Showing Posts For JMOR.3708:
Can someone quote a promise made by Anet for a release on the 15th? From what I read Jon said mid November that is not an actual date so if it’s not out tomorrow please do not say anything was promised by any date.
This is actually a valid point; the best I can do is find a post 10 days ago that said the changes would be happening in roughly two weeks…
Warhorn, but I play WvW so my situation is a bit unique.
If I had to choose either the torch or the dagger, I’d have to go with the torch. You get more utility and damage out of it than what is provided by the dagger.
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To be blunt it’s a bit sad, and I mean that with regard to every thread similar to this, did you all get to 80 and think ‘kitten! this class is crap! wtf have I been doing this last month?’, or….what?
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Personally, I thought the Ranger was in a good place until I started doing WvW heavily. It was then that I saw just how ill-suited our “unique mechanic” is for dynamic PvP. It was then that I saw that my damage, despite being decked out in exotics, was disproportionately lower than just about anyone else. It was then that I noticed how bad our utilities were, in comparison to other professions.
Ignorance is bliss.
TBH, it seems some individuals just like to either win all the time or have it easy. Many professions do many things (some would say “everything”) better than the ranger, but they play very differently, don’t have pets, and are simply put different classes that SHOULD be different, even if superior in certain areas (to which most argument-loving people would say: “but everybody else is superior to the Ranger in every area!” To which I say: go play those professions you enjoy better, while Ranger-loving players will keep playing with their characters, “UP flaws” and all.)
If you love the character concept, you might like Ranger gameplay, but if it’s all about having it easy and maxing numbers and DPS, and don’t care about its playstyle, then why bother with Ranger in the first place? A Thief can use a bow, has no pet, medium armor, stealth, and has good DPS-isn’t it that a better match for some of you? Go play Thief then, since it fits better what your playing style is all about, rather than playing a Ranger playstyle that doesn’t suit you at all (I actually prefer Ranger than Thief, because I find it more fun, no matter how “inferior” it is to the Thief and any other profession.)
The Ranger should be made more appealing to play to some, but not just by trying to be “as powerful” as everybody is; things like enhancing its unique abilities and skills/traits would suffice, making them powerful enough and more attractive to play (rather than undermining them further-as in the deletion of the pet concept-or making them too much like any other profession.)
In short, it’s OK not to like Rangers and to go play the “superior” professions instead. Rangers can be thoroughly improved no doubt, but they are hardly unplayable/not fun to play to MANY players out there.
Nothing personal, and I hope no one took offense to the above. Feel free to agree to disagree.
I feel like you don’t understand what myself and others mean when we say the Ranger needs fixes.
We aren’t asking for “I win” buttons. We aren’t asking for abilities that can one shot groups of people. We, for the most part, aren’t asking for a huge departure from the current Ranger “feel.”
We’re asking for balance. We’re asking for an even playing field.
I thoroughly enjoy playing my Ranger. It’s a genuinely fun class that can do just about everything I want it to do, to an extent. The problem lies in the classes inability to truly specialize in any given role. We just don’t do anything well enough that we can focus our efforts into that role; instead, we do a bunch of mediocre stuff and try to make it work.
This doesn’t cut it in PvP/WvW.
Again, I’m/we’re not asking to be over-powered one-shot cannons. We just want to be able to play our Rangers without feeling like a wasted space in a party.
(edited by JMOR.3708)
Balance can come in many ways, balance doesn’t mean they have to buff rangers into the same crap high burst classes do. In fact, thieves will get big burst nerf on the next patch, or so they say on their forums.
I’ll restate this. Find me a role that the Ranger does better than an other profession. One, legitimate, role that you’d whole-heartedly take a Ranger for.
I’ll tell you a good role for a PvP ranger, it’s probably the best finisher. You get quickness every 15 seconds if traited, and also QZ, coupled with it’s ability to stay alive and at the same time do decent damage, bringing an AoE condition removal which is pretty sweet when people stays inside a circle.
Maybe killing downed people is a huge priority in tPvP, but I hardly view that as being a role. Considering that most classes only have one ability to prevent a spike, it seems silly to have someone’s who’s only role is to spike people. The AoE condition removals that the Ranger has are extremely situational, and have long CDs to boot. That, coupled with the Ranger’s lackluster damage output makes the Ranger a poor choice for any competitive group.
I challenge you to find me a role in which the Ranger is better suited than another profession.
Why does it have to be “the best” at doing a role when it’s decent at doing multiple roles?
For example, people on rangers forum is always comparing it to thieves saying how good they are at everything…but then you go to the thieves forum and you only see whines saying how crap it is for PvE and dungeons…so who do you believe? Believe only on your own experience.
I don’t PvE; it just doesn’t interest me. The argument that thieves can do everything does hold merit, so long as you’re referring to PvP.
Being “okay” at multiple things, while not being excellent at anything is ridiculously detrimental in PvP. It means that I can’t do any role that’s to my strength.
Look, I’m not asking for a “I win” button. I’m just asking for balance.
Nldixon, you have yet to add anything of sustenance to this discussion. Several points were made that showcase how poorly the Ranger profession is, as a whole, when compared to the other professions; your only responses have been “Learn 2 play.”
I just don’t understand how some people can look at the Ranger and say “Yeah, working as intended” when EVEN THE DEVS SAY IT NEEDS TO BE CHANGED.
I challenge you to find me a role in which the Ranger is better suited than another profession.
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Boohooing on the forums accomplishes nothing. If most of the whiners spent half the time playing and experimenting as they do crying, they’d find out that Ranger is actually pretty awesome at a lot of different things.
I wasn’t referring to the Warrior longbow argument that seems to be occurring. I’m not familiar with it’s functionality, but I wouldn’t be surprised if it was better in most situations than our ranged weapons are. The Warrior rifle, for example, is much more useful in non-PvE situations than any of our ranged weapons for one reason. Burst.
Burst is the foundation for just about any PvP meta. Alpha is the only that matters in PvP. That’s just the way it is. Why would I want to focus on DPS to slowly a take a person down, when I could just insta-gib and prevent him from becoming a threat. It’s simply more effective.
I know that DPS is much more helpful in PvE, but that just doesn’t cut it for those of us interested in PvP.
I’ll restate this. Find me a role that the Ranger does better than an other profession. One, legitimate, role that you’d whole-heartedly take a Ranger for.
Nldixon, you have yet to add anything of sustenance to this discussion. Several points were made that showcase how poorly the Ranger profession is, as a whole, when compared to the other professions; your only responses have been “Learn 2 play.”
I just don’t understand how some people can look at the Ranger and say “Yeah, working as intended” when EVEN THE DEVS SAY IT NEEDS TO BE CHANGED.
I challenge you to find me a role in which the Ranger is better suited than another profession.
Sure, ranger is slightly underwhelming, but with the build and combos that I’ve devised for myself, there is no one that I’ve run into in WvW that I haven’t been able to wipe the floor with.
You can easily get a full barrage and 90% of a rapid fire off while under quickening zephyr, sharpening stone applies a bleed to anyone that the barrage hits, and the effects of zephyr make barrage rain down twice as fast. You can effectively hit harder than an arrow cart, and put out enough damage to kill anyone before your burst is over. From 1500 range.There’s several problems with this.
First of all, all of this damage is extremely easy to avoid. If your opponent dodge rolls the barrage. they’ll avoid the rest of the damage completely because of how slowly the projectiles fire. Even if the barrage catches them, a single dodge roll will take them out of the AoE and cause most of the rapid fire to miss. It’s just not reliable.
Secondly, your 1500 unit range means nothing in almost every engagement. Very rarely will you be able to dictate the range at which a fight takes place, at least in my experience, as every class that wants to get near you has the tools at their disposal to do so. Whether this be shadowstepping or heartseeker spamming for the thief, or just a generic gap closer, it’s insanely easy to close distance in this game.
As I said, in a 1v1 situation, this is usually the case. When you have a group of people that all work together and have builds to cover the weaknesses of the others, things play out much, much differently.
The same could be said for every other class. The difference is that those other classes have fewer weaknesses to cover, and they can provide everything the ranger does, but they can do it much better overall.
Want Dots or AoE? Get a Necro or Elementalist
Want single target damage? Get a Warrior, Mesmer, or Theif
Want support? Get a Gaurdian or an Elementalist
Want ranged damage? Get a Warrior or Thief
There’s just not a role that the Ranger excels in that isn’t outdone by another class.
I’ll respect your opinion, but as I stated before, I’ve yet to run into a situation with my ranger where I felt that I was kittened. Quite the opposite, actually.
With a couple of bugfixes and minor tweaks, I’d be perfectly happy with how the class is as a whole.
I’m honestly glad that we can be civilized about this Expired; too often I’ve seen this discussion spiral into a clusterkitten of “You just need to learn your class”→ “No, you need to do X”→ “No, you need to…” etc.
That being said, I have to ask if you’ve played other professions. I was content with my Ranger, despite what I though were glaring flaws in the design of the profession, until I played another class. It’s like the severity of the situation really hit home when I saw just how bad the Ranger was in relation to the other professions. Don’t get me wrong, I love playing my Ranger, but it’s a buzz-kill knowing that I’m limited by the professions to such an extent.
Sure, ranger is slightly underwhelming, but with the build and combos that I’ve devised for myself, there is no one that I’ve run into in WvW that I haven’t been able to wipe the floor with.
You can easily get a full barrage and 90% of a rapid fire off while under quickening zephyr, sharpening stone applies a bleed to anyone that the barrage hits, and the effects of zephyr make barrage rain down twice as fast. You can effectively hit harder than an arrow cart, and put out enough damage to kill anyone before your burst is over. From 1500 range.There’s several problems with this.
First of all, all of this damage is extremely easy to avoid. If your opponent dodge rolls the barrage. they’ll avoid the rest of the damage completely because of how slowly the projectiles fire. Even if the barrage catches them, a single dodge roll will take them out of the AoE and cause most of the rapid fire to miss. It’s just not reliable.
Secondly, your 1500 unit range means nothing in almost every engagement. Very rarely will you be able to dictate the range at which a fight takes place, at least in my experience, as every class that wants to get near you has the tools at their disposal to do so. Whether this be shadowstepping or heartseeker spamming for the thief, or just a generic gap closer, it’s insanely easy to close distance in this game.
As I said, in a 1v1 situation, this is usually the case. When you have a group of people that all work together and have builds to cover the weaknesses of the others, things play out much, much differently.
The same could be said for every other class. The difference is that those other classes have fewer weaknesses to cover, and they can provide everything the ranger does, but they can do it much better overall.
Want Dots or AoE? Get a Necro or Elementalist
Want single target damage? Get a Warrior, Mesmer, or Theif
Want support? Get a Gaurdian or an Elementalist
Want ranged damage? Get a Warrior or Thief
There’s just not a role that the Ranger excels in that isn’t outdone by another class.
Sure, ranger is slightly underwhelming, but with the build and combos that I’ve devised for myself, there is no one that I’ve run into in WvW that I haven’t been able to wipe the floor with.
You can easily get a full barrage and 90% of a rapid fire off while under quickening zephyr, sharpening stone applies a bleed to anyone that the barrage hits, and the effects of zephyr make barrage rain down twice as fast. You can effectively hit harder than an arrow cart, and put out enough damage to kill anyone before your burst is over. From 1500 range.
There’s several problems with this.
First of all, all of this damage is extremely easy to avoid. If your opponent dodge rolls the barrage, they’ll avoid the rest of the damage completely because of how slowly the projectiles move after being shot. Even if the barrage catches them, a single dodge roll will take them out of the AoE and cause most of the rapid fire to miss. It’s just not reliable.
Secondly, your 1500 unit range means nothing in almost every engagement. Very rarely will you be able to dictate the range at which a fight takes place, at least in my experience, as every class that wants to get near you has the tools at their disposal to do so. Whether this be shadowstepping or heartseeker spamming for the thief, or just a generic gap closer, it’s insanely easy to close distance in this game.
(edited by JMOR.3708)
Nldixon, I’m an avid WvW’er and I couldn’t disagree more with your assessment of our class.
We are bad.
People need to accept that. I bring nothing to the table that any other class doesn’t. My ability to control enemies through CC or kiting is entirely situational and is easy to avoid, my damage output is markedly lower than other classes, and my “unique mechanic” is barely a factor in most fights.
This is not a matter of “Learn to play your class.” This is attempting to hammer a nail with the tip of a screwdriver; it’s simply not as effective as other choices.
I accept that the Ranger is fantastic for PvE, but I honestly couldn’t care less about that aspect of the game. I’m a PvP’er and the fact that my main is at such an obvious disadvantage in that department is depressing.
Before recommending any armor set, it’s important to know your play-style. For example, I run full Valk’s because I do WvW avidly and the extra health makes a world of difference in every situation.
Reasons the "ranged" ranger doesnt cut it for dps in PvP - Fix's that are required.
in Ranger
Posted by: JMOR.3708
Before I get into this, I want to make it abundantly clear: I don’t PvE
Everything that follows is from the perspective of a player who loves WvW; some of these remarks will reflect this mindset.
Swifti, you couldn’t be more wrong in saying that the other weapons don’t need bug fixes or major re-hauls.
You touch on the longbow, but that’s just scratching the surface of the Ranger flaws. I think I speak for most rangers when I say that we all know how kitteny the longbow is; it’s actually quite unfortunate because it’s arguably our most dynamic weapon in terms of use.
The fact of the matter is just about every weapon and utility we have needs a fairly extensive rework. Traps, for example, should be a niche utility, but have instead become almost mandatory because everything else we have is just so bad. The same goes for SB + Axe/WH. The combo just outclasses everything for non-condition based builds, and even those just sub the WH out for a torch.
It’s funny really, the SB + Axe/(WH || Torch) combo isn’t that amazing, it’s just astronomically better than any other options. Everything we do can be done better by an other class. No really, go back and re-read that. Everything we do can be done better by an other class. How is that “working as intended?”
I know I’ve left out TONS of issues that plague us, pet pathing being the most obvious one, but I just wanted to point out how poor the state of the profession is now.
TL;DR: It’s absurd to say that nothing but the Longbow needs a rework
How has no one said this yet?
I want a Dolyak. F2 ability: Be a kittening Dolyak
@ Ender
You got the logic wrong; it would be something along the lines of:
if(!ForumPost.AgreesWithMighteous)
{ // BOOOO K & R
Mighteous.RudeNonsense();
}
else
{
Mighteous.Nonsense();
}
@ktith
I’m confused as to why you seem to have a problem with the good folks from [PRO]. Everything I’ve seen from them shows a willingness to work with the existing guilds of DR.
Great job Kaineng!
I’m getting tired of the FC’s saying Kaineng is always crying about being an underdog…I have never seen them complain but instead have a strong determination to endure and strengthen. And when these FC’s cry about Kaineng thumping their chest…have you read Fubuki’s posts? He has been nothing but humble. So, instead of being upset re-read the advice he gave you apply it and shut the hell up!
The problem that many people have, myself included, with the Kaineng forum team has nothing to do Fubuki. The problem stems from people, like Kaine, who brag and chest-thump about almost everything that happens in WvW.
I understand what it’s like being a server that does poorly in WvW, but that’s hardly an excuse to post propaganda day after day.
I want to feel happy for Kain; they worked hard for this victory/near victory, and they should be recognized for it. However, all these posts about how they’re CONSTANTLY outnumbered or how they’re fighting against OVERWELMING odds are simply not true. In US primetime, the fighting is mostly even between all three servers.
TL;DR: I want to feel good for Kain, but all the kittening/boasting on the forums makes it difficult
I have a question for the Kaineng folk in the thread.
Last night, October 14th, I saw what can only be described as Kaineng and Ferg actively working together to stop DR forces in the EB. On several occassions, our force attacking the castle was raided by both Kain and Ferg zergs. This within itself is a non-issue, but the aforementioned zergs would not attack eachother; instead, they soley went after DR people.
Any explanations on this?