Showing Posts For Jartgo.8921:

Bees and Jars!

in Lore

Posted by: Jartgo.8921

Jartgo.8921

This is wonderful, thank you for that!

Bees and Jars!

in Lore

Posted by: Jartgo.8921

Jartgo.8921

Well this is just a complete random question really, since well I am simply curious and obviously have nothing better to do with my life but to waste gold on Jars of Bees clearly.
But how many Bees can fit inside the consumable Jars of Bees?
And would 30,000 Jars filled with Bees harm the bee populace in Kryta/Tyria?

9/13 Maguuma vs Ehmry Bay vs Sea of Sorrows

in Match-ups

Posted by: Jartgo.8921

Jartgo.8921

Quaggon fun in wvw when nothing else to do just thought Id share ^^

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9/13 Maguuma vs Ehmry Bay vs Sea of Sorrows

in Match-ups

Posted by: Jartgo.8921

Jartgo.8921

Hey just wanted to say thanks from lion last night or early morning for you guys against the people from Maguuma at north bay worm. Was a good fight lasted a nice long time got a video of it if your interested.
http://www.youtube.com/watch?v=YTKCSnmy12I

Fast tweaks for optimizing WvW fun!

in WvW

Posted by: Jartgo.8921

Jartgo.8921

Thinking more on this I feel that bleed through damage should be taken out the game. For example a treb should not be able to damage through a gate. Eles should not be able to put skills underneath a bridge to damage on top of it the same goes with AC fire. If you cant place the circle actually on the targeted area you should not be allowed to damage through it or through obstetricals such as gates.
Also ladders would be great so would siege towers, more traps and defensive siege such as barricades or something. Would certainly make things a little more interesting.

Fast tweaks for optimizing WvW fun!

in WvW

Posted by: Jartgo.8921

Jartgo.8921

AC taking no damage on walls is simply ridiculous. That way, no one will ever take a tower/keep.

Only from player damage or they can simply make it players do very little damage to siege such as they do to door. It also wont make a keep/tower impossible to take it just means you need to split your force hit multiple locations. It requires a little bit more thinking when attacking a keep or tower than the current “lets form up in one massive blob to win” tactic in wvw. As in its current state why bother having small teams going around when all you need to be is a bigger force that follows a tag mindlessly around the battlefield taking locations.

Fast tweaks for optimizing WvW fun!

in WvW

Posted by: Jartgo.8921

Jartgo.8921

These are all very good ideas and would make the WvW experience a lot more interesting and hopefully help stop this whole Zerg idea. Which is just plain boring.

Piken/Far Shiverpeaks/Drakkar 14/6/2012

in Match-ups

Posted by: Jartgo.8921

Jartgo.8921

I must say I was not looking forward to have to command Saturday, after a rusty start in DL border came back to home just to be chased around by PS especially VII but when I felt it was the time to fight got some good fights with PS especially the bay fight took a while to take back. Could not of done it with out DW’s help though.
So thought I like to thank you guys for making my new experience as a commander fun and a enjoyable one.

Best of luck in all your future fights
Jartgo of AoA