Showing Posts For Jay.3574:
We used to press Shield 5, attack with pistol (with shield active), then throw shield at the end.
Now we can’t do it and that’s the nerf we were talking about…
Also Shield can’t pass through wall post patch.
I’ve tried this on both Tpvp and Spvp yesterday with this build:
http://gw2skills.net/editor/?fcAQFAUlIq6d38ynF1LJx4DdGki86XxC+8gtyttA-ToAgyCuI+S9l7LzXyvsfNE4IA
It works great on Spvp but terrible on Tpvp simply buz it lacks the sustain to fight in close range for bombs and rocket kick. Condition damage with rifle is worst than p/s or p/p.
my 2 cents
Agree, but this is a Tpvp we’re discussing here. Most of the time HGH engi just throw nade from high place and run along with teammate as ani-bunker/attacker. So at least HGH remain viable if you play smart.
However, I feel like I’m being forced to put at least 20 point in Alchemy for “Backpack Regeneration” for sustain and 10 point in tools for “Speedy Kit” (pro invigorating speed) in order to be a moderately team fighter.
I did a some testing yesterday with the new rifle. But none of the setup I tried was competitive to HGH nade(even after nerf).
The only viable build with rifle in my opinion remain to SD build.
Pardon my bad eng btw.
The strange thing is when I try to do the Rocket Boots (blast finisher) on smoke field, I won’t go into stealth during mid air UNTIL the moment I land. Then half a sec later the stealth expire…
Just wanna collect any idea/combo/build + food within this post.
Thanks for your input! =D
May u upload any of your tournament gameplay so we can learn from what you claim?
well, I say for a strange reason…if you cancel the jump shot with the med kit first then have a target selected. Jump shot will not follow ground targeting rule but rather AUTO AIM travel to your target position!!! I’ve done a similar stupid death in wvw b4.
Try it yourself, maybe this glitch might open up a new combo idea…who knows?
Oh, also I might be doing the jump shot cancel in wrong order… But It works?
I usually switch to med kit, press F5, quickly drop kit then jump shot for canceling.
I should try Nevir’s version a try and see if I can still cancel it! Thx guys
Thx for the reply, I’m already using fast ground targeting, but strangely while I’m in wvw clicking on the empty space to cancel my target?sometime it won’t deselect it and then jump shot send me back to Zerg ????????????, pvp seems to work fine tho. Anyway, thx for the advice!!!
Used to press double ESC to deselect then JUmp shot cancel to run away but its so inconvenience in the heat of battle. Any idea?
(edited by Jay.3574)
So Lemme go first:
When you face a huge enemy zerg in wvw …
jump shot cancel to the zerg—-> Big O Bomb—-> smoke bomb —> gear shield --> rocket boots out —->utility goggle break stun —-> elixir gun acid bomb —-> Disconnect
(edited by Jay.3574)
I realized that most of our engi advantage (no matter what kits) comes from a series of non stopping CC/condi dmg. So for a viable bomb build then I need to keep the pressure up and force my opponent to make a mistake. Buz our base dmg is subpar compare to other profession …. =_=+
I also used a Sigil of Superior Hydromancy (switch weapon pro freeze for 3 sec) to keep opponent at bay so I can drop more bomb near him. but I wonder is there any better option
That’s pretty sad. I obvious don’t feel like diving into the zerg to plant bomb would be a great idea. (It’s fun tho)
What about having a big O bomb to combo with smoke bomb in the combo chain to create another opportunity for second wave attack?
Dear fellow engineers,
I’ve got no problem to pull off combo attack for any popular build like SD or tankcat or FT build. But working with bomb kit is much more difficult…
Since we have to trait and gears for better defend in close quarter combat.
Our bomb kit suffer with low dmg… =_=+
Anyway, here’s what I usually do for common encounter.
Armor: PTV
Kits: heal kit/net turret/bomb kit/tool kit/
skill points: 30/0/10/20/10
1 vs 1 wvw situation
Magnet—>prybar—>heal kit (pro freeze for 3 sec) —> drop net turret/net -->Big O
—>fire bomb—> pistol —-> fight whatever my heart contested….
but I realized the chances to use my bomb after my initial attack is limited either…
A: My opportune is being net again
B: He intends to fight in close range (which is rare buz he got a taste of my Big O)
So how can I keep up the pressure to create more opportunity for my bomb kit?
Would that be Elite supply drop? Or switch to rifle and jump shot to close range for bomb?
Thanks for you suggestion
And sorry for my bad english =P
If you put 30 point into explosion trait you’ll have your Grenade barrage effect back.
Nice Izzac, I’m looking forward to see it in action tonight!
Jason
NYS (SOR)