Aurora Glade
Showing Posts For Jacky Nipper.3846:
Aurora Glade
hi,
Us [YaK]‘s are just running as a guild, we are not a blob and it took 5 guild to wipe us which was [rddt], [TUP], [NR], [DAWN] and {War] 5 guild that are good, even if u was all 15 which you all wasn’t you was more, that is 75 people. They was good fight and GG for them allDo you know that rddt, TUP and DAWN are from AG ? and that WAR and NR from AR ? maybe we were not just fighting you, but also each other ?
:D
And yeah it was quite boring on Ganda BL, we NR tried to split the blob, but we were 12-13 only, and always facing a 30+ group… quite a loooot of skill lag.
I had a speed boost on blocked for 5+ minutes !!!
He means [NR] Necro Raiders from AG, coz NR from AR are not ringing a bell for us (AG+Gandara)
But yes you tried to run guild grp, cheers for that. Still you moved from the AR BL quickly, perharps to Gandara BL, coz u didnt get there (on AR border) any chances to win some fights probably.
Brahn sorry for that bigger grp we made, it was enough only 3 our our grps would merge to fight the blob around Yak grp (yes i said blob since you do not run as guild only, there is always huge bunch of pugs around your commander tag), but we accidenatly ported TUP and NR at the same time to spawn, so we went for the fight almost at the same time. (just from other sides)
Aurora Glade
(edited by Jacky Nipper.3846)
And to the MNSG dudes under Lady Trashcan or w/e tonight, we all hate you, it’s not cool to Zerg duellists repeatedly, especially when you can barely kill one of them when you do. You guys have lost a lot of respect that I’m not sure you had to begin with. Not cool bros, not cool.
Take it easy, we wiped them 4x in a row and they disapeared from the map shortly after.
Overall great fights from NR and Uni last night, we rocked RS and Gandara zergs kitten
Aurora Glade
(edited by Jacky Nipper.3846)
I love some gandara players talking about effeciency, when i take tower on their border with 5 ppl and they are taking it back by trebbing for 1 hour+ while the blob is getting wiped in vale camp by KISS.
Aurora Glade
hope you like
http://www.youtube.com/watch?v=BB-QcZTahGQ
hope you are joking….
Aurora Glade
Imo, the 3 furious, unskilled guardians were before ganked by 9 necromancers from your server buddy Daftendirekt.5280, cowardness!!!one
Aurora Glade
Choke points + non-guild people (correct me if I’m wrong since from the mobile i can’t see any tags, but i assume there wasn’t any premades in those fights since they moved like randoms). That’s op dude, nerf chokepoints after cliffs! Cliffs 1 shot you!!!
Are you playing dumb or what? You really dont know whole RED blob is defending your boder? huh? Nice at least we know you call your biggest guild randoms and PU…nice respect you have there guys from RED really, grats to BB community
Aurora Glade
Such a fun night in WvW tonight. Dius never topped 15 and ran with about 10 nearly all night but it was awesome. Epic battles in Longview tower, lost some won some. Only time we had serious help was from TDA in one of the Longview fights is was us guys Vs RED mainly I think and god knows how many others. I’m surprised we lasted long enough for TDA to get there and help, was more surprised that we managed to win that fight :O
We were surprised when that BB zerg followed us into the JP area.. strangest fight of mah GW2 life :P
Lastly, had a 7 Vs KISS which was suicidy for us but we were like… YOLO
Hope everyone else had fun o/
You forgot NR wiping u 9v10 near Briar, GF!!!
Aurora Glade
Great fight there, thx to TUP who were preparing this for AG guilds.
And greetings to all Gandara guilds we fought last night at the mill.
BB guilds need to grow some balls!!!
Aurora Glade
I agree with your sentiments here.
The reason there are a lot less
“Awesome fight with [x] vs [y] earlier!”
“Yeah, your [z] tactic was awesome!”
type posts is that there is a lot less reason to make those posts as you don’t really get into a lot of awesome fights anymore. Tactics are very much absent in most of the fights, or the tactics are pretty much irrelevant due to a big disparity in numbers.Speaking from the perspective of a small scale group: At the moment we measure how well we do in a fight by ‘how long can we keep it up till we need to flee / die’ and that doesn’t really lead to either side being very impressed with the other. The opposing side knows they’re going to win and are just annoyed by it taking a little longer than usual, and our side just thinks “well they should have killed us sooner than that, we did pretty well”.
The only ‘fair’ fights we have are against groups of randoms that just happen to be split off from their main group and those fights are generally not exactly tactical marvels. I feel sorry for the person in charge in our guild (usually climbatize) during WvW because he puts a lot of energy into making the right tactical decisions when it will pretty much always lead to us wiping eventually anyway.
Simply put, there’s not a whole lot of impressive gameplay going on from any side that I’ve witnessed, as there’s simply not a lot of opportunity for it, although there’s an AG guild that does seem to kill us off rather swiftly in general. N something or other, I’m not too good with those tags.
TDA guys you have our respect, we meet you very often out of main grp, that N something is NR – Necro Raiders, but I think you killed our grp sometimes as well.
Aurora Glade
LMAO look at the green dots and look at what he is trying to say in the quote.
according to his “black lines drawing” skill, FURY members counts each 2 times, and the green dots…meh just forgot :P
Aurora Glade
and u all still say u not blobing? u runing 3 small group 20-30. but when come time to fight u appear in 1 place in same time. i say u it BLOB :P
we 25+- u 50+-. ofc i understand u, its hard fight again gandarian pugs in same numbers
There is for sure on your mini map only 25+- green dots and dead players icons, right? And we can see more than 50 red tag in your pictures as well, right?
…fail troll
Aurora Glade
Hm we found some XxX group on BB border one or two days ago, pretty easy to wipe them with our small NR grp, they never showed up again to fight. I dont think there is some point talking to them anymore, calling them for GvG, they wont do it since they are scared, period.
Aurora Glade
Might have had something to do with us fighting the FSP-blob that showed up to defend hills? We were ramming north-inner, you were sitting at north-outer watching us, then FSP ran in and pushed us away from the gate and chased us for a while. We wiped their first group, started to cata inner, then they came back with 4x numbers :< Didn’t even notice you were still in the keep, certainly weren’t trying to chase you, were more concerned with the FSP-bus.
I see lol, we actually mentioned some FSP movement there, didnt know they were so many cuz they were after you.
Aurora Glade
Shout out to [Dius], thx for opening for our small grp AG Hills. Strange u didnt came to fight us when u saw organized guild grp with less numbers than you, do you fight only PU zergs? Anyway we got the Hills so thx.
I’m not sure when you are referring to, but I’m sure it was out of pity.
I kid, I kid!
But for real, we have no qualms about fighting or wiping, especially in small group play. So I would assume we got called to help elsewhere or something. Was this during primetime?
You were like 10 or smt, maximaly 12, around 18-19 GMT, our grps were waving each on another. And we started to chase each other in hills (Benny Hill song would fit to that). And than I lost you from sight so we capped it after some time.
It got so bad in SM last night for skill lag I grabbed my warrior and had a blast – for some reason it seems I can use more skills on a melee toon than any channelled or ranged skill when skill lag comes along.
Oh well, 7 months to fix culling, guess another 7 to wait for skill lag to be fixed, and then they might start on all the other issues…
There is a solution to your skill lags and when I see your tag…..
stop zerging so much guys you are making the lag to yourselves
Aurora Glade
(edited by Jacky Nipper.3846)
Shout out to [Dius], thx for opening for our small grp AG Hills. Strange u didnt came to fight us when u saw organized guild grp with less numbers than you, do you fight only PU zergs? Anyway we got the Hills so thx.
Aurora Glade
Not sure if this is the right place or not, but will put it here for the time being.
My video card is not the best for playing the game. All other aspects of the PC are high end – except for the video card. So as a result, I have to have alot of the settings on low to be able to play the game. I click on the setting “Auto-Detect” in order for the game to determine the best settings. As a result, environment setting is set to low. I noticed that when it is set to low, the game removes certain components of the environment (I assume to cater for the low end card and to ensure the game runs a bit smoother). I am OK with this however it seems to remove aspects of the terrain that are key to certain achievements. I have noticed that at various points around the game, it takes out terrain that is a requirement for you to jump and reach different points – mushrooms, rocks etc. One area I noticed on the weekend is the Coddler jumping puzzle. The picture shows what happens when I have environment settings on high and then low. If it wasn’t for a friend of mine jumping with me, I wouldn’t have noticed that some of the globes were missing – and would have assumed that this was impossible to achieve. I can change the setting of environment to high with little impact on the game play, however I assume that these key parts of the environment are not meant to be hidden as part of the low settings.
As it is I still can’t get it cause my eye-hand coordination is crap!!!
I can confirm this with Enviroment set to “Low” literarly half of the boubles are invisible, I was lucky enough to be there with a friend who didn’t have Enviroment set to “Low” so after a while we figured out whats going on when i was unable to jump on second bouble that i am actualy trying to skip one which is in the middle of them.
Aurora Glade
Make sure u check your PM here on forums, best regards.
Aurora Glade
Do not leave RoF, its your home afterall, I believe in better tommorows and maybe we can finally start building up some server community.
Aurora Glade
Gunnar’s you will have alot of fun next week :P Rof V GH V WSR :P
Chris got drunk on the guild banquet held on GH green borderland!!!
Aurora Glade
(edited by Jacky Nipper.3846)
lol….n/c, it’s still bugged.
Aurora Glade
its everywhere i guesss….
bump, LF some answer/update in this issue.
Aurora Glade
Hate to say, but all problems with invisible players disappeared for me with this last patch and I am not trolling, there is smt terribly wrong.
Aurora Glade
Hence I said that capping mesmer portals to a limited amount that may go through it, whether its a small amount like 5 or a medium amount like 10 would go a long way towards helping one of the MANY issues that rendering poses to the gameplay of WvW. And if organized guilds can organize enough mesmers to bring in an entire zerg through portals then good for em. But for the most part, portals especially for organized guilds at the moment, simply take advantage of one of GW2’s weaknesses.
Exactly this in case they would bring for each party a mesmer and portal them, than thats high level organization and tactics, now thanks to the culling/rendering problem is portal just a way to put big grp of ppl into unfair advantage versus another grp of ppl while all it needs is 1 stealth mesmer, since AoE skills affect only up to 5 ppl even if u notice such mesmer portal u cant do anything about the invisible mass getting out of there (it puts them into no real danger at all, thats the problem, if they would be visible could be another story..(but still 40 ppl vs max 5 ppl AoE dmg)
Aurora Glade
Most of this are nice examples and I actually love that skill, tho it have to be reworked or nerfed or call it how ever you want, this skill together with stealth and client/server imperfection in rendering players in bigger numbers just make ppl think how to dissappear from enemies in WvW…pretty much sure portal is good in PvE and sPvP but being exploited too much in WvW.
I dont know but maybe at least until Anet is able to fix somehow the culling/rendering problem make it as any other skills only affecting 5 ppl maximum (a lot of skills are capped like this even elites and such why would 1 portal transfer over 9 thousand ppl anyway while some magic damages only 5)
Aurora Glade
Greetings everyone!
We’ve received lots of feedback regarding night capping. Many want to know how Arenanet views this. Our answer is that WvW was developed as a never ending continuous battle.
We feel that everyone should have the ability to contribute no matter what time of the day it is. How we’ve came to this conclusion is that no player’s time is more valuable than another. Everyone has different off peak hours for whatever reason. Players should not be punished or unable to experience and view the same content as everyone else because they play at a different time. They too are paying customers.
This is not saying that we are against any adjustment to scoring, or against developing another mechanic to improve the capping system. This is simply saying that we will not be changing WvW based on some players’ idea of off time hours.Please use this thread as the main discussion for this topic.
It nice to hear you consider the option to adjust the scoring system, I hope u will use some sofisticated statictic to at least eliminate to worst cases where some big force is playing against almost nobody on the map and will be able to scale gained points from such undefended objectives to minimum.
Aurora Glade
Whiteside ridge is very bad at peak hour when they have full map, and what more they also dont have any night crew..thats the truth out there Gibbonici, thats why you are so bad w/o any points in WvW….
exactl yu need more likely regular and good EU players too to be even able to have a bit fun.
Aurora Glade
I have to strongly agree with night capping. I think it is a misinterpretation of what the WvW is trying to convey. We are currently playing a team that has a strong player base over seas… every day when we get on, we take back 50%-80% of our world back from them and every night when we go to sleep we lose 90% of it all over again.
You can guess who has the higher score (they do)… but who’s the stronger team when matched equally?
This is poor score representation.
Just so everyone’s clear about this; during the day you cap almost everything, and over night they cap almost everything… or put another way, during their night you cap everything.
While I agree population imbalances needs to be addressed, and outnumbered teams need help, what you’re ultimately complaining about is the game purely from your perspective.
You are quite not getting him, he just said with equal numbers they are better than enemies but there is still huge gap between them in favor for the weaker team (in equal numbers), because the actual system is rewarding capping noncontested objectives the same way as contested ones, so some ppl just decide not to fight during peak hours, let the zergs play their game while all they achieve is done during time when they face no opposition. (I dont get how much fun is that for them, but w/e)
Using the term “night capping” is incorrect here he meant noncontested capping.
Aurora Glade
listen: this screens are not from last night, but from the night before, ergo 2 nights ago.
I made this to prooves that the inner gate is not correctly upgraded.
even in your screenshot (made 3 nights ago) the inner gate is not upgraded.
it was the second time they were getting it nobody carred to upgrade that time after the first time anyway, that scrren has here like 0 value lol…hes just trolliing or smt..but w/e this is absolutley irrelevant now to the topic isnt it…I think Anet knows the upgrade of gates is bugged in garrisons and also they might be thinking about that mechanics showing orange swords or not showing them.
Aurora Glade
Ill post screens in a couple of minutes, no worries.
This is are screens of 2 nights ago, where we destroyed this your bug abusing 5 times in 1 hour. too bad that at lat time we sleep.Sorry but:
1. Can’t even zoom this at imageshack – it keeps kicking me to main page
2. There’s no time on those screenshots which means they could be made in completely different times.I will up differently.
are you blind? there are many timers on the GUI. the score one and the repel enemy…oh my god…Scores at time to the next points “tick” don’t prove here anything. I want screenshots with the Time that they were made. You know that there’s such an option in the game, to see what time is it, right?
it is absolutelly irrelevant anyway that time here, it was 1 am CET (12 GMT) for underworld 3am+…
Aurora Glade
First, i just want to clarify the “Orange crossed swords” bit. That is not a bug. That is intended by Anet. It is to allow players to easier see where battles are going on in the map. 5 players fighting, no swords. Too small of a battle to let everybody know about. 6 players or more fighting, crossed swords.
How do i know this? We use this tactic all the time. 5 people can attack guards, kill oil and cannons, and then drop your rams. Have the other 10 players put their supply into the rams, ram door.
If nobody comes to check, we will get through both gates without the orange swords appearing. This is intended. It’s also why i get harassed by my guild for being a “townie”. I have no problem running around a keep or tower, manning siege to keep it active, but also double checking that those little white swords is just the quaggan or treb shots.
I can’t comment on the reinforced doors at the garrison/keep/whatever. Rarely do i check stuff like that. It all falls to siege, so it’s never really mattered. But the crossed swords, not a bug. I can post a video of 15 of us ninja’ing a keep because of this.
so you are sure that every little thing activating the white sword on objective meanwhile the orange swords appear only when 6+ppl are engaed in battle even tho somebody places two rams on the door of your keep (which in normal world makes pretty much loud noise) it doesnt show anything like that, and the reason why you think that Anet intened so is beacause you are using it)) OK that explains it…the way the game is interpreting the danger to your structures is misleading in some situations, you must realize that was probably not the intention, but good thought of letting less than 6 ppl fight w/o any attention is now used to someting completly else.
Aurora Glade
that’s not true. you capped the garrison at 1.15 am
well around 1am CET I guess..but still his server is like mostly russians its like even later for them 3am or later
thats pretty funny, he is just trying to justify the fact they are using the bugged gate to get in and the way game represents the threads on the map, while others ppl mainly not using such scrubby tactics. Ofc they will not come and say yeah guys u are right..lol
I dont belive arguing with you over local times is going to get me very far on a server with players from across europe, and tbh for this point dosent realy matter.
What dose matter is you were calling this a night cap i.e. a cap that couldent be defended due to your player base being asleep, what we both know isent true because our zerg was fighting your zerg at the tower.
what i know there is no “our zerg” at 1 am already and all our objectives slowly fall into underworld hands….but thats another issue if u like playing against npcs its your problem, yes probbably our 10-20 ppl defending upgraded tower with sieges at that time is like only option for them left (underwolrd is so unorganized and zerg style server it takes them very long to take even lightly defended objectives, ofc they are glad when they capture smt nice very fast I pretty much understands there you will be defending such thing over and over), they loose it everyday anyway since there is the problem with activity w/e but thats not the point of this thread, the point still stands and its question if that bugged gate will be fixed to be reinforced as others and if there might be some change to this mechanics showing yellow sword on map. It doesnt matter now what time it was or w/e else, That underworld is very weak during the times all server have queues on all maps is fact, same as during night they rule since they remain nice activity..ok their+ in current system I give them that.
Aurora Glade
that’s not true. you capped the garrison at 1.15 am
well around 1am CET I guess..but still his server is like mostly russians its like even later for them 3am or later thats pretty funny, he is just trying to justify the fact they are using the bugged gate to get in and the way game represents the threads on the map, while others ppl mainly not using such scrubby tactics. Ofc they will not come and say yeah guys u are right..lol
Aurora Glade
stop trashtalking. at 1 am is late to leave a full time patrol. the fact is that you abuse of 2 bugs (south non reinforced door and non yellow swords when less than 5 people engage guards).
the garrison is almost always contested from the stupid creeps.
Gratz to you that are nerds nolifers that have time to nightcap everything.
Again, we’re not the ones making threads accusing people of cheating, then posting in other threads that underworld cheats like it’s a fact. – Who’s the one trash talking?
Learn more about the EULA u agreed to and what is exploiting, untill then be better quiet you are only attracting attention. I know how this things work and I am not using them, as well as I will not be guarding one door at 1 am because of that since i was doing it 6 hours prior to that, BTW at that time u really dont have to use this exploit to get inside our server sleeps by that time already anyway :P
The guy who made the thread is just asking Anet if this was intended or its still a “to do issue” so let him be, eventho it might ruin ur easy wins.
Aurora Glade
You need to stop leaving things undefended if you want this to stop happening.
Your garrison even had a teleport upgrade this time, surely the fact you couldn’t teleport for the 5-6 minutes it takes us to take out your outer gate should have been a clue that the fort was under attack?
We can’t be held responsible if you guys can’t be bothered to check your forts that are flagged.Stop acting like u dont know that the keep is almost nonstop in such state thanks to stupid weather nod, lightining hitting npc and/or quagans trolling infornt of gates, you are simply using the buggy inner nonupgraded gate to get there faster…I guess all your keeps are defendend minimaly by 5 ppl nonstop 24/7..since u see there crossed white sword almost all the time.
Lightning does not make anything contested.
Ye right it only destroys altar of power thx for pointing it out.
WEll nope the gate u know i was guarding it until my party queud up earlier hours, ofc nobody appears, but its difficult to explain I wont be stadning there 24/7 since i know the way ppl use to get unmentioned to the keep, however I dont do it myself to other since i find this bugged mechanics a bit strange, especially knowing the one gate is always weaker and using that advantage is considered exploiting until its fixed.
Aurora Glade
(edited by Jacky Nipper.3846)
You need to stop leaving things undefended if you want this to stop happening.
Your garrison even had a teleport upgrade this time, surely the fact you couldn’t teleport for the 5-6 minutes it takes us to take out your outer gate should have been a clue that the fort was under attack?
We can’t be held responsible if you guys can’t be bothered to check your forts that are flagged.
Stop acting like u dont know that the keep is almost nonstop in such state thanks to stupid weather nod, lightining hitting npc and/or quagans trolling infornt of gates, you are simply using the buggy inner nonupgraded gate to get there faster…I guess all your keeps are defendend minimaly by 5 ppl nonstop 24/7..since u see there crossed white sword almost all the time.
Aurora Glade
Those ideas have their faults, u cant selcet the peak hours like that, the players themselves have to decide what is an peak hours for their server.
Some examples: some server which will have at any given time queues to every map meanwhile opponents servers will have around 20 ppl on each of those maps, this cant be even fun for this server with queues at that time cmon lol what are those ppl actually doing there??? so the score gain should be SCALED according to each map and its servers activity (full maps – normal score as usual, thats where should be the main score counted from actually) And dont get me wrong there will be even several servers which will be able to fill all maps at anytime, it have to be really entertaining on such, but there are others as well…and running on the maps w/o any enemies isnt anyhow interesting for those who met such low activity server anyway, dont tell me guys who experienced this were enyjoing it actually. So the score gained in such situations should be somehow modified, its up to Anet to find correct formula (i know that wont be easy one). Also I can agree on those thought, about showing the actualy score, its not motivating very much unless the differences are minimal, which isnt the case in 90% of the match-ups right now. Just pure table who is leading/second/third is enough.Be aware that the OP was being ironic.
I know but i was trying to point out that I understand kinda such sarcasm, but he must realize that some really absurd sitiuations occur in servers match-ups, yes ppl do cry a lot about it, but there might be some real solutions for that if you will think more about it.
Aurora Glade
Those ideas have their faults, u cant selcet the peak hours like that, the players themselves have to decide what is an peak hours for their server.
Some examples: some server which will have at any given time queues to every map meanwhile opponents servers will have around 20 ppl on each of those maps, this cant be even fun for this server with queues at that time cmon lol what are those ppl actually doing there??? BUT if u meet another server with high (for you night time)activity, its all fine again. Therefore the score gain should be SCALED according to each map and its servers activity (full maps – normal score as usual, thats where should be the main score counted from actually) And dont get me wrong there will be even several servers which will be able to fill all maps at anytime, it have to be really entertaining on such, but there are others as well…and running on the maps w/o any enemies isnt anyhow interesting for those who met such low activity server anyway, dont tell me guys who experienced this were enyjoing it actually. So the score gained in such situations should be somehow modified, its up to Anet to find correct formula (i know that wont be easy one). Also I can agree on those thought, about showing the actualy score, its not motivating very much unless the differences are minimal, which isnt the case in 90% of the match-ups right now. Just pure table who is leading/second/third is enough.
Determining factor should be the actual activity on the maps, and I am pretty sure there are tools how to measure it, ideal state is that there is a little queue to some map and all teams gaining/loosing points equally numbered.
Aurora Glade
(edited by Jacky Nipper.3846)
When I press “P” button and select to make a squad it says “You are a commander”. I also receive an icon as passive buff.
But when I try to invite someone, or people try to join I get a pop-up message saying:
The party of guild is full!.
There is no option where so ever to select “invite to squad”. The only thing displayed is “Invite to party”.
Can you explain that to me? cause I cant seem to get it working
Maximum I can use / get is 4 people (5 including myself).About the wiki… I know people fill it and not ANet but it is THEIR website and the way I look at it. They could have at least 1 moderator checking stuff to prefent false data. Besides that, what if someone would post a flaming post? if they ignore that you could post (for example) rasist stuff or other stuff that would hurt people… so I am sure someone is checking the stuff that is posted / edited so they could at least keep an eye, or try to, on stuff like this since it costs 100 gold.
I am sure I am not the only one who found the info on wiki misleading.
Best regards
Uff, I guess, the most simple way for you will be finding a video about it on youtube and there are some…(starting to doubt your ability to be a real commander tho…)
Aurora Glade
You can create a party/squad with upto 30 people in it.
- Create squad in the party menu
- Players then join your squad by right clicking your name and selecting “join squad”
- You can now place markers on the map by holding “ALT” and left clicking the map to bring up the menu of symbols
- Type /squadinfo to get a list of members in your squad, showing who has supply and who doesn’t in addition to showing number of personnel in your squad and total supply available
- Type /squad to speak to your squad
So far that is all I have been able to work out (There needs to be a command list on the wiki or in the help menu for this ImO)
I’m really hoping that more functionality is added to the squad commander in the future updates. It seems very bare bones at the moment. Useful but could definitely use improvements. what would i like to see added?
- minimalist party ui that covers 30 squaddies
- squaddies showing on my map just like party members do, I want to know where my scouts are and where my supply runners are (and where my AWOL members are)
- more clickables and less chat commands. There should be a squadinfo button or keybind so I can get info on the move.
- the ability to remove squad members
- the ability to invite people to my squad
Exactly this…thats for topic creator who is kinda clueless what commander is…
I can add more, squad is not meant to be for guild..thats why u have those ppl in guild actually, squad is now more like to invite there several party leaders so u can coordinate the effort on the battlefield, u can put there simple icons with attack and defense (which were a bit fusy tho)..
and as some feedback, would be cool to have more functionality as the quoted user said.
Aurora Glade
Not too sure myself. We’ll check it tonite when you’re derping around and leave the garrison completely undefended again.
You dont have to check anything, u just need to report ppl from your own server. We had scouts in garrison while those underworld imaginary forces appeared from nowhere w/o touching single outer wall, I saw it once too, leaving only 3 flamerams at inner backgate (entrance from water) and one catapult inside as well. Anyway u cant believe your server is so good while the organized guild forces cant beat in direct combat anybody, was hilarious Underworlds getting stomped while they tried to defend the unfair gained garrison trying to jump down like noobs and die.
Aurora Glade
Once its 6, once its 10 or more its dependent how the Underworld ppl using exploits decide to defend their rotten tactics. /sarcasm off (couldnt help myself)
Aurora Glade
Please can anybody from Anet explain or describe what will be the best way to report ppl abusing the game in WvW, since the report “button” has very limited options (was really not made for WvW, its usefull only in PvE…or for bots) and more important: how exactly can we report ppl from enemy server when all we see is just invader and some have guild tags….and ppl from their own server are not reporting their own ppl just because they like “winning” side, even at such cost.
I am pretty sure you are experiencing boom with those exploiters flying around and other stuff, its dramatically increased, for example in our current match-up Ring of Fire, WhitesideRidge and Underworld there is almost nonstop some groups of ppl from Underworld using some exploits, its very frustrating for ppl in game who are trying to play the game u wanted us to play. Would be great to make some sticky thread how to report this things or what info at least is relevant what u can catch to. Thx in advance.
Aurora Glade
Finally somebody answers to this, its pretty annoying and happing more often, not only flying guys, super speed guys but now also Invurneable Lords of the Keeps, all the ranking of the servers is nonsence since some of them gaining too many points during one day matchup just by “holding” like this the main keeps and they dont even fight anywhere on the map since they dont have to.
Aurora Glade
Something will happen that or either way, doenst matter how much bussiness you consider it, Anet wouldnt be making such thread when they would not to do something with it, deal with it
There is bigger picture which some ppl fail to see, if the situation will remain at the end it will end with customers actually leaving this game, because only thing what they will experience in WvW (end game) will be queues or randoms zerging own garrison…
Aurora Glade
(edited by Jacky Nipper.3846)
Ok I get it, you don’t know what you’re talking about.
Its nothing personal against you or anybody, stop commenting my posts with crap.
Don’t post crap and you will not get a “crap” response.
Nothing personal.
I dont get what you dont understand on statement that solo ppl joining WvW maps ruining it for those who want to play it seriously.
You don’t get it because you do not understand that they paid the same as you did and have just as much of a right to the product as you or I do. If you can not fathom this then we should probably just agree to disagree.
Nobody is refusing here anybody their rights, Anet is trying to solve problem with queing WvW maps which is ruining the experience from the game to the most of us. Your right ends just at the point others begins FYI.
So your solution is to make it better for one portion of the player base at the expense of the other? That in itself is ruining the experience for most of the players. FYI casual players are where the money is at in mmos. It took me a while to realize it. To ruin further ruin the experience of one group of players just to accomadate another group is wrong who paid for the same service is wrong. To cater to a minority customer base at the expense of treating the majority of customers like second rate shoppers is just bad business. There’s really no point in even discussing this any further because ANet is a business, and as a business they will NEVER do something like what you suggest.
You would have better luck by pressing ANet to let guild upgrades transfer and then swap to a lower queue server. We had an extremely large guild swap to our low pop server the other day and they are loving the instant queues (at least that’s what I heard).
No absolutely not, thats what i was afraid from begining, you totaly dont understand whats going on…just throwing one replay after another…
You were right there in one thing, the community will not manner itself its needed to be manipulated somehow and since there exist such thing as EULA etc which you agreed and the limits on the maps, and there are no written rules how queues work ATM we would consider everyplayer to have right to join the WvW, solutions is smt like the posts above overflow or extra maps or map where ppl who have absolutely no interest to be doing some usefull stuff, just what they want, or simply try to learn how it all works (like hotjoin in sPvP). But the dedicated players wants their organized groups/guilds to meet each other and compete for REAL, they might get something on maps where they meet other organized forces.
Aurora Glade
Yes something like overflow or training area might help.
Aurora Glade
Ok I get it, you don’t know what you’re talking about.
Its nothing personal against you or anybody, stop commenting my posts with crap.
Don’t post crap and you will not get a “crap” response.
Nothing personal.
I dont get what you dont understand on statement that solo ppl joining WvW maps ruining it for those who want to play it seriously.
You don’t get it because you do not understand that they paid the same as you did and have just as much of a right to the product as you or I do. If you can not fathom this then we should probably just agree to disagree.
Nobody is refusing here anybody their rights (unlike in game where exist limits to maps), Anet is trying to solve problem with queing WvW maps which is ruining the experience from the game to the most of us. Your right ends just at the point others begins FYI.
Aurora Glade
(edited by Jacky Nipper.3846)
Ok I get it, you don’t know what you’re talking about.
Its nothing personal against you or anybody.
Aurora Glade
(edited by Moderator)
With your reference to other players as “randoms who will just join some zerg wave” and then asking if it would be possible to give queue preference to groups, you probably won’t get much sympathy from most of us here. That was not really a nice way to present your case.
As long as you will be just random joining the zerg wave i dont care about your sympathy, I want the WvW to be place for quality PvP experience and some fun for ppl who are really interested (those understand they shoulda stick to some organization structure on the map). Well I know its still close from launch and many ppl will be comming to see WvW just from curiosity, but this should not disallow dedicated players making the fight interesting for those who care.
Aurora Glade