Showing Posts For Jaycen.2591:

"Maybe GW2 is not the game for you"

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

I kept telling myself that there are all these things from other games like WoW that I needed to enjoy the game. Did I miraculously change my entire view on the game in the last week? I don’t know, but it’s starting to feel like it.

For veteran players of GW2 who never even tried WoW, the problem isn’t that we can’t get what we had elsewhere. The problems arise when we learn to love certain aspects of the game we’re currently playing, and then the management dumps those aspects.

Most of us are not asking for GW2 to become something it’s never been. We’re asking for them to stop screwing with the good things that were there originally.

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

"Maybe GW2 is not the game for you"

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

Some people’s only fun is in fact criticizing and bringing others down. That is their way of life. Will that bring them happiness?

That’s true. It’s also true that people will have legitimate criticisms. If your mind is closed to those ideas before even hearing them, what’s that say about you?

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

"Maybe GW2 is not the game for you"

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

Please, can people please stop using this phrase? I get it, you are annoyed that people are criticizing aspects of the game that you really like or even love. And they can be really rude when they do it. But they have their reasons for being critical, just as you have your reasons for being defensive.

I know you will go there: Yes, some people still complain eons after they have stopped playing. You wonder why they still bother. I stopped playing myself for a while because I got bored, but I never lost interest in GW2. And now I am back, because I found new reasons to play and enjoy the game.

There is only one good answer to the question/statement: “Maybe GW2 is not the game for you.”

Yes it is, because I am still here.

Cassandra,

I completely agree with your sentiment. In fact, what’s amazing about that response is it’s a way for the person to ignore any criticism you have of the game, regardless of how legitimate it might be.

The same statement could be said right back to them – Perhaps GW2 isn’t the right game for YOU. I like most of the game, but parts X, Y, and Z need work. Otherwise, it’s a great game.

For instance, I’ve noticed a gaggle of people who hang out on these forums to gang up on people who are critical of the game. I don’t know if they think it’ll earn them special brownie points (and who knows, maybe it does?), or if they’re just the kind of people who will always defend the status quo at the expense of improvement.

This group of commentators will dog pile on a post, staying just inside the bounds of what’s acceptable in an attempt to goad another commentator into crossing the line, at which point a moderator will step in to delete the offending post and prevent any alternate views from being expressed.

It’s a vile tactic that’s as old as time.

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

Human Action

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

Agreed, Wanderer. For players like me, the excitement and action of champ farms and the Ulgoth event chain are about all that’s in the game for us. Everything else is localized, small-scale, slow (full of cut-scenes, talking, and going back and forth between NPCs).

I totally get why some think that customers like me wreck the game for others, but the key component is that I’m ALSO A CUSTOMER. I paid for this game, and in fact I’ve purchased a second license (for my son to play), as well as cash for in-game stuff.

So much of this game amounts to a chat-room-with-graphics. Now it feels more so to me.

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

The game is designed to be played by zerging. So it’s perfect that there’s a zerg going around in starting areas — let’s new players learn how to zerg.

No it’s not. The developers have outright stated that the Zerging is a problem from both a technical and gameplay standpoint, and are trying to find ways to reduce it without penalizing smaller-scale spontaneous groupings.

They can say whatever they want, but in reality, all their recent content have been zerg oriented.

Exactly most if not all of the Living Story content is for Zerging it in order to do the content. It’s the way the game was made around small or large zergs, so it’s not the players fault.

Yep.

“HEY GUYS, WE ADDED GUARANTEED CHESTS AND BAGS TO EVERY CHAMP!”

/“Grrrr…those stupid customers are running champs like crazy now. We better put a stop to this!”

“Grrrr…we don’t like zerging. You CUSTOMERS better stop that behavior!”

/“HEY GUYS, WE MADE IT SO YOU CAN ONLY FIGHT WORLD BOSSES AT CERTAIN TIMES OF THE DAY! NOW, YOUR GUARANTEED TO RUN IN ZERGS!”

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

I am openly against the train in Queensdale (QD). Not about trains in and of themselves, just the one currently in QD. I have admittedly started many disagreements in map chat about why the QD train is not healthy and have received nothing but ill thought out arguments that i wish to address here and hopefully raise awareness of the issue with Anet.

Firstly, my main argument for why the QD Train is a bad thing is because it is in a starting area. An area where players who are just starting out should be able to freely roam around and learn to play the game without a rampaging horde of higher level characters running around zerging everything in sight. Starter zones should be able to teach players how to control their character with their weapon abilities, utility skills and how to keep moving and dodging in order to survive.
Instead, what players get upon first arriving in QD is a massive blob of players who have grouped up for easy experience and non-challenging gameplay.

A majority of the arguments that i receive, is that i should not tell people how to play the game. This argument swings both ways as i have on numerous occasions when spawning the Champion Cave Troll by Vale WP and request assistance, that i should stop being a troll and wait for others in the train to come and kill it. This in itself is an example of people trying to tell me how to play the game which they seem very against when i say that the train should be stopped. A friend of mine once got so much offensive and unneeded harassment for killing a champion on the path of the QD train through Map chat and Whispers, that they did not log on for a few days. I can only imagine what this would be like to a player who logged on their first day and received this sort of abuse.

You nailed it, brother. Queensdale and the other newb maps should be very limited in terms of Champion content. I’ve had many a frustrating night watching newbs belittled, because more experienced players had their “champ farm train” interrupted by a newb.

Yelling at newbs for being newbs is the most rotten thing I’ve ever seen in this game, mainly because newbs probably haven’t even figured out how to Block people yet.

By the way – Block – best darned feature in the game. BEST.

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

Commander tag

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

Problem is how can you police someone for using a tag “correctly” or not?

I agree with the idea of creating different kinds of tags in the future, though I would worry about the maps becoming flooded with a rainbow of tags — especially if we were to lower the price of tags as you suggest. If anything I’d say we should raise the cost of a tag, as 100g was intimidating at launch but just isn’t today in this market. Adding an achievement prerequisite is also a good idea on paper — but what would qualify someone as a good WvW, PvE, Guild commander?

Only someone that is pro at killing Teq and/or Triple Threat makes a good PvE commander?

Only someone that has killed 20,000 players in World vs. World is a good WvW commander?

I don’t believe so.

Exactly. There are Commanders who I can’t stand, but a lot of other people like them. Tell you what, if this cat were the king-of-acceptable-behavior, ANET would go bankrupt in a hurry.

Freedom. Freedom to play as you like, and freedom to choose your acquaintances. Exercise your freedoms.

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

Commander tag

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

Do players think that things like Commander tags can be “earned”? Who are you to declare what a good Commander is or isn’t?

Does this need to actually be explained to people? If you think a Commander stinks, then ignore him. Block him.

Goodness, but people have some really unrealistic expectations on the internets.

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

Human Action

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

Here are a few observations about a game I once liked considerably, but now find tedious:

1. Black Lion Throttling – After selling a few items, I get a “sell error”. I’ve heard this was someone’s attempt to reduce “botting”. Computers are excellent at doing the tedious things over-and-over, so let’s just pretend a bot reaches its throttle point. What does the programmer do? He programs it to close the window, re-open the window, sell a single item, close the window, re-open the window, sell a single item, etc. Or he programs a delay.

Effect on botters? Slightly delayed gratification. Effect on all the other players in the game? Frustration and annoyance – not to mention an assumption by the ignorant that there are “sell errors” in the programming.

2. Champ farming – here we enjoy the law of unintended consequences. Does anyone know what you get when you pay someone to do something? You get a whole lot more of people doing that thing. Load up champs with a guaranteed prize, and people will find ways to farm them.

But let us also consider the psychology of players. Not all players enjoy the same types of content. I despise jumping puzzles, for instance. In fact, I’m not much of a “puzzle-solver” in general. I like action. I like a fast pace. Danger is a secondary consideration. If there’s enough action, I’ll put up with a lot of dying and armor repair, because to me it’s FUN.

I loved running champ farms, because they are fast paced. You can bounce around the map, it’s all action (fighting, special effects, flashy moves, YES!) The reward is an excellent side benefit. Don’t like the extra gold flowing into the game? Reduce the rewards, or lower the chance for reward, but PLEASE, don’t eliminate the Champion content from the maps!

I started an 8 champ farm on Gendarran Fields. Why? Because running the Queensdale farm was stupid. It’s a newb map. Listening to experienced players shout at newbs for being newbs was nonsense. Frostgorge had gotten too large. My connection isn’t as good, and I don’t have a lot of memory on my PC, so Way Pointing around the map means I start to lose out on all the action (not to mention any rewards).

I found that Gendarran Fields had 10 champs on it, so I started running it. It was such a great run that I began using it as a recruiting tool for my guild. I talk to players when I run. It’s my favorite part of the game. But now I’m relegated to being treated as if I’m a problem. This is highly insulting.

I paid $60 like anyone else, and I CREATED content – running it personally – and drew players into it. I’m happy to wait for players to run to a WP, or to explain anything about the game if someone asks a question. Yet, apparently, my behavior is a problem.

3. Mega-server/world-bosses/promises – If a guild member comes to a map I’m on, we’re almost never put on the same map. We must party up, then one of us must leave and come back to the map. This breaks a promise you guys made.

World boss events are worse, not better with “mega-server”. Take Ulgoth, for instance. I loved running that event chain. I have run that chain 3 times in a day before, because it’s just so much fun. I don’t even care that I can’t get the end reward every time. It doesn’t matter. It’s the best event in the entire game, and now I can only reach the Ulgoth at one specific time of night. Oh yeah, and now I have to deal with a zerg of 40+ players stomping their way across the map. That’s what you guys had in mind? This is fun?

Forget about grabbing the 3 chests along the way. No one has time for that nonsense in the zerg.

The steps taken to “handle problems” seem to create more problems than they solve. The solutions tend to be heavy-handed, brute force solutions. Whomever’s in charge of creating these solutions doesn’t seem to understand some basic things about human behavior and motivation.

You limit inventory to encourage us to purchase more, dump a ton of sellable items on us from mobs, and then punish us for trying to sell it off.

You reward us for killing champs, then decide you don’t like the fact that people are now killing champs.

You don’t like the zergs that form for champ farms, but create a system that specifically encourages giant zergs for world bosses.

You want people to run world boss content, but then artificially limit the content.

Who’s in charge, and where’s the logic? Where’s The Focus?

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

Megaservers and World Boss Train

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

Nope. I just had my thread deleted on this very topic.

Apparently, when players/customers pay their money for the game, they’re only allowed to enjoy it in specific ways dictated by other people. People like you and I are “dog-piled” or deleted into obscurity.

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

Updating the Commander System: UPDATED

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

You might try the “hover” feature where you hover your mouse above a Commander’s sigil and read the name that pops up as a “tool tip”.

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

Immersion vs "It's just a game"

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

I noticed something interesting today while surfing around the forums. When someone complains that something in game may be offensive or upsetting, such as this thread about the comments made about Scarlet ( https://forum-en.gw2archive.eu/forum/livingworld/escape/SPOILER-Jokes-in-bad-taste ) or my own log ago thread about the racism in game ( https://forum-en.gw2archive.eu/forum/game/gw2/A-question-about-racist-comments/first ) a large portion of the responses are “It’s just a game get over it”

But then we turn around and have threads where people complain about something breaks their immersion in the game like this one talking about accessories ( https://forum-en.gw2archive.eu/forum/game/gw2/I-dislike-immersion-breaking-accessories ) or this thread complaining about the interface itself as immersion breaking ( https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Turn-off-individual-UI-elements ) to those posts I see very few “It’s just a game get over it” replies.

So it makes me wonder what is more important to people immersion and the feeling of living in the world created by the game or just playing the game as it is and taking everything included with it as just a game.

In terms of free speech in-game, there’s a “Block” feature. I have a MASSIVE “blocked” list. MASSIVE.

The very best feature in this game is the ability to never be bothered by someone you think is an kitten. If you choose not to avail yourself of a simple-to-use feature, that’s your issue.

Regarding the double-standard you’ve experienced on the forums, that’s because we’re in the backwaters of the GW2 universe, where petty tyrants with too much authority and not-enough-oversight rule at their arbitrary whim.

Good luck.

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

Megaserver and Question

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

Yep. There were several events (especially the Ulgoth event chain in Hirathi) that were a blast to run prior to Mega-server. Now, you can only enjoy those events at pre-scheduled times, and that means there is a massive zerg running the event – gosh – oddly enough it’s like a champ farm zerg.

Players who find their own times and organize their own groups get to enjoy a big troupe of players stomping through who don’t bother with things like chests in off places, but gleefully smash through all the npcs and leave you with no drops.

Ith thuper awethome.

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

Champ Farming

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

While I appreciate that you’ve had some fun running the champ trains, I think everyone knew the hammer was going to come down eventually. There are a ton of other things to do in the game, so I’m sure you’ll find something fun to do.

Apparently I didn’t get the memo, ProphetSword. And that torques me off, because I wasn’t operating under any of your assumptions.

Regards.

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

Champ Farming

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

“This is a beautiful game that is meant to be played and enjoyed, not to stick to one map.”

Agreed. Let me know when the new WvW maps will be coming out. I’m really torqued that I have to run the same GD’med maps over and over.

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

Champ Farming

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

Also if the only thing in this entire game you find to be fun is simply running the same exact champion run over and over, this is not the game for you.

Thanks, imbigbuck! I finally found the God-of-GW2! Oh, joyeous day!

Thank you for letting me know the proper way to play the game, Lord imbigbuck! I was so foolish for thinking players were free to find their own enjoyment.

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

Champ Farming

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

If the QD train is your favourite play style fair enough. But does the nerf in rewards for that kind of gameplay affect your ability in joining the train and do this fun stuff over and over again? I dont think so.

My complaint isn’t the reward nerf, my complaint is the Champ nerf. Please take a moment to READ my original comment. I suggested nerfing the reward.

Thanks for your participation.

Obstacles cannot crush me; every obstacle yields to Stern Resolve.

Champ Farming

in Guild Wars 2 Discussion

Posted by: Jaycen.2591

Jaycen.2591

Hey,

I’ve been playing the game since it came out – about 2 years now. I have a guild. I’ve been really active.

About 6 months ago, I found out about champ farming. I started doing it on Frostgorge, and learned of the Queensdale farm later. I always thought the Queensdale farm was pretty stupid, since you’re on a newb map. People running the farm are constantly whining about newb mistakes, but it’s a NEWB MAP. Holy crap, how dumb can you be?

Frost was a lot of fun for me for a long time. Farming champs fits my play style very well. I get that many people find champ farming to be “grindy”, but the “grind” style of play is the one that suits my personality best. I like it. You don’t have to like it, but I don’t have to like dungeons and events, which I don’t, so there you go.

Anyway, just 5 weeks ago, I noticed Frostgorge was getting too busy. Too many people were running the farm, and I couldn’t get enough hits on a champ to earn the chest/bag/prize at the end. So, I looked on the wiki and found that Gendarran Fields had 10 champs on one map. 6 of the champs didn’t require an event.

I started running that map for the champs. Most circuits, I could hit 8 champs with no problem. Now, apparently, the admins thought I was making too much gold from this effort. They ignore the fact that people like me burned half the gold earned on Mystic Salvage Kits, because I’m on a mission to max out my magic find. But my fun isn’t apparently part of the consideration when it comes to the admins.

So, anyway, I was having a blast on Gendarran Fields. I was running a fun train. I was using it as a recruiting tool for my Guild. Imagine that?

Now, they’ve nerfed most of the champs. More than half are now elites which never seem to drop anything, much less a chest/bag. This sucks hard for me, because I DON’T LIKE DUNGEONS AND EVENTS. Running champs is the only thing that’s fun/interesting/challenging for me. But, apparently a few whinging Mary’s dictate how the game is played, and people like me pay their $60 + whatever on in-game bonuses and some whining cry-babies on the forums get Champs nerfed to the point of uselessness.

This sucks. It sucks so hard. Lower the chances for champ drops, if that’s the real problem, right? Don’t make the entire champ run EVENT suck for everyone. The admins of this game don’t seem to get that players can create in-game events that you guys didn’t think of. Well, it’s possible. I took something you did and added a new dimension. I made it fun for other players. So fun, it allowed me to recruit several new guild members based on it. Then you gut it.

I was almost to 300 gp for the first time ever, and I was running all the time. Then again, I salvage anything less than 1 gp and consume the Luck to increase Magic Find. I sell all materials, because I don’t craft. What’s left for me to do? I hate running dungeons. The new “mega-server” system has destroyed the fun of running the Ulgoth event chain.

I’m at the point where it’s hard to log in anymore. Does anyone at arenanet give a crap about players like me? It sure doesn’t feel like it.

Obstacles cannot crush me; every obstacle yields to Stern Resolve.