Showing Posts For JackWest.8974:

Login Screen

in Suggestions

Posted by: JackWest.8974

JackWest.8974

Totally agree with you, that login screen was just GLORIOUS! Ahah! Would totally love to have it back!

Italian language

in Suggestions

Posted by: JackWest.8974

JackWest.8974

Google translate is really awful, isn’t it?

Combo Finisher Build Thread...any ideas?

in Engineer

Posted by: JackWest.8974

JackWest.8974

I don’t know, the engineer has a lot of blast finishers but they have always looked really gimmicky to me.
Every turret is a blast finisher when explodes but you have to sacrifice the turret that could actually give some help to your teammates thru CCs.
There is the mine which has a 18 sec cooldown, so not so bad, but the toolbelt is useless imo.
The toolbelt of the thumper turret is a blast finisher but it has a dramatic music 90 SECONDS COOLDOWN, same as DAGGERSTORM, which i don’t get why since eles have a much more damaging blast finisher with 50% bigger radius AND with 1/3 of the cooldown (WAT?).
There is Big Ol’ Bomb, but wasting such an useful skill for just a blast finisher (provided that it explodes BEFORE the combo field expires) just doesn’t sound good to me.
I don’t think i have to explain why Rocket Boots is generally a bad idea, thou it can be a nice escape if you are in a smoke field.
I think the only one left is Magnetic Inversion, then again you’re wasting a projectile reflection and a knock down, mmmm….

And even if you want to sacrifice all these useful skills to get some combo finishers remember that a guardian with a traited hammer has a 4k (average, not GC not tank) leaping blast finisher every 3.5 seconds and a thief with a shortbow has a spammable blast finisher that costs 3 ini and has 1200 radius.

We have to sacrifice much more in order to obtain a weaker burst combo finishing than sbow thief and a weaker sustained combo finishing than guardian.

IMO we’re better with our tool kit, granade/bomb, elixir S etc. giving some utility to the party and generally annoying the enemy

[Build & Video] Diving Into Zergs

in Engineer

Posted by: JackWest.8974

JackWest.8974

Great vid! I was using something pretty similar some time ago, great fun
Also, how do you like automated response? Never tried it for too long since it doesn’t remove condition applied before reaching 25% health

Engi's good or bad?

in Engineer

Posted by: JackWest.8974

JackWest.8974

Pros:
- by far most fun class in the game

Cons:
- by far most bugged class in the game
- not by far, but still weakest class in the game due to lowest skills and traits synergy in the game

hope this helps

Only an engineer...

in Engineer

Posted by: JackWest.8974

JackWest.8974

Only an engineer would put acid in his own elixirs

how traits should be

in Engineer

Posted by: JackWest.8974

JackWest.8974

I have played a thief, a bit. Not enough to get into the traits, obviously – otherwise, I would’ve known of the Precision/Critical Damage increase trait line.

I do know that the amount of initiative regained is probably not as horrifying as it looks on paper, but that doesn’t do much.

However…It still seems nonsense to me. It will always seem nonsense to me. It will never make sense to me that somebody thought it was a good enough idea to put both Precision and Critical Damage increases in the same traitline that nobody took that out sometime during beta.

Of course, the people behind that are possibly the same people who decided Engineers should deal less damage to compensate for possible versatility from kits, who decided to reduce Grenade damage to compensate for finally getting something working, and so on, and so forth.

Thief isn’t the only class with that stat allocation: elementalist, ranger and mesmer have it to.
The design is not meant to deny the possibility to maximize the efficiency of a build by force the player to take stats that are not primary useful to him, the trait trees are designed like this because they are supposed to be used by builds that values those stats as of primary utility. For exemple the firearm tree: it’s obviously designed for pistol and/or flamethrower condition builds, since the engineer has traits that proc conditions on crits.
The real problem i see is that rifle is in this tree to, which is nonsensical, it would benefit much more from the stats of the explosion tree.
My personal idea of a solution would be: make the stats independent from the trees, and give each player 140 (140 instead of 70 because now the number of stat is doubled since they’re no more tied together) points, of which he could pick a maximum of 30 points per stat.

Engi help

in Thief

Posted by: JackWest.8974

JackWest.8974

Was he shooting lightnings maybe? Because then he could be using a glass cannon Static Discharge build which release a bouncing lightning attack every time he uses one of his tool belt skills, if there was someone or something that could offer another target for him all of the static discharges would have bounced and hit you twice, which could explain the huge burst you’re talking about.

Hidden Pistols (Charr Racial) and Traits

in Engineer

Posted by: JackWest.8974

JackWest.8974

They do not since it’s not a pistol skill

Would it be to overpowered if....

in Engineer

Posted by: JackWest.8974

JackWest.8974

Yes.

Everyone would use the good cooldown abilities and throw things like “throw elixir h/b” and incendiary ammo in the garbage.

Basically we would be able to choose our utilities like every other class…

OP LOL

Engi help

in Thief

Posted by: JackWest.8974

JackWest.8974

Maybe he used Net Shot + Granade Barrage, it’s a pretty common combo and in DPS gear it can hit fairly hard, especially on a squishy thief

A way to make us more versatile.

in Engineer

Posted by: JackWest.8974

JackWest.8974

Heals would probably not be affected by this. Turret kit would probably only include rifle, flame, rocket, thumper and net turrets. There’s five turrets excluding the healing turret, so I don’t know where you would find the space in the turret kit. Its like they made just enough combat turrets to make a kit and decided to not make it because it would be overpowered or something.

Ohoh man! You’re right! And there are even 5 elixirs without elixir H, ahah dunno what i was thinking! Oh well, let’s ignore the first part of my post, the second one about the selectable toolbelt skills is still valid i guess

A way to make us more versatile.

in Engineer

Posted by: JackWest.8974

JackWest.8974

I’ve already seen many ideas to make us truly versatile, like the ability to choose our toolbelt skill. But i have something else in mind and they don’t interfere, we could do both.

Since our versatility comes from kits, why not take all our utilitys and turn them into kits?

This way we would still have to use elixir s or rocket boots for our stun breakers, but an engineer could carry at the same time all his elixirs, all his gadgets, and a weapon kit. The utility kits would not have auto attack, of course, our toolbelt skills should be selectable anyway, and all the CDs would be the same as they are now. Eles would be kings of weapon skill while we would be the kings of utility. Besides if you read the description of the engineer at the mais website it says something like this: “Engineers are walking arsenals that carry everything they need to dominate the battlefield.”

An engineer could go into a dungeon with grenades for damage, elixirs for buffs, and gadgets for control for example.

We would have around the same ammount of skills as the elementalist, but some of them would be utilitys instead of weapon skills.

Oh i would love this so much!
But how would the heal work? I mean, if the healing turret goes in turret kit and elixir H goes in elixir kit, are we going to have 3 heals at our disposal? Maybe it’s a bit too much…
A solution would be taking out the heal from both of them, plus the RNG factor (so it grants every bonus listed) from elixir H and granting the healing turret a permanent water field, it would not be OP cause you could easy destroy it with two hits and end it after 2 seconds.

And what for the toolbelt skills for the various new kits? A good idea would being able to select one of the toolbelt of the skills in that kit…

The more I think of it, the more awesome it becomes!

Engineer Guild??

in Engineer

Posted by: JackWest.8974

JackWest.8974

That would be AWESOME!

Sign me in!

Packaged Stimulants.

in Engineer

Posted by: JackWest.8974

JackWest.8974

It would be awesome if the trait made every drop kind of a small bomb with maybe a small 180 radius AoE to spread its effect to everyone inside it

Now that would make the medikit actually feels medical

“Medkit skills can be thrown and activate in a small area-of-effect upon landing.”

I would be so happy. I feel like it’s a little too close to direct healing for Anet’s design philosophy though…

I was thinking the same thing actually, but it would just be a weak version of the guardian “heal tome” elite: weaker heals, boons and debuffs, with longer cooldowns and less utility, so there is already something like that in the game, meaning that it doesn’t go agaist ANet philosophy
And on top of that would still retain much lower healing potential than ranger’s healing spring with that 15 (FIFTEEN!) water combo field, thus making it really far from being OP

Always hoping for more love for our poor engineer

Packaged Stimulants.

in Engineer

Posted by: JackWest.8974

JackWest.8974

It would be awesome if the trait made every drop kind of a small bomb with maybe a small 180 radius AoE to spread its effect to everyone inside it

Now that would make the medikit actually feels medical

Give the Engineer somewhere to shine.

in Suggestions

Posted by: JackWest.8974

JackWest.8974

I will gladly “utilize everything” like an ele, as in have all the utility slots occupied by kits, when any of the kits will have a combo finisher or I will be able to place 3 stunbreakers in the toolbelt like an ele

Sarcasm aside, i think what the engineer really need is a new class mechanic, it feels like the toolbelt is just a bad copy of the ele attunements, and is even more obvious when you look at the class descriptions of the last patch…

Why so little love for that poor engineer?

Guardians vs Warriors

in Guardian

Posted by: JackWest.8974

JackWest.8974

Full DPS warrior is much, much more fragile than full DPS guardian. HPs mean nothing if you don’t have damage mitigation…
Actually guardian is the most powerful class in the game arguably on par with mesmer, I really can’t see how it needs a buff, more changes are that there will be a nerf…
Sorry to bring the bad news guys

I am guessing you dont play guardian. I have a almost full dps speced warrior apart from using shouts not sigils. I have a 24k health pool with many heals and a passive regen. On shield I have good mitigation, combined with mace it gives a little more mitigation too. Granted not as much as my Guardian which is also spec towrads dps but not fully. So yes My guard can mitigate better but has a lower dps and has a much smaller health pool (8k)

Yeah, I play guardian, and warrior to, along with engineer :)
From the description of your warrior I hardly see how it is “full DPS”, you use shouts and have “many heals” hence i guess you use a vigorous shouts build (?) and use mace/shield which is a pretty defensive combo (probably as a secondary set, but still)
In the beta the guardian used to have a bigger health pool but was nerfed cause it was kitten OP
I’m not calling for any nerf on the guardian cause i love it the way it is, but asking for a buff only based on the fact that the warrior has more direct damage (it actually has the best DPS of the game, not just more than guardian) and more health is just blind
The guardian just have more built-in defensive abilities and still retains really good DPS

Guardians vs Warriors

in Guardian

Posted by: JackWest.8974

JackWest.8974

Full DPS warrior is much, much more fragile than full DPS guardian. HPs mean nothing if you don’t have damage mitigation…
Actually guardian is the most powerful class in the game arguably on par with mesmer, I really can’t see how it needs a buff, more changes are that there will be a nerf…
Sorry to bring the bad news guys

Stop being angry!

in Engineer

Posted by: JackWest.8974

JackWest.8974

I’m angry because I LOVE the engineer! Every other class feels so plain and apathetic after having played one, even the so loved so fun elementalist is just dull and repetitive!
I’m angry because we still have a ton of bugs from the release and despite few being fixed, even more were added patch after patch!
I’m angry because we get absolutely no love, we’re the least played class with the least populated forum and still nothing is done to make the engineer better!
I’m angry because the endgame of GW2 is arguably based all around skins and we have the fewest themed armor and weapon ones!
I’m angry because we used to be the least wanted class in a dungeon, even before last patch, and now we are so useless we’re getting kicked from parties!

But most of all, I’m angry because, despite all this problems, we still get no official response whatever!

A simple “We know that engineer is in a lot of trouble with bugs and subpar abilities right now and we are working hard to fix it” would be enough to make me a happy panda

After all, the real problem here is the lack of communication…

Adding more weapons in the future?

in Mesmer

Posted by: JackWest.8974

JackWest.8974

Greatsword that is used at 1,200 range?

The only thing that could possibly beat that is a rifle that’s most effective at point blank :P

You mean like engineer rifle? :P

Troll Unguent + Nature's Bounty?

in Ranger

Posted by: JackWest.8974

JackWest.8974

No, it affects only the boon “regeneration”

Reroll

in Engineer

Posted by: JackWest.8974

JackWest.8974

Please NO
Stop with this kittening elitism
This “Engineer is only for pros like me, stop playing it, you’re noob” argument just makes you sound arrogant and is one of the most stupid things I have ever heard
Quit it and let us humans play the class we want to play without having to be a god like you

Thief, i like it, but the weapon "arsenal?"

in Thief

Posted by: JackWest.8974

JackWest.8974

Agree on rifles, stealthy sniper fits pretty well the thief, the gadget thing is for the engineer and the engineer only, i don’t know why you would want that instead of Steal, and the nginata would make much more sense for the ranger, since the class focus more on the martial arts than the thief imo

Class balance philosophies

in Engineer

Posted by: JackWest.8974

JackWest.8974

“Engineer
The Engineer is a highly versatile class. While it doesn’t have the long range capabilities of the Ranger, or the melee capabilities of the Warrior or Guardian, they are comfortable at medium ranges in most fights. They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight. They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons.”

“Elementalist
We see the elementalist as the king of versatility. The skill ceiling for the Ele is exceptional, as the ability to leverage all four attunements at the right time is crucial for understanding the elemetnalist. The Ele boasts some of the best team support and control abilities in the game, as well as some great area of effect damage.”

Am I the only one who sees something wrong with this?
It seems to me that not only the engineer is a bad copy of the ele, but that it’s meant to be like this… :/

Blunderbuss damage pretty weak

in Engineer

Posted by: JackWest.8974

JackWest.8974

Well, the engineer DPS is actually in a bad position at the moment, probably even the worst of all classes, and not that the other specs are better, we are outclassed in everything we do, which is pretty sad :/
Not talking about PvP obviously, in pvp we rock