 6/10
Solus Frostburn is a pretty good name, though I’m confused on the gender of this charr. I feel like you intended for it to be a masculine name (I might be wrong), but its actually closer to the feminine norm. 8/10

As for mine… I have three!

Gyrtag Steamweld: Male Engineer, Iron Legion inventor, Legionnaire of the Steam warband, sired by a flame legion shaman.

Karalis Gnashclaw: Female Ranger, Blood legion scout, Centurion from the Claw warband.

Sarlora Dustpaw: Female Mesmer, Ash legion spy, member of the Dust warband. Sire was a loyal blood legionnaire.

Your Charr and the treaty.

in Charr

Posted by: Issac Ursaga.2947

Issac Ursaga.2947

Gyrtag Steamweld: Personally, I’ve never really been all that fond of the little whelps. Too weak and too stupid contribute to anything. Long as they keep their pathetic dolyak-kitten about suckling the teat of some worthless god out of our lands, I don’t mind the treaty.

Karalis Gnashclaw: I can’t really see anything wrong with the treaty. We’ve been wasting resources on the humans for far too long, we need to focus on the real issues; Like those blasted ghosts and the dragons. Plus, you never know. There might be something we can learn from them!

6th playable race, what's your top 3 pick?

in Lore

Posted by: Issac Ursaga.2947

Issac Ursaga.2947

1. SKRITT! <3
2. Tengu!
3. Largos x3

Charr vs Human vs Asura vs Norn

in Lore

Posted by: Issac Ursaga.2947

Issac Ursaga.2947

My money’s on the Asura. They’ve got the Gates, the Waypoints, and what are more or less mechs. Their technology is cleaner and more advanced than anyone else’s.

If the races went to war with each other, the Asura would be able to instantaneously travel anywhere in Tyria, while everyone is limited to travelling by foot or primitive motor vehicle.

Might work on the Norn, humans, and Sylvari, but the Charr have the Adamant Guard poised to blow up their gate the moment anything with a hint of aggression steps through.

Charr vs Human vs Asura vs Norn

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Posted by: Issac Ursaga.2947

Issac Ursaga.2947

Humans would def win. They have already kicked Charr kitten X times during for an exemple: Pre-Searing, Battle of Kyhlo and Foefire and Ascalonians are just amazing.
Also they have the True six gods on their side and they’re just even more awesome.

Norns will also be one of the top 2 races vs between this war. Mostly like they’re powerful and they got great structure on battles. Also their Spirit of the Wilds are helping them during this battle.

And why didn’t you included Sylvari into this War, by the way? :p


And as for this… Where do I begin on how wrong you are.
Pre-searing charr were hilariously disorganized and disjointed.
The battle of Khylo was fought against other humans.
The foefire was literally the extreme, magical, version of someone unplugging the console so you can’t win.
Ascalon as a civilization destroyed itself, and was on the brink of destruction at the hands of the charr when they did so. The charr were quite literally on their doorstep when Adelberne unleashed the foefire. I don’t think any rational person can consider the foefire to be a “Victory” for ascalon, unless they are the type to do the aforementioned ragequitting.
The gods. Are. Gone. I would have thought the game itself would have made this clear enough, but apparently not. They’ve effectively stopped responding to prayers, and only small remnants of their powers are left over (Eg. The statues in orr, the human racial skills.). As far as we can tell, they aren’t coming back any time soon either, and their domains are most likely in great turmoil (See, Godslost swamp, where underworld denizens are bursting through into tyria seemingly unimpeded.)
Finally, had you actually read the topic, you’d have seen countless posts mentioning the sylvari… And the fact that they have a hilariously exploitable joint weakness/strength in the pale tree. It can supply them with an infinite number of battle ready troops unafraid of death, yes. But as I said above, its also a tree. Trees can be burned.
Plus, I’m quite sure that, should push come to shove, the charr wouldn’t be above unleashing another searing. They do still have the cauldrons, after all.

Tl;Dr, the charr would win.

Charr vs Human vs Asura vs Norn

in Lore

Posted by: Issac Ursaga.2947

Issac Ursaga.2947

Charr do NOT have the strongest military. Again, they may have had the strongest military when they were the subjects of the Titans. But since then they have become fractured. They cast off the shaman caste that held a lot of their power. They’re still strong, but not the force that invaded Ascalon and Orr. The Charr are quite a bit weaker than they were at their height, and humans are much stronger than they were at their lowpoint.

What really makes the races strong though is their integration with each other.


I really don’t know where you’re getting this crap about the charr being fractured, or weaker than ever. The three legions have united in one front to combat their enemies; Ash supplying intelligence, Blood supplying soldiers, and Iron supplying technology and a base of operations.
This brings me to my next point.
You all seem to be ignoring a massive issue.
Why would the charr attack anyone else before dealing with their current problems?
The way I see it, the only way this hypothetical war would occur is AFTER the defeat of the elder dragons, and the banishment of the ghosts of ascalon (The flame legion is, at this point, effectively a non-issue. Their leader, nay, God is dead and the faction is falling apart due to infighting).
After this, well, it’d be easy money taking out the other races.
Norn would likely fall first, due simply to being in the way. As was stated by arenanet themselves, the charr could rather easily squash out the Norn with the might of a single legion. So logically, the strength of three would make the norn a relative non-issue. Yes, in guild wars 1, the norn were stated to be strong enough to give a single warband a run for their money… But this was in guild wars 1. At that time, the charr were weak, divided under rule of the shaman caste and with half of the forces they have at their disposal today (Aka, no females in the army). Beyond that, the charr have made incredible innovations in technology and tactics since that time.
Yes, the norn are powerful, but cooperation isn’t their strong suit (Followers of wolf being the exception, not the rule, and I can’t really see the followers of the other spirits just blindly going along with their plans), so they wouldn’t really pose that much of a threat to the highly organized and militaristic charr.

After this, the charr would be able to move across the shiverpeaks into human territory. Some have stated that they might be impeded in the gendarran fields, possibly by the lion guard. I say, why? Lions arch is an independant civilization, a small mercantile one at that. I get the feeling they’d be more likely to supply the charr for gold than to interfere with their war, especially given the fact that the charr could rather easily turn their armies south, possibly supplimented by charr submarines and whatnot from the port.
Anyway, once the charr reach Queensdale, it would very quickly turn into a siege. Divinity’s reach could, as one person mentioned, be turned into an island fortress by blowing the dams, but then they would have to obtain supplies through the asuran gates, including food. Now, suppose an ash legion assassin got to queen jennah, or the charr simply waited them out?Kryta would run out of money before too long without queensdale, and I highly doubt the charr would have left Ebonhawke unattended during this time. So even assuming the charr didn’t simply wipe them out, Ebonhawke would be in no position to assist Kryta.

Once the humans were stamped out, it would be onwards to the south, into Rata Sum. Technically the Grove would be a target as well, but a few choppers with fire bombs, staffed by elementalists, or even just dropping some flamethrower wielders onto the tree, and bye bye sylvari.
Quite frankly, the asura would likely be the biggest threat of all to the Charr, especially should the sequence of events I’ve described take place. The arcane council would have had ample time to, as someone previously suggested, rally the assorted colleges and krewes into constructing an army of golems, an array of megalasers, and all other sorts of nastiness. It would be a long, bloody, war. But in the end, I believe the charr would still win. Whether by taking rata sum due to having access to far more resources than the asura at this point, or by scaring the asura enough that one krewe or another just uses a magical nuke on the region, a la foefire/cataclysm/jade wind.