Showing Posts For James.3940:

[MAC] Client not responding (new beta update)

in Account & Technical Support

Posted by: James.3940

James.3940

It’s not the 10.10.3 OSX. I have 10.8.2 OSX and it’s still not working for me.

This is interesting because right before I updated to 10.10.3 I was playing then as soon as I rebooted with the update the client stopped working and just appeared as a black box.

15-inch MacBook Pro with Retina display
2.6GHz Quad-core Intel Core i7, TB 3.6GHz
16GB 1600MHz DDR3L SDRAM

Low fps on not so bad notebook - why?

in Account & Technical Support

Posted by: James.3940

James.3940

Since the Mac client is down I put GW2 onto my Windows 10 tech preview partition to test out my FPS since I have similar specs:
http://i.imgur.com/0mHpUuc.jpg
http://www.videocardbenchmark.net/compare.php?cmp[]=2597&cmp[]=122
http://www.cpubenchmark.net/compare.php?cmp[]=1923&cmp[]=895

**Noticed the links aren’t working correctly but you can still copy/paste them.

Might be that I have nothing but the necessary drivers installed with just GW2 on it. I do have 16GB of RAM but I doubt that makes much of difference compared to 8GB when gaming unless you’re running a lot more programs with it. My FPS does drop in regular combat down closer to 30 though so it is quite volatile. Haven’t tried a world boss fight but I’d imagine I would have to lower my settings quite a bit to stay within a playable range.

Check to make sure you have the latest drivers: http://www.geforce.com/drivers

15-inch MacBook Pro with Retina display
2.6GHz Quad-core Intel Core i7, TB 3.6GHz
16GB 1600MHz DDR3L SDRAM

[MAC] Client not responding (new beta update)

in Account & Technical Support

Posted by: James.3940

James.3940

Same machine, same problem since the 10.10.3 beta update. Hopefully this gets resolved soon.

15-inch MacBook Pro with Retina display
2.6GHz Quad-core Intel Core i7, TB 3.6GHz
16GB 1600MHz DDR3L SDRAM

Any tips for fps improvement?

in Account & Technical Support

Posted by: James.3940

James.3940

Or is my hardware that bad?

Graphics Intel Iris 1536 MB

This is the reason your FPS is so low. Integrated graphics, especially the ones in newer Macs are much better than they used to be but they are still not that good for more intense programs and games. I have a 2012 rMPB with the nVidia GT 650M and it runs the game on max (with the exception of shadows and reflections) at 1280p. You could try booting into Windows which would give a decent increase in FPS but for me it isn’t worth it.

15-inch MacBook Pro with Retina display
2.6GHz Quad-core Intel Core i7, TB 3.6GHz
16GB 1600MHz DDR3L SDRAM

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: James.3940

James.3940

IMO it’s a bit too easy to kite a D/D these days with only 1 good gap closer on a 40sec CD when it’s such an easy skill to dodge.

This gave me an idea since RtL is easy to dodge causing the CD to be 40 seconds. What if RtL halved its CD if you had a target at the time of casting regardless of it hitting or not? Could still be used for escaping if there is an enemy in the opposite direction but it keeps the skill viable in fights and a better chance at catching someone trying to run.

15-inch MacBook Pro with Retina display
2.6GHz Quad-core Intel Core i7, TB 3.6GHz
16GB 1600MHz DDR3L SDRAM

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: James.3940

James.3940

http://wiki.guildwars2.com/wiki/Swoop

Why does nobody talk about this skill, kind of hypocritical that people only single out Rush when other classes clearly have the same type but even better mobility skills on lesser cooldown.

This is true but I’ve personally never considered Ranger as one with extremely good mobility and that is the only movement skill on GS for Ranger unlike Warrior which also has whirlwind.

Profession envy has no place in this game given how uterly different each profession is from each other. This little comparison makes very little sense in that regard.
You already have a thread for Warrior mobility complaints: https://forum-en.gw2archive.eu/forum/professions/balance/Warrior-s-Mobility-as-heavy-armor-class/page/2#post4198264

If you are fishing for RTL (or Ele) buffs, you picked the wrong argument.

RTL buffs have been asked for a long time since the nerf and nothing has yet changed about it. I’m not seeing where you are getting this concept of “profession envy” from. I play every class, have a 80 of each that all get there share of PvE and WvW with a bit of PvP. Ele is my ‘main’. It was my first character that I made within minutes of the servers going up and I try to do everything on it since I greatly enjoy it. It’s my character that carries so many special items that I only have 10 inventory slots. Besides that I’m greatly enjoying the other classes and I don’t expect all classes to be completely equal, its just that seeing Warriors stand out so much when other classes were nerfed for the reasons that currently make the Warrior better is quite odd. I guess I should have posted this in the Warrior mobility complaint thread but I didn’t see that at the time I posted and as I said the search function hasn’t worked in a long time, it always comes up blank.

Anyways I’m not expecting anything to happen. I just posted this to see what other people think about these two skills since both classes have been accused of having such high mobility and only one got a nerf.

15-inch MacBook Pro with Retina display
2.6GHz Quad-core Intel Core i7, TB 3.6GHz
16GB 1600MHz DDR3L SDRAM

Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: James.3940

James.3940

http://wiki.guildwars2.com/wiki/Ride_the_Lightning
http://wiki.guildwars2.com/wiki/Rush

A long time ago the Elementalist’s Ride the Lightning was nerfed due to the huge mobility aspect of it. The cool down is now double of what it was unless you hit a target. Now Warrior’s have the best mobility, if not close to it. They can Whirlwind, Rush, and keep up perma swiftness.

Rush is essentially the same skill as Ride the Lightning except with a different skin/animation a little difference on damage. Either RtL needs to be reverted, which probably won’t happen as it has been brought up a thousand times, or Rush needs to get the same treatment. I’m late to this but it’s pretty ridiculous how alike these skills are yet how differently ANet has treated them and their respective professions. I’m sure this has been brought up but the search function on this forum hasn’t worked in a long time for me.

The CD should be changed to be the same as RtL, 40 seconds, unless a target is hit. *Alternatively do as Cufufalating says below and make it require a target. Greatsword already has a very good mobility skill otherwise for escaping.

I’ve mained Ele since headstart, my second character was a Warrior and since I’ve gotten each profession to 80 and play them all equally now. I’m not trying to completely nerf Warrior, and I’m sure this won’t hurt them as bad as RtL nerf hurt the Ele, but it’s hard to deny it excels pretty much everywhere in game.

*Fixed an error on my part and changed the alternative to what Cufulating mentioned.

15-inch MacBook Pro with Retina display
2.6GHz Quad-core Intel Core i7, TB 3.6GHz
16GB 1600MHz DDR3L SDRAM

(edited by James.3940)

Gift of heroes with badges of honor

in WvW

Posted by: James.3940

James.3940

15-inch MacBook Pro with Retina display
2.6GHz Quad-core Intel Core i7, TB 3.6GHz
16GB 1600MHz DDR3L SDRAM

(edited by James.3940)

Proposal: decrease the player cap on WvW maps

in WvW

Posted by: James.3940

James.3940

Just throwing this out there but what about instead of decreasing the cap they add in a debuff if so many people on the same team are in a small area, i.e. zergs? I feel like decreasing the cap is more of a bandaid fix than a real solution.

15-inch MacBook Pro with Retina display
2.6GHz Quad-core Intel Core i7, TB 3.6GHz
16GB 1600MHz DDR3L SDRAM

Rata Sum: In the Cracks

in Guild Wars 2 Discussion

Posted by: James.3940

James.3940

There’s also a cube on the ground that’s visible on the map that has an asura gate inside of it, and unlike everything else down there the inside is detailed.
If you try to get in it though (you need a leap because you can’t jump high enough) you’ll find that there’s an invisible box that keeps you from getting in that you can walk on.

I was able to get into the cube by using RTL:

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15-inch MacBook Pro with Retina display
2.6GHz Quad-core Intel Core i7, TB 3.6GHz
16GB 1600MHz DDR3L SDRAM

Bad performance on retna macbook pro

in Account & Technical Support

Posted by: James.3940

James.3940

I also play on a MacBook Pro Retina, however I get around 40 – 50 FPS…

-1680 × 1050 Fullscreen

-Everything on the highest setting besides Reflections and Shadows which I have set to none, and I also have Render Sampling set to Native.

-Enabled: Best Textures and Depth Blur

  • With all the best settings selected and native resolution I get around 10 – 25 FPS, not ideal but it makes great screenshots!

Since you are getting poor performance I would recommend doing a SMC reset:

http://support.apple.com/kb/HT3964

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15-inch MacBook Pro with Retina display
2.6GHz Quad-core Intel Core i7, TB 3.6GHz
16GB 1600MHz DDR3L SDRAM

Varying FPS on Macbook Pro Retina Mid-2012

in Account & Technical Support

Posted by: James.3940

James.3940

I have found out that doing an SMC reset will often greatly boost your FPS. The other day I was playing WvWvW for the first time in awhile on all max settings, including native resolution, and I was ranging in FPS from 10 to 25 while in a large fight. Not very ideal but it looked so great I actually played for awhile at that. On all max settings, besides reflections and shadows, and with a lower resolution I generally get around 40-50 FPS, except in LA, which can be worse than WvWvW for some reason.

Here you can find out about doing an SMC reset: http://support.apple.com/kb/HT3964

15-inch MacBook Pro with Retina display
2.6GHz Quad-core Intel Core i7, Turbo Boost up to 3.6GH
16GB 1600MHz DDR3L SDRAM

15-inch MacBook Pro with Retina display
2.6GHz Quad-core Intel Core i7, TB 3.6GHz
16GB 1600MHz DDR3L SDRAM